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DOD_FEUD
Day Of Defeat
06-13-2004 at 4:28 PM by Author
««««««««««««««««««««««««»»»»»»»»»»»»»»»»»»»»»»»»
dod_feud (by German Brushworks)
««««««««««««««««««««««««»»»»»»»»»»»»»»»»»»»»»»»»
This map is based on the fights in Germany. The Allies
have tried to take the town for one month now but the
Axis forces were strong enough to resist the Allied
attacks.
German intelligence reports the arrival of Allied elite
paratroopers to take the town. To counter the arrival
of the Allied elite forces the German Fuhrer has ordered
his "Leibwache" into the town to hold it at all costs.
Allied forces:
It's your task to push the Axis back to hell where they
came from. They built up a strong defence. You must
destroy it with the tnt and the bazooka. There might
be another way to get through the town. Find it.
Good luck!
Axis:
The Allies try to take the town. You know the order of
your Fuhrer. Hold them back at all costs. Good Luck!
««««««««««««««««««««««««»»»»»»»»»»»»»»»»»»»»»»»»
If you happen to discover a bug please submit it
via: http://www.german-brushworks.de.vu/bugreport/" target="_blank" class="ComsUrl" title="">http://www.german-brushworks.de.vu/bugreport/
««««««««««««««««««««««««»»»»»»»»»»»»»»»»»»»»»»»»
Map made by
German Brushworks ( http://www.german-brushworks.de.vu )
Markusuetz, Kleinluka, Morphew, Garbageman
Custom textures by:
Kleinluka, Markusuetz, KamikaZi!, Garbageman
Models by:
DoD-Team, HK, Flomatic
Other:
Markusuetz (overview), rotzbua (sound), Morphew (sprites)
>>> featuring 1 texture by Happyernst! <<<
Thanks to:
All of our supporters, beta testers, preview authors,
dayofdefeat.de, dodmaps.de, dodmaps.com, Godcha (Waypoints)
and the ones we forgot.
DOD_XROADS_B3
Day Of Defeat
06-13-2004 at 4:27 PM by Author
*Day Of Defeat*
====================
dod_xroads_b3
By GOON
+----------------------------------------+
THIS IS A CONQUEST STYLE MAP
If you own a flag you spawn
near the flag.
No Flags = No spawn.
+----------------------------------------+
PLEASE EMAIL ERRORS AND SCREENSHOTS TO
******@******.***
Thanks
[415], [D3] and All the ViciousFF Locals for the beta testing and support
ViciousFFGameserver 208.179.121.179:27016
Thank you Kammi for the textures (you rock)
Thanks HK for the cool Tank models
Valve w00t!
Have fun GOON
DOD_CRUSADE
Day Of Defeat
06-13-2004 at 4:26 PM by Author
Welcome to dod_crusade
created bij LordHorus aka Bastiaan de Acrobaat.
Allied Objective:
With a small squad of troops you must take over the church square
and so doing gain entry to the city.
Axis Objective:
After a long battle with the allied forces you are the only troops
left from your company! you must defend the city againts the Allies
at all cost.
Both teams can also gain points by blowing up the walls that will create
new ways to gain access to the level.
----------------------------------------------------------------------
This map was created for a special 3v3 match! and can only support a
maximum of 20 players.
The map was created for close quarter combat and is not ment for large
matches like normal dod maps.
Do not try to gain entry to the Allies and Axis spawn points because
anti spawncamping methods are in place!
----------------------------------------------------------------------
Thankz to:
Kamikazi for creating a great texture pack.
Muhuhaha for making the propaganda texture pack.
The DoD team for making the worlds best game.
And if i forgot anybody feel free to kick my ass.
Any questions or comments please e-mail to******@******.***
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DOD_SANCTUARY
Day Of Defeat
06-13-2004 at 4:20 PM by Author
===============================================
Map packaged by =1dod.com= Custom Map Community
for day of defeat version 1.1
Any communication about this map packaging, please
email us at: ******@******.***
Support your custom mappers by playing their great
creations for all of us to enjoy!!!!!
DOD_CABINFEVER
Day Of Defeat
06-13-2004 at 3:46 PM by Author
DoD_CabinFever
This cabin in the woods holds a critical position to the outcome of the war. Sieze the cabin and victory shall be yours!
by greenhorn Dec 2003******@******.***
DOD_COLOGNE_RHEIN2
Day Of Defeat
06-13-2004 at 3:42 PM by Author
********************************
The Cologne Story Beginns
********************************
-------------------------------------
DOD_COLOGNE_RHEIN 2
-------------------------------------
after over 1000 bombs fell over cologne
the allies try to save the rhein rivers
but there are still some german troops
-------------------------------------
!!!This is Just a Funmap!!!
soon more parts
of cologne will be created by me
this is not yet the final map
its only a foretaste
while you wait
-------------------------------------
CREDITS:
ALL Textures by Xerent and Valve
mortar models bei h&k
sandbags by flo
and some models from my dod folder!
if you are missing your name here
plz let me know
Big THX
-------------------------------------
Made By J69L
mail:******@******.***
DOD_BELFORT_BETA
Day Of Defeat
06-13-2004 at 3:38 PM by Author
Welcome,
To place feedback for the alpha or beta versions of dod_belfort please email me at******@******.***.
-Or-
If you're a Snarkpit user, reply in this thread:
http://www.snarkpit.com/forums.php?forum=2&topic=1004&start=0
Thank you,
Mikael "Gorbachev" Catt
This version was released 05/19/04.
DOD_BELFORT_BETA
Day Of Defeat
06-13-2004 at 3:38 PM by Author
DOD_BELFORT By: Mikael "Gorbachev" Catt
Custom Content Credits
SOUNDS
belfort_waterrun - DoD Team (waterrun.wav)**
belfort_drips - DoD Team (drips.wav)**
belfort_mortar - (bazookareloadrocketin.wav)**
SPRITES
belfort_flames - DoD Team (flames.spr)**
TEXTURES
Grass/Mud Blend - Blazeeer textures, modified by IR
Blazeer
Kleinluka
DoD Team
Many of the textures names were changed to make sure the materials.txt would create proper effects when shot. (Values were created for WON, might not be
100% correct in Steam.)
MODELS
tol_oak1 - Tolchock
f_feasser - FloMatic (?)
belfort_xer_tree1 - Arcturus/Xerent (arc_xer_tree1.mdl)**
belfort_xer_tree2 - Arcturus/Xerent (arc_xer_tree2.mdl)**
belfort_phonepole - DoD Team (phone_pole1.mdl)**
belfort_hill - DoD Team (ouitz_hill.mdl)**
Environment/Sky
belfort_sunset - **
** - denotes personal alterations were made to the media.
DOD_ALAMEIN_B4
Day Of Defeat
06-13-2004 at 3:26 PM by Author
*Day Of Defeat*
=====================
DoD_Alamein_b4
By: Chris "Cpl.Punishment" Gerber
Email:******@******.***
October 23rd 1942. El Alamein, Northern coast of Egypt.
The second battle of El Alamein commences as British forces,
led by General Montgomery, launch a diversionary attack to
draw Rommel's Afrika Korps south of the village. Meanwhile,
a second wave is launched to the north and works furiously
to cut two corridors through extensive minefields and exploit
the gaps as they pushed towards the vital railyard at El Alamein.
Before Alamein we never had a victory. After Alamein
we never had a defeat.
Winston Churchill
The Hinge of Fate (1951)
OBJECTIVES
Axis: Capture the flags and stop the allied assault. This town
is crucial in keeping the Afrika Korps supplied with fuel and
munitions from the fatherland.
Allies: Make your way through the minefields and secure the town.
The Australian 9th Division is inbound, and should arrive with
reinforcements in about 3 days.
===========================================
Map Packaged For DoD 1.0 By Houston DoD
http://www.houstondod.com
DE_AFAZTECATOMIC
Counter-Strike
06-13-2004 at 2:02 AM by Project
Une map utilisant les textures de de_aztec. On y trouvera de grands espaces ouverts favorisant le snipe.
Les terroristes auront le choix entre plusieurs itinéraires mais malheureusement les 2 bomb sites sont assez proches, et il est probable que deux snipers suffiront à les verrouiller.
DE_AEGYPT_2ON2
Counter-Strike
06-13-2004 at 2:01 AM by Project
Une map égyptienne qui, si elle est un peu sombre, ne manque ni d’ornement ni de couleur. Les murs sont couverts de hiéroglyphes, et les petites pièces que propose la map sont remplie de vases canopes, de sarcophages et de statues.
La map est très petite et favorisera le contact rapproché.
DE_AEGYPT
Counter-Strike
06-13-2004 at 2:01 AM by Project
Une map qui vous emmènera dans un temple égyptien. Malheureusement, on regrettera tout de suite l’absence d’ornements, de statue ou de sarcophages. Des couloirs, des colonnes et de caisses seront les seules reliques que l’ont y trouvera. Une map un peu dépouillée donc.
Néanmoins, les couloirs s’entrecroisent, ce qui favorisera la stratégie, et l’un des bomb sites est une salle haute de plafond avec de grandes colonnes, ce qui produit un bel effet. En revanche le deuxième n’est accessible que par un couloir étroit : si les terroristes y parviennent, il sera impossible de les déloger.

Une map qui aurait méritée plus de détails et sans doute un meilleur schéma.
DE_ADRENALIN
Counter-Strike
06-13-2004 at 1:59 AM by Project
Au menu : de longs couloirs et de grandes salles souterraines. On aura le plus souvent affaire à des batailles de couloirs. Un peu classique.
DE_ACHIENT
Counter-Strike
06-13-2004 at 1:59 AM by Project
Une map assez bien réalisé, même si elle manque de couleurs. Elle présente un schéma assez simple mais efficace. Malheureusement, les 2 bomb sites seront visibles d’un regard, difficile donc de prendre les cts à revers. Les couloirs sont très large et faciliteront le travail des snipers.
DE_ACADCITY
Counter-Strike
06-13-2004 at 1:58 AM by Project
Une map qui se passe dans une ville pavée. Les textures ont vieillis et on remarque de nombreux bugs, des murs ou des toits qui disparaissent sous certains angles de vue. Un schéma assez linéaire, et peu d’originalité.
DE_ABOU
Counter-Strike
06-13-2004 at 1:57 AM by Project
Une très jolie map, bien faite graphiquement avec beaucoup de détails. L’action se situe dans un village de pécheurs, sablonneux et chaud. On trouvera des endroits avec des tuyaux en hauteur maintenus par des pylônes, des rues agréables, et des plantes très bien modélisées.
Le schéma de la map reste assez simple, mais pas plus que de nombreux officielles, et permettra de bonnes stratégies. 3 bomb sites sont disponibles, mais deux sont défendables à partir des mêmes positions.

Une excellente map donc, qui vaudra surtout par la finesse de ses détails.
DE_ABEACH
Counter-Strike
06-13-2004 at 1:57 AM by Project
Constitué de canyons et de salles souterraines, de_abeach est une map assez vaste. Les graphismes ne sont pas de premières jeunesses et assez sombres.
Quelques endroits sont assez intéressants et la map est assez complexe mais dans l’ensemble cela manque un peu d’originalité.
DE_ABBEY
Counter-Strike
06-13-2004 at 1:55 AM by Kernoz
Je vous salue fraggeurs , plein de skill , le dieu CS est avec vous ...
Cette map tres colorée nous plonge dans l'ambiance religieuse d'une belle abbaye ... l'ambiance n'est pourtant pas à la prière mais bel et bien aux frags ! en effet , sa taille ideale , son décor agréable et ses nombreuses cachettes font de cette map une très bonne map , très agréable a jouer et qui mérite d'être testée ! Amen !
DE_ABANDONED
Counter-Strike
06-13-2004 at 1:55 AM by Project
Une map immense, composée d’un dédale de couloir et de salles sombres. Graphiquement plutôt moyenne (il faut dire que le bâtiment ressemble à un squat), elle pêche surtout par sa démesure et son manque d’originalité.
DE_91_VF
Counter-Strike
06-12-2004 at 6:13 PM by Project
Des terroristes se sont mis en tête de faire exploser la chambre à coucher d’une maison.
Le propriétaire ne doit pas avoir d’ennuis de fin de mois puisque la maison est assez grande, et on peut la visiter du toit au sous-sol.
Néanmoins, on aura doit qu’à une succession de petites pièces, ce qui rendra la map assez monotone. Les fusils à pompe y seront à l’honneur.
 
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