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DE_AHOFOREST_S0
CS:Source
12-27-2024 at 7:47 PM by M4rloncha
[AHO] Forgotten Forest: Source - Bomb/Defuse
=================================================
by [AHO]Feynman<Hoget!ve> (http://arigata.yh.land.to/)

Notes:
- There are 2 bomb sites in the mission.
- This map is inspired by CS:NEO.
DE_AOS_BASE_S0
CS:Source
12-27-2024 at 6:35 PM by M4rloncha
de_aos_base_s0 by Arigata

This is a remaked map of de_ahobase_s3 for CS:S.
DE_AOS_CENTER_S0
CS:Source
12-27-2024 at 6:24 PM by M4rloncha
de_aos_center_s0 by Arigata.

This is a remaked map of de_ahocenter_s2 for CS:S.
DE_AOS_DUSK_S1
CS:Source
12-27-2024 at 6:08 PM by M4rloncha
de_aos_dusk_s1 by Arigata.

This is a remaked map of de_ahodust_s1 for CS:S.
DE_AOS_FACT_S0
CS:Source
12-27-2024 at 5:42 PM by M4rloncha
de_aos_fact_s0 by Arigata.

This is a remaked map of de_ahofact_s1 for CS:S.
DE_AOS_FERNO_S0
CS:Source
12-27-2024 at 5:28 PM by M4rloncha
de_aos_ferno_s0 by Arigata.

This is a remaked map of de_ahoferno_s2 for CS:S.
DE_AOS_FOREST_S1
CS:Source
12-27-2024 at 5:15 PM by M4rloncha
de_aos_forest_s1 by Arigata.

This is a remaked map of de_ahoforest_s0 for CS:S.
DE_AOS_MILL_S0
CS:Source
12-27-2024 at 4:45 PM by M4rloncha
de_aos_mill_s0 by Arigata

This is a remaked map of de_ahomill_s5 for CS:S.
DE_AOS_OFFICE_S0
CS:Source
12-27-2024 at 4:24 PM by M4rloncha
de_aos_office_s0 by Arigata.

This is a remaked map of de_ahoffice_s2 for CS:S.
DE_AOS_PIER_S0
CS:Source
12-27-2024 at 4:00 PM by M4rloncha
de_aos_pier_s0 by Arigata.

This is a remaked map of de_ahopier_s2 for CS:S.
DE_AOS_TEC_S1
CS:Source
12-27-2024 at 2:28 PM by M4rloncha
de_aos_tec_s1 by Arigata.

This is a remaked map of de_ahotec_s4 for CS:S.
AIM_HEADSHOT_PORTAS
Counter-Strike
12-26-2024 at 7:54 PM by Author
[ ClaN Brasilia 2019 ]
Mapa criador Por ALEX RAFAEL
Whatszap 061991883344
skyper alexbomjovem
Facebook: (Link)
Steam: (Link)
cidade Brasilia Distrito federal
Se Gostou e quiser fazer uma doa??o
Deposito loterica ou transferia online internet caixa banking
CONTA CAIXA POUPAN?A
Opera??o 013
Ag?ncia 2437
Conta 9806-3
Titular Alex Rafael
Espero que Goste deste mapa fisso com muito Carinho.
AIM_CRAZYJUMP
Counter-Strike
12-26-2024 at 7:48 PM by flibustyan
This is a very funny card: I recommend it to everyone.
DOD_SOLITUDE_B2
Day Of Defeat
12-26-2024 at 6:28 PM by Rottendonkey
DOD_SOLITUDE_B2
GG_BREAKBEAT_V1
Counter-Strike
12-26-2024 at 7:30 AM by Author
Map: "gg_breakbeat_v1" by Mike Isakov - DEC 2024
This map supports Gun-Game only! No bots!
Links:
(Link)
(Link)
(Link)
(Link)
(Link)
Thanks to: Valve
Raven software
Gabataka
Crystal
Victor
This is my I think second released map. I'm not a mapper.
Actually i'm a sound designer, composer
and voice over actor. Thanks for playing!
WADs used:
halflife.wad
cs_havana.WAD
cs_office.wad
cs_assault2k.wad
cz_breconx.wad
cz_miami.wad
de_plaka.wad
de_storm.wad
deadsector1.wad
deadsector3maf.wad
itsitaly.wad
dod_avalanche.wad
dod_escape.wad
torntextures.wad
OPFOR.WAD
Unknown.wad
cz_pipedream.wad
de_cpl_fire.wad
neilm4.wad
de_inferno.wad
treegrasspack.wad
gta4.wad
kingpin.wad
paranoia.wad
poke646.wad
rewolf.WAD
Crystal.wad
backslash.wad
Compiler settings:
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
hlcsg.exe" -estimate -chart -cliptype precise -nowadtextures
hlbsp.exe" -viewportal -low -chart
hlvis.exe" -full -low
hlrad.exe" -high -extra -bounce 8 -dscale 1 -blur 1 -smooth 150 -smooth2 150 -softsky 1 -chop 24 -compress 0 -customshadowwithbounce -rgbtransfers
GG_SERDECHKO_V1
Counter-Strike
12-26-2024 at 7:27 AM by Author
Map: "gg_Serdechko_v1" by Mike Isakov - DEC 2024
This map supports Gun-Game only! No bots!
Links:
(Link)
(Link)
(Link)
(Link)
Thanks to:
Valve
Raven software
Gabataka
Crystal
Victor
This is my third released map. I'm not a mapper.
Actually i'm a sound designer, composer
and voice over actor.
WADs used:
halflife.wad
cs_havana.WAD
cs_office.wad
de_plaka.wad
itsitaly.wad
torntextures.wad
OPFOR.WAD
Unknown.wad
cz_pipedream.wad
de_cpl_fire.wad
de_inferno.wad
gta4.wad
kingpin.wad
paranoia.wad
poke646.wad
rewolf.WAD
Crystal.wad
Compiler settings:
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
hlcsg.exe" -estimate -chart -cliptype precise -nowadtextures
hlbsp.exe" -viewportal -low -chart
hlvis.exe" -full -low
hlrad.exe" -high -extra -bounce 8 -dscale 1 -blur 1 -smooth 150 -smooth2 150 -softsky 1 -chop 24 -compress 0 -customshadowwithbounce -rgbtransfers
GG_FABRICA_V1
Counter-Strike
12-26-2024 at 7:23 AM by Author
Map: "gg_fabrica_v1" by Mike Isakov - DEC 2024
This map supports Gun-Game only! No bots!
!Map is not well optimized due to my lack of skill.
Wpoly is about 1500 at peak. Keep this in mind.
Links:
(Link)
(Link)
(Link)
(Link)
(Link)
Thanks to: Valve, Raven software, Gabataka, Crystal, Victor
This is my third released map. I'm not a mapper.
Actually i'm a sound designer, composer
and voice actor. Thanks for playing!
WADs used:
halflife.wad cs_havana.WAD cs_office.wad cs_assault2k.wad cz_breconx.wad cz_miami.wad
de_plaka.wad de_storm.wad deadsector1.wad deadsector3maf.wad itsitaly.wad dod_avalanche.wad
dod_escape.wad torntextures.wad de_airstrip.wad OPFOR.WAD cz_pipedream.wad de_cpl_fire.wad
neilm4.wad de_inferno.wad treegrasspack.wad gta4.wad kingpin.wad paranoia.wad poke646.wad
rewolf.WAD Crystal.wad backslash.wad
Compiler settings:
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
hlcsg.exe" -estimate -chart -cliptype precise -nowadtextures
hlbsp.exe" -viewportal -low -chart
hlvis.exe" -full -low
hlrad.exe" -high -extra -bounce 8 -dscale 1 -blur 1 -smooth 150 -smooth2 150 -softsky 1 -chop 24 -compress 0 -customshadowwithbounce -rgbtransfers
GG_WHAT_A_SCHOOL
Counter-Strike
12-25-2024 at 11:52 PM by Author
by Mamorex
(Link)
ZEAL_B8
HL DeathMatch
12-23-2024 at 9:53 AM by Author
zeal_b8
an old, laggy mess that I started in November 2023.
I've tinkered with it on and off ever since but now I want it gone from my mind.
So I think this is a good stop. I hope you enjoy it :)
DOD_LIBERTE
Day Of Defeat
12-22-2024 at 4:31 AM by Author
DOD_LIBERTE by J "KR8" L (******@******.***)
Part of "Operation Cobra", this small town served as a key location to cut off supply to the german front and allow allied forces to advance into enemy territory.
-This is a rework of dod_tact, a map I released over a decade ago under the name Suicidehero.
credits:
Models:
- xxxGaurangaxxx
- bazlord
- Dark Nation
- Kr8
- If I am missing any credit due please contact me and I will gladly add your name.
Textures:
- Kr8
- Many of the non dod textures used are from other mods collected over years and years. If you spot your work please let me know I will add in credits.
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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