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CS_INVASION_RC4
Counter-Strike
05-30-2004 at 10:53 AM by Author
Home Invasion - Hostage Rescue *BETA*
by I-suk ******@******.***
Counter-Terrorists: Rescue the hostages
and escort them out to the gate.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_INVASION_RC1
Counter-Strike
05-30-2004 at 10:53 AM by Author
Home Invasion - Hostage Rescue
by I-suk ******@******.***
Counter-Terrorists: Rescue the hostages
and escort them out to the gate.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_INVASION_RC2
Counter-Strike
05-30-2004 at 10:53 AM by Author
Home Invasion - Hostage Rescue
by I-suk ******@******.***
Counter-Terrorists: Rescue the hostages
and escort them out to the gate.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
this mission.
(Press FIRE to continue)
CS_INVASION_B65
Counter-Strike
05-30-2004 at 10:53 AM by Author
Home Invasion - Hostage Rescue
by I-suk ******@******.***
Background:
Residential home invasion with
barricaded suspects. 4 people
are being held hostage.
Counter-Terrorists:
Rescue the hostages and escort
them out to the gate.
Neutralize the Terrorists without
jeopardizing the hostages.
Terrorists:
Prevent Counter-Terrorist force
from rescuing the hostages.
(Press FIRE to continue)
CS_INTIFADA
Counter-Strike
05-30-2004 at 10:53 AM by Author
Intifada - Hostage Rescue
Background: The Intifada (Uprising) has begun.
A coalition of HAMAS, Fatah, PFLP, and Islamic
Jihad forces have seized the city of Ramallah.
The seizure was timed to intercept a tour by the
Knesset Security Committee. Four members of the
committee were captured, and are being held
somewhere in the mission area, by the al-Aqsa
Martyrs Brigade. The IDF has begun bombarding
the city demanding the release of the hostages,
while secretly preparing a rescue mission.
Counter-Terrorists: Infiltrate the stronghold and
extract the hostages. A civilian rescue helicopter
will be used for this mission, and as such, will
be unarmed. Expect sniper fire from the moment
you hit the LZ. Elimination of the terrorist force
is your secondary objective. Good luck.
Terrorists: Prevent the so-called Counter-Terrorist force
from rescuing the political prisoners and retaking the
occupied zone. Your actions are not sanctioned by
the PA, and the rest of the coalition forces are engaged
in combat with the IDF in other parts of the city, so
expect no reinforcements. May Allah be with you.
CS_INTRUDER
Counter-Strike
05-30-2004 at 10:53 AM by Author
Intruder - Hostage Rescue
by Sebster ******@******.***
Counter-Terrorists: Enter the
facility and rescue the hostages.
Take out the Terrorists without
jeopardizing the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_INTERCEPT_B5
Counter-Strike
05-30-2004 at 10:53 AM by Author
Intercept - Bomb/Defuse
by Nay ******@******.***
Counter-Terrorists: Save those hostages,
P.S dont shoot them, they are nice lol :D
Terrorists: Prevent those tangos from getting
the hostages.Or just kill them! :D
Other Notes: 4 hostages located in the hostage
room.
(Press FIRE to continue)
CS_INTERPLANE
Counter-Strike
05-30-2004 at 10:53 AM by Author
==========================
Map by ybonex
visit : ybonex.piranho.de
==========================
Finde und töte alle Gegner
um die runde zu gewinnen.
==========================
Nachtsichtgeräte sind sehr
nützlich
==========================
CS_INTERCEPT_B1
Counter-Strike
05-30-2004 at 10:53 AM by Author
Intercept - Bomb/Defuse
by Nay ******@******.***
Counter-Terrorists: Save those hostages,
P.S dont shoot them, they are nice lol :D
Terrorists: Prevent those tangos from getting
the hostages.Or just kill them! :D
Other Notes: 4 hostages located in the hostage
room.
(Press FIRE to continue)
CS_INTERCEPT
Counter-Strike
05-30-2004 at 10:53 AM by Author
Interception - Bomb/Defuse
By Nay -******@******.***
Back-Ground: Leader of the terrorist
government Has assigned a group of
his best men to take some hostages
for a demand that is yet unknown. As this
is happening The US have sent special
forces in to retrieve The hostages and
to stop these terrorist attacks.
Counter-Terrorists: Terrorists have held
4 oil workers captive in a small warehouse
facility, Your have been assigned to rescue
the hostage at all costs.
Terrorists: You have completed your first
mission which was to take 4 oil workers
captive, But The special forces are coming,
Your next mission is to eliminate all
Special forces that you encounter, and to
prevent the SAS from rescuing the hostiles.
Other Notes: 4 hostages.
(Press FIRE to continue)
CS_INKATEMPLE
Counter-Strike
05-30-2004 at 10:53 AM by Author
cs_inkatemple
by Ashrita
******@******.***
www.freewebz.com/mi6
Background Information:
A group of heavily armed terrorists
have taken four hostages and have
barrackaded themselves in
the ancient Inka Temple.
OBJECTIVES:
Terrorists:
Prevent Counter Terrorists from rescuing
the hostages
Counter Terrorists:
Rescue all the hostages.
CS_INSOMNIA
Counter-Strike
05-30-2004 at 10:53 AM by Author
cs_insomnia
by TJF ******@******.***
custom textures by TJF
An extended version of cs_scoutassault,
insomnia adds an extra level and extended
playing field.
Both teams start with a P90 and TMP each,
however they may not buy anything.
To use the jump pad, simply step into the
centre of the pad and jump.
Be careful above ground, it's raining and it
is very, very slippery :D
Visit http://maps.TJFweb.com for more maps!
(Press FIRE to continue)
CS_INSTANTACTION
Counter-Strike
05-30-2004 at 10:53 AM by Author
Instant Action(Final) - Hostage rescue
by Fetzo ******@******.***
Machinegun-Turret by Yak_Fighter
This map is SMALL.
Stay awake, the enemy is near....
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_INFILTRATE
Counter-Strike
05-30-2004 at 10:53 AM by Author
Infiltration Hostage Rescue
Map and textures by:danP aka Statix
******@******.***
Background: Terrorist have captured
a few hostages and fled to their
Penthouse in GlobalCo building.
SWAT has been dispatched by helicopter.
Terrorist: Prevent Terrorist from
capturing hostages.
Counter-Terrorist: Infiltrate the
Penthouse and rescue the hostages.
Other Notes: There are 4 hostages
in this mission.
(Press FIRE to Continue)
CS_INFILTRATION
Counter-Strike
05-30-2004 at 10:53 AM by Author
Infiltration
CS Hostage Rescue
by: [IDK]SHADOW_K!LL
email-******@******.***
icq- 44628430
Counter-Terrorists- Terrorists have
taken over a building and taken
hostages. CTs have been dropped via
helicopter onto the roof. Rescue
those hostages.
(Bring Night Vision equipment)
Terrorists- Eliminate the intruding
force trying to rescue your hostages.
You may eliminate hostages if you the
mission is compromised.
CS_INDUSTRYWEST_BETA3
Counter-Strike
05-30-2004 at 10:53 AM by Author
Industry West - Hostage Rescue
by******@******.***
The elaborate attempted assassination of a
prominent political figure has gone horribly
awry, leading to a high-speed chase through
the streets of the City of Industry. The
Terrorists, abandoning their hijacked bus,
have fled to a nearby industrial park
and have taken four hostages. Their demands
will not be met by the authorities.
Counter-Terrorists: Eliminate the Terrorist
threat without jeopardizing the hostages.
Escort the hostages to safety.
Terrorists: Defend your hostages.
Withstand the Counter-Terrorist assault.
(Press FIRE to continue)
additional notes:
many textures are from official CS wads,
and of course halflife.wad...
*hugs 3DPunk for his doors and plants texes*
... *and 3D_Mike for his van*
i slightly modified one of MikeZilla's grass
textures; i hope he doesn't bite me ;)
other custom textures by myself, occasionally
modified from Valve textures.
which leads me to...
industry_west.wad is being released to the
public. just be sure to give credit where it's
due, eh? ;) in it the plain asphalt, the parking
spaces, and the shipping containers are based on
Valve textures. all others are original.
CS_INDUSTRIAL
Counter-Strike
05-30-2004 at 10:53 AM by Author
cs_industrial - Hostage Rescue
by Nemecek Werner ******@******.***
Counter-Terrorists: Infiltrate the shop
and guard the Hostages to the Rescue Point.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_INCOMING
Counter-Strike
05-30-2004 at 10:53 AM by Author
Incoming - Hostage Rescue
by [BFC]Hugo
www.bavarianfragcommunity.de
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. Use
whatever force needed.
Other Notes: There are 4 hostages in
the mission. Rescue them!
(Press FIRE to continue)
CS_INCA
Counter-Strike
05-30-2004 at 10:53 AM by Author
Inca - Hostage Rescue
By Ewan Sloan aka (SSCO.Bald)
******@******.***
Background report - While exploring in Peru,
Archeologists have discovered a tomb,
believed to be that of an ancient and revered
Incan God. Religious extremists have taken
the Archeologists hostage in defiance of
their actions..
Counter-Terrorists - Find and rescue the
captured Archeologists.
Terrorists - Hold off the Counter-terroist
unit at all costs.
(Press FIRE to continue...)
CS_IMPERIAL_BASE
Counter-Strike
05-30-2004 at 10:52 AM by Author
//////////////////////////////
Imperial_base - Hostage Rescue
//////////////////////////////
Conception : UMUNGUS & HEBUS
Mapping and Textures by:
UMUNGUS ******@******.***
other .WAD = cstrike, tswad & halflife
special thanks to "Death Hag" & Vigialanti
for their prefabs.
==========================================
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists or rescue the
hostages.
Terrorists: Prevent Counter-Terrorists
from rescuing the hostages. Use
the force from the dark side !
Other Notes: There are 4 hostages in
the mission.
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
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