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DE_STMNTCMPLX
08-09-2004 by Chapo
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!Eau01 -0Herbe01 -1Herbe01 -2Herbe01 Asphalte01 Bandes01_rb Beton01 Beton02 Carreaux04 DumpsterFront Fenetre01 Fenetre02 Gravel01 Grille04 Lampe01 Lampe02_ble Lampe02_jau Lampe03 Lampe04 Lampe05_bl Lampe05_g Lampe05_j Lampe05_rg Logo01_HBK_CS Logo02_HBK Logo03_THX Marche01 Marche02 Mur01 Mur01_B Mur01_C Mur01_D Mur02 Mur02_b Mur02_c Mur02_d Mur03 Mur03_B Mur04 Mur04_b Noir Pilier01_A Pilier01_B Pilier02_a Pilier02_b Plafond01 Plafond02 Plafond03 Poster01 Poster02 Poster04 Poster05 Pot01_c Pot01_h Reacteur01 Roche02 Roche02_herbe Rocket01 Screen01 Screen02 Server02_c Server02_f TSCaution TSCprFlr TSCrteSd TSCrteTp TSHull2 TSHull4 TSHull7 TSHull8 TSHull9 TSIBeam Tableau01_a Tableau01_b Tableau02 Tableau02_b Tableau03 Tableau05 Tableau06 Tableau07 Vitre01 aaatrigger clip cstrike_DE6Horz cstrike_DE6Vert cstrike_FE2Sqrs cstrike_FE4Crgd cstrike_ME2DRst cstrike_ME2RstW cstrike_ME4DCln cstrike_ME4Greb cstrike_ME7Caut cstrike_OE1BxSd cstrike_OE1BxTp cstrike_OE1LgBm cstrike_OE1SmBm cstrike_OE2StrR cstrike_OE4FnVt cstrike_OE4Pnl cstrike_OE4PnlH cxmarblec cxmarblee cxsolida filebox1_B1 filebox1_B2 filebox1_F1 filebox1_F2 filebox1_S1 filebox1_S2 filebox1_T1 filebox1_T2 filebox2_B1 filebox2_F1 filebox2_S1 filebox2_T1 null origin pi_grnmetal pi_grnmetalp pi_motor pi_orrery04 pi_orrery05 pi_orrery06 pi_orrery07 picture04 picture05 picture09 pl_out_shell3 pl_out_shell4a pl_out_shell_dr planegen1 poster03 sky {Echelle01 {Plante01 {Plante02 {cxchana {rail2 {target2 {transparent
 
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Community 17b
Shoutbox
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
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