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CS_CAMELOT_MINI_CZ_B1
CS_CAMELOT_MINI_CZ_B1
0.0/1000.0/1000.0/1000.0/1000.0/100
05-06-2005 by Chapo
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CS_CAMELOT_MINI_CZ
CS_CAMELOT_MINI_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
08-15-2006 by kenny
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CS_CAMELOT_MINI_CZ
CS_CAMELOT_MINI_CZ
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01-21-2007 by Chapo
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CS_CAMELOT528_MINI_CZ
CS_CAMELOT528_MINI_CZ
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12-26-2005 by Chapo
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CS_CAMELOT525_MINI_CZ
CS_CAMELOT525_MINI_CZ
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09-26-2005 by Chapo
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CS_BRIDGE
CS_BRIDGE
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09-24-2004 by Chapo
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CS_BLOODSTRIKE2K
CS_BLOODSTRIKE2K
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03-12-2011 by REX
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CS_BIKINI
CS_BIKINI
31.0/10031.0/10031.0/10031.0/10031.0/100Attached videoView maps related to this mapshared
05-02-2004 by Chapo
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CS_BELAIR
CS_BELAIR
16.0/10016.0/10016.0/10016.0/10016.0/100Attached video
06-21-2004 by Chapo
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CS_ASSAULT_MINI
CS_ASSAULT_MINI
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02-26-2005 by GranD_SchtrumF
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CS_ASSAULT_MINI
CS_ASSAULT_MINI
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05-30-2004 by Chapo
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CS_ASSAULT_LATITUDE
CS_ASSAULT_LATITUDE
14.0/10014.0/10014.0/10014.0/10014.0/100
07-20-2009 by sntroi
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CS_ASSAULT_BLIZZARD_FINAL
CS_ASSAULT_BLIZZARD_FINAL
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
06-09-2006 by Chapo
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CS_ASSAULT2003MINI
CS_ASSAULT2003MINI
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08-02-2010 by KTUPQ
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CS_ARABIC
CS_ARABIC
14.0/10014.0/10014.0/10014.0/10014.0/100
05-30-2004 by Chapo
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CS_[FCS]-MINI_MILITIA
CS_[FCS]-MINI_MILITIA
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08-10-2006 by Azazel
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CS_17THFLOOR
CS_17THFLOOR
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08-12-2004 by Chapo
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CS16_MINIMILLITIA-V05_4
CS16_MINIMILLITIA-V05_4
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09-29-2009 by Chapo
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CROSSFIRE_MINI
CROSSFIRE_MINI
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03-10-2012 by smurfavr
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CRAZYTANK_X
CRAZYTANK_X
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03-01-2005 by Chapo
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Community 17b
Shoutbox
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

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