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1 180 Items
DE_JAYLAH
DE_JAYLAH
20.0/10020.0/10020.0/10020.0/10020.0/100A bug has been reported for this map.
See details for more info.Attached video
05-29-2011 by S3B
Hits: 273
Slots: 32
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DE_JAPAN
DE_JAPAN
21.0/10021.0/10021.0/10021.0/10021.0/100
10-17-2011 by mrksda
Hits: 491
Slots: 32
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DE_JANUS_CONTROL_CENTER_BETA
DE_JANUS_CONTROL_CENTER_BETA
0.0/1000.0/1000.0/1000.0/1000.0/100
07-25-2007 by Chapo
Hits: 18
Slots: 60
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DE_ITALY_GIGN
DE_ITALY_GIGN
20.0/10020.0/10020.0/10020.0/10020.0/100View maps related to this mapshared
06-04-2007 by [FORUM]Lovers
Hits: 408
Slots: 28
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DE_INFERNOSKSXC
DE_INFERNOSKSXC
2.0/1002.0/1002.0/1002.0/1002.0/100Attached videoView maps related to this map
02-28-2009 by benneb
Hits: 188
Slots: 32
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DE_INFERNOLD
DE_INFERNOLD
25.0/10025.0/10025.0/10025.0/10025.0/100Attached video
07-10-2013 by mikvadors
Hits: 314
Slots: 32
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DE_INFERNO_BIS_V1
DE_INFERNO_BIS_V1
1.0/1001.0/1001.0/1001.0/1001.0/100
09-25-2005 by Piou
Hits: 225
Slots: 44
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DE_INDUSTRO
DE_INDUSTRO
20.0/10020.0/10020.0/10020.0/10020.0/100View maps related to this map
02-06-2006 by Chapo
Hits: 1 825
Slots: 32
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DE_HUMISTONE_CZ
DE_HUMISTONE_CZ
1.0/1001.0/1001.0/1001.0/1001.0/100
05-06-2005 by Chapo
Hits: 260
Slots: 30
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DE_HONE_PRE
DE_HONE_PRE
2.0/1002.0/1002.0/1002.0/1002.0/100Attached video
08-15-2004 by Project
Hits: 159
Slots: 32
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DE_HOMERSIMPSONV2
DE_HOMERSIMPSONV2
20.0/10020.0/10020.0/10020.0/10020.0/100
03-17-2012 by @Lucky@
Hits: 172
Slots: 24
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DE_HERM
DE_HERM
1.0/1001.0/1001.0/1001.0/1001.0/100View maps related to this map
05-01-2006 by darkbones
Hits: 670
Slots: 32
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DE_HAYWIRE
DE_HAYWIRE
0.0/1000.0/1000.0/1000.0/1000.0/100
03-09-2006 by Chapo
Hits: 25
Slots: 36
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DE_HARDSTEIN
DE_HARDSTEIN
2.0/1002.0/1002.0/1002.0/1002.0/100A bug has been reported for this map.
See details for more info.
07-07-2004 by Chapo
Hits: 166
Slots: 40
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DE_HALO_BATTLECREEK
DE_HALO_BATTLECREEK
3.0/1003.0/1003.0/1003.0/1003.0/100
12-31-2005 by Chapo
Hits: 15
Slots: 32
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DE_HALLOWEEN_NIGHT
DE_HALLOWEEN_NIGHT
2.0/1002.0/1002.0/1002.0/1002.0/100
11-13-2015 by S3B
Hits: 457
Slots: 32
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DE_GSU_TRAIN1
DE_GSU_TRAIN1
19.0/10019.0/10019.0/10019.0/10019.0/100Attached video
09-10-2017 by Arkshine
Hits: 281
Slots: 32
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DE_GRECIA_NIGHT_FINAL
DE_GRECIA_NIGHT_FINAL
18.0/10018.0/10018.0/10018.0/10018.0/100
05-28-2012 by Castor Troy CST
Hits: 219
Slots: 30
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DE_GELU
DE_GELU
28.0/10028.0/10028.0/10028.0/10028.0/100Attached videoView maps related to this map
01-31-2011 by fr0st
Hits: 269
Slots: 20
Comment(s)10
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DE_FREE32
DE_FREE32
15.0/10015.0/10015.0/10015.0/10015.0/100
10-16-2013 by weez
Hits: 142
Slots: 34
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
Yesterday at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Yesterday at 3:27 AM
give an example?
Yesterday at 6:27 AM
examples here: (Link)

and other map: (Link)
Today at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Today at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Today at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Today at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Today at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 8:50 PM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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