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1 180 Items
ZM_GBOX
ZM_GBOX
17.0/10017.0/10017.0/10017.0/10017.0/100
07-28-2012 by ForCe
Hits: 112
Slots: 32
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ZM_FUN_REMAKE
ZM_FUN_REMAKE
0.0/1000.0/1000.0/1000.0/1000.0/100
01-18-2014 by bingo2181
Hits: 43
Slots: 32
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ZM_FUN
ZM_FUN
19.0/10019.0/10019.0/10019.0/10019.0/100
11-17-2013 by bingo2181
Hits: 108
Slots: 24
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ZM_EQ_SURFACE
ZM_EQ_SURFACE
14.0/10014.0/10014.0/10014.0/10014.0/100View maps related to this map
04-24-2012 by k1no
Hits: 123
Slots: 32
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ZM_DUST2_EGYPT_NEW
ZM_DUST2_EGYPT_NEW
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
04-04-2015 by krtola
Hits: 72
Slots: 32
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ZM_DUKE2K
ZM_DUKE2K
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
07-27-2015 by Chapo
Hits: 64
Slots: 30
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ZM_CSPRO
ZM_CSPRO
1.0/1001.0/1001.0/1001.0/1001.0/100
07-27-2013 by kdz love fun
Hits: 34
Slots: 23
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ZM_CSDARK_V01
ZM_CSDARK_V01
0.0/1000.0/1000.0/1000.0/1000.0/100
10-05-2012 by Mr.P
Hits: 60
Slots: 64
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ZM_CREEP_REMAKE
ZM_CREEP_REMAKE
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2010 by S3B
Hits: 58
Slots: 32
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ZM_CREEP
ZM_CREEP
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2010 by S3B
Hits: 150
Slots: 42
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ZM_CRAZYS_FACILITY_B2
ZM_CRAZYS_FACILITY_B2
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11-23-2009 by Chapo
Hits: 15
Slots: 32
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ZM_CIBER
ZM_CIBER
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07-28-2011 by Mr.P
Hits: 52
Slots: 32
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ZM_CANALIZATION_PARANORMAL
ZM_CANALIZATION_PARANORMAL
2.0/1002.0/1002.0/1002.0/1002.0/100
05-29-2014 by WhyConsd
Hits: 40
Slots: 34
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ZM_CAN_U_SURVIVE
ZM_CAN_U_SURVIVE
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11-23-2008 by Chapo
Hits: 12
Slots: 64
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ZM_BRAZEU
ZM_BRAZEU
0.0/1000.0/1000.0/1000.0/1000.0/100
01-01-2015 by Weey Santos Return
Hits: 32
Slots: 32
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ZM_BIST_V2
ZM_BIST_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
08-04-2014 by WhyConsd
Hits: 55
Slots: 33
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ZM_BATTLECREEK_REMIX
ZM_BATTLECREEK_REMIX
0.0/1000.0/1000.0/1000.0/1000.0/100
12-16-2010 by S3B
Hits: 44
Slots: 20
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ZM_BATTLE_CREEK_FINAL
ZM_BATTLE_CREEK_FINAL
0.0/1000.0/1000.0/1000.0/1000.0/100
12-20-2007 by Chapo
Hits: 13
Slots: 40
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ZM_BATTLE_CREEK_B5
ZM_BATTLE_CREEK_B5
0.0/1000.0/1000.0/1000.0/1000.0/100
02-28-2010 by Chapo
Hits: 10
Slots: 40
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ZM_BALUN88_RIDICULOUS
ZM_BALUN88_RIDICULOUS
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11-25-2010 by Chapo
Hits: 8
Slots: 60
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Community 17b
Shoutbox
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 11:51 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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