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Random Maps
56 598 Items
STIFFERMAP
Counter-Strike
05-30-2004 at 11:57 AM by Author
Stiffermap - Deathmatch/kill all
by MarkJan Werner
aka Stiffer ******@******.***
Background: While I was at my room
looking at pr0n I thought why not make
a CS map. So I did.
Counter-Terrorists: Prevent Terrorists
from winning by killing them.
Terrorists: Kill all the
Counter-Terrorists in order to
get money from your boss and survive.
Other Notes: There are a few secret rooms
in this map.
(Press FIRE to continue)
ST_XMAS2K
Counter-Strike
05-30-2004 at 11:57 AM by Author
st_xmas2k - Stupid Map
Mapping by:
Lama ******@******.***
Thanks to JAYCE for his PC :)
Briefing:
A little gift from csmapworld.com
Happy X-mas 2000 !!!
Happy new year !!!
Happy frag ...
(Press FIRE to continue)
ST_PQAWARE
Counter-Strike
05-30-2004 at 11:57 AM by Author
st_PQaWaRe - Map stupide
Mapper par:
DaMs alias CaNaRD_WC (******@******.***)
Imaginez JeanClod en train de dormir, imaginez maintenant
que vous êtes propulsez dans un de ces rêves...ouf !
Sa dégage!
Mais n'oubliez pas: ici on parle du coeur, on n'est pas
du shobizzness , ok??
Vous avez à votre disposition, des points de gravités (xena
+ rayon laser vertical), des tremplins/propulseurs(avec les
flèches), un canon, des véhicules (savon, brosse à dent)....
Alors servez vous de votre brain et soyez
euuuuuwouaiiiiirrreeeeeeee
Enjoy :o]
P.S.: le but c'est quand même, pour les terros, d'exploser
les chiottes avec leur c4.
(Press FIRE to continue)
ST_RIFLES
Counter-Strike
05-30-2004 at 11:57 AM by Author
St_Rifles - Stupid Map
mapping by [BTF]Coucouoeuf
idea : -Woo-Spirit
Mail :******@******.***
ICQ : 121825232
A few textures from the desertset.wad by
Warbeast. I've made 2 textures.
Others textures from... de_dust ^^
Both teams can pickup rifles next to their
startpoint. The only goal of the map is to kill
your foes!
(Press Fire to Continue)
*****************FRANCAIS**********************
St_Rifles - Carte Stupide
Cree par [BTF]Coucouoeuf, sur une idee de
-Woo-Spirit
Quelques textures du desertset.wad de Warbeast.
J'ai fait 2 textures, et les textures restantes
proviennent de la map de_dust (sans blagues??)
Des Ak-47 et des M4A1 sont a la disposition des
joueurs des le depart. fraggez bien!
(Appuyez sur Feu pour continuer)
***********************************************
VISIT :
www.bibithefoque.fr.st
www.woo-team.fr.st
www.cs-fusion.com
www.csfrag.com
www.hldesign.net
www.halflifexpert.com
www.maps-on-line.com
********************
ST_PACMAN
Counter-Strike
05-30-2004 at 11:57 AM by Author
PacMan - Hostage Rescue
by GeoZ ******@******.***
Map pour le concour de map débiles !!!!
(Press FIRE to continue)
ST_MINI_DUST
Counter-Strike
05-30-2004 at 11:57 AM by Author
mini Dust - Duel
crée par -=[JET D'AIL]=-
Duel à 5 contre 5 maximum
(Press FIRE to continue)
ST_JUNGLEBOY_V3
Counter-Strike
05-30-2004 at 11:57 AM by Author
Date: Sunday, March 24, 2002
Mapname: ST_JUNGLEBOY_V3
Author: Name-Shifter ******@******.***
Maps by the author for Half-Life and its modifications:
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
29. de_dust-by-the-seaside_b1v1. Counter-Strike.
30. st_jungleboy_v2. Counter-Strike.
31. csde_speedballchamber. Counter-Strike.
32. csde_speedballchamber_v2v1. Counter-Strike.
33. de_dust-by-the-seaside_b1v2. Counter-Strike.
34. hl_dm_tracktrainbattle_ALPHA1. Half-Life Deathmatch.
35. he_inferno. Counter-Strike.
36. hl_dm_tracktrainbattle_(...)
ST_JUNGLEBOY_V2
Counter-Strike
05-30-2004 at 11:57 AM by Author
Date: Friday, February 01, 2002
Mapname: ST_JUNGLEBOY (VERSION 2)
Author: Name-Shifter ******@******.***
Maps by the author for Half-Life and its modifications:
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
29. de_dust-by-the-seaside_b1v1. Counter-Strike.
30. st_jungleboy_v2. Counter-Strike.
Instructions:
Extract the files to the proper folders. You can either keep or delete this text file.
TECHNICAL INFORMATION
----------------------
Editor(s) Used: QuArK v6.3_snapshot080601.
Compiler(s): Zoner's Half-Life Tools v2.5.3.
Compile (...)
ST_JUNGLEBOY
Counter-Strike
05-30-2004 at 11:57 AM by Author
Date: Monday, January 28, 2002.
Mapname: ST_JUNGLEBOY.
Author: Name-Shifter ******@******.***
Maps by the author for Half-Life and its modifications:
1. de_pelg_alpha1. Counter-Strike.
2. hl_dm_bazookabattle1_ns. Half-Life Deathmatch.
3. as_assault_ns_rc1_ev1. Counter-Strike.
4. hl_dm_bazookabattle2_ns. Half-Life Deathmatch.
5. dm_bloodDust_v1a. Counter-Strike.
6. dm_bloodDust_v1a2. Counter-Strike.
7. de_blooddust_v2a_build01. Counter-Strike.
8. dm_desertstrike_v1a. Counter-Strike.
9. as_desertstrike_v1b. Counter-Strike.
10. dm_urban_2fort_awp. Counter-Strike.
11. hl_dm_battlebox_ns_beta1. Half-Life Deathmatch.
12. es_afghanistan_beta1. Counter-Strike.
13. hl_dmc_intersection_beta1. Deathmatch Classic.
14. hl_dm_battlebox_NS_BETA2. Half-Life Deathmatch.
15. es_afghanistan_V2_ALPHA1. Counter-Strike.
16. as_assault_NS_beta2. Counter-Strike.
17. ge007_2fort_alpha1. GoldenEye 007.
18. ge007_2fort_alpha2. GoldenEye 007.
19. as_assault_ns_BETA3. Counter-Strike.
20. hl_dm_battlebox_NS_BETA3. Half-Life Deathmatch.
21. cs_speedball_assault_alpha1. Counter-Strike.
22. cs_speedball_assault_alpha2. Counter-Strike.
23. hl_dmc_intersection_BETA2. Deathmatch Classic.
24. cs_speedball_assault_ALPHA3. Counter-Strike.
25. ge007_2fort_beta1. GoldenEye 007.
26. ge007_2fort_beta2. GoldenEye 007.
27. cs_speedball_assault_PREBETA1. Counter-Strike.
28. st_jungleboy. Counter-Strike.
Instructions:
Extract the files to the Half-Life folder. You can either keep or delete this file.
TECHNICAL INFORMATION
----------------------
Editor(s) Used: QuArK v6.3_snapshot080601 (WorldCraft = THE level editor....to AVOID).
Compiler(s): Zoner's Half-Life Tools v2.5.3.
Compile Machine: Intel Celeron 700 MHz, 384 MB RAM, a generic ATI-based card.<(...)
ST_GOLFPRO
Counter-Strike
05-30-2004 at 11:57 AM by Author
Golf Pro - Stupid Map
by Waldo ******@******.***
Counter-Terrorists: Prevent Terrorist
golfers from other team from dominating
the golf course. Invade their clubhouse
and kill them all.
Terrorists: Prevent Counter-Terrorist
golfers from other team from dominating
the golf course. Invade their clubhouse
and kill them all.
Other Notes: This map is stupid.
(Press FIRE to continue)
ST_FUSIL
Counter-Strike
05-30-2004 at 11:57 AM by Author
Fusil - Duel
crée par -=[JET D'AIL]=-
http://perso.wanadoo.fr/trip-tout-seul
Duel à 6 contre six maximum
permettant de s'entrainer au fusil !
(Press FIRE to continue)
ST_CTATHOME
Counter-Strike
05-30-2004 at 11:57 AM by Author
Nom: Ct At Home
Auteur: Nicoz (www.nicoz.fr.st)
Mail:******@******.***
Scenario : Cette fois, le pauvre ct va regretter
d'avoir désamorcé la bombe sur de_dust.
Maintenant les terros viennent assièger sa ptite maison :'(
Heureusement que d'autres Cts venaient prendre un pot avec lui :D !
Terros : se venger en détruisant le nouveau Home Cinema du Ct
ou bien tuer les cts :-)
Cts : commme d'hab ( tuer les terros ).
ST_CLICBOUM
Counter-Strike
05-30-2004 at 11:57 AM by Author
Le premier qui active le bouton au bout de la poutre
explose l'equipe adverse...
---------------------------------------------
Indulgence les gars, je mappe depuis 15 jours...
ST_BRIDGE
Counter-Strike
05-30-2004 at 11:57 AM by Author
KILL KILL
By Shoutman and Ballack...
AND GO GO BAYERN AND DFB
ST_BULLDOZER
Counter-Strike
05-30-2004 at 11:57 AM by Author
Bulldozer - Map stupide
par [6TdOR]Gaspard ******@******.***
Les règles du jeu sont completement modifiee
car ici, un joueur est designe pour etre la
"proie" et les autres joueurs se debrouillent
avec les bulldozers pour ecraser la malheureuse
proie. Pour donner une chance a la proie, les
chasseurs n'ont pas le droit de lui tirer dessus
(mais l'inverse est recommande :-)). Enfin, il
vaut mieux banir le sniping, sans quoi la map
pert son "interet".
Vaut mieux pas jouer avec des bots...
Bien sur ces regles ne sont que celle que j'ai
concue pour se marrer le plus. A vous de voir...
(Appuyez sur FEU pour continuer)
ST_ARTICPARTY
Counter-Strike
05-30-2004 at 11:57 AM by Author
Artic Party - Stupid Map
mapping and texturing by [BTF]Coucouoeuf
******@******.***
CT's : pick an artic (awp) and go to the artic
party! T's must do the same.
(Press Fire to Continue)
Credits : Thx 2 my entire clan for testing in
Lan. Thx to Arcadier, Slide and Mery because
they give me some ideas. Also thx to The Doenerking
(www.thedoenerking.de) for the music and the
textures of the hi-fi.
I hope u'll enjoy this map!
Arf :P
-----------------------------------------------
Français
CT's : prenez un artic(awp) et allez faire la
fete. Pareil pour les Terros.
(Appuyez sur Feu pour continuer).
Credits : Merci a tout mon clan pour avoir
testé la carte en reseau local, et surtout a
Mery, Slide et Arcadier pour les idees.
La texture de la chaine HiFi et la musique
sont issues des cartes de The Doernerking
(www.thedoenerking.de).
Eclatez vous bien!!!
Arf ;)
ST_ADONF
Counter-Strike
05-30-2004 at 11:57 AM by Author
CS_Adonf
Date : 07 sept. 2000
-----*-----*-----
Auteur : ]*CyNiC*[
ICQ 63320583
(Pour les insultes :))
-----*-----*-----
A la base, creee pour tester des
chaises a roulettes...
Pas de briefing, si ce n'est de
laisser l'otage dormir :]
10 joueurs maxi
-----*-----*-----
Bug 1 : L'otage meurt les pieds en l'air
Bug 2 : Tout le reste :]
-----*-----*-----
Version spéciale
Concours Cs Mapworld
SR_RATS_ATTIC
Counter-Strike
05-30-2004 at 11:56 AM by Author
sr_rats_attic - Speed Rescue
By Christian " PtitLoup++ " Gruais
******@******.***
www.cgruais.fr.st
Anti-terroristes : infiltrez le grenier des
de la maison, ou sont sequestrés les otages
par les terroristes. Extrayez les otages,
et escortez-les en lieu sur jusqu'a l'etage
inferieur.
Terroristes : empechez l'equipe anti-terroriste
de liberer les otages.
--==-- Speed Strike Rules --==--
1. One UNIQUE bomb site or ONLY 2 hostages.
2. Best at 3vs3, 8 players max.
3. Round time should be 2 minutes or less.
4. C4 timer should be set to 23 seconds or less.
5. Only ONE flash allowed, smokes are FORBIDDEN.
--==-- Credits --==--
Textures, sounds, models are of all and myself ;o)
SR_POLAR_MILITIA
Counter-Strike
05-30-2004 at 11:56 AM by Author
sr_polar_militia - Speed Rescue
By Christian " PtitLoup++ " Gruais
******@******.***
www.cgruais.fr.st
Anti-terroristes : infiltrez le repaire des
terroristes. Extrayez les otages,
et conduisez-les en lieu sur a bord de
l'helicoptere.
Terroristes : empechez l'equipe anti-terroriste
de liberer les otages.
--==-- Speed Strike Rules --==--
1. One UNIQUE bomb site or ONLY 2 hostages.
2. Best at 3vs3, 8 players max.
3. Round time should be 2 minutes or less.
4. C4 timer should be set to 23 seconds or less.
5. Only ONE flash allowed, smokes are FORBIDDEN.
--==-- Credits --==--
Original Militia by Andrew Aumann
******@******.***
SR_MILITIA_BETA
Counter-Strike
05-30-2004 at 11:56 AM by Author
speed_rescue - sr_militia - by Syrus
Les maps sr,sont de petites maps ou le but est de liberer
le plus vite possible des hotages...
Cette map,reprend la maison de militia mais,pas mal de choses on ete modifiées
pour qu'il n'y ai aucuns avantages pour une equipe ou une autre...
Les textures utilisées sont principalement celles de de_volare et aussi,
celles de de_scud...
Dans cette map,le but des terroristes est donc d'empecher les
anti-terroristes de liberer les hotages et pour les anti-terroristes,
ben vous l'avez compris...liberez les hotages le plus vite possible !!!
Bon jeu !
<-SyRuS->
e-mail :******@******.***
site web : http://membres.lycos.fr/claraymana
 
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Community 17b
Shoutbox
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
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06-17-2025 at 10:11 AM
smileysmileysmiley
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06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
 Today at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
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