By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
3 032 Items
AIM_1337
AIM_1337
0.0/1000.0/1000.0/1000.0/1000.0/100
10-28-2007 by Chapo
Hits: 16
Slots: 48
M F L
AIM_00
AIM_00
0.0/1000.0/1000.0/1000.0/1000.0/100
10-03-2010 by Chapo
Hits: 323
Slots: 34
M F L
AIM_00
AIM_00
0.0/1000.0/1000.0/1000.0/1000.0/100
03-31-2007 by WOlg0r
Hits: 542
Slots: 20
M F L
AHL_REVENANT
AHL_REVENANT
0.0/1000.0/1000.0/1000.0/1000.0/100
09-08-2014 by Igrik
Hits: 43
Slots: 0
M F L
AH_HUNTED_HOTEL_V2
AH_HUNTED_HOTEL_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
12-08-2006 by Chapo
Hits: 12
Slots: 38
M F L
AH_CEUKOLDING_V2BETA
AH_CEUKOLDING_V2BETA
0.0/1000.0/1000.0/1000.0/1000.0/100
07-05-2008 by Chapo
Hits: 11
Slots: 27
M F L
AGRAVLAB
AGRAVLAB
0.0/1000.0/1000.0/1000.0/1000.0/100
12-18-2014 by Ch40$
Hits: 34
Slots: 6
M F L
AGCTF_WORMHOLE
AGCTF_WORMHOLE
10.0/10010.0/10010.0/10010.0/10010.0/100
12-01-2014 by Ch40$
Hits: 40
Slots: 2
M F L
AGCTF_OMEN
AGCTF_OMEN
0.0/1000.0/1000.0/1000.0/1000.0/100
11-29-2014 by Ch40$
Hits: 34
Slots: 18
M F L
AGCTF_LEGACY
AGCTF_LEGACY
0.0/1000.0/1000.0/1000.0/1000.0/100View other versions of this mapView maps related to this map
01-24-2022 by Safety1st
Hits: 25
Slots: 30
M F L
AGCTF_GAUNTLET
AGCTF_GAUNTLET
0.0/1000.0/1000.0/1000.0/1000.0/100
11-26-2014 by Ch40$
Hits: 40
Slots: 14
M F L
AGCTF_DABO
AGCTF_DABO
0.0/1000.0/1000.0/1000.0/1000.0/100
02-19-2022 by Safety1st
Hits: 22
Slots: 32
M F L
AG_TEXTURE_ARENA
AG_TEXTURE_ARENA
0.0/1000.0/1000.0/1000.0/1000.0/100
07-05-2008 by Chapo
Hits: 9
Slots: 20
M F L
AFTRSHOK
AFTRSHOK
0.0/1000.0/1000.0/1000.0/1000.0/100
05-04-2015 by Ch40$
Hits: 19
Slots: 9
M F L
AFOR_DODS
AFOR_DODS
0.0/1000.0/1000.0/1000.0/1000.0/100
04-25-2016 by Ch40$
Hits: 24
Slots: 19
M F L
AECANTOW
AECANTOW
0.0/1000.0/1000.0/1000.0/1000.0/100
03-17-2011 by Chapo
Hits: 38
Slots: 10
M F L
ACHIEVEMENT_WEAPON_FINAL_V2
ACHIEVEMENT_WEAPON_FINAL_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
07-14-2010 by Chapo
Hits: 10
Slots: 38
M F L
ACHIEVEMENT_LAMBDA
ACHIEVEMENT_LAMBDA
0.0/1000.0/1000.0/1000.0/1000.0/100
11-03-2011 by Chapo
Hits: 13
Slots: 120
M F L
ACCIDENT_PRONE
ACCIDENT_PRONE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-18-2010 by Albator
Hits: 29
Slots: 0
M F L
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Today at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Today at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Today at 4:43 PM
It's not because of 7Z, there are some file server errors
Today at 4:53 PM
Retry after a while when there is less load on website, it should work then
Today at 4:57 PM
Ok I will, thanks for the info.
*
Today at 4:58 PM
smiley
Today at 5:03 PM
Forum
void Map Summary
 Today at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
Donations
Ads
Statistics

769 visitor(s) during the last 15 minutes:

289 guest(s), 1 member(s), 479 bot(s).

Our site hosts 36580 registered members.

115 absolute unique visitors today (1396 yesterday).

Connected Member(s)
Lithuania
12:39:27 AM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 503 maps downloads (607 yesterday) representing 2,00 GB transfered (2,34 GB yesterday).

This page was generated in 4.25 s and required 3 714 SQL queries.

void
void