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Random Maps
56 478 Items
GG_BRICK_HOUSE
Counter-Strike
12-03-2023 at 3:32 PM by Author
gg_brick_house
Map by DARKNIIL
DE_RINGBELL
Counter-Strike
12-02-2023 at 5:10 PM by Author
de_ringbell
by Devilskuld(******@******.***)
Idea by Win(can't display)
Texture by Devilskuld
The boxing is most people like and have many
stadium for this sport. Somebody use this sport
to become great people, but now the Terrorists
blackmail to call for money if we don't give money
to they. They will plant the bomb in all stadium.
Now we can stop all except one RingBell stadium.
Now the mission is start.
Counter-Terrorists: This is last stadium to protect
try to protect this. Stop the Terrorists.
Terrorists: The last stadium that have low many of
Counter-Terrorists plant c4 on it to tell the
Counter-Terrorists "We will do"
Note: This stadium have Awp for pickup try to find
it and you team will strong.
DM_BATTLE2
Counter-Strike
12-02-2023 at 5:03 PM by SILENT KILLER
DE @ CS map
2 in 1
DM_BATTLE2
Counter-Strike
12-02-2023 at 5:01 PM by Author
dm_battle2 deathmatch mission
by GODDESS TEAM[******@******.***]
Counter-Terrorists: Kill all Terrorists or resuce
all hostage.
Terrorists: Plant bomb at Counter-Terrorists
base or kill they all.
Note: .........
(Press FIRE to continue)
DO_MAZE
Counter-Strike
12-02-2023 at 4:54 PM by Author
DO_MAZE
BY ******@******.***
Mission for CT: Find the hostage and
take them to center or kill all the TE.
Tip for TE: Bring the hostage to new
position to stop resuceing hostage.
DE_DISCOG
Counter-Strike
12-02-2023 at 4:24 PM by Author
de_discog
by Devilskuld(******@******.***)
Idea by Win(can't display)
CT&TE: Enemy is other side flashbang them and
kick they out!
DE_BBFIELD
Counter-Strike
12-02-2023 at 4:14 PM by Author
DE_BBFIELD
BY ******@******.***
CT: Move as quickly as your can to
stop the TE that can plant C4 by speed
at floor 2.
TE: go to floor 2 at right have a plant
location that can plant with speed DO IT!.
NOTE: Fast Win.
DE_SHIT
Counter-Strike
12-02-2023 at 4:06 PM by Author
DE_SHIT
BY ******@******.***
You will know why I use the name "SHIT"
DE_4ROOM
Counter-Strike
12-02-2023 at 3:55 PM by Author
de_4room plant bomb mission
by GODDESS TEAM(******@******.***)
Counter-Terrorists: Prevent Terrorists from
planting the bomb.
Terrorists: Plant the bomb at top of center point.
Note: This map have 4 weather you will see it.
I hope you will love this.
CS_FASTER
Counter-Strike
12-02-2023 at 3:46 PM by Author
Cs_Faster - Hostage Rescue
By [ DJ.@or PhooKongYodRuG ]
CT Mission:
Eliminate all TT . You have to
go out from the base immediately!!
TT Mission:
You must prevent CT from ruescuing
the hostages.
Note:There are 4 hostages in this map
and We hope you will enjoy with this map.
(Press FIRE to continue)
CS_STORE_A
Counter-Strike
12-02-2023 at 3:25 PM by SILENT KILLER
CS_STORE
CS_STORE_A
Counter-Strike
12-02-2023 at 3:25 PM by Author
cs_store hostage resuce mission
by GODDESS TEAM [******@******.***]
Counter-Terrorists: Resuce all hostages in store
or kill all Terrorists.
Terrorists: Prevent Counter-Terrorists from resuce
the hostages.
Note: This map have some thing can life-up find
it to long play.
CS_OLDHOTEL
Counter-Strike
12-02-2023 at 3:08 PM by Author
cs_oldhotel
by Devilskuld(******@******.***)
CT: Hostage is inside the hotle find and resuce
them.
TE: Capture the hotel and prevent the Ct from
Down hill.
Note: This satge like..... HUMMMMM
CS_HILLME2
Counter-Strike
12-02-2023 at 2:58 PM by Author
CS_HILLME2
BY ******@******.***
CT: Climp the hill to take the way to TE
base -beware TE can Camp as well.
TE: Your position is very good stay camp
to get the easy prey.
NOTE: Beware the down way and the under
water way.
CS_HILLME
Counter-Strike
12-02-2023 at 2:50 PM by Author
CS_HILLME
BY ******@******.***
CT: Climp the hill to take the way to TE
base -beware TE can Camp as well.
TE: Your position is very good stay camp
to get the easy prey.
NOTE: Beware the down way.
CS_DOUBLE
Counter-Strike
12-02-2023 at 2:44 PM by Author
cs_double
by Devilskuld(******@******.***)
CT: Hostage is in the building near the TE base.
Find and resuce them.
TE: Prevent the CT from resuceing the hostage.
Note: This stage have 2 hostages.
01_MINIMOUNTAIN
Counter-Strike
12-02-2023 at 2:34 PM by Author
de_minimountain
by GODDESS TEAM (******@******.***)
CT: Get all Terrorists before they plant C4.
TE: Plant C4 at center of this map and prevent it
from Counter-Terrorists.
00_TOWN
Counter-Strike
12-02-2023 at 2:28 PM by Author
00_town
BY Devilskuld[******@******.***]
NOTE: This stage have many secret thing.
FIRST - The shot way connect at ct and te base.
SECOND - The box door can enter and you can
push the box inside it to start the fire to poison all
people in base but if the stage end it work together.
THIRD - The box in left or right way at center that
show the plant bomb area you can shoot it to bomb
it and all people in that small area get demage.
LET'S FUN
00_DUSTBOB
Counter-Strike
12-02-2023 at 1:59 PM by Author
00_dustbob
BY Devilskuld[******@******.***]
NOTE: This stage have many secret thing.
FIRST - The shot way connect at ct and te base.
SECOND - The box door can enter and you can
push the box inside it to start the fire to burn all
people in base but if the stage end it work together.
THIRD - The box in left or right way at center that
show the plant bomb area you can shoot it to bomb
it and all people in that small area get demage.
LET'S FUN
ES_LAB
Counter-Strike
12-01-2023 at 5:59 PM by Author
Laboratory - Escape/Termination
by [ISB]CH@MP <******@******.***>
Counter-Terrorists: Preven terrorist forces
from escaping from the experiment tubes
Terrorists: Escape to the nearest point of
transportation
Other Notes: Try to find some weapons
left over on the way
(Press FIRE to continue)
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
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