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Half-Life² & Mods Mappers
Limited to firsts 200
1
France
France
3
ICS
Finland
Finland
4
Turkey
Turkey
5
Russia (Russian Federation)
Russia (Russian Federation)
6
Germany
Germany
7
France
France
9
France
France
12
Russia (Russian Federation)
Russia (Russian Federation)
13
Czech Republic
Czech Republic
15
United Kingdom
United Kingdom
16
Unknow
Unknow
17
Belgium
Belgium
18
United States
United States
19
Lithuania
Lithuania
20
Russia (Russian Federation)
Russia (Russian Federation)
22
Russia (Russian Federation)
Russia (Russian Federation)
26
Unknow
Unknow
28
Indonesia
Indonesia
29
United States
United States
30
United Kingdom
United Kingdom
31
Unknow
Unknow
32
United States
United States
33
France
France
34
Germany
Germany
36
Pip
France
France
37
Sweden
Sweden
38
Germany
Germany
39
United States
United States
42
Germany
Germany
43
Germany
Germany
45
France
France
48
s3b
France
France
49
France
France
51
Russia (Russian Federation)
Russia (Russian Federation)
52
France
France
55
France
France
56
A$E
France
France
58
Unknow
Unknow
61
United States
United States
63
Marshall Islands
Marshall Islands
64
Portugal
Portugal
65
Unknow
Unknow
66
Unknow
Unknow
67
United States
United States
68
Germany
Germany
69
France
France
70
Unknow
Unknow
73
Russia (Russian Federation)
Russia (Russian Federation)
74
Unknow
Unknow
75
United States
United States
76
Unknow
Unknow
77
Unknow
Unknow
79
Vanuatu
Vanuatu
80
Russia (Russian Federation)
Russia (Russian Federation)
82
Unknow
Unknow
83
Unknow
Unknow
86
Unknow
Unknow
87
Vatican City State (Holy See)
Vatican City State (Holy See)
92
France
France
93
Argentina
Argentina
94
Finland
Finland
96
France
France
97
Unknow
Unknow
98
Russia (Russian Federation)
Russia (Russian Federation)
100
Unknow
Unknow
102
Russia (Russian Federation)
Russia (Russian Federation)
103
Unknow
Unknow
105
United States
United States
107
Unknow
Unknow
109
United Kingdom
United Kingdom
112
Unknow
Unknow
115
Unknow
Unknow
116
Unknow
Unknow
117
Unknow
Unknow
118
Unknow
Unknow
121
Argentina
Argentina
122
Unknow
Unknow
123
Unknow
Unknow
124
France
France
125
Unknow
Unknow
126
Unknow
Unknow
127
Austria
Austria
128
Unknow
Unknow
130
Unknow
Unknow
131
Unknow
Unknow
132
Unknow
Unknow
133
Unknow
Unknow
134
United States
United States
135
United Kingdom
United Kingdom
137
Unknow
Unknow
139
Germany
Germany
140
Kiribati
Kiribati
141
Unknow
Unknow
144
France
France
145
Russia (Russian Federation)
Russia (Russian Federation)
148
France
France
149
Unknow
Unknow
150
United States
United States
151
Germany
Germany
152
Unknow
Unknow
153
United Kingdom
United Kingdom
154
Unknow
Unknow
155
Unknow
Unknow
156
Sweden
Sweden
157
United States
United States
159
France
France
160
United States
United States
161
Portugal
Portugal
163
rez
Russia (Russian Federation)
Russia (Russian Federation)
164
Unknow
Unknow
165
Unknow
Unknow
166
United Kingdom
United Kingdom
167
Unknow
Unknow
169
Unknow
Unknow
170
Unknow
Unknow
171
Belgium
Belgium
172
Unknow
Unknow
173
Macedonia, TFYR
Macedonia, TFYR
175
France
France
176
France
France
177
Finland
Finland
178
Unknow
Unknow
179
United States
United States
181
Unknow
Unknow
182
United States
United States
183
United States
United States
184
Unknow
Unknow
185
Unknow
Unknow
187
United States
United States
188
United States
United States
189
Unknow
Unknow
190
Unknow
Unknow
191
United Kingdom
United Kingdom
192
Unknow
Unknow
193
17B
Unknow
Unknow
195
Russia (Russian Federation)
Russia (Russian Federation)
196
Antarctica
Antarctica
198
Sweden
Sweden
199
Sweden
Sweden
Random Maps
 
Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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