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Random Maps
56 473 Items
KA_COLOSSEUM
Counter-Strike
05-02-2004 at 9:41 PM by Author
ka_colosseum
Map by Lasalas
******@******.***
Mappus Maximus!
You are to fight to the death
in the mighty colosseum!
For rome, and for the people!
(Press FIRE to continue)
KA_FIGHTCLUB
Counter-Strike
05-02-2004 at 9:41 PM by Author
F I G H T C L U B
Map & Textures by: Telnets
******@******.***
Special Thanx to HoleMan
This is a small little Knife Arena map for CS.
Its ment to be plays 1 VS 1 or 2 VS 2, the rest
of the players should be part of the crowd, and
stay behind the fences untill thier turn.
Counter-Terrorists/Terrorists: Kick the crap
out of eachother! =oP
(Press FIRE to continue)
KA_FROST
Counter-Strike
05-02-2004 at 9:41 PM by Author
Frost - Knife Arena
by Urban ******@******.***
sounds go in sound/ambience dir
and models go in models dir
KA_JAPARENA
Counter-Strike
05-02-2004 at 9:41 PM by Author
-----------------
Mouge's Japanese Arena
-----------------
Rules: 1 man from each side drops
into waiting room to the arena
entry. Fight to the death 1 vs 1
until a team is left standing, they
will be declared the winner!
------------------
-Mouge
******@******.***
------------------
KA_LAZYTOWN
Counter-Strike
05-02-2004 at 9:41 PM by Author
Lazy Town Arena
----------------
Map by Mazy
******@******.***
Rules: 1 man from each side drops
into waiting room to the arena
entry. Fight to the death 1 vs 1
until a team is left standing, they
will be declared the winner!
KA_MATRIX
Counter-Strike
05-02-2004 at 9:41 PM by Author
-- ka_matrix for Knife Arena --
by Lacos ******@******.***
--- --- --- --- --- --- --- ---
My version of the the famous
area from the Matrix. Includes
breakable pillars and the
original background music ;)
Designed for 1 vs 1 to 5 vs 5
knife wars.
--- --- --- --- --- --- --- ---
The background music is a clip
from Spybreak by Propellerheads
and it is copyrighted by its
owners.
--- --- --- --- --- --- --- ---
KA_MOONPIE
Counter-Strike
05-02-2004 at 9:41 PM by Author
KA_MOONPIE BY REALDESPAIR:)~~
BE CAREFUL OF THE MOON KIDDOS>:)
USE THE UBBER UBBER JUMP PADS TO SLICE OFF UR ENEMIES FACE
GOOD LUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
KA_OFFICEFIGHT
Counter-Strike
05-02-2004 at 9:41 PM by Author
KA_OFFICEFIGHT
By: T-1000
******@******.***
STAB THE OTHER TEAM TO
DEATH, MUAHAHHAAAHAHAHHA
HAHAHHAHAAHHAHAHAHAHAAHH
HAHAAHHA.
KA_RATS
Counter-Strike
05-02-2004 at 9:41 PM by Author
--- ka_rats for Knife Arena ---
by Lacos ******@******.***
Thanks to MattC for textures :)
--- --- --- --- --- --- --- ---
Wasteland/sewer arena for some
intense 1 vs 1 knife fights.
--- --- --- --- --- --- --- ---
KA_RUSTI
Counter-Strike
05-02-2004 at 9:41 PM by Author
RUSTI (v.1.1) - Knife Arena
by Cortex ******@******.***
Go out and have fun with your knifes ;)
KA_SILO
Counter-Strike
05-02-2004 at 9:41 PM by Author
--- ka_silo for Knife Arena ---
by Lacos ******@******.***
Thanks to MattC for textures :)
--- --- --- --- --- --- --- ---
A large silo with a bunch of
catwalks. Designed for massive
knife fights.
--- --- --- --- --- --- --- ---
KA_SNOW
Counter-Strike
05-02-2004 at 9:41 PM by Author
Ka_Snow - Knife Arena
by Slapshot ******@******.***
The Ters and Counter Ters have decided
to meet and have a little fun in the
middle of a frozen city way up north.
Luckily evryone brought a handy knife
with which to gut the enemy. Now play
nice and jump in the pit to comence
removing your enemies organs.
Have fun!
(Press FIRE to continue)
KA_SPACE
Counter-Strike
05-02-2004 at 9:41 PM by Author
by: Tayl0r
******@******.***
Stab the opposing team to death
Try not to fall over the sides of the arena,
The spawn platform is safe, but if you slip
off the arena you won't surive
RULES:
Whatever takes your fancy
but most people prefer 1 v 1
KA_STACK
Counter-Strike
05-02-2004 at 9:41 PM by Author
Stack
-------------
Knife Arena
_____________
By Mouge
******@******.***
_____________________
Fight your opponent to the death on the
spinning rotar in the nuclear power stack.
A waiting observatory room is below under
a thick glass sheild, use the door to
transport yourself to the room and watch
the fighting above.
___________________________
KA_STONECUTTER
Counter-Strike
05-02-2004 at 9:41 PM by Author
The Stone Cutter's Club
-----------------------
Map made by: Dietz
Thanks to:
Waldo, RealDespair,
Medic911, and all of
the playtesters.
-----------------------
Rules: You may use knives
only, one player from each
team may be in the "arena"
at a time. Have fun!
KA_THEWALL
Counter-Strike
05-02-2004 at 9:41 PM by Author
Knife Arena - The Wall
-by-
[hAk]exogen
******@******.***
This Knife Arena map, like
many, is intended for one
player versus another at a
time. There is plenty of
spectating room, so please
take turns. Have fun!
KA_TRAINYARD
Counter-Strike
05-02-2004 at 9:41 PM by Author
-----------------
Trainyard - Knife Arena
by Spydre
******@******.***
-----------------
Background:
After years of battles,
the CTs and Ts have decided
that the best way to fight
would be to have a 1v1 battle
to the death with melee
weapons. Somehow, they decided
that a train yard would be the
best place to settle it. :D
Rules:
1 man from each side drops
into waiting room to the arena
entry. Fight to the death 1 vs 1
until a team is left standing, they
will be declared the winner!
Other Notes:
BEWARE OF THE MOVING TRAIN!!!
(Press FIRE to continue)
KA_WINTER
Counter-Strike
05-02-2004 at 9:41 PM by Author
-----------------
Winter Arena
-----------------
Rules: 1 man from each side drops
into waiting room to the arena
entry. Fight to the death 1 vs 1
until a team is left standing, they
will be declared the winner!
------------------
-Mouge
******@******.***
------------------
NGS_ARENA
Counter-Strike
05-02-2004 at 9:41 PM by Author
NgS Arena
Map d entrainement NgS
Merci d'avoir telechargé le NgS MapPack sur
http://www.clan-ngs.com
PES_AWP
Counter-Strike
05-02-2004 at 9:41 PM by Author
pes_awp - A map of snipage!
=-=-=-=-=-=-=-=-=-=-=-=-=-=
by: Trinith -******@******.***
For anybody who might actually read this,
I was dissapointed with the current awp
maps so I decided to make my own with a
little more depth. Hopefully you enjoy it.
Goodies:
=-=-=-=-
Underground tunnels - You can infiltrate
the other teams base via a quick jaunt
through the sewers! Yay!
Bustable shit - the boards spanning the
trench can be shot as well as the crates
within the trench... is that a texture
glitch, or more bustable shit? Bustable
shit is cool 'cause it busts! :)
That's it for now, I hope you enjoy :)
(Press FIRE to continue) <-- DUH!
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
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