By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
1 864 Items
GG_FABRIC_4D_V3
GG_FABRIC_4D_V3
0.0/1000.0/1000.0/1000.0/1000.0/100
07-01-2012 by Chapo
Hits: 19
Slots: 33
M F L
GG_ESEM
GG_ESEM
0.0/1000.0/1000.0/1000.0/1000.0/100
03-15-2023 by Blackcock
Hits: 22
Slots: 18
M F L
GG_ESAPGROUND
GG_ESAPGROUND
0.0/1000.0/1000.0/1000.0/1000.0/100
05-17-2010 by Chapo
Hits: 13
Slots: 16
M F L
GG_DUSTWARZONE
GG_DUSTWARZONE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-14-2011 by Chapo
Hits: 14
Slots: 20
M F L
GG_DUST_RING
GG_DUST_RING
0.0/1000.0/1000.0/1000.0/1000.0/100
01-23-2012 by Chapo
Hits: 31
Slots: 40
M F L
GG_DUST2_MINI_TT
GG_DUST2_MINI_TT
0.0/1000.0/1000.0/1000.0/1000.0/100
07-23-2021 by Blackcock
Hits: 39
Slots: 36
M F L
GG_DOPPLER
GG_DOPPLER
0.0/1000.0/1000.0/1000.0/1000.0/100
12-26-2009 by Chapo
Hits: 13
Slots: 32
M F L
GG_DESCRASH
GG_DESCRASH
0.0/1000.0/1000.0/1000.0/1000.0/100
02-05-2023 by Blackcock
Hits: 14
Slots: 30
M F L
GG_DEAGLEZONE
GG_DEAGLEZONE
0.0/1000.0/1000.0/1000.0/1000.0/100
11-28-2010 by S3B
Hits: 109
Slots: 32
M F L
GG_DEAGLEZONE
GG_DEAGLEZONE
0.0/1000.0/1000.0/1000.0/1000.0/100
04-29-2010 by Chapo
Hits: 23
Slots: 32
M F L
GG_DEAGLE_FACTORY
GG_DEAGLE_FACTORY
0.0/1000.0/1000.0/1000.0/1000.0/100
03-03-2008 by solidius
Hits: 23
Slots: 16
M F L
GG_D-ZONE_V2_FOS
GG_D-ZONE_V2_FOS
0.0/1000.0/1000.0/1000.0/1000.0/100
03-28-2010 by Chapo
Hits: 12
Slots: 24
M F L
GG_CSBASE4
GG_CSBASE4
0.0/1000.0/1000.0/1000.0/1000.0/100
02-20-2010 by Chapo
Hits: 19
Slots: 36
M F L
GG_CSBASE3
GG_CSBASE3
0.0/1000.0/1000.0/1000.0/1000.0/100
01-21-2009 by Chapo
Hits: 15
Slots: 64
M F L
GG_CSBASE2_XMAS_DEC1
GG_CSBASE2_XMAS_DEC1
0.0/1000.0/1000.0/1000.0/1000.0/100
10-29-2009 by Chapo
Hits: 15
Slots: 32
M F L
GG_CSBASE2
GG_CSBASE2
0.0/1000.0/1000.0/1000.0/1000.0/100
03-03-2008 by solidius
Hits: 70
Slots: 32
M F L
GG_CSBASE
GG_CSBASE
0.0/1000.0/1000.0/1000.0/1000.0/100
11-02-2006 by solidius
Hits: 110
Slots: 32
M F L
GG_CONSTRUCTIONZONE_A1
GG_CONSTRUCTIONZONE_A1
0.0/1000.0/1000.0/1000.0/1000.0/100
02-20-2012 by Chapo
Hits: 14
Slots: 22
M F L
GG_COLORS
GG_COLORS
0.0/1000.0/1000.0/1000.0/1000.0/100
02-09-2011 by Chapo
Hits: 46
Slots: 47
M F L
GG_COLD_MOUNTAIN2
GG_COLD_MOUNTAIN2
0.0/1000.0/1000.0/1000.0/1000.0/100
07-13-2008 by jocaslb
Hits: 226
Slots: 36
M F L
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
@qoLmE: Hi. Yes, I put the mapper name as the server name )
Today at 3:59 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 9:53 AM by qoLmE
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

961 visitor(s) during the last 15 minutes:

276 guest(s), 2 member(s), 683 bot(s).

Our site hosts 36584 registered members.

1128 absolute unique visitors today (1259 yesterday).

Connected Member(s)
Bulgaria
7:23:34 PM
Russia (Russian Federation)
7:14:03 PM
Belgium
qoLmE 
7:08:55 PM

17Buddies's website offers at this time 107 987 total uniques and verified maps including 59 105 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,67 GB disk space.

There were today 442 maps downloads (541 yesterday) representing 1,23 GB transfered (2,26 GB yesterday).

This page was generated in 3.16 s and required 2 516 SQL queries.

void
void