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56 478 Items
ZM_INFERNO_2X2
Counter-Strike
08-24-2023 at 9:30 AM by Author
# DOWNLOAD FROM VK.COM/FROMSTREET
- How to add maps to CS 1.6 server?
Folders that can go with the map:
• maps - map.
• sound - music.
• gfx - image files.
• models - models.
• sprites - effects.
File: Folder:
.txt/maps
.bsp/maps
.tga/gfx/env
.wav/sound
.spr/sprites
.mdl/models
.nav/maps
.res/maps
.wad/cstrike
After you upload the files in folders to the server,
you need to specify the name of the map in the maps.ini
and mapcycle.txt file exactly as the .bsp file is named,
for example, like this:
zm_inferno_2x2
The maps.ini file is located in: "cstrike/addons/amxmodx/configs/maps.ini"
The file mapcycle.txt is located in: "cstrike/mapcycle.txt"
All installation is over!
ZM_INFERNO_2X2
Counter-Strike
08-24-2023 at 9:30 AM by Author
Inferno only A - Zombie/Survivor
by Easen ((Link))
Counter-Terrorists: Prevent zombies
from spreading the t-virus.
Team members must destroy the zombies
that infect people.
Zombie: Carrying
The t-virus should infect people
to make them zombies.
Other Notes: There are 4 secret
shelters and 6 open shelters.
DE_TFC_CASBAH
Counter-Strike
08-19-2023 at 11:12 AM by Author
// Detail texture map file for de_tfc_casbah level
// [texture name][detail texture name] [hscale] [vscale]
{fence2detail/tfc/de_tfc_casbah/dt_metal1 1.0 1.0
{ladder3adetail/tfc/de_tfc_casbah/dt_metal1 1.0 1.0
e_floor6detail/tfc/de_tfc_casbah/dt_stone2 10.0 10.0
eastallflr01bdetail/tfc/de_tfc_casbah/dt_ground5 10.0 10.0
eastbrick1detail/tfc/de_tfc_casbah/brick2 10.0 10.0
eastbrick1ddetail/tfc/de_tfc_casbah/brick2 10.0 10.0
eastbush1detail/tfc/de_tfc_casbah/dt_grass1 10.0 10.0
eastcarpet2detail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcarpet2adetail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcarpet2bdetail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcarpet3adetail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcarpet3bdetail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcarpet3cdetail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcarpet3ddetail/tfc/de_tfc_casbah/dt_carpet1 10.0 10.0
eastcratelgsddetail/tfc/de_tfc_casbah/dt_wood1 10.0 10.0
eastcratesmdetail/tfc/de_tfc_casbah/dt_wood1 10.0 10.0
eastcrete1detail/tfc/de_tfc_casbah/dt_metal2 10.0 10.0
eastcrete1bdetail/tfc/de_tfc_casbah/brick2 10.0 10.0
eastcrete1cdetail/tfc/de_tfc_casbah/brick2 10.0 10.0
eastdoor1detail/tfc/de_tfc_casbah/dt_wood1 10.0 10.0
eastdoor2detail/tfc/de_tfc_casbah/dt_wood1 10.0 10.0
eastflat1detail/tfc/de_tfc_casbah/dt_stone1 10.0 10.0
eastfloor5detail/tfc/de_tfc_casbah/dt_stone1 10.0 10.0
eastgutter1adetail/tfc/de_tfc_casbah/dt_stone1 10.0 10.0
eastgutter1bdetail/tfc/de_tfc_casbah/dt_stone1 10.0 10.0
eastplstr1detail/tfc/de_tfc_casbah/dt_plaster2 10.0 10.0
eastplstr2bdetail/tfc/de_tfc_casbah/dt_plaster2 10.0 10.0
DE_TFC_CASBAH
Counter-Strike
08-19-2023 at 11:12 AM by Author
Map ported from "Team Fortress Classic"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Casbah - Bomb/Defuse.
Map created by Valve.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the city.
Terrorists need to blow up one of two places in
the city.
Other notes: each team's respawns are into
two parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Team Fortress Classic"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"Unlead VideoStudio 11 Plus"
"WinRAR"
FY_DUSTWORLD_2023
Counter-Strike
08-18-2023 at 2:24 PM by Author
Map: fy_dustworld_2023
madeby ??????үү
inspiration source: fy_iceword
a straight map, adding some desert-style buildings,
wish you a good time!
DE_TFC_AVANTI
Counter-Strike
08-18-2023 at 2:38 AM by Author
// Detail texture map file for de_tfc_avanti level
// [texture name][detail texture name] [hscale] [vscale]
sign10 detail/tfc/de_tfc_avanti/dt_metal1 10.0 10.0
{fencedetail/tfc/de_tfc_avanti/dt_metal1 1.0 0.66
{ladder1detail/tfc/de_tfc_avanti/dt_metal1 1.0 1.0
+0ital_capdetail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+0ital_cap1detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+0ital_cap2detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+0ital_cap3detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+0ital_cap4detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+aital_capdetail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+aital_cap1detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+aital_cap2 detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+aital_cap3detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
+aital_cap4detail/tfc/de_tfc_avanti/dt_metal3 10.0 10.0
eastwood03detail/tfc/de_tfc_avanti/dt_wood1 10.0 10.0
eastwood04detail/tfc/de_tfc_avanti/dt_wood1 10.0 10.0
e_floor6detail/tfc/de_tfc_avanti/dt_stone2 10.0 10.0
glue_rust1detail/tfc/de_tfc_avanti/dt_plaster1 10.0 10.0
ital_carpetdetail/tfc/de_tfc_avanti/dt_carpet1 10.0 10.0
ital_sign1detail/tfc/de_tfc_avanti/dt_metal1 10.0 10.0
ital_sign2detail/tfc/de_tfc_avanti/dt_metal1 10.0 10.0
ital_sign3detail/tfc/de_tfc_avanti/dt_metal1 10.0 10.0
ital_sign4detail/tfc/de_tfc_avanti/dt_metal1 10.0 10.0
ital_wall3adetail/tfc/de_tfc_avanti/dt_stone1 10.0 10.0
ital_wall3bdetail/tfc/de_tfc_avanti/dt_stone1 10.0 10.0
ital_wall4adetail/tfc/de_tfc_avanti/dt_stone1 10.0 10.0
ital_wall4bdetail/tfc/de_tfc_avanti/dt_stone1 10.0 10.0
ital_wall4cdetail/tfc/de_tfc_avanti/dt_stone1 10.0 10.0
DE_TFC_AVANTI
Counter-Strike
08-18-2023 at 2:38 AM by Author
Map ported from "Team Fortress Classic"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Avanti - Bomb/Defuse.
Map created by Valve.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the city:
a church or central square.
Terrorists need to blow up one of two places in
the city: a church or central square.
Other Notes: each team's respawns are into
two parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Team Fortress Classic"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"Unlead VideoStudio 11 Plus"
"WinRAR"
DE_STOCKHOLM
Counter-Strike
08-17-2023 at 7:22 AM by Author
Stockholm
Map by rqxwofdxzaaz
All resources by ruMpel (Team Psykskallar)
Special thanks:
Seedee
DE_DOD_FALAISE
Counter-Strike
08-17-2023 at 2:37 AM by Author
Map ported from "Day of Defeat 1.2"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Falaise - Bomb/Defuse.
Map created by FuzzDad.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two tanks in the city.
Terrorists need to blow up one of two tanks in
the city.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Day of Defeat 1.2"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
cs_junglecompound_cz
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
de_dod_escape
de_dod_falaise
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_DOD_FALAISE
Counter-Strike
08-17-2023 at 2:37 AM by Author
// Detail texture map file for de_dod_falaise level
// [texture name][detail/dod/de_dod_falaise texture name][hscale][vscale]
fd_poster6detail/dod/de_dod_falaise/dt_brick 10 10
ir_badboy603detail/dod/de_dod_falaise/dt_brick 10 10
ir_shop_r3detail/dod/de_dod_falaise/dt_brick 10 10
ir_shop_r4detail/dod/de_dod_falaise/dt_brick 10 10
ir_shop2detail/dod/de_dod_falaise/dt_brick 10 10
ir_shoptopdetail/dod/de_dod_falaise/dt_brick 10 10
ir_sumremake121detail/dod/de_dod_falaise/dt_brick 10 10
ir_wall4detail/dod/de_dod_falaise/dt_brick 10 10
ir_wall5detail/dod/de_dod_falaise/dt_brick 10 10
kl_freshpoopdetail/dod/de_dod_falaise/dt_brick 10 10
kl_shitwall1cdetail/dod/de_dod_falaise/dt_brick 10 10
tel-gnd03detail/dod/de_dod_falaise/dt_conc 10 10
tel-gnd05detail/dod/de_dod_falaise/dt_conc 10 10
tel_int02-1detail/dod/de_dod_falaise/dt_fabric2 10 10
ms_grassdetail/dod/de_dod_falaise/dt_grass1 10 10
ms_fddirtdetail/dod/de_dod_falaise/dt_ground1 10 10
c2_fd_reduceddetail/dod/de_dod_falaise/dt_metal1 10 10
fd_poster7detail/dod/de_dod_falaise/dt_plaster1 5 5
fd_poster9detail/dod/de_dod_falaise/dt_plaster1 5 5
fd_walldetail/dod/de_dod_falaise/dt_fabric2 10 10
k_building24detail/dod/de_dod_falaise/dt_plaster1 5 5
k_wall35detail/dod/de_dod_falaise/dt_plaster1 5 5
kfd-inside2detail/dod/de_dod_falaise/dt_plaster1 5 5
kl_tudor3detail/dod/de_(...)
GG_FLICK
Counter-Strike
08-16-2023 at 10:37 AM by Author
Map made by (0nurky)
Enjoy :D
DE_DOD_ESCAPE
Counter-Strike
08-16-2023 at 2:36 AM by Author
Map ported from "Day of Defeat 1.2"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Escape - Bomb/Defuse.
Map created by IR.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the city:
the bridge or the headquarters.
Terrorists need to blow up one of two places in
the city: the bridge or the headquarters.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Day of Defeat 1.2"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
cs_junglecompound_cz
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
de_dod_escape
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_DOD_ESCAPE
Counter-Strike
08-16-2023 at 2:36 AM by Author
// Detail texture map file for de_dod_escape level
// [texture name][detail texture name] [hscale] [vscale]
{cxgate detail/dod/de_dod_escape/dt_metal1 10 10
{hedge2 detail/dod/de_dod_escape/dt_grass1 10 10
{IR_Nwirez detail/dod/de_dod_escape/dt_metal1 10 10
{IR_pewpwindow detail/dod/de_dod_escape/dt_wood1 10 10
{IR_thingy detail/dod/de_dod_escape/dt_metal1 10 10
{IR_wirez2 detail/dod/de_dod_escape/dt_metal1 10 10
{K_enforcewire3 detail/dod/de_dod_escape/dt_metal1 10 10
{K_ladder3 detail/dod/de_dod_escape/dt_wood1 10 10
{K_railing4 detail/dod/de_dod_escape/dt_wood1 10 10
{tel-thing01 detail/dod/de_dod_escape/dt_wood1 10 10
{Wizz_holder detail/dod/de_dod_escape/dt_metal1 10 10
{Wizz_holder2 detail/dod/de_dod_escape/dt_metal1 10 10
{x_treeline3b detail/dod/de_dod_escape/dt_grass1 10 10
1 detail/dod/de_dod_escape/dt_grass1 10 10
avadoortop detail/dod/de_dod_escape/dt_wood1 10 10
avastairf2 detail/dod/de_dod_escape/dt_wood 10 10
avastairf3 detail/dod/de_dod_escape/dt_stone1 10 10
avastairt1 detail/dod/de_dod_escape/dt_wood1 10 10
avastairt3 detail/dod/de_dod_escape/dt_stone1 10 10
beach detail/dod/de_dod_escape/dt_grou(...)
DE_DOD_DONNER
Counter-Strike
08-15-2023 at 2:35 AM by Author
// detail texture map file for de_dod_donner level
// [texture name][detail texture name] [hscale][vscale]
blchrchw1detail/dod/de_dod_donner/dt_brick 10 10
blchrchw2detail/dod/de_dod_donner/dt_brick 10 10
dontcrash7detail/dod/de_dod_donner/dt_stone2 10 10
m_stonespork_3detail/dod/de_dod_donner/dt_brick 10 10
dontcrash7detail/dod/de_dod_donner/dt_brick 10 10
drkmtlt_bord12detail/dod/de_dod_donner/dt_brick 10 10
m_testbrickdetail/dod/de_dod_donner/dt_brick 10 10
m_testtesttestdetail/dod/de_dod_donner/dt_brick 10 10
m_stonespork_3detail/dod/de_dod_donner/dt_conc 10 10
m_stonespork_4detail/dod/de_dod_donner/dt_conc 10 10
sporkybrokendetail/dod/de_dod_donner/dt_conc 10 10
x_wutwalldetail/dod/de_dod_donner/dt_conc 10 10
x_painting1adetail/dod/de_dod_donner/dt_fabric1 10 10
x_painting1bdetail/dod/de_dod_donner/dt_fabric1 10 10
x_painting1cdetail/dod/de_dod_donner/dt_fabric1 10 10
x_painting1ddetail/dod/de_dod_donner/dt_fabric1 10 10
x_painting1edetail/dod/de_dod_donner/dt_fabric1 10 10
x_poster2detail/dod/de_dod_donner/dt_stone3 10 10
x_poster3detail/dod/de_dod_donner/dt_stone3 10 10
x_poster4detail/dod/de_dod_donner/dt_stone3 10 10
x_poster5detail/dod/de_dod_donner/dt_stone3 10 10
x_poster6detail/dod/de_dod_donner/dt_stone3 10 10
m_paper1detail/dod/de_dod_donner/dt_fabric2 5 5
m_paper2detail/dod/de_dod_donner/dt_fabric2 5 5
m_paper4detail/dod/de_dod_donner/dt_fabric2 5 5
poster5detail/dod/de_dod_donner/dt_fabric1 5 5
wallpaper9detail/dod/de_dod_donner/dt_fabric2 5 5
(...)
DE_DOD_DONNER
Counter-Strike
08-15-2023 at 2:35 AM by Author
Map ported from "Day of Defeat 1.2"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Donner - Bomb/Defuse.
Map created by xerent.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the city.
Terrorists need to blow up one of two places in
the city.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Day of Defeat 1.2"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Jed's Half-Life Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3"
"mdldec"
"studiomdl"
"kHED"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_DOD_CHEMILLE
Counter-Strike
08-14-2023 at 2:32 AM by Author
Map ported from "Day of Defeat 1.2"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Chemille - Bomb/Defuse.
Map created by Narby.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two places in the city:
a Destroed House or a Destroed Factory.
Terrorists need to blow up one of two places in
the city: a Destroed House or a Destroed Factory.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Day of Defeat 1.2"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"mdldec"
"studiomdl"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
de_genoserv_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_DOD_CHEMILLE
Counter-Strike
08-14-2023 at 2:32 AM by Author
// Detail texture map file for de_dod_chemille level
// [texture name][detail texture name] [hscale][vscale]
{IR_NflagWip detail/dod/de_dod_chemille/dt_wood2 10 10
{IR_Nwindow1 detail/dod/de_dod_chemille/dt_wood2 10 10
{IR_Nwindow2 detail/dod/de_dod_chemille/dt_wood2 10 10
{IR_Nwirez detail/dod/de_dod_chemille/dt_metal1 10 10
{K_enforcewire1 detail/dod/de_dod_chemille/dt_metal1 10 10
{K_enforcewire3 detail/dod/de_dod_chemille/dt_metal1 10 10
{K_ladder2 detail/dod/de_dod_chemille/dt_wood2 10 10
{K_railing2 detail/dod/de_dod_chemille/dt_wood2 10 10
{K_railing5 detail/dod/de_dod_chemille/dt_wood2 10 10
{K_window7cT detail/dod/de_dod_chemille/dt_stone4 10 10
{x_treeline5a_s detail/dod/de_dod_chemille/dt_grass1 10 10
board detail/dod/de_dod_chemille/dt_wood2 10 10
board2 detail/dod/de_dod_chemille/dt_wood2 10 10
board3 detail/dod/de_dod_chemille/dt_wood2 10 10
bunkdoor1 detail/dod/de_dod_chemille/dt_metal1 10 10
bunkdoor2 detail/dod/de_dod_chemille/dt_metal1 10 10
bunkdoor3 detail/dod/de_dod_chemille/dt_metal1 10 10
cob1 detail/dod/de_dod_chemille/dt_stone4 10 10
cream detail/dod/de_dod_chemille/dt_plaster2 5 5
cugroundi detail/dod/de_dod_chemille/dt_stone4 10 10
curda detail/dod/de_dod_chemille/dt_stone4 10 10
DE_DOD_CHARLIE
Counter-Strike
08-11-2023 at 2:36 AM by Author
Recommendations:
Play 5v5.
Temporarily disable all plugins
or play the clean version.
The map is very demanding!
--------------------
Map ported from "Day of Defeat 1.2"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Charlie - Bomb/Defuse.
Map created by c0w.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
from blowing up one of two guns on the beach.
Terrorists need to blow up one of two guns on
the beach.
Other notes: each team's respawns are into
parts for balance. Intermittent
bombardment possible and flashes of light.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Day of Defeat 1.2"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Reallite BSP Editor 1.0"
"Object Viewer"
"Model Viewer"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3 (252 biuld)"
"mdldec"
"studiomdl"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Office Picture Manager"
"Bandicam"
"JPG To MP4 Converter Software"
"Windows Movie Maker"
"WinRAR"
DE_DOD_CHARLIE
Counter-Strike
08-11-2023 at 2:36 AM by Author
// Detail texture map file for de_dod_charlie level
// [texture name][detail texture name] [hscale] [vscale]
{c0whogz detail/dod/de_dod_charlie/dt_metal1 10 10
{K_bed1b detail/dod/de_dod_charlie/dt_metal1 10 10
{K_enforcewire3 detail/dod/de_dod_charlie/dt_metal1 10 10
{K_hedge1 detail/dod/de_dod_charlie/dt_grass1 10 10
{K_outline1 detail/dod/de_dod_charlie/dt_grass1 10 10
{K_outline2b detail/dod/de_dod_charlie/dt_grass1 10 10
{K_tree7c detail/dod/de_dod_charlie/dt_grass1 10 10
{out_net1 detail/dod/de_dod_charlie/dt_grass1 10 10
{x_hedge4 detail/dod/de_dod_charlie/dt_grass1 10 10
{x_treeline5a_s detail/dod/de_dod_charlie/dt_grass1 10 10
{x_trenchbarb detail/dod/de_dod_charlie/dt_metal2 10 10
bamseco detail/dod/de_dod_charlie/dt_plaster1 5 5
Blend4 detail/dod/de_dod_charlie/dt_ground2 10 10
Blend5 detail/dod/de_dod_charlie/dt_ground2 10 10
c0w_sandtrench detail/dod/de_dod_charlie/dt_ground4 10 10
c0wtrench detail/dod/de_dod_charlie/dt_ground4 10 10
K_barrel3 detail/dod/de_dod_charlie/dt_wood1 10 10
K_barrel3b detail/dod/de_dod_charlie/dt_wood1 10 10
K_beam1 detail/dod/de_dod_charlie/dt_ssteel1 10 10
K_cement10b detail/dod/de_dod_charlie/dt_stone2 10 10
K_cement11b detail/dod/de_dod_char(...)
DE_DOD_CAEN
Counter-Strike
08-10-2023 at 2:35 AM by Author
// Detail texture map file for de_dod_caen level
// [texture name][detail texture name] [hscale] [vscale]
{K_window7cT detail/dod/de_dod_caen/dt_stone4 10 10
{m_railing1 detail/dod/de_dod_caen/dt_metal1 10 10
-0_brik3 detail/dod/de_dod_caen/dt_brick 10 10
-0K_brick9 detail/dod/de_dod_caen/dt_brick 10 10
-1_brik3 detail/dod/de_dod_caen/dt_brick 10 10
-1K_brick9 detail/dod/de_dod_caen/dt_brick 10 10
-2_brik3 detail/dod/de_dod_caen/dt_brick 10 10
avabrokenwall1 detail/dod/de_dod_caen/dt_stone1 10 10
avabrokenwall2 detail/dod/de_dod_caen/dt_stone1 10 10
c2_bricktrim3b detail/dod/de_dod_caen/dt_brick 10 10
c2_briktrim2b detail/dod/de_dod_caen/dt_brick 10 10
c2_crater detail/dod/de_dod_caen/dt_rough1 10 10
c2_door detail/dod/de_dod_caen/dt_wood1 10 10
c2_sideLight detail/dod/de_dod_caen/dt_smooth1 10 10
c2_wood detail/dod/de_dod_caen/dt_wood1 10 10
dmgwall detail/dod/de_dod_caen/dt_stone4 10 10
door2d detail/dod/de_dod_caen/dt_wood1 10 10
door2e detail/dod/de_dod_caen/dt_wood1 10 10
Helvan1 detail/dod/de_dod_caen/dt_plaster1 10 10
i_roof_tile3 detail/dod/de_dod_caen/dt_rough1 10 10
K_books1 detail/dod/de_dod_caen/d(...)
 
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Community 17b
Shoutbox
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
Today at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
Today at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
Today at 4:31 PM
Forum
void Byplt-authored Maps: Oddballs
 Today at 4:17 PM by qoLmE
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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