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GG_DUSTISH
Counter-Strike
11-24-2023 at 1:13 PM by Author
Map by Mmi
(Link)
Здравствуйте! Хочу представить вам мою карту созданную в стилистике de_dust2 небольшой площади, с минимум ходов для быстрой игры.
Отличительной особенностью этой карты есть большая гора между респаунами противоположных команд, на которой чаще всего и происходитят бои, также есть обходной путь. На карте есть зоны для покупок, расположенные на респавне у каждой из команд.
DE_BUNKER3
Counter-Strike
11-23-2023 at 10:01 PM by Author
DE_BUNKER3
BY ******@******.***
CT&TE: This map have a good bunker
for camp use it as you can to do your
best.
DE_BUNKER2
Counter-Strike
11-23-2023 at 9:53 PM by Author
de_bunker2 Plant bomb mission
by Devilskuld [******@******.***]
This stage have very short time to go to fight
and kill when you start you can go now.
Counter_Terrorists & Terrorists: Go into the
battle point and kill all enemy that you can
see to win this game.
Note: Row back have a gun choose some gun
that you like and go to kill they all.
READY AND GO!
DE_BUNKER_A
Counter-Strike
11-23-2023 at 9:42 PM by SILENT KILLER
This map's original name is DE_BUNKER.
DE_BUNKER_A
Counter-Strike
11-23-2023 at 9:41 PM by Author
de_bunkerPlant bomb mission
by Devilskuld[******@******.***]
This stage have easy object to all player. It is
"Kill all enemy that you can kill" if you are TE
you can plant the bomb at the center bunker to
easy to defeat CT if you can.
DE_TWOSIDE
Counter-Strike
11-23-2023 at 8:38 PM by Author
DE_twoside
BY ******@******.***
The gun at center have 4-6 damage.
The gun at boat have 3-1 damage but can
fire as twin 4-3 and the cone is 2-1.
SYKHIV_YARDS_B2
HL DeathMatch
11-22-2023 at 2:37 PM by Author
sykhiv_yards_b2
----------------
This map is based on the Sykhiv district of Lviv, Ukraine.
Much effort has been put into capturing the atmosphere of this place.
The map is still under development and there are bugs and unoptimized places, so stay tuned for updates.
Beta 2 updates:
New locations added to the map, map structure changed, more optimization and new textures
The map by MqM
Textures by MqM
Map made in Ukraine, Lviv
---------------
Ця мапа створена по мотивам Сихівського району Львова, Україна.
Карта не є копією конкретних реальних вулиць, а лише збірним образом Сихова.
Багато зусиль було докладено, щоб передати атмосферу цього місця.
Карта все ще перебуває в стадії розробки, на ній є баги та неоптимізовані місця, тому слідкуйте за оновленнями.
Оновлення бети 2:
На карту додано нові локації, змінено структуру карти, оптимізовано та додано нові текстури
Мапа від MqM
Текстури від MqM
Мапа створена в Україні, Львів
RE_BOOT
HL DeathMatch
11-21-2023 at 2:56 PM by ParaBolt
re_boot
6/5/04
by Silentrunner007

email:silentrunner007@gmail.com


just my attempt to fix the edict
error on the original boot map.
just changed a couple a textures
and made one of the ledges accesible.

tested with the metamod version of
botmans HPB bot and no crashes :D

so far no edict errors either...woot


all credit goes to the original author:
Chris "Psilo" Vaughn
RE_BOOT_DOUBLE
HL DeathMatch
11-21-2023 at 2:56 PM by ParaBolt
re_boot_double
3/12/2008
by Silentrunner007

email:silentrunner007@gmail.com


just my attempt to fix the edict
error on the original boot map.
this is a version of two boot maps
put together.

tested with the metamod version of
botmans HPB bot and no crashes :D

so far no edict errors either...woot


all credit goes to the original author:
Chris "Psilo" Vaughn
BASECAMP
HL DeathMatch
11-20-2023 at 9:04 AM by ParaBolt
Screenshots are of crossfire - not reflecting basecamp map :(.
CS_ITALIANTOWN
Counter-Strike
11-19-2023 at 5:21 PM by Author
Italiantown - Hostage Rescue
By D-Sent
******@******.***
icq 122028554
Counter-Terrorists: Rescue the hostages
from the Terrorists.
Terrorists: Prevent Counter-Terrorisfs
force from rescuing the hostages.
Other Notes: There are 3 hostages in
the mission.
This map from Thailand !!!
(Press FIRE to continue)
CS_SOVIETSTREETS
Counter-Strike
11-19-2023 at 12:05 AM by Kirito
I re-uploaded the map and added the missing files. Сhecked it again, everything works, enjoy!
DE_AZTECALZ
Counter-Strike
11-18-2023 at 3:54 PM by Author
Aztecal 2 - Bomb/Defuse
by D-Sent (******@******.***)
Last Modifly : 22/10/02
CT : Kill all Terrorists or Prevent Terrorists
from bombing
Terrorist : The Terrorist carrying the
C4 must place the bomb at one bomb site
in the map
Players limit = 32 !!!
(Press FIRE to continue)
CS_WATER_ARENA
Counter-Strike
11-17-2023 at 7:20 PM by SILENT KILLER
This map requires "damn.wad" but I can't find it.
But you can copy any wad file and rename it to damn.wad, I test on many wad and it's not different.

If someone has it, please upload to this website.
DE_G_T_P_B2
Counter-Strike
11-15-2023 at 9:18 PM by Author
de_G_T_P_B 2 Bomb/Defuse
by Piroon Pensuk
Counter-Terrorist:Prevent Terrorist
from boming cheminal weapon creates.
Team member must defusenany bombs
that threaten targeted areas.
Terrorist:The Terrorist carrying the
c4 to destory one cheminal weapon
stashes.
Other:There is 1 cheminal
weapon stashe in the mission.
The max player in the mission
are 32. Terro 16 and CT 16.
(Press FIRE to continue)
CS_TRAILERPARK_V1
Counter-Strike
11-15-2023 at 8:51 PM by Author
Trailerpark - Hostage Rescue
Release 1.0
by Cmdr
Original Mapdesign by Chris Auty
Textures by Cmdr, Running with Scissors, textures.com
Music by Michael Ramir C
Sounds by freesound.org
This map is a complete recreation of the cutted
official CS:CZ map cs_trailerpark made by Chris Auty.
The creation of this remake is based on leaked
screenshots of the original map.
Counter-Terrorists: Enter the old
trailerpark to rescue the hostages.
Take out the Terrorists without jeopardizing
the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages in
the mission.
CS_WATERFUN
Counter-Strike
11-15-2023 at 8:16 PM by Author
Waterfun - Hostage Rescue
By SODA>< ( Waypointer )
******@******.***
(Link) or
(Link)
Background:
You are a Kang-fu or Ninja. You must
training jump for success training.
JUMP FOR LIFE!!!!!
Counter-Terrorists:
Jump to rescue the hostage.Try to
kill all enemy.
Terrorists:
Jump to prevent the hostage from
enemy.
Other Notes:
Who is a weakness of teams?The Weakness Iinks.
DE_BETA_PALACE
Counter-Strike
11-14-2023 at 6:13 PM by Author
de_beta_palace Defuse bomb mission
by GODDESS TEAM[******@******.***]
Counter-Terrorists:Protect the palace from Terrorists
or kill them.
Terrorists:Plant bomb in any way or kill all
Counter-Terrorists.
Note:This stage have abnormal thing.
CS_BLACKMESA_A
Counter-Strike
11-14-2023 at 5:55 PM by SILENT KILLER
This map's Original Name is CS_BLACKMESA.
CS_BLACKMESA_A
Counter-Strike
11-14-2023 at 5:49 PM by Author
Black-Mesa - Hostage Rescue
Mapping by:
ValVe/converted by Banshee (******@******.***)
Counter-Terrorists: go rescue scientist
personal and bring them somewhere safe.
Terrorists: Prevent the Counter-Terrorists
from rescuing the Hostages or eliminate
the Counter-Terrorists.
(Press FIRE to continue)
 
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
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