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FY_CITYRUINS
FY_CITYRUINS
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05-23-2014 by WhyConsd
Hits: 39
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KOTH_MINECRAFT_EMBERS3
KOTH_MINECRAFT_EMBERS3
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05-23-2014 by WhyConsd
Hits: 11
Slots: 18
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MVM_SADDLE_S14
MVM_SADDLE_S14
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05-23-2014 by WhyConsd
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Slots: 32
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TRADE_MINECRAFT_WINDMILLS2
TRADE_MINECRAFT_WINDMILLS2
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05-23-2014 by WhyConsd
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CTF_2FORT_MINECRAFT_S12
CTF_2FORT_MINECRAFT_S12
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05-23-2014 by WhyConsd
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KOTH_HARVEST_MINECRAFT_S2
KOTH_HARVEST_MINECRAFT_S2
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05-23-2014 by WhyConsd
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DE_BOX_PYRAMID
DE_BOX_PYRAMID
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05-23-2014 by WhyConsd
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KA_MATRIX_12
KA_MATRIX_12
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05-23-2014 by WhyConsd
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ARENA_SUIJIN_RC2
ARENA_SUIJIN_RC2
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05-23-2014 by WhyConsd
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Slots: 32
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JAIL_STADYUM_SY
JAIL_STADYUM_SY
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05-22-2014 by S3B
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BHOP_JURF
BHOP_JURF
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05-22-2014 by S3B
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MG_CUTETOWER_HDR3
MG_CUTETOWER_HDR3
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05-22-2014 by S3B
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SLIDEMINERACE
SLIDEMINERACE
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05-21-2014 by S3B
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CP_3MELEE_FORT_EVENT_A16
CP_3MELEE_FORT_EVENT_A16
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05-20-2014 by S3B
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JB_FREIERHIMMEL_V3
JB_FREIERHIMMEL_V3
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05-19-2014 by S3B
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GX_WAREHOUSE
GX_WAREHOUSE
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05-14-2014 by WhyConsd
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DM_STRAT
DM_STRAT
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05-14-2014 by WhyConsd
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GG_BASICFORT_V3
GG_BASICFORT_V3
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05-14-2014 by WhyConsd
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Slots: 24
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ZE_POTC_IV_V6_1FIX
ZE_POTC_IV_V6_1FIX
1.0/1001.0/1001.0/1001.0/1001.0/100Attached video
05-14-2014 by WhyConsd
Hits: 68
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ZE_OCEAN_BASE_ESCAPE_V4
ZE_OCEAN_BASE_ESCAPE_V4
1.0/1001.0/1001.0/1001.0/1001.0/100Attached video
05-14-2014 by WhyConsd
Hits: 29
Slots: 64
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 8:50 PM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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17Buddies's website offers at this time 107 987 total uniques and verified maps including 59 105 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,67 GB disk space.

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