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Random Maps
56 635 Items
BHOP_SPEEDRUNNERS
Counter-Strike
10-23-2020 at 10:49 AM by Pro-KZ
A bug has been reported for this map.
See details for more info.
wad files missing and are required to run the map:
amarillo.wad
azul.wad
celeste.wad
finish.wad
morado.wad
naranjo.wad
negro.wad
rojo.wad
rosa.wad
start.wad
verde.wad
krox.wad
weth.wad
DE_PRIGOROD_V3_FULL
Counter-Strike
10-22-2020 at 12:52 AM by Ayanami
A bug has been reported for this map.
See details for more info.
FATAL ERROR (server shutting down): Bad surface extents 256/272 at position (708,696,339)
AWP_SNIPRWAR
Counter-Strike
10-21-2020 at 10:43 AM by Author
**** This map designed for the TeamFortress v2.5 quakeC mod ****
9/08/97
================================================================
Title : Sniper War
Filename : sniprwar.zip
Author : Network
Email Address : ******@******.***
Description : TeamFortress v2.5 Quake Map
================================================================
* Play Information *
This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from (Link)
or from ftp.cdrom.com
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Models : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch. Some architecture ideas from 2fort_32
Red Base
Editor(s) used : WorldCraft, EntEd
Known Bugs : None known.
Build Time : 5 hours
Thanks to : Jamie (aka.Tyr) <******@******.***>
Andrew (aka.MrBuzzcut) <******@******.***>
TFS (for the TeamFortress Patch)
Installation:
This archive contains 3 files.
-sniprwar.txtYou are reading it now.
-sniprwar.bspThe map file. Place it with you other TeamFortress maps.
-sniprwar.mapFor people to look at the complete map source
Release Notes:
This is a TeamFortress "Sniper War" map.
Run, Strafe, Hide, Kill, Get Frags, Win.
Enjoy, and the map is not to be recompiled and/or an edited version
be redistributed without my consent.
DE_DUST2_2X2_B
Counter-Strike
10-20-2020 at 11:57 PM by Safety1st
Replaced broken sky with default de_dust2 one. 'New' map is fully compatible with the original.

Быдло-карта, если честно. Автор даже не убрал громадный кусок A-планта xD
DOD_KATUSHA
Day Of Defeat Source
10-20-2020 at 5:41 AM by Rottendonkey
:thumbup:
DOD_HEUTAU
Day Of Defeat
10-20-2020 at 5:39 AM by Rottendonkey
No problem, bro. Welcome! I had to work a little and now she has a second life. Enjoy!
DOD_HEUTAU
Day Of Defeat
10-19-2020 at 9:51 PM by gamelargentino
thank you for maps! bro
DOD_KATUSHA
Day Of Defeat Source
10-19-2020 at 9:38 PM by gamelargentino
cool
JUMP_12345
Counter-Strike
10-19-2020 at 7:29 PM by Pro-KZ
A bug has been reported for this map.
See details for more info.
comingsoon.wad missing.
DOD_STRASBOURG_B2
Day Of Defeat Source
10-18-2020 at 5:06 PM by Author
dod_strasbourg_b2 by Bauer (******@******.***)
Credits:
Textures and Models by
-theSurgeon
-Albatros
DOD_KATUSHA
Day Of Defeat Source
10-18-2020 at 4:45 PM by Author
Dod_katusha
PINK 2008
models Ziz-6 , T-34 , Maxim - Rus Ivan
Many thanks server NashaLife
DOD_SNOWHILL_B3
Day Of Defeat Source
10-18-2020 at 4:38 PM by Author
******@******.***/sourcesdk_content/dods/projet forest/zippage/maps/dod_snowhill_b3.txtDod_snowhill_b3
By Tazus (******@******.***)
28 january 2005
Winter 44, near Bastogne.
One Axis bunker with a Flak gun in a snowy forest resist to GI's attacks.
Axis objectives : defend your position, recapture the Allied flags and kill all allies
Allied objectives : assault the axis bunker position.
For more fun maps, please P
DOD_SNOWHILL_B3
Day Of Defeat Source
10-18-2020 at 4:38 PM by Author
Dod_snowhill_b3
By Tazus (******@******.***)
28 january 2005
Winter 44, near Bastogne.
One Axis bunker with a Flak gun in a snowy forest resist to GI's attacks.
Axis objectives : defend your position, recapture the Allied flags and kill all allies
Allied objectives : assault the axis bunker position.
For more fun maps, please visit (Link)
Thanks to french SPQR Team
(Link)
DOD_HEUTAU
Day Of Defeat
10-18-2020 at 11:32 AM by Author
DoD_Heutau by Florian(floMatic)Plischkowsky
original map by: Michael(sector-effector)Goemmel
As the Invasion neared its end,
there was only one barrier left to prevent
the Allied Forces from entering
the southern regions of the Reich:
the Chiemgau Region with the key city Heutau,
the Wehrmacht?s last real stronghold.
Thanks to:
Most thx to Bleibringer ,Sector-Effector ,
German Killa and rotkopf from dodmaps.de/.com
ccs Clan and the -}DKR{- Clan, Kleinluka and J69l
also thx to guys at the Dayofdefeat.de Board
Textures by ; Florian(floMatic)Plischkowsky ,
Daniel(kleinluka)Luka, Philip(Blazeer)Klevestav
Models by :Florian(floMatic)Plischkowsky , Tolshok
Enjoy!
DOD_HEUTAU
Day Of Defeat
10-18-2020 at 11:32 AM by Author
kl_noopaper4c detail/dt_wood3 10.0 10.0
kl_noowp3b detail/dt_wood3 10.0 10.0
kl_fuxedwp1b detail/dt_wood3 10.0 10.0
kl_coolrock3 detail/dt_rock1 10.0 10.0
flo_bricktop_a detail/dt_rock1 10.0 10.0
flo_newbrick detail/dt_stone2 10.0 10.0
flo_newbrick1a detail/dt_stone2 10.0 10.0
flo_newbrick2 detail/dt_stone2 10.0 10.0
flo_newbrick3 detail/dt_stone2 10.0 10.0
flo_newbrick4 detail/dt_stone2 10.0 10.0
flo_stucco detail/dt_plaster1 10.0 10.0
flo_stuccoa detail/dt_plaster1 10.0 10.0
flo_stucco3 detail/dt_plaster1 10.0 10.0
flo_stucco3_c detail/dt_plaster1 10.0 10.0
kl_chtiles2 detail/merd_rubble 10.0 10.0
kl_jagdrubble1 detail/merd_rubble 10.0 10.0
kl_demogr1 detail/merd_rubble 10.0 10.0
kl_demobd1b detail/dt_smooth2 10.0 10.0
kl_flo_shitwald detail/dt_plaster2 10.0 10.0
kl_flo_shitwall detail/dt_plaster2 10.0 10.0
kl_shitwall1c detail/dt_plaster2 10.0 10.0
kl_floogrind1d detail/dt_stone1 10.0 10.0
kl_fuxmuds5 detail/dt_ground4 10.0 10.0
kl_fuxmuds6 detail/dt_ground4 10.0 10.0
kl_menkeychur detail/dt_ground1 10.0 10.0
kl_pizzarules detail/dt_ground1 10.0 10.0
kl_secobblez1 detail/dt_ground1 10.0 10.0
kl_sumdoor1 detail/dt_wood1 10.0 10.0
kl_wewdceil detail/dt_wood1 10.0 10.0
kl_woodplanks detail/dt_wood2 10.0 10.0
kl_wutgaet detail/dt_wood1 10.0 10.0
kl_wtf1c detail/dt_ground2 10.0 10.0
pkf_tilewall1b detail/dt_stone3 10.0 10.0
pkf_tilewall1e detail/dt_stone3 10.0 10.0
pkf_wall1c detail/dt_stone3 10.0 10.0
pkf_woodtrim1b detail/dt_wood1 10.0 10.0
tel_ex05-1 detail/dt_stone3 10.0 10.0
tel_ex05-2 detail/dt_stone3 10.0 10.0
tel_roof-02 detail/dt_wood1 10.0 10.0
tel_roof-05 detail/dt_wood1 10.0 10.0
DE_TUSCAN
Cs:Go
10-17-2020 at 5:14 PM by le1t
:ane:
DOD_CAL_BOUDDHA_B2
Day Of Defeat Source
10-15-2020 at 2:26 PM by Author
dod_cal_bouddha_b2 (Source)
by StreamlineData
site: (Link)
email: ******@******.***
Release date: March 14th, 2006
Beta2 Release: April 6th, 2006
Instructions
========
1-man 0.1s Axis 1st cap
1-man 1s Axis 2nd cap
2-man 5s brdige cap
1-man 1s Allies 2nd cap
1-man 0.1s Allies 1st cap
The bridgehouse can be made accessible as an alternate route by blowing up the middle wall with a few rockets.
Known Errors
========
- In the bridgehouse, some of the textures overlap.
- Still possible to get an FPS-drop when in the river on low-end computers.
- Water might have a purple reflection on lowest graphics settings.
Beta 2 Changelog - CAL
========
- Changed flag caps from:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
to
1m-0.1s / 1m-1s / 2m-5s / 1m-1s / 1m-0.1s
- Clipped off roof of bridgehouse
Beta 2 Changelog
========
- Changed bridgehouse destroyable wall min. Health from 125 to 110.
- Changed flag caps from:
2m-0.1s / 1m-0.1s / 3m-3s / 1m-0.1s / 2m-0.1s
to:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
- Fixed a couple minor texture issues.
- Removed one credit sign from the middle.
- Removed the 3D Skybox, replaced by a 2D Skybox.
- Added clipping ontop of roof on Allied side (sorry guys, until I figure out a better way for roof access, this makes it more fair).
- Removed smoke from the fire to increase FPS.
- Edited viewdistances on all prop_static models.
- Changed a bit of world geometry to look nice (the inaccessible areas bordering the skybox)
- Added airplane flyovers.
- Added some light fixture models.
- Fixed some lighting issues.
- Fixed all the non-solid models causing errors in-game (except for 1 model I can't identify).
- Fixed broken spawnpoints for both Allied and Axis.(...)
DOD_CAL_BOUDDHA_B2
Day Of Defeat Source
10-15-2020 at 2:26 PM by Author
dod_cal_bouddha_b2 (Source)
by StreamlineData
site: (Link)
email: ******@******.***
Release date: March 14th, 2006
Beta2 Release: April 6th, 2006
Instructions
========
1-man 0.1s Axis 1st cap
1-man 1s Axis 2nd cap
2-man 5s brdige cap
1-man 1s Allies 2nd cap
1-man 0.1s Allies 1st cap
The bridgehouse can be made accessible as an alternate route by blowing up the middle wall with a few rockets.
Known Errors
========
- In the bridgehouse, some of the textures overlap.
- Still possible to get an FPS-drop when in the river on low-end computers.
- Water might have a purple reflection on lowest graphics settings.
Beta 2 Changelog - CAL
========
- Changed flag caps from:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
to
1m-0.1s / 1m-1s / 2m-5s / 1m-1s / 1m-0.1s
- Clipped off roof of bridgehouse
Beta 2 Changelog
========
- Changed bridgehouse destroyable wall min. Health from 125 to 110.
- Changed flag caps from:
2m-0.1s / 1m-0.1s / 3m-3s / 1m-0.1s / 2m-0.1s
to:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
- Fixed a couple minor texture issues.
- Removed one credit sign from the middle.
- Removed the 3D Skybox, replaced by a 2D Skybox.
- Added clipping ontop of roof on Allied side (sorry guys, until I figure out a better way for roof access, this makes it more fair).
- Removed smoke from the fire to increase FPS.
- Edited viewdistances on all prop_static models.
- Changed a bit of world geometry to look nice (the inaccessible areas bordering the skybox)
- Added airplane flyovers.
- Added some light fixture models.
- Fixed some lighting issues.
- Fixed all the non-solid models causing errors in-game (except for 1 model I can't identify).
- Fixed broken spawnpoints for both Allied and Axis.(...)
DOD_CAMPAZZO_B1
Day Of Defeat Source
10-15-2020 at 2:16 PM by Author
=======================================
dod_campazzo_b1 (Beta 1) by *MoroeS*
=======================================
Map Details
===============
Map Name : dod_campazzo_b1
File Name : dod_campazzo_b1.bsp
Version : Beta 1
Game : Day of Defeat Source
Designer : *MoroeS*
E-mail : ******@******.***
Web Site : (Link)
Installation Instructions
=========================
Place the dod_campazzo_b1.bsp file in your
Day of Defeat Source maps directory:
C:/Program Files/Steam/SteamApps/ACCOUNT-NAME/day of defeat source/dod/maps
Comments
========
Premi?re map pour Day of Defeat Source!!! Elle est s?rieuse! Se passe dans une petite bourgade
Italienne sous un bon gros brouillard!
Les combats viennent de finir mais les forces Allemandes ont veulent reprendre le contr?le de la
bourgade! Les alli?s se retrouvent stopp?s!
A qui appartiendra la route vers Rome apr?s les combats?
Credits
=======
? Sons provenants de Sounddogs et de Call of Duty II
--> (Link)
? Mdls/textures provenants de la map de_corse de Hessy
--> (Link)
? Merci ? Klems, Solarix, Evil_Ash, NykO18 et Alucard pour leur aide et recherche de bugs!
=========================================================================================
DOD_DOWBAR_B1
Day Of Defeat Source
10-15-2020 at 2:06 PM by Rottendonkey
nice
 
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Community 17b
Shoutbox
@sample vodka
sample vodka is better
10-29-2025 at 3:24 PM
lmao no
10-30-2025 at 1:18 AM
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
Yesterday at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
Yesterday at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
Yesterday at 7:58 PM
Forum
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
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