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Random Maps
56 476 Items
GG_CLOSECOMBAT
Counter-Strike
12-30-2023 at 10:26 PM by Author
gg_closecombat
by Denis (bloody_devil) Ouspenski
(******@******.***)
This is my first map, so if you
don't like it, i understand. :)
(Press FIRE to continue)
FY_PILLARS_QUEEN
Counter-Strike
12-29-2023 at 9:29 PM by Author
fy_pillars_queen
Map by Queen (26/09/2020)
Enjoy
GG_WARESZ_X
Counter-Strike
12-28-2023 at 6:57 PM by Author
gg_waresz_x
map by mNg^ from Argentina
AIM_$PIZZA$
Counter-Strike
12-28-2023 at 6:55 PM by Author
Seja bem-vindo ao |Pizza| Clan Server CZ!
Voce esta jogando o seguinte mapa: "aim_$pizza$"
Digite no "y" o comando: "/regras" e leia
sobre as nossas regras.
Digite no "y" o comando: "rockthevote" ou "rtv" para nomear
o mapa que voce quer jogar.
Visite o nosso forum:
(Link)
Twitter: (Link)
Facebook: (Link)
Obrigado pela sua visita! Volte sempre!
Tenha um bom jogo. Valeu!!! BORIOLI
E-mail e MSN = ******@******.***
[Atire para continuar]
Abracos! Clan |Pizza| By Borioli
GG_WA_HANGAR
Counter-Strike
12-28-2023 at 6:54 PM by Author
map by BLack
GG_KOTEAM
Counter-Strike
12-27-2023 at 9:42 PM by Author
gg_koteam by Serhat Ondes
GG_FY_AZTECPLACE
Counter-Strike
12-27-2023 at 7:27 PM by Author
gg_fy_aztecplace
Made by WeWake
Counter-Terrorists: Eliminate all Terrorists.
Terrorists: Eliminate all Counter-Terrorists.
Note:
- This is the reamke of original "aim_aztecplace" map by Fredrik Jonsson.
Date: 20-JAN-2013
-WeWake
AIM_CLOSE_COMBAT
Counter-Strike
12-27-2023 at 6:36 PM by Author
aim_close_combat
by Crackerjack (******@******.***)
textures by Macman (******@******.***)
Eliminate the oppossing team.
(Press FIRE to continue)
DE_DUST2_BALANS
Counter-Strike
12-25-2023 at 3:22 PM by Author
Author : KRYSIS
The De_dust2_balans map is unique in its ability to change its mode depending on the number of players.
At the very beginning, the game takes place on a 2x2 mod, as soon as there are 12+ players, the entire map turns on, there will be fewer players, and part of the map will close again.
Answers to frequently asked questions:
Q: Do all players and HLTV count?
A: No, only those who play are counted, HLTV, Specters and other observers are not counted.
A known bug:
With 11 players, the gate opens anyway, I am aware of it, but with a decrease in players by one more, everything becomes normal, so do not be afraid)).
In the future, I will work on this feature in order to achieve a smoother transition between mods and bug elimination. This map was made for the most part to prove to many that the game can do this without a plugin (because many people argued to me that this is not feasible).
GG_VISKO
Counter-Strike
12-21-2023 at 5:51 PM by Author
=====gg_visko=====
There is battle between CT and Terrorist in a weird house in middle of desert.
By Vodka[95]
=====Email=====
******@******.***
GG_RZEZNIA
Counter-Strike
12-21-2023 at 5:49 PM by Author
gg_rzeznia by rzeznia.eu
fun maps geeeeeeaaaa
GG_SITOTOMAS
Counter-Strike
12-21-2023 at 5:41 PM by Author
Oh ug etot Tomasito :)
GG_HUNETOWN
Counter-Strike
12-20-2023 at 6:07 PM by Author
gg_hunetown by Serhat Ondes
GG_DOJO
Counter-Strike
12-20-2023 at 6:06 PM by Author
map by FuZzy1
Loads of fun Spawns: 16ct/16t Enjoy Brought to you by FuZzy1 for feedback and any problems contact me at ******@******.***
GG_4ONE_GODUSTY
Counter-Strike
12-20-2023 at 6:05 PM by Author
gg_4one_godusty
By DeviLMaqqeR*
(Link)
GG_SISA_BARRICADES
Counter-Strike
12-20-2023 at 6:02 PM by Author
map by ZOM
GG_POOL_SPACEX
Counter-Strike
12-20-2023 at 6:00 PM by Author
gg_pool_spacex by Serhat Ondes
GUN_CARACAS
Counter-Strike
12-20-2023 at 5:57 PM by Author
I made this map as part of a mapper contest on the following page:
(Link)
(Link)
This map is based on a basic representation of what is Caracas (Venezuela).
Map by Pirucho XP-007
GG_BGG_MARIO
Counter-Strike
12-20-2023 at 5:54 PM by Author
new map gg_bgg_mario
by Serhat Ondes
GG_AZTECZONE_BETA
Counter-Strike
12-17-2023 at 1:34 PM by Author
Map by BOEHKOMAT
Made in the style of the map "de_aztec_cz".
The very design of the card resembles the well-known map "aim_headshot", but it is not a remake.
Spawn-zone located behind the boxes.
Behind the spawn-zone, there is a place with a small rise, which is convenient to carry fire from sniper rifles.
 
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Community 17b
Shoutbox
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Today at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Today at 2:49 PM
Forum
void Map Summary
 Today at 11:56 AM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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