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DOD_HILL
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
====================
Hill Fortress Assault
Map: Helvan ******@******.***
Textures: Kamikazi
THE ALLIES DOIVENT CAPTURER LES 4 DRAPEUX POUR GAGNER.
Il y a 4 drapeaux sur le hilltop d'axe,
1 dans la COUR et de 1 dans chacune des trois SOUTES.
Les forces d'axe recoivent 10 POINTS par minute pour
défendre la colline. Les forces alliées recoivent 100
POINTS et gagnent le round pour capturer la colline.
NOTES:
Les forces d'axe peuvent utiliser la carte de leur base
de commandement et le canon de 88mm pour diriger
le feu d'artillerie.
Les forces alliées peuvent détruire les 3 sections murales
endommagées autour de la colline d'axe avec les charges de TNT
trouvées dans leur base.
L'axe devrait défendre leurs murs à tout prix.
Remerciements:
Goatperson
Kamikazi
Masako
Dasjuden
DOD_GRABENKRIEG2
Day Of Defeat
06-21-2004 at 7:32 PM by Author
DoD_grabenkrieg2
-----------------
Résumé de la situation par [WhyMe] Marty MacFly
ALLIES:
Lieutenant, la mission est extrêmement simple.
Capturez les cinq drapeaux. Vous avez carte
blanche lieutenant, mais vous pouvez faire un
maximum de victimes. C'est la guerre,
Lieutenant.
AXIS:
Bah, pareil.
DOD_GESTAG
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
Gestag
Created By: [DC]Splatterpunks
(Ron Eigenberger)
******@******.***
774017
Texture work:Everyone who did the DOD textures
*Mission Statement*
Allies:
Must destroy the Axis secret radio base located underground
Also must protect the allied fuel line providing fuel to armor units
Axis:
Defend your radio base at all costs.
locate and destroy the allied fuel pipline located in allied camp
DOD_DUNE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
DOD_DUNE
dod_dod created by H.Müller
e-mail******@******.***
dod nickname Flakhelfer
www.sternenkarte.de
This is a simple capture the 6 flag map....................
Compilations Time: 4h / 800 Mhz AMD 327 Ram
Bye Flakhelfer
DOD_DOG_GREEN
Day Of Defeat
06-21-2004 at 7:32 PM by Author
je n'ai pas les tga dog désoler
si quelqun les as qui re upload merci
++
DOD_DEVASTATION_B4
Day Of Defeat
06-21-2004 at 7:32 PM by Author
-=DevastatioN=-
Battle for control of a ruined city
----------------------------
Map by Jeff Conway (ViciouS)
******@******.***
ICQ - 96414964
----------------------------
BACKROUND: The allie forces have ceased bombing
of the German city Hamburg. This city is crossed
by hundreds of German soldiers a day, going to
fight in neighboring cities. The Germans knowing
how vital it is to keep this city safe from allies
send out troops to regain hold of it from the invading
allied troops.
OBJECTIVES:
Allies: Find and hold the most vital spots in town, so
you and your fellow troops can kill any German troops
passing through the town.
Axis: Control the town, and exterminate the allies from
Hamburg completely. It is your job to make sure no more
German troops are ambushed while passing through the city.
OTHER INFORMATION:
THANKS TO: Masako (Textures, Ideas)
Name Here (Models)
Headshot (Sounds)
Adam W. Stiles (Sky Enviroment)
Waldo (Sharing Textures)
FuzzDad (Borring shit from glider)
DOD_DESERT
Day Of Defeat
06-21-2004 at 7:32 PM by Author
* Day of Defeat *
-----DOD_DESERT------
by GarbageMan ******@******.***, ICQ#: 94816561)
Desert War
Briefing:
---------
The Axis have a well guarded base in the desert from
where their mortar cannon is bombing our units at the coast.
Allies - Destroy the control center for the cannon
Use the TNT that lies in the APC
Axis - Defend your base (but don't camp all the time, please)
Additionaly: Watch for mines!!
Thanks to Markusuetz
DOD_DAM
Day Of Defeat
06-21-2004 at 7:32 PM by Author
dod_dam.bsp par [GT]Klompen
Lieux: River valley dans les montagnes italiennes.
Les Allemands ont érigé une barricade pour bloquer
les convois alliés. Les éléments anticipés des
armées alliées doivent neutraliser la présence de
l'axe et détruire la barricade. Le combat aura lieu
la plupart du temps dans le vieux village
abandonné de stonecutter.
Temps de compilation:
CSG: 2 minutes
BSP: 2 minutes
VIS: 6 minutes
RAD: 27.222 minutes
Machine 450 Celeron, 128mb PC100 SDRAM, bys système à 75mhz
Temps de mapping: probablement 100 heures.
Editeur: Worldcraft
Compileur: Zoner's Half-Life Tools
(http://halflife.gamedesign.net/resources/zhlt.shtml)
Compile controller: TOOL BOX Compilation Controller(www.gracelessland.com)
Credits:
Texture assistance: Punka$$, Kamikazi
Bugfinding: Battousai
Useful suggestions: [DoD]Mugsy, [DoD]Thunder_Weenie, c0wb0y, Battousai,
[GT]Zorn, [GT]Grey_fox27, and [GT]Angelus
Design layout: [GT]Klompen
Concept: [GT]Klompen
Textures and skies from: The Wadfather (http://wadfather.game-edit.com/)
Environment map by: John Staats
Additional textures from: 3dCafe (www.3dcafe.com)
Thanks to: those listed above, and the rest of the Day of Defeat team for
their great mod.
In case of errors or for --> important <-- suggestions, [GT]Klompen can be contacted at:
******@******.***
If that email doesn't work, use whatever one is located on my homepage at:
http://www.alcovetech.com/
DOD_CASTLE_V1B
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Castle - Territorial control
By: FRaGMaN
******@******.***
Mission:
Allies:
You're a soldier in the 27th Airborne. you're dropped behind enemy lines and your mission is to capture a little castle in the area. Spy intelligence tells us there's a radio command center in the castle to communicate with Berlin. There are 4 points marked with flags. These points need to be captured for victory.
Axis: Last night an allied Handley Page V 1500 bomber was downed near your position. We think the log contains valuable information about allied troops in the area. Your mission is to retrieve the documents near the crash site and bring them to the radio room. Beware of allied forces in the area.
Note: this is the beta version. Current version: v1b
DOD_BRIDGEE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
The Siege of the Bridge
by Tomek ******@******.***
CAPTURE ALL THREE CONTROL POINTS TO WIN.
There are THREE flagged control points in the town
you must capture and hold to win. The most difficult
point to hold is the one on the small bridge connecting
the 2 parts of the town.
NOTES:
-use the snipersites to defend your flags,
take care of enemy-snipers behind dark windows.
-some of the windows can be opened and closed simply by
using the "use"-button.
Enjoy ;-)
DOD_BRIDGE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
(version 1.0)
The bridge in this mountain-top town is one of the last available routes
in the area for vital Nazi supply trains. The high altitude has made
it difficult for the allies to destroy the bridge from the air.
Allie Command have decided to send in the troops to destroy the bridge
the good old fashion way.
*Allies*
Destroy the bridge using the supplied standard issue dynamite.
*Axis*
Defend the bridge at all costs. Recover the secret Nazi plans some idiot
left in the destroyed Nazi HQ back in town.
Created By: Madfish
******@******.***
DOD_BRICK_B4
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
Brick - public beta 4
author: The Jeep ******@******.***
CAPTURE ALL SIX CONTROL POINTS TO WIN.
There are SIX flagged control points in the town,
you must capture all of them to win.
Big thanks to:
The DoD developers for such a great mod!
The DoD mapping forums, for all their opinions & feedback.
some textures provided by S.Gautreaux h&k
tank models provided by S.Gautreaux h&k
truck prefab provided by Sentry
jeep textures provided by Binke
sky image modified by me, from a DOD skymap
other textures are custom or modified by me
or are available as public downloads
(thanks to the authors of whoever made them)
DOD_BRICK_B1
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
Brick - public beta 1
author: The Jeep ******@******.***
CAPTURE ALL SIX CONTROL POINTS TO WIN.
There are SIX flagged control points in the town,
you must capture all of them to win.
Big thanks to:
The DoD developers for such a great mod!
The DoD mapping forums, for all their opinions.
DOD_BLOODSTORMB1
Day Of Defeat
06-21-2004 at 7:31 PM by Author
| -DOD_BLOODSTORM- |
| |
| by PAUL|BÄUMER |
|__________________|
_____________________________|__________________|____________________________________________________
WEHRMACHT: wir haben in erfahrung gebracht das die allierten ein sonderkommando ausgesant haben um |
einen peilsender auf der brücke anzubringen weil bei der bewölkung heute kein |
bombardement auf sicht möglich wäre |
besetzen sie die brücke und verhindern sie das die allierten es schaffen den |
neuartigen peilsender zu installieren der präzises bombardement der brücke garantiert |
BEFEHLvom ober kommandeur:--keine gefangenen spawncamper sofort exekutieren |
____________________________________________________________________________________________________|
|
US-ARMY: we have to plant a radio on this fucking bridge so that we can bomb it |
and good luck this mission is our gate to heaven. |
____________________________________________________________________________________________________|
NOTES: try not to spawncamp or your own cromrades will shoot you down |
|
|
____________________________________________________________________________________________________|
THX TO.... SDA SCHULZ for helping me with some probs (...)
DOD_BLOODSTORM
Day Of Defeat
06-21-2004 at 7:31 PM by Author
-DOD_BLOODSTORM-
by PAUL|BÄUMER
WEHRMACHT: wir haben in erfahrung gebracht das die allierten ein sonderkommando ausgesant haben um
einen peilsender auf der brücke anzubringen weil bei der bewölkung heute kein
bombardement auf sicht möglich wäre
besetzen sie die brücke und verhindern sie das die allierten es schaffen den
neuartigen peilsender zu installieren der präzises bombardement der brücke garantiert
BEFEHLvom ober kommandeur:--keine gefangenen spawncamper sofort exekutieren
US-ARMY: we have to plant a radio on this fucking bridge so that we can bomb it
and good luck this mission is our gate to heaven.
NOTES: try not to spawncamp or your own cromrades will shoot you down
THX TO.... SDA SCHULZ for helping me with some probs
.... REDHEAD for giving me motivation to make an objektive
.... DAN DA MAN for his example tut for func_tanks
....all others who made prefabs textures and other shit
URLS....www.rotkopf.de
....www.ludderjungz.de
....www.sda-clan.de
....www.dayofdefeatmod.com
....www.planethalflife.com
....http://rfront.stomped.com
DOD_BEACH
Day Of Defeat
06-21-2004 at 7:31 PM by Author
DOD_beach by PhoeNix
Allied Objectives:
- Destroy the sea wall to move up the beach
- Destroy the 88 'flak' gun
- Capture the 2 flag points
- Capture the Axis radio
Axis Objectives:
- Defend the beach for 10 minutes
Textures: Masako, Kamikazi!
Models: floMatik, Devil K, Xerent
Special thx: PolyHead for mapping the '1st Bunker'
DOD_BCNE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
DoD BCNE (bots can navigate easy)
Map by: Ooije
(http://www.ooije.cjb.net)
Allies: Bomb the Axis tanks so they not can call for airstrikes, or capture all controle points.
Axis: Prevent the Allies from bombing the tanks with the airstrike and capture the controle points.
(Press FIRE to continue)
DOD_ALPS
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
map: dod_alps (VERSION 1)
location: Northern Italy
by Jabbo ******@******.***
The Italian Campaign (final battles)
9th April 1945
1230 time
*ALLIES***BRIEFING*
Rome fell on 4th June 1944 and since our offensives
last year failed to achieve clear results, we now
finally attack the german armys across Ferrara and
you and your squad will be part of a simutaniously
amphibious operation through the Lake Comacchio.
When you are through it is your objective to secure
the terrain and take the german stronghold !!!
We must finally get control over this territory !!!
Since our offensives have started this morning, we
have no sign of your squad commander. Keep your eyes
open and bring him back if you can !!!
PRIMARY OBJECTIVES : SECONDARY OBJECTIVE :
-Clear the territory and -Find the lost Commander
capture the enemy base !!! and bring him back to our
-Defend our supply line supply line !!!
from the germans !!!
-There are 4 control points
you need to capture!!!
*AXIS***BRIEFING*
Nachdem Fall gothischen Linie und der noch nicht fertiggestellten
Verteidigungslinien Albert und Arno kam der Feind
letztes Jahr doch zu einem Halt. Wir konnten dem Feind
herbe Verluste zufuegen, doch wir befuerchten schon
seit laengerem, dass die alliierten Armeen bei besseren
Witterungsbedingungen ihren Vormarsch wiederaufnehemen
koennten. Unser Befehl heisst "DURCHHALTEN"!!!
Wir wissen dass sich der Feind schwer tut sein Geraet
in den Bergen schnell voranzubringen, also haben wir
vielleicht gute Chancen unser Gebiet vor einem feindlichen
Durchbruch zu bewahren!!!
Hauptziele : Nebenziele :
-Der Fei(...)
DOD_AIRBASE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
Created by:
ThruYerStErNuM
******@******.***
Oberrammergau
April 29, 1945
Allies:
Recon intelligence reports that the Germans are creating the
prototype of a deadly new fighter plane. Your mission is to
take the nearby TNT and destroy whatever you find of the airplane.
To enter the base, you may destroy the gate (knives work best).
Two warehouses inside the base house the targets, and it is
suspected that controls to the warehouse main doors are in the
basement of the concrete building, and in another building.
Axis:
The enemy is approaching through the cliffs. Defend the base
and hold the command points. They may try to enter the base through
the sewers, so you may need to guard them. We will attempt to use
the rocks beside the base as cover to shoot the incoming troops.
Do not let them in the warehouse, we must defend the P.1112.
Prefab thanks to:
Yak_Fighter (the siren)
Mrpops (the cannon)
PanzerGrenadier (the machine gun)
DOD_ACHTUNG
Day Of Defeat
06-21-2004 at 7:31 PM by Author
---------Achtung------------------------
By: NeoWeo******@******.***
http://server3005.freeyellow.com/neoweo/
Textures from various sources
Some by me, Profit, Mikezilla,
MasterPlan and Sean Johnson.
Testing by:
BadBadGuy******@******.***
----------------------------------------
The axis are planning on a likely evil
plan.
Axis:
Defend the important documents at all
cost.
Allies:
Try to locate and steal the important
documents.
 
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