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DE_52PUENTE
Counter-Strike
06-12-2004 at 6:09 PM by Project
Voir Venise et mourir… jamais ce célèbre titre n’aurait été mieux adapté à quelque chose qu’à cette map, puisqu’elle vous emmène dans une cité lacustre, d’où il sera difficile de sortir vivant !
Les Graphismes sont soignés et les ornements se tiennent. Les canaux sont plutôt jolis et la map plus complexe qu’elle n’y parait au premier abord.
En effet, outre les canaux, tout un réseau de rues et de passerelles pourra être utilisé pour se rendre aux deux bomb sites, ce qui multipliera le gameplay en transposant l’action sur 3 voir 4 niveaux. Une multitude de situations seront possibles avec cette map, du rush au snipe en passant par la furtivité.

Une excellente map très originale. A voir.
DE_52SAMSON
Counter-Strike
06-12-2004 at 6:08 PM by Project
Un village niché au creux de canyons.
Le village propose des rues étroites mais les fenêtres des maisons offriront des points de snipes intéressants. Une map qui sent le soleil et la poussière.

Sympa.
DE_52PERICULO
Counter-Strike
06-12-2004 at 6:06 PM by Project
Une map assez sympa, empruntant des chemins entre maisons et rochers. Les graphismes sont assez bons.
Les terroristes auront le choix entre plusieurs passages mais la carte ne dispose malheureusement que d’une seul bomb site. Il sera donc aisé aux cts de blinder l’endroit et d’y attendre tranquillement les terroristes.
MM_CREAKYFLOOR
HL Rally
06-12-2004 at 4:23 PM by Controversy
Une map sans grand interet. Elle reprend le principe de Micro Machines, on circule sur du parquet en évitant des espèces de colonnes.
Les graphismes sont dépouillés au maximum, la piste se voit difficilement, les checkpoints ne sont pas visibles, donc si vous en loupez un, difficile de le retrouver étant donné qu'il sont trop nombreux (26).
HP_TRICLE
HL Rally
06-12-2004 at 1:19 PM by Controversy
- Map officielle 1.1
Map classique où l'on coutourne un gros rocher. Pour se débarasser de la bombe, plusieurs conseils : des pneus rallye pour garder une certaine adhérence, une voiture avec forte accélération (on ne fait que tourner) et bien se servir des tremplins ;)
MM_CREAKYFLOOR
HL Rally
06-12-2004 at 12:53 PM by Author
MicroMachines - Creaky Floor
By Zevensoft
HP_CARPARK
HL Rally
06-12-2004 at 12:47 PM by Controversy
- Map officielle 1.1
Situé dans un parking à 2 étages, vous devez absolument vous débarasser de la bombe que vous portez en touchant une voiture adverse. Map assez petite avec assez peu d'échappatoires.
HP_FREEWAY
HL Rally
06-12-2004 at 12:46 PM by Controversy
- Map officielle 1.1
Vous jouez sur une petite portion d'autoroute avec des bretelles. Le principe est toujours le même : se débarasser de la bombe que vous portez.
AIM2003
Counter-Strike
06-12-2004 at 12:35 PM by Peredodu
Une map avec d'un coté des Steyr aug pour les ct, et de l'autre des Sig552.
La couleur verte omniprésente rend difficilement repérables les terro ayant choisi le 2e skin:/
DOD_ZAFOD
Day Of Defeat
06-12-2004 at 11:19 AM by Author
Axis Objectives:
It is down to the final moments. Now is the time to
make your führer proud! Our city of Zafod is the last
defense for the fatherland. The only way through the city
is the bridge in the middle of town, defend it and drive
the enemy from our sacred land.
Allied Objectives:
The city of Zafod is a key strategic point to launch
operations further into the heart of Germany. The city has
resisted for weeks becuase the Germans cannot be driven out of
the cramped city streets. Secure the town and wait for
reinforcements.
Notes: There are 5 control flags in the town. Securing the
bridge in the middle of the town will let your team spawn
closer to the front lines. To capture the bridge, have 2
soldiers on the bridge for 5 seconds.
Extra Note: If the level looks too dark, try increasing your
gamma settings in the video options section of Half-Life
By David "Zaphod" Marsh
******@******.***
http://marshmonkey.com
Textures by Kamikazi, Mattc, Zaphod, jOeSmOe, Xerent,
MikeZilla, and other DoD texturers
Car Model by: Funz, and agent-0
Special thanks to: SDG, Tim Holt, Mugsy, iNw and [ALE].
----------------------------
DOD_TIGER
Day Of Defeat
06-12-2004 at 11:13 AM by Author
DoD_Tiger by Guranga ||| www.kraut-mapworks.de /// www.dod-central.de
This is my 3. Map called DoD_Tiger.
Objetives:
Both teams have to capture the small city, the main tiger tank has to be captured by 2 soldiers.
Mission:
France, a small company of allied soldiers were attacked by a group of axis, with tiger tanks.
The small city got lost, and was taken over by the axis. Now the axis have to fight back the Allied counter attack.
And the Allied have to capture the city back.
Notes:
Some small vis bugs, but thats no problem ;)
r_speeds 200-350 at one place 500 but only for 2 seconds, the main areas are at 300.
Thats a heavy team deathmatch map, with fast gameplay, so be fast or die!
Mail me******@******.***if you found buggggs ;) or icq me: 151321517
But you have to visit my site WWW.KRAUT-MAPWORKS.DE :D
Built time some weeks...
Textures by: Mikezilla, Kleinluka, IR (maybe) , some others I think ;) sorry if I forgot You!
Date 16.09.03 , Germany ;)
BTW: Vis took 834 seconds ;) high quality power pc :P
Thanks to Swordzkof, FuzzDad, my mom and my dad and all I forgot ;) VISIT:::::::::::::
WWW.KRAUT-MAPWORKS.DE WWW.KRAUT-MAPWORKS.DE WWW.KRAUT-MAPWORKS.DE WWW.KRAUT-MAPWORKS.DE ::::::::::::::::::
DOD_KAMPF
Day Of Defeat
06-12-2004 at 11:07 AM by Author
==================================
dod_kamf
==================================
Map by: Kamikazi
==================================
DOD_DIVERSION
Day Of Defeat
06-12-2004 at 10:56 AM by Author
dod_diversion
by Darkwing
Operation Diversion: The Battle for Burha
During Operation Market Garden, a small
Allied force diverted from the main assault
to capture the town of Burha, left with
little damage and still standing, to divert
attention away from the key Cities of Arnhem
and Hanover. The Germans have misinterperated
the diversion as a full out attack and have
sent a force to stop the Allied Advance.
Capture all 5 flags to capture the town of Burha.
Credits:
Created by Darkwing
Music by John Williams, extracted by Subz from 'Theme to Jurassic Park'
Beautifully Crafted Map Overview by Subz
Textures from dod_escape.wad, jagd.wad and kleinluka_ep_2.wad
Sky from dod_stuka
Bird Ambience from dod_stuka
Tree models by Flomatic and Trp. jed
Thanks to everybody in BliTz, Morgue Fillers, Fatal Paranoia, and Mr Men
And Thanks to all the Aussie dod players who participated in playtests.
Burha is a registered trademark of BliTz inc.
DOD_NAVARONE_B2
Day Of Defeat
06-12-2004 at 10:47 AM by Author
dod_navaroneb2
Allies - Capture Axis explosives and destroy the two big guns
Axis - Defend the Mountain
-------------------------------------------------------------
by [I&S] Captain Caveman
******@******.***
-------------------------------------------------------------
credits
Custom Textures - BerneyBoy
Sky - aXon
Everyone who plays at Sunlits - just for being there
so sorry if forgot anyone, full credits in final version
or maybe even the next one.
DE_13GHOSTS
Counter-Strike
06-11-2004 at 7:33 PM by j.Lannes
Une map très funny :)

Basée sur le film 13ghosts de Steve Beck avec Tony Shalhoub, cette map composée de verre est un véritable labyrinthe mais le créateur de la map a été encore plus vicieux en incluant des portes coulissantes et tournantes (qui bloquent l'un ou l'autre des couloirs)

un vrai casse-tête pour arriver au site bomb qui par contre est facilement repérable
DE_52LEON
Counter-Strike
06-11-2004 at 7:11 PM by Project
Une jolie map avec des graphismes assez soignés. La ville est lumineuse et, malgré quelques effets d’eau un peu ratés (la petite rivière ressemble à s’y méprendre à un tapis roulant), on aura plaisir à la parcourir.
Le gameplay est entretenu par la possibilité de varier les stratégies et par quelques passages qui seront probablement des endroits de massacres privilégiés.
DE_52LAGRANJA
Counter-Strike
06-11-2004 at 7:10 PM by Project
Assez étendue et un peu vide hormis quelques bottes de foins, cette map satisfera sans doute les joueurs qui préfèrent le jeu linéaire et les stratégies simples.
Les graphismes se tiennent sans être excellents, mais la map est malheureusement un peu linéaire, et manque d’endroits marquants qui font qu’une map sort du lot.
DE_4TOWERS
Counter-Strike
06-11-2004 at 7:09 PM by Project
Quasiment une aim map composées comme souvent de deux bâtiments se faisant face. Une map particulièrement adaptée aux snipers.
Le screen vous en apprendra plus qu’une longue description.
DE_4ON4
Counter-Strike
06-11-2004 at 7:01 PM by Project
A cheval entre aim, fun et de_, 4on4 propose deux bâtiments se faisant face. Il sera difficile de rusher car la map est étroite, mais peut apporter de bon moment, et elle n’est pas sans rappeler fy_dahizhousez
DE_3X3
Counter-Strike
06-11-2004 at 6:42 PM by Project
Une fun map composée d’un cube de trois petites pièces sur trois. L’intérêt est que des rideaux servent de portes, ce qui peut générer des situations de surprise.
Néanmoins, on en aura vite fait le tour.
 
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Community 17b
Shoutbox
lmao no
10-30-2025 at 1:18 AM
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
Yesterday at 7:02 PM
Forum
void We Need Translators
 Yesterday at 11:39 PM by killing
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
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