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DOD_ROMEL
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DOD ROMEL
by [DC]Splatterpunks
Textures by:
[DC]Splatterpunks
Kamikazi (seg3 textures)
and DoD Team.
Sounds by [DC]Splatterpunks
AXIS:
Your mission, to get your 2 remaining panzers across the
last intact bridge at romel.W hen you get the both over
take a detpack from the allied supply house and blow thier
radio building
ALLIES:
Defend your bridge to the last man.
If you can work your way back through all the checkpoints
to the road in from the fields, you may be able to stop the
axis armor advance.
In anycase HOLD THAT BRIDGE!
DOD_RIVERCROSSING_V3B
Day Of Defeat
06-21-2004 at 7:33 PM by Author
August-1944. The Allies continue their push inward from Normandy. This is a MOVEMENT TO CONTACT scenario.
MOVEMENT TO CONTACT- Conducted to make or regain contact with the enemy and to develop the situation.
Movement to contact terminates with the occupation of an assigned objective or when enemy resistance
requires the company/battalion to deploy an dconduct an attack to continue forward movement.
A key piece of terrian has been identified by both sides. A small bridge that crosses a very deep river.
The bridge is just big and strong enough for armored vehicles to cross. Both the Axis and the Allies need this
Bridge to move their armor into other key positions of the surounding territory.
*Allies* AND *Axis*
Your squad is assigned to make contact with the enemy and develop the situation. You MUST take and hold the bridge until
the rest or your platoon can reinforce.
Your Platoon leader wants you to break into 3 fire teams. Fire Team 1 will be the SUPPORT team. Fire Team 2 will be the BREACH
team and Fire Team 3 will be the ASSAULT team
The SUPPORT team will set up on your TEAMS side of the river and place support fire onto the enemy near the last flag. The
BREACH team will then breach the bridge area. The ASSAULT team will pass the BREACH TEAM and capture the last 2 flag points.
LOWCRAWLING is recommended!!!!
Created By: [CoFR]Wallace_Nails
******@******.***
Special thanks to: The guys at CoFR and Darana. Also thanks to Paul Jolley aka PanzerGrenadier for the great
Stuart Tank Prefab.
DOD_RAMELLE_B04
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DAY OF DEFEAT
----------------------------------------------------
dod_Ramelle_B04
----------------------------------------------------
NOTE: this is a sharing of work in progress still alot can and will be changed.
made by:[iNw]IR
allies:
the axis are comming...we gotta hold that bridge till the next group comes along
axis:
we got to get a hold of that bridge to secure the retreat from Normandie
textures:WIZZARD! kamikaze,masako and others who made the dod wads
credits:
tiger.mld: UNknown contact me and i will put your name on this spot
fog6.spr:waldo
phono:unknown contact me so i can put your name on this place
special thx:
wizzard: thx u are great if ur not so lazy al the time :D
hk: thx man
Recon: u are my goeroe
dim: thx for helping me with some off the settings
Inw team:
thx i luv u all
H&k
feces
miller
reiben
deep blue
dim reaper
wizzard
want
fuzzdad (warewind)
recon
notes:
this is a beta release of a map being made
things 2 expect in the next versions:
more details
more open houses
layout closer 2 the real ramelle
all new texture made by wizzard
invasionworks 2001/2002
ENJOY !!!! :D
DOD_POINTEDUHOC
Day Of Defeat
06-21-2004 at 7:33 PM by Author
*Day Of Defeat*
***DOD_POINTEDUHOC***
Made by: Das^Robot
Email: ******@******.***
ICQ: 101170211 (auth. required)
Nazi's have raided Oslo, Norway.
Allies - Destroy the two bunkerson top of the 100 feet high cliffs at
Pointe du Hoc.
The Germans must not be able to use them as a observation post.
Axis - The Allies are over us! You and your Kammeraden must repell the
Allied troops at the base of the cliff, so they won't destroy
our observation posts.
Special thanks to:
The Guys from Skipper's World (www.skippersworld.cjb.net)
The Guys at #dodmapping & the Mapping forum
Lourens "ZERO" van Jaarsveld ******@******.*** for the T-800 Model
Kraftwerk for inspiring Music (Non-Stop)
DOD_OUTPOST_V3
Day Of Defeat
06-21-2004 at 7:33 PM by Author
DOD_OUTPOST_v3
dod_outpost_v3 created by H.Müller
e-mail******@******.***
dod nickname Flakhelfer
www.sternenkarte.de
"dod_outpost_v3" (version 3.0) please delete old "dod_outpost" (version1.0) and "dod_outpost_v2" (version2.0)
This is a simple capture the 5 flag map....................
Compilations Time: 18 h / 800 Mhz AMD 196 Ram
Bye Flakhelfer
DOD_OPENWOUND
Day Of Defeat
06-21-2004 at 7:33 PM by Author
*Day Of Defeat*
====================
Open Wound
by The Jeep (******@******.***)
CAPTURE ALL FIVE CONTROL POINTS TO WIN.
There are FIVE flagged control points in the canyon
you must capture all of them to win.
Big thanks to:
The DoD developers for such a great mod!
The DoD mapping forums, for asking for such a cool map.
DOD_OMAHA_V1
Day Of Defeat
06-21-2004 at 7:33 PM by Author
ehhhhh ok standard story (sorry couldnt find original txt file )
but this is the 1.0 version of omaha
DOD_NORTHVILLE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
The Northern Village
--------------------
By Rob Lutz (Mouge)
******@******.***
--------------------
OBJECTIVES:
Allies: Take the German occupied bridge where
Axis forces have arrived via a supply truck.
Hold the vital points in the town and prevent the
Axis from taking over all points. Take all points
to win.
Axis: Defend the bridge as a primary fallback
point! Try to keep all points away from the Allies
and hold vital points such as the farm to gain
territory. Take all points to win.
OTHER INFORMATION:
The town is torn from bombing raids, leaving it
deserted and destroyed. Bombing raids have moved
further north and pose no immidiate threat to the
area of the village. Use shelled out houses to your
advantage in sniping and defending.
DOD_NORTHRINE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
Nothrhine
Created By: [DC]Splatterpunks
(Ron Eigenberger)
******@******.***
774017
Texture work:Everyone who did the DOD textures
*Mission Statement*
Allies:
Must destroy the Axis secret base
locate and destroy the panzer III plans
Axis:
Defend your base at all costs.
find artillery to use against the allies
DOD_NORMANDY
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
===========================
the normandy
by happyernst (www.happyernst.de.vu)
---------------------------------------------------
Objectives:
Allied Squads after the Invasion at morning in the Normandy !
German Krauts and Allied Squads ..all with Weapons !
:O
-----------------------------
Allies:
-capture all 6 points to win
Axis:
-Kämpft um die 6 Flaggen
Credits:
++++++++++++++++++++++++++++++++++
TEXTURES =
use :
HL.wad
-Kami-platinum.wad (kami´s ultimative Texture pak)
-5 ground textures from the hedgerow.wad (Masako Textures?)
thx waldo for release..
-2 texes from xerents bunkerz.wad and some from xtree1+xerent.wad
-1 wallpaper from the cr44.wad
-textures at some dod13 wads
-and my self worked textures =}
big THX all Texture Makers !
----------------------------
custom models :
flo_komode.mdl;flo_wanne.mdl and flo_bush.mdl by FLOoo !
alias floMatic ...big thx !!
tiger-tfl.mdl by Lovemeister
----------------------------
sounds :
all custom sounds by me !
----------------------------
Sky :
unknow (downloaded at daddeln.de)
----------------------------
and now...
Los Los Los
=======================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_MOUNTAIN
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Mountain BETA 2
by FaKeDaWg******@******.***
http://www.fakemaps.com
NOTE this is still a BETA...
The allies are moving on a German mountain HQ
Allies: - Take control over the German HQ and the following key areas:
The Farm, The Bridge and The Tunnel
Axis:- Hold the HQ at all costs and gain control over The Tunnel, The Bridge and The Farm
Thnx goes out to the DoD-team for creating this great mod (this mod is the single
reason i decided to take up mapping and create this, my first map).
FaKeDaWg
This map includes textures of the Russian Front Mod
only the author of this map is permitted to use them.
*****************************************************
*******************Russian-Front*********************
*****************************************************
The mod you will all love
It is the ultimative WW2 mod based on the hl engine
and is proud on it`s quality
Everybody is welcome to play with us
http://rfront.stomped.com
============================================
Map Packaged For DoD 3.1 beta By Houston DoD
http://www.houstondod.com
DOD_MAINZ
Day Of Defeat
06-21-2004 at 7:32 PM by Author
MAINZ - TERRITORIAL CONTROL
By: c0w80y ******@******.***
MAINZ, FRANCE
[12.06.44]
The Allies have pushed the Germans off the
beaches of Normandy. An SS stronghold still exists
in the small village of Mainz. Artillery has pounded the
area for 3 days now. The attack by the Allies on the city
has just begun. Gain control of the city, to allow advance
of armored and troop units towards Paris.
Thanks: Mugsy, Thunder_Weenie, Axis, Agent~0
DOD_LASTCHANCE2
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Lastchance
Made by: Miller
Wehrmacht:
After heavy fighting in the town you have retreated
to the outskirts of the town.
Now holding back the Allied armor with only one PAK left,
you must try retaking the town, not only that u must defend
the PAK, without it your reinforcement area will be over run.
Viel Gluck!
US Forces:
After heavy fighting in the beach area's your squad moved inland
with some tank support.
Your recon squad lost one tank after carelesly moving into
the town.
It seems they over saw a PAK placed in a destroyed building.
Before you can move your heavy armor through the town you
MUST destroy the PAK.
Search the town for the PAK and destory it with the TNT found
at your temperary HQ.
Good luck!
----------------------------------------------------
Map: - Miller (Crispin Dohrmann)
Models: Sherman M4a3 - H&K
Textures: - RecoN (Nathan Posey), Wizzard (Martijn Bak) ,Miller (me)
Special thanks: - iNvasion Works for help during development,
and offcourse all who helped test it! :)
Bug report and critisim:******@******.***
Homepage: http://millerinc.dayofdefeatmod.org
DOD_LASTCHANCE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
[Day Of Defeat]
Last Chance of Victory
Created by: [-Miller-]
[Mission Statement]
Wehrmacht:
This small town is the only chance for us
to get our armor around so we can attack the
US 5th armored division in the flank.
It is important for us to get the town clear of
enemy infanterie before the tanks arive.
If the city is not in our hands by then they will
be slaughterd, and our chance of victory will be shatterd.
Viel Glück Herr Hauptman!
US Army:
This small town is important to our flank protection.
We know the germans are planning an attack and it is
possible that this will be at our flank.
To prefend this from happening your task is it to blow up
the small bridge in the center of the town.
Well that is all commander.
Good luck!
(This map is not bassed on any real happend battle.
Please remember that not all germans are NAZI's there quiet
a few in your own country, its just a small group not a hole nation!)
Comments and suggestions:******@******.***
DOD_INVASION
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Created by Basiror
******@******.***
Thx to DOD team for the mod that made this map possible
Thx to Fakedawg who offered the webspace
Thx to all other guys who made textures and other stuff
This map isn t final justa playable version for you dod gurus so you don t always have to play dod_omaha
DOD_HILL_V4
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
====================
Hill Fortress Assault
Map: Helvan ******@******.***
Concept/Layout: GoatPerson
Textures: Kamikazi
THE ALLIES MUST CAPTURE THE 3 HILLTOP FLAGS TO WIN.
There are 3 flags on the Axis hilltop, 1 in
the COURTYARD and 1 in the TOWER and one at the BOTTOM
OF THE STAIRS. The Axis forces recieve 10 POINTS per
minute for defending the hill. The Allied forces recieve
100 POINTS and win the round for capturing the hill.
NOTES:
The Axis forces can use their base commander's map
to direct their artillary. Use a spotter to call
in strikes when needed.
The Allied forces can destroy the 3 damaged wall
sections around the Axis hill with the TNT bombs found
in their base. The Axis should defend their walls at
all costs.
------------------------------------------------------
Changes from V.2
-The mounted gun is more powerful
-Bunkers are thicker, offer greater protection
-Allied win flag is now at the bottom of the Axis stairs
-mountain sniper ledges are smaller
DOD_HILL
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
====================
Hill Fortress Assault
Map: Helvan ******@******.***
Textures: Kamikazi
THE ALLIES DOIVENT CAPTURER LES 4 DRAPEUX POUR GAGNER.
Il y a 4 drapeaux sur le hilltop d'axe,
1 dans la COUR et de 1 dans chacune des trois SOUTES.
Les forces d'axe recoivent 10 POINTS par minute pour
défendre la colline. Les forces alliées recoivent 100
POINTS et gagnent le round pour capturer la colline.
NOTES:
Les forces d'axe peuvent utiliser la carte de leur base
de commandement et le canon de 88mm pour diriger
le feu d'artillerie.
Les forces alliées peuvent détruire les 3 sections murales
endommagées autour de la colline d'axe avec les charges de TNT
trouvées dans leur base.
L'axe devrait défendre leurs murs à tout prix.
Remerciements:
Goatperson
Kamikazi
Masako
Dasjuden
DOD_GRABENKRIEG2
Day Of Defeat
06-21-2004 at 7:32 PM by Author
DoD_grabenkrieg2
-----------------
Résumé de la situation par [WhyMe] Marty MacFly
ALLIES:
Lieutenant, la mission est extrêmement simple.
Capturez les cinq drapeaux. Vous avez carte
blanche lieutenant, mais vous pouvez faire un
maximum de victimes. C'est la guerre,
Lieutenant.
AXIS:
Bah, pareil.
DOD_GESTAG
Day Of Defeat
06-21-2004 at 7:32 PM by Author
*Day Of Defeat*
Gestag
Created By: [DC]Splatterpunks
(Ron Eigenberger)
******@******.***
774017
Texture work:Everyone who did the DOD textures
*Mission Statement*
Allies:
Must destroy the Axis secret radio base located underground
Also must protect the allied fuel line providing fuel to armor units
Axis:
Defend your radio base at all costs.
locate and destroy the allied fuel pipline located in allied camp
DOD_DUNE
Day Of Defeat
06-21-2004 at 7:32 PM by Author
DOD_DUNE
dod_dod created by H.Müller
e-mail******@******.***
dod nickname Flakhelfer
www.sternenkarte.de
This is a simple capture the 6 flag map....................
Compilations Time: 4h / 800 Mhz AMD 327 Ram
Bye Flakhelfer
 
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lmao no
10-30-2025 at 1:18 AM
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
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