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CS_MINIMETZEL_APC
Counter-Strike
05-30-2004 at 10:57 AM by Author
Minimetzel APC - Massacre
by Lotte (w)2002 ******@******.***
Counter-Terrorists: Kill all! (but don't forget to rescue the hostages)
Terrorists: Kill more!
Other Notes: Small level, much action.
(Press FIRE to continue)
CS_MINI_MILITIA2K1
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_mini_militia2k1 - Hostage Rescue
by <~=)ph0enix(=~> ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages. The Terrorists may be watching
you with their cameras.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 3 hostages in
the mission. The Max.Playercount is 8 Player.
-And now have fun!
(Press FIRE to continue)
CS_MINI_RATS
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_mini_rats - hostage/rescue
By HealeR
******@******.***
Ct: Attack And try to rescue the hostages In The ts base
before the time runs out
Ts: Hide or eleminate all ct before the time runs out
Download My other Maps at http://healer.reallyrules.com
NOTE: There are 4 Hostages In This mission
(press FIRE to continue)
CS_MINIDEPOT
Counter-Strike
05-30-2004 at 10:57 AM by Author
================================================================
Titre de la map : Mini Dépot
Nom du fichier : cs_minidepot.bsp
Auteur : Bouleau Jean-Baptiste alias JYBE
Adress E-mail :******@******.***
Description : Un petit dépot de 60 m2 pour 1 contre 1 jusqu'à 3 contre 3 ou les CT doivent sauver 1 otages.
Remerciments : THX à Reinhardt pour le BETA testing, à VALVE pour HL et à l'équipe de CS.
================================================================
* Construction *
Map pour Counter-strike créée avec WORLDCRAFT 3
* Ou downloader la map *
Sur le site de CS FRANCE (csfr.free.fr)
* Zip *
Le fichier zip cs_minidepot.zip contient
- cs_minidepot.bsp : la map compilée
- cs_minidepot.rmf : la map non-compilée
- cs_minidepot.txt : indiquant les caractéristiques de la map
CS_MINI_MILITIA_V2
Counter-Strike
05-30-2004 at 10:57 AM by Author
CS_MINI_MILITIA_V2
Version 2 of the popular (?) map cs_mini_militia
The author (Grandpa) has added some
more ways for the CT's to reach the house,
making it a lot more fun being CT!
Counter-Terrorists:
Assault the building and bring
out the hostages alive
Terrorists:
Kill all the Counter-Terrorists
This map was made by Grandpa (A.K.A P.G)
Mail any comments, bugs, etc. to******@******.***
ICQ: 102342176
Download: http://home.no.net/heikemo
CS_MILLE
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_mille beta 1
Map by mille
thx to my boyfriend for introducing me to the world of CS!
CS_MILITIA2K1
Counter-Strike
05-30-2004 at 10:57 AM by Author
Militia 2001 - Hostage Rescue
By [AT5K]Spydr ******@******.***
(Based on cs_militia by Andrew Aumann)
Counter-Terrorists: The hostages are
being held inside the compound. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent the Counter-Terrorist
force from rescuing the hostages. Remember,
the hostages aren't good to you dead.
Note: There are 4 hostages in the mission;
two business men, a scientist, and an
engineer.
(Press FIRE to continue)
CS_MILITIA2K
Counter-Strike
05-30-2004 at 10:57 AM by Author
cs_militia - Hostage Rescue
by Mojo ******@******.***
Original by Andrew Aumann
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent the Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
(Press FIRE to continue)
CS_MILITIA2
Counter-Strike
05-30-2004 at 10:57 AM by Author
Militia_vn - Hostage Rescue
by Ferdi ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_MILITIA_GLASS
Counter-Strike
05-30-2004 at 10:57 AM by Author
Militia_Glass - Hostage Rescue
by Andrew Aumann ******@******.***
and Euro*Brew ******@******.***
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
(Press FIRE to continue)
CS_MILITIA_FLOOD
Counter-Strike
05-30-2004 at 10:56 AM by Author
Militia_Flood - Hostage Rescue
by Andrew Aumann ******@******.***
and Unreal* ******@******.***
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: omg! milita is flooded :D
pr0pz0rz too: media, j0eSm0e, Euro*Brew,
hojo, and others i forgot oh yea.. and
#mapcore :D, and me ******@******.***
(Press FIRE to continue)
CS_MILITIA_CZ
Condition Zero
05-30-2004 at 10:56 AM by Author
Militia - Hostage Rescue
by Andrew Aumann ******@******.***
Counter-Terrorists: Enter Cliffe's
Compound to rescue the hostages. Take
out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission and one floater.
CS_MIDNIGHT
Counter-Strike
05-30-2004 at 10:56 AM by Author
Midnight - Hostage Rescue
Mapping by:
.oO[GCS]Oo.[Extrablood] ******@******.***
Counter-Terrorists: A group of Terrorists has
captured 3 Hostages - your job is to rescue
them or to eliminate the Terrorists.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_MIDDLE_EAST
Counter-Strike
05-30-2004 at 10:56 AM by Author
Middle East - Hostage Rescue
Map, Textures & Sky by Hoffa
******@******.***
Counter-Terrorists: Rescue aid workers
that have been taken hostage in the
Open World Aid warehouse. Take out
Terrorist threat.
Terrorists: Prevent the
Counter-Terrorist force from taking
your bargoning tools (hostages).
Other Notes: There are 4 hostages
in the warehouse.
(Press FIRE to continue)
CS_MICE_F
Counter-Strike
05-30-2004 at 10:56 AM by Author
Mice - Hostage Rescue
By: Ryan "NEMESIS" Gregg
******@******.***
Textures by: Baby Killer & Nemesis
Counter-Terrorists: Rescue the
scientist hostages from their
terrorist captives, the scientists
hold the key to returning anyone
back to real life size.
Terrorists: Prevent the capture of
the scientists and eliminate all
threats.
Other Notes: There are 4 hostages.
Beware of all enviromental
threats.
(Press FIRE to continue)
CS_MICE_FINAL
Counter-Strike
05-30-2004 at 10:56 AM by Author
Mice - Hostage Rescue
By: Ryan "NEMESIS" Gregg
******@******.***
Textures by: Baby Killer & Nemesis
Counter-Terrorists: Rescue the
scientist hostages from their
terrorist captives, the scientists
hold the key to returning anyone
back to real life size.
Terrorists: Prevent the capture of
the scientists and eliminate all
threats.
Other Notes: There are 4 hostages.
Beware of all enviromental
threats.
(Press FIRE to continue)
CS_METROPOLIS
Counter-Strike
05-30-2004 at 10:56 AM by Author
=====================Cs_Metropolis===================
________________________________________________________________
This map is my first to go to other servers.The only problem is it is kind of laggy, so be a fast server.
STORYLINE:A small town has been threatened by terrorist strongholds.
TERRORISTS: Bomb the cities supply of food,water etc.,or eliminate the opposing threat.
CT'S: As the citie's police force,protect it's food source at all costs. Defuse the bomb or eliminate the terrorists!
=====Have fun!====
Map by CAPTAIN KIRBY
GO TO OUR WEBSITE TO FIND THE RECENT MAPS I've made and to download them : the link is...
http://www.expage.com/page/cscustom
Thank you for downloading our maps....and please check out our others, you will be satisfied..........I GUARANTEE IT !!!!
These are our other maps, they are at <(/)> www.cs-maps.jolt.co.uk <(/)>
1. BattleField_X -and- Battlefield_x2k
2. De_HedgeMaze
3. Cs_factory
4. fy_islandworld
5. fy_sandworld
6. De_waterworld
7. Nazi2k
8. cs_metropolis
CS_METRO
Counter-Strike
05-30-2004 at 10:56 AM by Author
Metro-Terror - Hostage Rescue
by Atomfried ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_METAL_ASYLUM
Counter-Strike
05-30-2004 at 10:56 AM by Author
Metal Asylum
by Jordan Carr ******@******.***
First map I've made thanks to the tutorials from "Blink-(1)(8)(2)" at
http://www.cs-maps.jolt.co.uk/
Main point of game....
hmmmm....
KILL KILL KILL!!!
Room upstairs with guns!!! hehe! (Need to shoot some walls to get there. hint hint ;) )
Killing is TOP priority...
not getting killed is second in the list!
GOOD LUCK :P
CS_METAL
Counter-Strike
05-30-2004 at 10:56 AM by Author
Metal - Hostage rescue
by Shownomercy
Textures from other cs maps.
Counter-Terrorists: Get the hostages from the terrorist building and take them to the CT building's roof.
Terrorists: Prevent the CT's from rescuing the hostages.
Other Notes: There are three hostages.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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