By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
1 098 Items
DE_228
DE_228
19.0/10019.0/10019.0/10019.0/10019.0/100
03-23-2016 by DartSerafim
Hits: 262
Slots: 32
M F L
DE_17B_MANSION_2
DE_17B_MANSION_2
4.0/1004.0/1004.0/1004.0/1004.0/100Attached video
11-21-2004 by Project
Hits: 749
Slots: 24
M F L
DE_17B_MANSION
DE_17B_MANSION
22.0/10022.0/10022.0/10022.0/10022.0/100Attached video
10-26-2004 by Project
Hits: 938
Slots: 24
M F L
DAYLIGHT
DAYLIGHT
0.0/1000.0/1000.0/1000.0/1000.0/100
03-05-2015 by Igrik
Hits: 28
Slots: 6
M F L
DARK_CS_SPEEDRUN
DARK_CS_SPEEDRUN
0.0/1000.0/1000.0/1000.0/1000.0/100
06-21-2004 by Chapo
Hits: 99
Slots: 32
M F L
DAM
DAM
HL DeathMatch
DAM
0.0/1000.0/1000.0/1000.0/1000.0/100
06-09-2015 by Cupe
Hits: 67
Slots: 22
M F L
CTF_SPIT_B1
CTF_SPIT_B1
0.0/1000.0/1000.0/1000.0/1000.0/100
09-22-2005 by Chapo
Hits: 14
Slots: 52
M F L
CTF_REVOLUTION_B6
CTF_REVOLUTION_B6
0.0/1000.0/1000.0/1000.0/1000.0/100
05-13-2006 by Chapo
Hits: 11
Slots: 40
M F L
CTF_REVOLUTION
CTF_REVOLUTION
0.0/1000.0/1000.0/1000.0/1000.0/100
09-28-2005 by Chapo
Hits: 13
Slots: 40
M F L
CTF_HURSEY_B2
CTF_HURSEY_B2
0.0/1000.0/1000.0/1000.0/1000.0/100
03-22-2009 by Chapo
Hits: 15
Slots: 18
M F L
CTF_BBALL_SPEED_A1
CTF_BBALL_SPEED_A1
0.0/1000.0/1000.0/1000.0/1000.0/100
08-10-2013 by Chapo
Hits: 8
Slots: 32
M F L
CSVIEW_SAIAN
CSVIEW_SAIAN
0.0/1000.0/1000.0/1000.0/1000.0/100
08-31-2004 by Controversy
Hits: 63
Slots: 20
M F L
CSS_SPEEDBALL
CSS_SPEEDBALL
0.0/1000.0/1000.0/1000.0/1000.0/100
03-06-2005 by Chapo
Hits: 407
Slots: 23
M F L
CSDE_SPEEDBALLCHAMBER_V2V1
CSDE_SPEEDBALLCHAMBER_V2V1
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 48
Slots: 14
M F L
CSDE_SPEEDBALLCHAMBER
CSDE_SPEEDBALLCHAMBER
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 50
Slots: 14
M F L
CSDE_MOVINGC4
CSDE_MOVINGC4
0.0/1000.0/1000.0/1000.0/1000.0/100
06-17-2004 by Chapo
Hits: 93
Slots: 32
M F L
CS_ZUM18
CS_ZUM18
15.0/10015.0/10015.0/10015.0/10015.0/100
04-29-2015 by damilurg
Hits: 79
Slots: 24
M F L
CS_VICUS
CS_VICUS
0.0/1000.0/1000.0/1000.0/1000.0/100
07-16-2004 by Chapo
Hits: 234
Slots: 34
M F L
CS_UBER_MILITIA
CS_UBER_MILITIA
3.0/1003.0/1003.0/1003.0/1003.0/100
12-11-2004 by Chapo
Hits: 331
Slots: 19
M F L
CS_TUX_BETA2
CS_TUX_BETA2
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 111
Slots: 32
M F L
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Yesterday at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Yesterday at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Yesterday at 4:31 PM
(Link)

map by Sethen
Today at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
Today at 3:27 AM
Forum
void Byplt-authored Maps: Oddballs
 Today at 12:20 AM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
Donations
Ads
Statistics

723 visitor(s) during the last 15 minutes:

258 guest(s), 1 member(s), 464 bot(s).

Our site hosts 36583 registered members.

364 absolute unique visitors today (1315 yesterday).

Connected Member(s)
Lithuania
TerryA 
5:20:36 AM
Argentina
5:17:13 AM

17Buddies's website offers at this time 107 945 total uniques and verified maps including 59 063 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,47 GB disk space.

There were today 172 maps downloads (619 yesterday) representing 286,64 MB transfered (2,85 GB yesterday).

This page was generated in 2.42 s and required 1 752 SQL queries.

void
void