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Random Maps
56 476 Items
GG_FASFVIL
Counter-Strike
12-17-2023 at 10:10 AM by Author
gg_fasfvil by Serhat Ondes
FY_16FIGHTER_2016_WINTER
Counter-Strike
12-16-2023 at 3:48 PM by Author
16 Fighter 2016 Winter - Fight/Yard
by Maks56873 (******@******.***)
FY_16FIGHTER_2016
Counter-Strike
12-16-2023 at 3:44 PM by Author
16 Fighter 2016 - Fight/Yard
by Maks56873 (******@******.***)
DE_NUKE_WINTER16
Counter-Strike
12-16-2023 at 3:37 PM by Author
Nuke Winter 16 - Bomb/Defuse
by Maks56873 (******@******.***)
Counter-Terrorists: Prevent Terrorists
from bombing the nuclear missile. The
mission can be targeted from above and
below. Team members must defuse any
bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy the nuclear missile.
Other Notes: There are 2 bomb targets
in the mission.
DE_DUST_WINTER16
Counter-Strike
12-16-2023 at 3:34 PM by Author
Dust Winter XVI - Bomb/Defuse
by Maks56873 (******@******.***)
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
DE_DUST2_2X2_WINTER16
Counter-Strike
12-16-2023 at 3:27 PM by Author
Dust II Winter XVI 2x2 - Bomb/Defuse
by Maks56873 (******@******.***)
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
FY_SNOW_2016
Counter-Strike
12-16-2023 at 10:23 AM by Author
Snow 2016 - Fight/Yard
map by Maks56873 (******@******.***)
CK_CARDBOARD_RATS
Day Of Defeat
12-15-2023 at 11:20 AM by Author
Day Of Defeat
Community: Est. 1996
*************************
ck_cardboard_rats
*************************
[cK] Classic Killers
ckdod.site.nfoservers.com
GG_ZINK
Counter-Strike
12-10-2023 at 3:20 PM by Author
gungame map gg_zink by zink
GG map with some funny teleports
GG_MINIITALY_FUN
Counter-Strike
12-10-2023 at 3:17 PM by Author
my small version of italy
small Italy map
Maps by A[n]ooBis
GG_MINI_UMAR
Counter-Strike
12-10-2023 at 3:14 PM by Author
gg_mini_Umar
The map is dedicated to the best player of the FUN GunGame server, the cunning and "modest" - Umar aka KOTE
● Top 1 in consecutive wins
● High accuracy
● Pros on knives
● The most skilled in the top 15
● Jumping at the top level
● Frequent server wins
● Tough but fair
Max wpoly: 400
Size: small
DOD_SNOWCITY2_B1
Day Of Defeat
12-09-2023 at 9:04 PM by Author
Remake: dod_snowcity2_b1 by Martee
Original: dod_snowcity by Rottendonkey
DOD_C21_ARENA_GG
Day Of Defeat
12-09-2023 at 9:17 AM by Author
DOD_C21_ARENA_GG
======================================
Map Modified for TEK GG by LEE.Xr
Added:
- Additional Flag Points
======================================
Objectives:
- Capture All Flag Points to WIN!!
Control Points:
(1) Allies Spawn
(2) Allies Second
(3) Middle
(4) Axis Second
(5) Axis Spawn
======================================
Original Map: c21_arena_b1
by: Malle
/////
////
///
//
/
DE_URAL
Counter-Strike
12-07-2023 at 7:45 PM by Igrik
DOD_SLAV_BT
Day Of Defeat
12-07-2023 at 10:08 AM by Author
*Day Of Defeat* 1.3
=========================
dod_slav_bt
===============================
-KTB-Servers are the Best !
Have fun and play nice
Say your Sorry for team kills
Without you we are just another empty room
Thank you for your attendance!
===============================
Stop back often for some Toquito's and
Roller Dogs! ( Don't forget the ROTELLE! )
===============================
Welcome to -KTB-Servers
DOD_ARCH_SWITCH_GG
Day Of Defeat
12-06-2023 at 11:08 AM by Author
DOD_ARCH_SWITCH_GG
=================================
Modified by LEE.Xr
Reversed:
- Starting Zones
Added:
- 1 Player Friendly Flag Points
Removed:
- Extra Nade & Weapon Caches in Spawns
Opened:
- Secondary Pathways
=================================
OBJECTIVES:
- Capture ALL 8 Flag Points
---------------------------------
Control Points:
(1)Plaza Oakland *allied base*
(2)Plaza Vulpine (3)side route Vulpine
(4)Plaza Shanolio *middle*
(5)Chiesa Headrancher *church*
(6)side route Matteo (7)Plaza Matteo
(8)Plaza Cranbary *axis base*
=================================
Original Map: dod_arch_switch_mtek
by Lee.Xr
---------
DOD_RAINFOREST
Day Of Defeat
12-05-2023 at 11:56 AM by Author
*Day Of Defeat* 1.3
=====================
dod_rainforest
===============================
-KTB-Servers are the Best !
Have fun and play nice
Say your Sorry for team kills
Without you we are just another empty room
Thank you for your attendance!
===============================
Stop back often for some Toquito's and
Roller Dogs! ( Don't forget the ROTELLE! )
===============================
Welcome to -KTB-Servers.
CS_MOSKVA3
Counter-Strike
12-04-2023 at 10:54 PM by Author
Moskva III - Hostage Rescue
by Cmdr
Textures by 3DMike
Some terrorists took hostages in an old sovjet air raid shelter.
Counter-Terrorists:
Infiltrate the shelter and rescue the hostages.
Take out the Terrorists without jeopardizing the hostages.
Terrorists:
Defend the shelter against the infiltrating counter-terrorists.
Other notes:
There are two hostages into this mission.
(Press FIRE to continue)
GG_BRICK_HOUSE
Counter-Strike
12-03-2023 at 3:32 PM by Author
gg_brick_house
Map by DARKNIIL
DE_RINGBELL
Counter-Strike
12-02-2023 at 5:10 PM by Author
de_ringbell
by Devilskuld(******@******.***)
Idea by Win(can't display)
Texture by Devilskuld
The boxing is most people like and have many
stadium for this sport. Somebody use this sport
to become great people, but now the Terrorists
blackmail to call for money if we don't give money
to they. They will plant the bomb in all stadium.
Now we can stop all except one RingBell stadium.
Now the mission is start.
Counter-Terrorists: This is last stadium to protect
try to protect this. Stop the Terrorists.
Terrorists: The last stadium that have low many of
Counter-Terrorists plant c4 on it to tell the
Counter-Terrorists "We will do"
Note: This stadium have Awp for pickup try to find
it and you team will strong.
 
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Community 17b
Shoutbox
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Yesterday at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Yesterday at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Yesterday at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Yesterday at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Yesterday at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Yesterday at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Today at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Today at 2:49 PM
Forum
void Map Summary
 Today at 11:56 AM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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