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56 478 Items
CS_ILLUSIONOFGAIA
Counter-Strike
05-30-2004 at 10:52 AM by Author
Illusion of Gaia
Mapping and Textures by:
KornyBizkit (ICQ #76384731)
Skybox by:
KornyBizkit and Tech3D (http://tech3d.50megs.com)
Counter-Terrorists: Kill the bad guys.
Terrorists: Kill the good guys.
Other notes: Have fun. Thats what this
map was made for.
(Press FIRE to continue)
CS_IHOUSE_BETA
Counter-Strike
05-30-2004 at 10:52 AM by Author
ItalyHouse - Hostage Rescue
by Howard H. (ElitePlayer) ******@******.***
Counter-Terrorists: Enter the house to rescue
the hostages, take out the
Terrorists and bring them
to hostage rescue zone.
Terrorists: Prevent Counter-Terrorist
force from rescuing the
hostages.
Other Notes: 1 secret place :)
Other Notes: this is still a beta, please report
all the bugs to ******@******.***
(Press FIRE to continue)
CS_IGNIS
Counter-Strike
05-30-2004 at 10:52 AM by Author
Ignis - Hostage Rescue
Counter-terrorists: rescue the hostages from the terrorists holding them.
Terrorists: Prevent the counter-terrorist team from rescuing the hostages.
There are 4 hostages.
(Press Fire to Continue)
Background information:
Terrorists are holding hostages in their hide-out.
Counter-terrorists are sent in to remedy the situation.
Release july 2003.
CS_ICESTATIONZEBRAV2
Counter-Strike
05-30-2004 at 10:52 AM by Author
ICE STATION ZEBRA V2.0
Created by: Mike Kay April 2002 ******@******.***
Terrorists have taken control of the isolated arctic research station. Constructed
during the early 70's, to carry out research work on sub-glacial polar soil
samples.
Their numbers and plans are still a mystery to the authorities
and are currently holding 4 of the remaining staff as hostages.
Counter-Terrorists: Rescue the hostages,
and regain control of the station.
Terrorists: Prevent the Counter-Terrorists from gaining entry to the rig at
all costs!
*Don't forget your thermals!
CS_ICT
Counter-Strike
05-30-2004 at 10:52 AM by Author
CS ICT
----------------------------
Another Crappy Map by me :) |
----------------------------
Counter-Terrorist :
- Get Those Hostage's :-) or kill them wathever :D
- Don't Get Lost...
Terrorist :
- Don't let em get away with those Hostages :D
- Don't Get Lost...
-----------------------------------------------------------
Contact ( For whining about how crappy my maps are etc. )
******@******.***
#eternal_leet @ quakenet
-----------------------------------------------------------
CS_IBROX
Counter-Strike
05-30-2004 at 10:52 AM by Author
Ibrox - Hostage Rescue
+++++++ +++++++
by-=}Pikaflu{=-And-=}RED_NED{=-
+++++++ +++++++
Ibrox is being rebuilt, evil Celtic fans have taken the construction workers hostage, go save them!
Counter-Terrorists: Rescue the workers
Terrorists: Prevent Counter-Terrorist
force from rescuing the workers
(Press FIRE to continue)
CS_HYDROZONEVERISON0_8
Counter-Strike
05-30-2004 at 10:52 AM by Author
cette map a un problème au niveau de fixation des image
et manque de textures
CS_HURRICANE
Counter-Strike
05-30-2004 at 10:52 AM by Author
Fortress Stormed
Map by [XEV]the Carpenter.
Terrorists have taken four, prominent men hostage and are
holding them prisoner in a fortified building.
They must hold them there at all costs in order to receive their ransom.
Counter-terrorists must infiltrate the mountan fortress to
rescue the prisoners and eliminate as much of the terrorist
force as they can ... before it's too late.
(Press FIRE to continue.)
CS_HUNTERS
Counter-Strike
05-30-2004 at 10:52 AM by Author
Max players 20 vs 20
CS_HOVEDBANEN
Counter-Strike
05-30-2004 at 10:52 AM by Author
------------------------------------------
Map: Boomtown (32 player)
Final release
6. September 2001
For TDC Internet - Boomtown
Af: Kim Hansen - Falsk
******@******.***
Textures:
JanusH
Falsk
Matrix
Sound:
Quade
R_speed reduction:
Clif4D
Thx:
Matrix, Chief, Clif4D, Das^Robot, pwg7, JanusH, Quade and all the admins from Boomtown,
that helped testing for bugs and improved the gameplay.
------------------------------------------
Scenarioet er som følger:
En gruppe terrorister har taget nogle passagerer som gidsler på Hovedbanegårdens s-togsspor.
Et af gidslerne er dødligt såret og derfor skal Politiets antiterror korps redde gidslerne
ud til Hovedbanegårdens hovedindgang inden 5 minutter.
CT:
Red gidsler eller eliminer alle terrorister inden tiden løber ud.
T:
Forhinder CT i at redde gidslerne.
------------------------------------------
/Kim Hansen aka Falsk
CS_HPW
Counter-Strike
05-30-2004 at 10:52 AM by Author
HPW Map - Hostage Rescue
by [HPW]M@e$TRO ******@******.***
Counter-Terrorists:
Rescue the hostages taken by Maestro's group of terrorists, or eliminate Maestro's terrorist fraction.
Terrorists:
Stop the CT forces leaded by dottler and weLLa in their attentions to rescue the hostages
Storyline:
Maestro with his two comrades, $ejtan and Godlike, captured two hostages. He's demands for release of hostages are:
1. ADSL for all members of his fraction
2. New CS engine
3. 100000$ in cash
CS_HOUSEPARTY
Counter-Strike
05-30-2004 at 10:52 AM by Author
Hostage rescue.
cReaTed bY RizZa =)
Terrorists: Prevent the rescue of the hostages.
Counter Terrorists: Armed and ready the terrorists
have made their final demands .. get those people
out of there!!
(Press FIRE to continue)
SH0uTs:Bruce,bag,phil,SmiFFy and anyone else w0T knows me.
CS_HOUSE22
Counter-Strike
05-30-2004 at 10:52 AM by Author
House 22 - Hostage Rescue
by TMC ******@******.***
Counter-Terrorists: Rescue the hostages.
The hostages are being kept in two seperate
locations, eleminate all resistance.
Terrorists: Guard House 22. Prevent
Counter-Terrorist force from rescuing
the hostages.
www.north22.net
(Press FIRE to continue)
CS_HOUSE_ARREST2
Counter-Strike
05-30-2004 at 10:52 AM by Author
Urban House Arrest 2 - Hostage Rescue
Counter-Terrorists: Rescue the hostages in
the rooms on the second floor. Recon
reports there are 5 hostages. Use the
sewer to your advantage. Try to stay clear
of the windows so you don't get sniped.
Terrorists: Keep the CT's from getting the
hostages and prevent them from taking the
house. Use the windows to your advantage.
There are many ways in so stay alert.
Other Notes: Map by Sharp of the NATO Clan:
http://sharp.natoclan.com
(Press FIRE to continue)
CS_HOUSE_ARREST
Counter-Strike
05-30-2004 at 10:52 AM by Author
Urban House Arrest - Hostage Rescue
Counter-Terrorists: Rescue the hostages in
the rooms on the second floor. Recon
reports there are 4 hostages. Use the
sewer to your advantage.
Terrorists: Keep the CT's from getting the
hostages and prevent them from taking the
house. Use the windows to your advantage.
Other Notes: Map by Sharp of the NATO Clan:
http://sharp.natoclan.com
(Press FIRE to continue)
CS_HOTELROYAL
Counter-Strike
05-30-2004 at 10:52 AM by Author
Hotel Royal - Hostage Rescue
by Crazy Borg ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists, but don't harm
the hostages.
Terrorists: Prevent Counter-Terrorist
from rescuing the hostages. Use the
cameras if needed
Notes: There are 3 hostages in
the building. Rescue them all!
(Press FIRE to continue)
CS_HOTELCOMPLEX
Counter-Strike
05-30-2004 at 10:52 AM by Author
Hotelcomplex (Southamerika addon)- Hostage Rescue
by Warbeast ******@******.***
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
(Press FIRE to continue)
CS_HOSTILE
Counter-Strike
05-30-2004 at 10:52 AM by Author
*----*----*----*----*----*----*----*GAMEPLAY INFO*----*----*----*----*----*----*----*
Title:Hostile Takeover
Filename: cs_hostile
Author:Carl B (BlackOp)
Email address:******@******.***(please send comments and suggestions)
Homepage:http://members.tripod.co.uk/c_blyth
Description:A 5 story office building. The terrorists have
kidnapped a number of top scientists and are
holding them hostage on the top floor of an office
building. The counter-terrorists start off in the lobby
and must make their way up to the top floor and
rescue the scientists!
Maps by me:Vertigo (Fast paced 2-6 player DM)- available for download from my site
*----*----*----*----*----*----*--*CONSTRUCTION INFO*--*----*----*----*----*----*----*
Base:From Scratch
Editors/UtilsWorldcraft 2.1, PakExplorer, Sprite Viewer,
Half-Life Model Viewer
Build Time:6 Weeks
Compile Time:90 Mins
Compile Machine:P2 266, 96MB RAM, VOODOO 1
*----*----*----*----*----*----*--*INSTALLATION INFO*--*----*----*----*----*----*----*
To play this level, extract the contents of this zip into your "cstrike/maps"
directory!
*----*----*----*----*----*----*-----*LEGAL INFO*-----*----*----*----*----*----*----*
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission!!
!ENJOY!
CS_HOSTAGE_HOUSE
Counter-Strike
05-30-2004 at 10:52 AM by Author
Hostage House - Hostage Rescue
by |NLFF| TERM!KAZ.
Counter-Terrorists: Rescue hostages
or eliminate terrorists.
Terrorists: Prevent CTs from
rescuing hostages.
Other Notes: This map is small
and there aren't many places
for camping ;)
(Press FIRE to continue)
CS_HOSTAGEFUN
Counter-Strike
05-30-2004 at 10:52 AM by Author
Yooooooooooooooooooooo
THIS WAS MY FIRST MAP!!!!!!!!!!!!!!!!
THX PEPIJN WYFFELS (also lord of the dead)
I HOPE YOU ENOY IT (vooral gij jonathan)
(als ct moet je beletten dat de terroristen de bom plaatsen (kan overal zijn) en tegelijk alle hostages redden door ze terug naar start te brengen)
(als terrorist moet je de bom plaatsen)
LET OP HET IS NIET AAN TE RADEN OM HOSTAGES NEER TE SCHIETEN
DEZE MAP IS EEN TEST MAP EN BEDOELD VOOR PURE LAN FUN MET MAX 4
GREETZ PEPIJN
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
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void Can't Update A Map
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