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CS_SUPERMARCHE
Counter-Strike
05-02-2004 at 9:41 PM by Author
SuperMarche - Liberation d'Otage
Contre-Terroristes:
1-S'armer avant d'aller liberer les otages.
2-Liberer les hotages retenus prisonier
dans la cafeteria du supermarché
OU/ET
Eliminer les Terroristes sans mettre en
danger la vie des otages.
Terroristes:
1-S'armer avant que les forces de police n'arrive
2-Empecher la police de liberer les hotages retenus prisonier
dans la cafeteria du supermarche
3-Tuer sans remords toutes resistances...
A noter: Il y a 3 otages dans
la mission. Pour les forces de police
il n'y a que le benneli de disponible... !
Desole mais l'etat na pas trop dargent en ce moment...
(Appuyez sur TIR1 pour continuer)
CS_TERRITORY2
Counter-Strike
05-02-2004 at 9:41 PM by Author
Territory - Hostage Rescue
Map made by: Difaren*[Swe]
Fixed bug: sky!!
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
Author: Difaren*[Swe]
(Press FIRE to continue)
CS_THUNDER
Counter-Strike
05-02-2004 at 9:41 PM by Author
Thunder - Hostage rescue
by Chris Auty (Barney) ******@******.***
Texture builds by J0esm0e
Counter-Terrorists: Enter the dam complex
and remove the terrorist threat. Attempt
to rescue all hostages.
Terrorists: Prevent hostage rescue.
Other Notes: There are four hostages
in this mission.
(Press FIRE to continue)
CS_TIBET
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_tibet - Hostage Rescue
by [KT]ak.automat.
[KT]xeno.form.
all additional textures by [KT].unlimited.
---> www.kaoztribe.net <---
Counter-Terrorists: Infiltrate the stronghold,
rescue the 3 hostages, or take out the
terrorists without jeopardizing the hostages
lives.
Terrorists: Prevent the Counter-
Terrorists from rescuing
the hostages.
(Press FIRE to continue)
CS_TIRE
Counter-Strike
05-02-2004 at 9:41 PM by Author
War Torn Retirement Home DAY - Hostage Rescue
by DaveJ ******@******.***
(http://www.planethalflife.com/davej/)
textures by Macman ******@******.***
Counter-Terrorists: Rescue investigators
currently looking into a series of deaths
in the home in the late 80's. It is suspected
the deaths were a result of Terrorist force.
Terrorists: Guard the hostages from the
Counter-Terrorists to prevent the truth of
the home ever escaping.
Other Notes: There are 3 hostages
in this mission. Food is not available at
the cafeteria, which only opens on special
occasions.
(Press FIRE to continue)
CS_TOWN
Counter-Strike
05-02-2004 at 9:41 PM by Author
Town - Hostage Rescue
Mapping & Textures by:
Ilakovac S. AKA ILLA ******@******.***
Counter-Terrorists: Find a way through
the city and grab those Hostages from
the Terrorists' hands.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
CS_VALLEY
Counter-Strike
05-02-2004 at 9:41 PM by Author
---------------------------------
CS_VALLEY - Hostage Rescue
Joakim 'J0k3' Engfors
******@******.***
---------------------------------
Background:
The terrorists have captured
a mansion and got 2 hostages,
they demand 1.000.000 dollars
and a helicopter to release
them.
Counter-Terrorists:
Rescue the hostages in the big
mansion or kill all terrorists.
Terrorists:
Prevent the Counter-Terrorists
force from rescuing the hostages
or kill all the Counter-Terrorists.
Other Notes:
There are 2 hostages and the rescue
zone is at the CT start.
(Press FIRE to continue)
CS_WH25
Counter-Strike
05-02-2004 at 9:41 PM by Author
This file was downloaded from:
http://cs-maps.gamers.de
The CounterStrike MAP Archive
CS_WH25
Counter-Strike
05-02-2004 at 9:41 PM by Author
This file was downloaded from:
http://cs-maps.gamers.de
The CounterStrike MAP Archive
CS_WILDWEST
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_WildWest "Shootout at the HL Corral"
by dallen
The CTs have arrived on the outskirts of
town. Their plan, to break into the town
jail and rescue two of their captured
comrades. In order for the jailbreak to
be successful the prisoners must make it
to either train tunnel.
maps at: www.geocities.com/goodapprentice
CS_WILDWEST_ASSAULT
Counter-Strike
05-02-2004 at 9:41 PM by Author
Wild West Assault - Liberation d'Otage
Créée par [NKF]FreeZeBiT (modman)
e-mail: ******@******.***
site: http://www.hlcorporation.fr.st
Contre-Terroristes: Liberer les otages.
Eliminer les Terroristes sans mettre en
danger la vie des otages.
Terroristes: Empecher les Forces
Contres-Terroristes de liberer
les otages.
A noter: Il y a 4 otages dans
la mission. Cette map est une modification
de Assault.
(Appuyez sur TIR pour continuer)
CS_WINTERNIGHTS
Counter-Strike
05-02-2004 at 9:41 PM by Author
Winternights
by: Warbeast ******@******.***
textures by: Warbeast
Musik by hary connick jr.
recorded and mixed by me
Counter-Terrorists: Rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
(Press FIRE to continue)
CS_WOLFENSTEIN
Counter-Strike
05-02-2004 at 9:41 PM by Author
cs_wolfenstein - Hostage Rescue
By Tazus (tazus_fr@yahoo.fr)
THIS MAP IS AN TRIBUTE TO RTCW FOR ALL CS PLAYER
(http://www.activision.com/games/wolfenstein)
Textures from RTCW (Id Software),
Valve, 52hours,
UnDule (http://www.planetunreal.com/undulation/textures_n.htm)
and me.
Models by G.I.Joe (gijoe@counter-strike.de)
and by Teppic8 (teppic8@yahoo.com)
Please visit :
www.tazuscsmaps.fr.st for updates & news.
www.ndproject.com for exoctic server runing my maps.
www.activision.com/games/wolfenstein for RTCW news.
Storyline:
In an tiny country of Eastern Europe,
Terrorists have taken U.N. members as hostages.
U.N. members came here to inspect chimical
weapons.
They have been taken to the little ghost town of
Wolfenstein (remember the castle ?)
This town was abandonned since 1942 when
Himmler and his SS Paradivizione have done
secret tests about dead resurrection
Terrorists:
-Defend the hostages
Counter-Terrorists:
-Free the hostages in the town.
There are 6 hostages.
PS : this map is a tribute to the
excellent RTCW (http://www.activision.com/games/wolfenstein).
Not a copy, but an adapatation.
Contexte :
Dans un petit pays de l'est de
l'europe des terroristes ont pris en otages
des membre de l'ONU venant visiter leur
dépot d'armes bactériologiques.
Les otages ont été amené a la ville fantôme
de Wolfenstein, bordant le chateau du
meme nom. Cette ville est abandonnée
depuis les essais effectués en 1942 par
Himmler et sa SS Paradivizione sur
la résurection des morts.
Terroristes :
- Defendez les otages
Contre-Terroristes :
- Liberez les hotage situés dans la ville.
IL y a 6 otages.
PS : cette map est un hommage a l'excellent Return
to castle Wolfenstein. Pas une copie, mais une
adaptatioN.
DE_747
Counter-Strike
05-02-2004 at 9:41 PM by Author
DE_747 by 3D_MIKE
with help of Ed Charbenaux (Backslider) and Mats Wilberg (Mawibse)
Storyline: Wow, someone actually reads this shit.
Your mission as a terrorist:
Blow up the c0ckpit
Your mission as a counter terrorist:
Get Ts off plane.
DE_91_VF
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_91 - Bomb/Defuse
by JiggZ ******@******.*** & ArpiK ******@******.***
www.whatiskwt.fr.st
Counter-Terrorists: Prevent Terrorists
from bombing one of the 2 houses.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the two flats.
Note : there are 2 bomb sites in the map...
Special Thanks :
Coucouoeuf, Kokosovar for their help
Credits :
- textures : RTCW, cs_office (by Hobbit), de_chateau (by Macman & Ido Magal),
de_volare (by B@tman)
- sound : Watcha, cs_wolfenstein (by Tazus)
- sprite : de_rock (by JSOW & SLAM-ER)
...and many other unknown people !
(Press FIRE to continue)
DE_AIMCENTER
Counter-Strike
05-02-2004 at 9:41 PM by Author
Aimcenter - Bomb/Defuse
by daylife ******@******.***
This is a singleplayer map for Counter-Strike, in which you are able to practise and
learn aiming on several moving targets.
To activate these targets, press the yellow button near your start position.
DE_AIRNINJA
Counter-Strike
05-02-2004 at 9:41 PM by Author
de_airninja by tommy of escondido
Ninja have been spotted planning an attack on the secret
gov't factory. An air-strike has been called in, and is
due to arrive within minutes. Will the ninjas get off
the cliff in time? Can the CTs defend the factory?
Counter-Terrorists: Defend the factory, or kill all Terrorists.
Terrorists: Blow up the factory [2 targets] or kill all CounterTerrorists.
Other note: 5 vehicles, 2 ground and 3 air.
(Press FIRE to continue)
DE_ALDI
Counter-Strike
05-02-2004 at 9:41 PM by Author
Aldi Encounter - bomb/defuse
by the Surgeon ******@******.***
As good moslems the terrorists cannot
tolerate Aldi to sell pork ;-)
Terrorists: Bomb the freezer or the
cold-storage chamber.
Counter-Terrorists: Prevent Terrorists
from bombing the freezer or cold-storage
chamber.
(Press FIRE to continue)
DE_ALPES
Counter-Strike
05-02-2004 at 9:41 PM by Author
De_alpes for counter-strike
by Erk ******@******.***
Files included in this .zip file:
-gfx

env

alpesbk.tga
alpesdn.tga
alpesft.tga
alpeslf.tga
alpesrt.tga
alpesup.tga
-maps

de_alpes.bsp
de_alpes.txt
-PODbot

WPTDefault

de_alpes.pwf
de_alpes.pxp
-sound

ambience

neon.wav
-de_alpes_readme.txt
*********************************************
Installation
------------
1)Extract the zip to your Halflife/cstrike/
*********************************************
Thx for playing with my map...;)
*********************************************
Copyright by Erk 2002
DE_ARIZONA
Counter-Strike
05-02-2004 at 9:41 PM by Author
Arizona - Bomb/Defuse
by Atomfried ******@******.***
www.atomfried.daddeln.de
----------------------------------------
Counter-Terrorists: Prevent Terrorists
from bombing the dinosaur skeleton or the
maintenance building.
Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the dinosaur skeleton or
the maintenance building.
Other Notes: There are 2 targets and
20 player-starts in this mission.
----------------------------------------
THX to [RG]BadGirl
& TheDoenerking
& ]d*C[Profiler[EF]
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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