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Random Maps
56 529 Items
DOD_OLD_SCHWETZ_B2
Day Of Defeat Source
10-27-2023 at 10:52 PM by INsane_dod
Just a note (in 2023) this has no flags. it's an unfinished project.

INsane
AS_ICEFORTE
Counter-Strike
10-27-2023 at 12:14 PM by SILENT KILLER
FYI.
This map is ES_ (Escape) map not AS_ (Assassination) map.
CS_FUTURCOM
Condition Zero
10-26-2023 at 7:46 AM by @lexey
The error of the appearance of the hostage on the ground floor, under the stairs in the TV room: the hostage does not follow the policeman, stuck in the textures. I tried to reinstall the map - it doesn't help. 4/5.
LEMON
HL DeathMatch
10-23-2023 at 7:27 PM by ParaBolt
----------------------------------------------------
Release Date : 15 october 2003
Map Title : Lemon
Filename : Lemon.bsp
Author : Hench
Email Address : Hench71@hotmail.com
ICQ# : 16850457
Home Page : (Link)

Map Description : a small fun map for erm..fun? :)

----------------------------------------------------

== GET SOME ===
AIM_CEMETARY
Counter-Strike
10-21-2023 at 8:16 PM by Igrik
Same as CEMETARY (Link)
DE_RUSH_HELL_BUILD_1
Counter-Strike
10-18-2023 at 4:40 PM by RoyksoppPeople
@rUsHnUt Hey, buddy. How much water has passed )))) The very first version was de_fog. It was planned to implement fog, but due to the peculiarity of the Goldsrc engine, it would be either everywhere or nowhere. Therefore, the gloomy atmosphere with fog had to be abandoned, but the name with its mention remained. After that came the Arbalet Cup competition, where we had to make a map for the upcoming world tournament. De_fog was sent "just for fun", because there was no time to create something new. The organizers liked it very much, added me to icq and personally expressed their wishes. They judged the map an unambiguous victory. After some time they wrote with a request to make it more "tournament", lighter, smaller and without photo-textures. Hence came the de_rush_hell/de_rush_rc1 version ("hell" was the prefix required by the organizers for the contest, it would further be renamed to simply de_hell) - lighter, lighter. After that they said that the victory is in hand, everything is fine. But later again showed up with a request. They didn't want a "second de_nuke" (de_fog/rush had gameplay in the building), the organizers wanted gameplay in the open space and with their motivating faith offered to make a completely new map. It was made. The map was made and named de_rwa_rc1 (on gamebanana it is for sure). The main work was completed, only a 5x5 gameplay test remained. There were 2 weeks left until the end of the contest - just enough time for finalization. But, when it was being uploaded to the servers for further testing, I found out that the contest was finished before time. They cheated without saying anything. My disappointment had no limit. That was the end of my history as a mapper. After the incident, the map was renamed from de_rush_hell to de_rush_rc1 to get away from the contest story. Sometimes there are questions about what rc1 means - release candidate. After the final build, the signature is removed and a clean title is left. This is done so that people connecting to the server do not see the error that "this map already exists". CS does not provide for replacement of map files or updates, to do this, you need a new name. BR
DE_RUSH_RC1
Counter-Strike
10-18-2023 at 4:38 PM by RoyksoppPeople
@Sajin Gaming Hey, buddy. How much water has passed )))) The very first version was de_fog. It was planned to implement fog, but due to the peculiarity of the Goldsrc engine, it would be either everywhere or nowhere. Therefore, the gloomy atmosphere with fog had to be abandoned, but the name with its mention remained. After that came the Arbalet Cup competition, where we had to make a map for the upcoming world tournament. De_fog was sent "just for fun", because there was no time to create something new. The organizers liked it very much, added me to icq and personally expressed their wishes. They judged the map an unambiguous victory. After some time they wrote with a request to make it more "tournament", lighter, smaller and without photo-textures. Hence came the de_rush_hell/de_rush_rc1 version ("hell" was the prefix required by the organizers for the contest, it would further be renamed to simply de_hell) - lighter, lighter. After that they said that the victory is in hand, everything is fine. But later again showed up with a request. They didn't want a "second de_nuke" (de_fog/rush had gameplay in the building), the organizers wanted gameplay in the open space and with their motivating faith offered to make a completely new map. It was made. The map was made and named de_rwa_rc1 (on gamebanana it is for sure). The main work was completed, only a 5x5 gameplay test remained. There were 2 weeks left until the end of the contest - just enough time for finalization. But, when it was being uploaded to the servers for further testing, I found out that the contest was finished before time. They cheated without saying anything. My disappointment had no limit. That was the end of my history as a mapper. After the incident, the map was renamed from de_rush_hell to de_rush_rc1 to get away from the contest story. Sometimes there are questions about what rc1 means - release candidate. After the final build, the signature is removed and a clean title is left. This is done so that people connecting to the server do not see the error that "this map already exists". CS does not provide for replacement of map files or updates, to do this, you need a new name. BR
AWP_HMMM_B1
Counter-Strike
10-18-2023 at 2:02 PM by Author
▬▬▬▬▬▬▬▬▬▬▬▬MAIN INFO▬▬▬▬▬▬▬▬▬▬▬▬▬▬
• Map: awp_hmmm_b1
• Author: xZenon
▬▬▬▬▬▬▬▬▬▬▬▬CONTACTS▬▬▬▬▬▬▬▬▬▬▬▬▬▬
• Official Site: xZenon.com
• Official map page: (Link)
• VK: vk.com/xZenon
• Steam: steamcommunity.com/id/xZenon
• Telegram: @the_xZenon
• Discord: @the_xZenon
▬▬▬▬▬▬▬▬▬▬▬▬RESOURCES▬▬▬▬▬▬▬▬▬▬▬▬▬▬
• Textures: Maks56873
• Models: N/D
▬▬▬▬▬▬▬▬▬▬▬▬NOTICE▬▬▬▬▬▬▬▬▬▬▬▬▬▬
If you are the author of any resource used in this map,
or if you know who the author is and was not included in the list of authors,
do not hesitate to contact me and I will gladly include you or the author
who was not mentioned above;)
DOD_4E_NUCLEAR_BOMB
Day Of Defeat Source
10-11-2023 at 3:10 AM by Grillo
corrigido para 32 slots
GG_ONESTRIKE_ADVANCED
Counter-Strike
10-08-2023 at 1:53 PM by Author
gg_onestrike_advanced
map by Blackcock
for (Link)
max wpoly: 700
Size: small
ONESTRIKE gungame.
onestrike.eu
GG_SIMPSON_LAB
Counter-Strike
10-05-2023 at 8:44 AM by Author
The Sir Burns trapped everybody in his lab,
the unique opportunity is Fight to the Death!!
Map released by IC3k1ng:
******@******.***
GG_WOLFENSTEIN
Counter-Strike
10-05-2023 at 8:37 AM by Author
Prepare to Fight!!
Map released by IC3k1ng:
******@******.***
GG_XMAS_NEW
Counter-Strike
10-05-2023 at 4:05 AM by Author
Merry Xmas! And Happy new year!
Greetings to everyone!
Map: ka_xmas_2013
Map dedicated to a year that is about to end!
Special thanks to sakalkv for creating sky
Autor: Marx666 aka Vegan
------------------------
Enjoy this map! Hope you like it!
More coming soon!
ES_TUNNEL
Counter-Strike
09-24-2023 at 8:00 AM by ParaBolt
EntityEditor shows one entity in BSP -> CS: Escape Ronin by Victor C. Hall
DM_MAYA2012
Counter-Strike
09-17-2023 at 2:10 PM by Author
Сценарий карты: dm
Количество слотов: 32
Bремя создания: приверно 7-8 часов
CSGS_POOL_DAY_BETA
Counter-Strike
09-15-2023 at 10:09 AM by Author
---CSGS_POOL_DAY_BETA---
Map by Hedgehog for Counter-Strike: Gold Source
Project by H-Studio
Hedgehog email: ******@******.***
Hedgehog icq: 350854330
Hedgehog skype: Hedgehog1195
H-Studio email: ******@******.***
---hstudio.ucoz.com---
CSGS_POOL_DAY_BETA
Counter-Strike
09-15-2023 at 10:09 AM by Author
az_woodfloor006 csgs/az_woodfloor006 1.0 1.0
cnc_cceiling002 csgs/cnc_cceiling002 1.0 1.0
cnc_cwall002a csgs/cnc_cwall002a 1.0 1.0
cnc_cwall006a csgs/cnc_cwall006a 1.0 1.0
cnc_cwall025a csgs/cnc_cwall025a 1.0 1.0
hv_glass2 csgs/hv_glass2 1.0 1.0
hv_iceilb01 csgs/hv_iceilb01 1.0 1.0
hv_PipeMetal003 csgs/hv_PipeMetal003 1.0 1.0
m_metalwall058a csgs/m_metalwall058a 1.0 1.0
mtl_mtgrate008a csgs/mtl_mtgrate008a 1.0 1.0
mtl_mtgrate017a csgs/mtl_mtgrate017a 1.0 1.0
mtl_mtwall062a csgs/mtl_mtwall062a 1.0 1.0
nk_officedoor_0 csgs/nk_officedoor_0 1.0 1.0
pr_metal02 csgs/pr_metal02 1.0 1.0
tl_floor019a csgs/tl_floor019a 1.0 1.0
tl_wall006b csgs/tl_wall006b 1.0 1.0
tl_wall009b csgs/tl_wall009b 1.0 1.0
tr_metalceilin1 csgs/tr_metalceilin1 1.0 1.0
GG_AMELY
Counter-Strike
09-15-2023 at 10:03 AM by Author
gg_amely by Serwak
MAX e_poly 10 000
MAX w_poly 1200
FY_LASTWAR
Counter-Strike
09-15-2023 at 9:56 AM by Author
fy_LastWar
by Woridor
textures by Woridor
Counter-Terrorists: Armies ?? should grasp a tower of terrorists
Terrorists: Armies ? should keep defense in a tower
(Press FIRE to continue)
FY_BASSEIN
Counter-Strike
09-15-2023 at 9:50 AM by Author
-=fy_bassein=- for Counter-strike 1.6
by -=DrTressi=-
ICQ: 553255430
VK: (Link)
Thank you!
 
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
void Byplt-authored Maps: Oddballs
 Yesterday at 8:50 PM by FIXXOR
void Map Summary
  05-02-2025 at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
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