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CS_STATE
Counter-Strike
11-05-2023 at 10:44 AM by Author
cs_state - Hostage Resuce
by M@zzC@zz (******@******.***)
Counter-Terrorists: Rescue the four
hostages being held captive in the mansion.
Terrorists: Prevent the Counter-Terrorists
from rescuing the hostages.
note: There are 4 hostage in map
(Press FIRE to continue)
DE_SAND_A
Counter-Strike
11-04-2023 at 9:11 PM by SILENT KILLER
FOR PEOPLE WHO DOWNLOAD THIS MAP

You can rename (after download)
.bsp
.nav
.txt
to DE_SAND because this map's name is DE_SAND.
DE_SAND_A
Counter-Strike
11-04-2023 at 9:08 PM by Author
de_sand plant bomb mission
by GODDESS TEAM(******@******.***)
This is a sand area. the Terrorists want to plant
the C4 in the building and the tower.
Counter-Terrorists: Stop the Terrorists from
they plant C4.
Terrorists: Plant C4 at the bomb side in any
way as you can do it.
Note: Nothing to tell
DE_SANDWAR2
Counter-Strike
11-04-2023 at 9:06 PM by Author
de_sandwar2
by Devilskuld(******@******.***)
This stage is Dune star don't go into sandworm
mouth. HAHAHA
DE_SANDWAR
Counter-Strike
11-04-2023 at 9:04 PM by Author
de_sandwar
by Devilskuld(******@******.***)
Don't run if you don't want a landmine.
DE_SANDWAR2-DARK
Counter-Strike
11-04-2023 at 8:40 PM by Author
de_sandwar2-dark
by Devilskuld(******@******.***)
This stage is Dune star don't go into sandworm
mouth. HAHAHA
DM_STREET_MCS
Counter-Strike
11-04-2023 at 10:48 AM by Author
STREET
A remake of the Street map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_PRACTICE_MCS
Counter-Strike
11-04-2023 at 10:44 AM by Author
PRACTICE
A remake of the Practice map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_MILITARY_MCS
Counter-Strike
11-04-2023 at 10:41 AM by Author
MILITARY BASE
A remake of the Military Base map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_HALL_MCS
Counter-Strike
11-04-2023 at 10:37 AM by Author
HALL
A remake of the Hall map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_FORTRESS_MCS
Counter-Strike
11-04-2023 at 10:34 AM by Author
FORTRESS
A remake of the Fortress map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_COMMAND_MCS
Counter-Strike
11-04-2023 at 9:49 AM by Author
COMMAND
A remake of the Command map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_BLOODSTRIKE_MCS
Counter-Strike
11-04-2023 at 9:38 AM by Author
BLOODSTRIKE
A remake of the BloodStrike map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DE_DUSTEXTRA
Counter-Strike
11-04-2023 at 9:24 AM by Author
DE_DUSTEXTRA
BY ******@******.***
CT&TE: It is dust but have a strange way
to be extra!
NOTE: Try to know the secret way that will
help your team.
DM_DEPOSITORY_MCS
Counter-Strike
11-04-2023 at 9:11 AM by Author
DEPOSITORY
A remake of the Depository map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
DM_CONSTRUCTION_MCS
Counter-Strike
11-03-2023 at 8:09 PM by Author
CONSTRUCTION
A remake of the Construction map from Micro Counter-Strike (Counter Attack) to Counter-Strike 1.6/Condition Zero
Micro Counter-Strike (Counter Attack) - Remake Maps Pack project
by Nikita Zotov [TEPA6ANT]
FY_UAFIGHTS_B3
Counter-Strike
11-03-2023 at 6:33 PM by MqM
Added more shelters against bullets, slightly changed the structure of the levels
FY_UAFIGHTS_B3
Counter-Strike
11-03-2023 at 6:26 PM by Author
fy_uafights (Beta 3)
----------------
Fighthing yard
Small funny sci-fi map witch ak-47, colt m4a1, awp, grenades
16vs16 players
The map by MqM
Textures by MqM
Map made in Ukraine, Lviv
FLING
HL DeathMatch
11-03-2023 at 8:02 AM by ParaBolt
================================================
Half-Life Map Spec Sheet
================================================


------General Information--------------------------------------------

Title: Fling
Release Date: 16th February 2001
Filename: fling.bsp
Author: Peter Manson
Email Address: peter@mickeymurphy.freeserve.co.uk
Home page: (coming soon )
Description: Medium sized Deathmatch
Previous Maps: (1) Enders_game
(2) Rohan
(3) Rohan2
(4) First_arena
(5) Twin
(6) X-flight


------Map Information------------------------------------------------

New Textures: textures from a total of six different .wad file's were used
Missing Weapons: Hornet-gun
Secrets: none
Prefabs: the jump-pad's are slightly modified versions from my previous level


------Construction---------------------------------------------------

Base : From scratch. (jumpads from previous level)
Programmes used : WorldCraft 2.1
zoners v.242
HLCC v.131
Compile Machine : Pentium 2, 384 ram
Construction time : approx 10 days
Compile time : Approx 20 minutes


------Map Instructions-----------------------------------------------

Unzip this file and place "fling.bsp" into
your half-life/valve/maps directory.


----------------------------------------------------------------------------
------Additional info--------------------------------------------------

The jumpads should take you through the level if you run at them in a straight line,
If you jump / duck / or hit them diagonally, then they will not carry you clear of the
central wall.
experiment with different ways of launching off them to see what works best for you.

I built this level in about 2-3 days, and them spent a further week tweaking
the jump-pads, they work 99% of the time as long as you approach them correctly.

If you do notice any bug's in this level, apart from the jump-pad's occasionaly
messing up, then please let me know.

Also if any of you half-life enthusiasts out there have any neat idea's that you
would like to see incorporated into my next level, then please e-mail me.

I hope that you enjoy playing this level. =)


------People who deserve a Thank-you-------------------------------

Karl Jones: ( this guy has gathered together pretty much every good tutorial
out there on mapping, and made them into a very easy to navigate web-site )

check it out at - - - (Link)

I would also like to thank all the people out there who run, and maintain mapping sites.
I don't think most people realise how much time and effort is put into keeping these
site's up to date.
In paticular i would like to thank

Hornet-King -------------- (Link)
Tony Gruen -------------- (Link)
Pit V.Rone --------------- (Link)


-------COPYRIGHT-PERMISSIONS------------------------------------------
------------------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
SURF_GANJA
Counter-Strike
10-31-2023 at 1:46 PM by KarLi
Rename map name to surf_glanja since there is already one 14y old map with same name
 
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Community 17b
Shoutbox
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Today at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Today at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Today at 4:31 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 4:17 PM by qoLmE
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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