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DOD_DOG_GREEN
Day Of Defeat
06-21-2004 at 7:32 PM by Author
je n'ai pas les tga dog désoler
si quelqun les as qui re upload merci
++
DOD_DEVASTATION_B4
Day Of Defeat
06-21-2004 at 7:32 PM by Author
-=DevastatioN=-
Battle for control of a ruined city
----------------------------
Map by Jeff Conway (ViciouS)
******@******.***
ICQ - 96414964
----------------------------
BACKROUND: The allie forces have ceased bombing
of the German city Hamburg. This city is crossed
by hundreds of German soldiers a day, going to
fight in neighboring cities. The Germans knowing
how vital it is to keep this city safe from allies
send out troops to regain hold of it from the invading
allied troops.
OBJECTIVES:
Allies: Find and hold the most vital spots in town, so
you and your fellow troops can kill any German troops
passing through the town.
Axis: Control the town, and exterminate the allies from
Hamburg completely. It is your job to make sure no more
German troops are ambushed while passing through the city.
OTHER INFORMATION:
THANKS TO: Masako (Textures, Ideas)
Name Here (Models)
Headshot (Sounds)
Adam W. Stiles (Sky Enviroment)
Waldo (Sharing Textures)
FuzzDad (Borring shit from glider)
DOD_DESERT
Day Of Defeat
06-21-2004 at 7:32 PM by Author
* Day of Defeat *
-----DOD_DESERT------
by GarbageMan ******@******.***, ICQ#: 94816561)
Desert War
Briefing:
---------
The Axis have a well guarded base in the desert from
where their mortar cannon is bombing our units at the coast.
Allies - Destroy the control center for the cannon
Use the TNT that lies in the APC
Axis - Defend your base (but don't camp all the time, please)
Additionaly: Watch for mines!!
Thanks to Markusuetz
DOD_DAM
Day Of Defeat
06-21-2004 at 7:32 PM by Author
dod_dam.bsp par [GT]Klompen
Lieux: River valley dans les montagnes italiennes.
Les Allemands ont érigé une barricade pour bloquer
les convois alliés. Les éléments anticipés des
armées alliées doivent neutraliser la présence de
l'axe et détruire la barricade. Le combat aura lieu
la plupart du temps dans le vieux village
abandonné de stonecutter.
Temps de compilation:
CSG: 2 minutes
BSP: 2 minutes
VIS: 6 minutes
RAD: 27.222 minutes
Machine 450 Celeron, 128mb PC100 SDRAM, bys système à 75mhz
Temps de mapping: probablement 100 heures.
Editeur: Worldcraft
Compileur: Zoner's Half-Life Tools
(http://halflife.gamedesign.net/resources/zhlt.shtml)
Compile controller: TOOL BOX Compilation Controller(www.gracelessland.com)
Credits:
Texture assistance: Punka$$, Kamikazi
Bugfinding: Battousai
Useful suggestions: [DoD]Mugsy, [DoD]Thunder_Weenie, c0wb0y, Battousai,
[GT]Zorn, [GT]Grey_fox27, and [GT]Angelus
Design layout: [GT]Klompen
Concept: [GT]Klompen
Textures and skies from: The Wadfather (http://wadfather.game-edit.com/)
Environment map by: John Staats
Additional textures from: 3dCafe (www.3dcafe.com)
Thanks to: those listed above, and the rest of the Day of Defeat team for
their great mod.
In case of errors or for --> important <-- suggestions, [GT]Klompen can be contacted at:
******@******.***
If that email doesn't work, use whatever one is located on my homepage at:
http://www.alcovetech.com/
DOD_CASTLE_V1B
Day Of Defeat
06-21-2004 at 7:32 PM by Author
Castle - Territorial control
By: FRaGMaN
******@******.***
Mission:
Allies:
You're a soldier in the 27th Airborne. you're dropped behind enemy lines and your mission is to capture a little castle in the area. Spy intelligence tells us there's a radio command center in the castle to communicate with Berlin. There are 4 points marked with flags. These points need to be captured for victory.
Axis: Last night an allied Handley Page V 1500 bomber was downed near your position. We think the log contains valuable information about allied troops in the area. Your mission is to retrieve the documents near the crash site and bring them to the radio room. Beware of allied forces in the area.
Note: this is the beta version. Current version: v1b
DOD_BRIDGEE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
The Siege of the Bridge
by Tomek ******@******.***
CAPTURE ALL THREE CONTROL POINTS TO WIN.
There are THREE flagged control points in the town
you must capture and hold to win. The most difficult
point to hold is the one on the small bridge connecting
the 2 parts of the town.
NOTES:
-use the snipersites to defend your flags,
take care of enemy-snipers behind dark windows.
-some of the windows can be opened and closed simply by
using the "use"-button.
Enjoy ;-)
DOD_BRIDGE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
(version 1.0)
The bridge in this mountain-top town is one of the last available routes
in the area for vital Nazi supply trains. The high altitude has made
it difficult for the allies to destroy the bridge from the air.
Allie Command have decided to send in the troops to destroy the bridge
the good old fashion way.
*Allies*
Destroy the bridge using the supplied standard issue dynamite.
*Axis*
Defend the bridge at all costs. Recover the secret Nazi plans some idiot
left in the destroyed Nazi HQ back in town.
Created By: Madfish
******@******.***
DOD_BRICK_B4
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
Brick - public beta 4
author: The Jeep ******@******.***
CAPTURE ALL SIX CONTROL POINTS TO WIN.
There are SIX flagged control points in the town,
you must capture all of them to win.
Big thanks to:
The DoD developers for such a great mod!
The DoD mapping forums, for all their opinions & feedback.
some textures provided by S.Gautreaux h&k
tank models provided by S.Gautreaux h&k
truck prefab provided by Sentry
jeep textures provided by Binke
sky image modified by me, from a DOD skymap
other textures are custom or modified by me
or are available as public downloads
(thanks to the authors of whoever made them)
DOD_BRICK_B1
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
Brick - public beta 1
author: The Jeep ******@******.***
CAPTURE ALL SIX CONTROL POINTS TO WIN.
There are SIX flagged control points in the town,
you must capture all of them to win.
Big thanks to:
The DoD developers for such a great mod!
The DoD mapping forums, for all their opinions.
DOD_BLOODSTORMB1
Day Of Defeat
06-21-2004 at 7:31 PM by Author
| -DOD_BLOODSTORM- |
| |
| by PAUL|BÄUMER |
|__________________|
_____________________________|__________________|____________________________________________________
WEHRMACHT: wir haben in erfahrung gebracht das die allierten ein sonderkommando ausgesant haben um |
einen peilsender auf der brücke anzubringen weil bei der bewölkung heute kein |
bombardement auf sicht möglich wäre |
besetzen sie die brücke und verhindern sie das die allierten es schaffen den |
neuartigen peilsender zu installieren der präzises bombardement der brücke garantiert |
BEFEHLvom ober kommandeur:--keine gefangenen spawncamper sofort exekutieren |
____________________________________________________________________________________________________|
|
US-ARMY: we have to plant a radio on this fucking bridge so that we can bomb it |
and good luck this mission is our gate to heaven. |
____________________________________________________________________________________________________|
NOTES: try not to spawncamp or your own cromrades will shoot you down |
|
|
____________________________________________________________________________________________________|
THX TO.... SDA SCHULZ for helping me with some probs (...)
DOD_BLOODSTORM
Day Of Defeat
06-21-2004 at 7:31 PM by Author
-DOD_BLOODSTORM-
by PAUL|BÄUMER
WEHRMACHT: wir haben in erfahrung gebracht das die allierten ein sonderkommando ausgesant haben um
einen peilsender auf der brücke anzubringen weil bei der bewölkung heute kein
bombardement auf sicht möglich wäre
besetzen sie die brücke und verhindern sie das die allierten es schaffen den
neuartigen peilsender zu installieren der präzises bombardement der brücke garantiert
BEFEHLvom ober kommandeur:--keine gefangenen spawncamper sofort exekutieren
US-ARMY: we have to plant a radio on this fucking bridge so that we can bomb it
and good luck this mission is our gate to heaven.
NOTES: try not to spawncamp or your own cromrades will shoot you down
THX TO.... SDA SCHULZ for helping me with some probs
.... REDHEAD for giving me motivation to make an objektive
.... DAN DA MAN for his example tut for func_tanks
....all others who made prefabs textures and other shit
URLS....www.rotkopf.de
....www.ludderjungz.de
....www.sda-clan.de
....www.dayofdefeatmod.com
....www.planethalflife.com
....http://rfront.stomped.com
DOD_BEACH
Day Of Defeat
06-21-2004 at 7:31 PM by Author
DOD_beach by PhoeNix
Allied Objectives:
- Destroy the sea wall to move up the beach
- Destroy the 88 'flak' gun
- Capture the 2 flag points
- Capture the Axis radio
Axis Objectives:
- Defend the beach for 10 minutes
Textures: Masako, Kamikazi!
Models: floMatik, Devil K, Xerent
Special thx: PolyHead for mapping the '1st Bunker'
DOD_BCNE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
DoD BCNE (bots can navigate easy)
Map by: Ooije
(http://www.ooije.cjb.net)
Allies: Bomb the Axis tanks so they not can call for airstrikes, or capture all controle points.
Axis: Prevent the Allies from bombing the tanks with the airstrike and capture the controle points.
(Press FIRE to continue)
DOD_ALPS
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
map: dod_alps (VERSION 1)
location: Northern Italy
by Jabbo ******@******.***
The Italian Campaign (final battles)
9th April 1945
1230 time
*ALLIES***BRIEFING*
Rome fell on 4th June 1944 and since our offensives
last year failed to achieve clear results, we now
finally attack the german armys across Ferrara and
you and your squad will be part of a simutaniously
amphibious operation through the Lake Comacchio.
When you are through it is your objective to secure
the terrain and take the german stronghold !!!
We must finally get control over this territory !!!
Since our offensives have started this morning, we
have no sign of your squad commander. Keep your eyes
open and bring him back if you can !!!
PRIMARY OBJECTIVES : SECONDARY OBJECTIVE :
-Clear the territory and -Find the lost Commander
capture the enemy base !!! and bring him back to our
-Defend our supply line supply line !!!
from the germans !!!
-There are 4 control points
you need to capture!!!
*AXIS***BRIEFING*
Nachdem Fall gothischen Linie und der noch nicht fertiggestellten
Verteidigungslinien Albert und Arno kam der Feind
letztes Jahr doch zu einem Halt. Wir konnten dem Feind
herbe Verluste zufuegen, doch wir befuerchten schon
seit laengerem, dass die alliierten Armeen bei besseren
Witterungsbedingungen ihren Vormarsch wiederaufnehemen
koennten. Unser Befehl heisst "DURCHHALTEN"!!!
Wir wissen dass sich der Feind schwer tut sein Geraet
in den Bergen schnell voranzubringen, also haben wir
vielleicht gute Chancen unser Gebiet vor einem feindlichen
Durchbruch zu bewahren!!!
Hauptziele : Nebenziele :
-Der Fei(...)
DOD_AIRBASE
Day Of Defeat
06-21-2004 at 7:31 PM by Author
Created by:
ThruYerStErNuM
******@******.***
Oberrammergau
April 29, 1945
Allies:
Recon intelligence reports that the Germans are creating the
prototype of a deadly new fighter plane. Your mission is to
take the nearby TNT and destroy whatever you find of the airplane.
To enter the base, you may destroy the gate (knives work best).
Two warehouses inside the base house the targets, and it is
suspected that controls to the warehouse main doors are in the
basement of the concrete building, and in another building.
Axis:
The enemy is approaching through the cliffs. Defend the base
and hold the command points. They may try to enter the base through
the sewers, so you may need to guard them. We will attempt to use
the rocks beside the base as cover to shoot the incoming troops.
Do not let them in the warehouse, we must defend the P.1112.
Prefab thanks to:
Yak_Fighter (the siren)
Mrpops (the cannon)
PanzerGrenadier (the machine gun)
DOD_ACHTUNG
Day Of Defeat
06-21-2004 at 7:31 PM by Author
---------Achtung------------------------
By: NeoWeo******@******.***
http://server3005.freeyellow.com/neoweo/
Textures from various sources
Some by me, Profit, Mikezilla,
MasterPlan and Sean Johnson.
Testing by:
BadBadGuy******@******.***
----------------------------------------
The axis are planning on a likely evil
plan.
Axis:
Defend the important documents at all
cost.
Allies:
Try to locate and steal the important
documents.
DOD_2TRENCHES_OLD
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
The trench battlefield
by xerent ******@******.***
CAPTURE ALL THREE CONTROL POINTS TO WIN.
There are THREE flagged control points - one
for each bunker and one in the Nomans-land
of which you must capture and hold to win.
Thanks to:
ZephyrX for feedback and testing
DOD_2TRENCHES
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat*
====================
The trench battlefield
by xerent ******@******.***
CAPTURE ALL THREE CONTROL POINTS TO WIN.
There are THREE flagged control points - one
for each bunker and one in the Nomans-land
of which you must capture and hold to win.
June, 1940. The german troops are about to
attack the french defense lines in a six week
amazing blitzkrieg. Will the allies hold back
the aggresive axis force or is the french
destiny already sealed?
1.0 bugfixed version.
DOD_2FORT
Day Of Defeat
06-21-2004 at 7:31 PM by Author
*Day Of Defeat* 1.3
=========================
dod_2fort
===============================
Waypoints for Shrikebots ?
Load here over 640 item...
(Link)
[ dodclassic.blogspot.de ]
===============================
DEMOLITION_DERBY2
Counter-Strike
06-21-2004 at 7:31 PM by Author
Demolition derby 2 - fight to the death
By Nathaniel Miller AKA NIPPER
******@******.***
maps @ www.geocities.com/nipper14223
Another car map :D
(Yell RUBBER SLED to continue)
 
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Community 17b
Shoutbox
lmao no
10-30-2025 at 1:18 AM
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
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void C'est La Fin Pour Moi.
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void The End
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void Need .rmf File ♡ De_dust2_2020 .bsp
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void [bug] Wad Titles Contain Dot Suffix
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void Hlbox17b Source Code
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