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ZF5
ZF5
08-09-2004 by Chapo
Hits: 26
7 922 KB
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!zfocean !zfwater !zfwater1 +0falconmovie +0lswacky1 +0lswacky5 +0lswackydoor1 +0lswackyfloor1 +0tronflr +0tronflr1 +0tronflr2 +0tronflr3 +0tronflr4 +0tronwll +0tronwll1 +0tronwll2 +0tronwll3 +0tronwll4 +0tronwll5 +1falconmovie +1lswacky1 +1lswacky5 +1lswackydoor1 +1lswackyfloor1 +1tronflr +1tronflr1 +1tronflr2 +1tronflr3 +1tronflr4 +1tronwll +1tronwll1 +1tronwll2 +1tronwll3 +1tronwll4 +1tronwll5 +2falconmovie +2lswacky1 +2lswacky5 +2lswackydoor1 +2lswackyfloor1 +2tronflr1 +2tronflr2 +2tronflr3 +2tronflr4 +2tronwll +2tronwll1 +2tronwll2 +2tronwll5 +3falconmovie +3lswacky5 +3lswackydoor1 +3lswackyfloor1 +3tronflr1 +3tronflr2 +3tronflr3 +3tronflr4 +3tronwll +3tronwll5 +4falconmovie +4lswacky5 +4lswackyfloor1 +4tronflr1 +4tronflr2 +4tronflr3 +4tronflr4 +4tronwll +4tronwll5 +5falconmovie +5lswacky5 +5lswackyfloor1 +5tronflr1 +5tronflr2 +5tronflr3 +5tronflr4 +5tronwll +5tronwll5 +6falconmovie +6lswacky5 +6lswackyfloor1 +6tronflr1 +6tronflr2 +6tronflr3 +6tronflr4 +6tronwll +7falconmovie +7lswacky5 +7lswackyfloor1 +7tronflr1 +7tronflr2 +7tronflr3 +7tronflr4 +7tronwll +8lswacky5 +8lswackyfloor1 +8tronflr3 +8tronwll +9lswacky5 +9lswackyfloor1 +9tronflr3 +9tronwll Untitled12 Untitled2 Z-F TAG Z-F TAG2 ZFCLUB albrock1 bluewall creamwall greenwall greywall ls_bikeside lsbikegreen lscarp1 lscarp2 lsex1 lsex2 lsfab1 lsfab2 lsfauxwall1 lsfauxwall2 lsfauxwall2a lsfauxwall3 lsfauxwall3a lsgrass3 lsgrass4 lsgrass5 lsgrass5a lskittil1 lsmet1 lsmet2 lsmet3 lsmetalwall1 lsplaid1 lsrailtop lssex3 lswacky1 lswacky2 lswacky3 lswacky4 lswacky5 lswacky6 lswacky7 lswackydoor1 lswackydoor2 lswackyfloor1 lswallba1 lswallba2 lswallba3 lswallba4 lswallcla1 lswallcla10 lswallcla11 lswallcla12 lswallcla13 lswallcla14 lswallcla15 lswallcla16 lswallcla17 lswallcla18 lswallcla19 lswallcla2 lswallcla20 lswallcla21 lswallcla3 lswallcla4 lswallcla5 lswallcla6 lswallcla7 lswallcla8 lswallcla9 lswallex1 lswood2 orangewall purplewall redbricktile redwall rockrthed1 rockrthed2 rockrtside2 rockrtside3 rockrtside4 rockrtside5 rocktside6 salmonwall sp1 sp2 sp3 sp4 sp5 spbk spgreen sporblend sppu spred spyel spyel1 wall zf01 zf02 zf03 zf04 zf05 zf06 zfHQ zfangelinanude zfasfault zfasfault1 zfbark12 zfbark2 zfbarndoor1 zfblueside zfbrick031 zfbrick032 zfbrick033 zfbrick034 zfbrick037 zfbrick039 zfbrick14a zfbrick15a zfbrick16a zfbrick17a zfbrick18a zfbrick19a zfbrick20a zfbrick21a zfbrick22 zfbrick23a zfbrick24a zfbrickpatio1 zfbuild1 zfbuilding12 zfbuilding13 zfbuilding13a zfbuilding14 zfbuilding15 zfbuilding15m zfbuilding16 zfbuilding17 zfbuilding18 zfbuilding18m zfbuilding19 zfbuilding19m zfbuildingwall1 zfcamo zfcarpet1 zfcarpet2 zfcarprt1 zfcarprt2 zfcbbl1 zfcheat01 zfcheat02 zfcheat03 zfcheat04 zfcheat05 zfciel01 zfcloth040 zfcloth1 zfdishwasherfro zfdishwashside zfdist zfdoor1 zfdoor2 zfdoor3 zfdoor4 zfdoor5 zfdoor6 zfdoor7 zfevil zffadepap zffadepap1 zffadepap12 zffadepap13 zffireplace1 zfflag zfflagcheckered zffridgefront zffridgeside zfgdoor1 zfgdoor12 zfglass2 zfglasswall zfgrass1 zfgrass2 zfgrass3 zfgrass4 zfgrate1 zfgreenside zfgreyside zfgreysw1 zfgreysw1m zflam1 zflam2 zflam3 zflam4 zflam5 zflam6 zfmappedbysuper zfmarb010 zfmarb071 zfmarb083 zfmarb097 zfmarb1 zfmarb2 zfmaroonside zfmesafloor1 zfmesafloor2 zfmesafloor3 zfmesafloor4 zfmesafloor5 zfmetal007 zfmetal01 zfmetal022 zfmetal023 zfmetal024 zfmicrofront zfmicroside zfmisc005 zfmisc006 zfmisc007 zfmisc013 zfmisc026 zfnatfl114 zfnatfl143 zfnatfl190 zfpap1 zfpap10 zfpap2 zfpap3 zfpap4 zfpap5 zfpap6 zfpap7 zfpap8 zfpaper9 zfpav1 zfpav2 zfpav3 zfpav4 zfpav5 zfpav6 zfpav7 zfpav8 zfposter1 zfreddoor zfrock005 zfrock096 zfrock098 zfrug1 zfrug2 zfrug3 zfrug4 zfs22 zfsCHEATERS zfsabp zfsapo zfsdnbd zfseo zfsmainst zfsndng zfsnlot zfsnotrucks zfsnpa zfsnsa zfsnvbtp zfsrana zfssl20 zfssl50 zfssmithdr zfstainglss zfstovefront zfstoveside zfstovetop zfsun zfsww zftag01 zftag02 zftag03 zftag04 zftag05 zftag06 zftag07 zftar zftar1 zftile1 zftile2 zftile3 zftile4 zftile5 zftile6 zftile7 zftombraider zftombraider1 zftombraider2 zfwall1 zfwall2 zfwall2a zfwall3 zfwall4 zfwashdryfront zfwashdryside zfwindow1 zfwood007 zfwood008 zfwood010 zfwood015 zfwood071 zfwood072 zfwood073 zfwoodflr {Z-F {blue {fplace {lspicfen1 {lsrail1 {lsshrub1 {lsshrub2 {lssuper {tree1m {tree1ma {tree2m {tree2ma {tree3 {tree3a {tree4 {tree4a {tree5 {tree5a {treepink1m {treepink1ma {zfdoor01 {zfgrate1 {zfgreentree1wh {zfgreentree1wz {zfgreentree2wh {zfgreentree2wz {zforangetree1w {zforangetree1z {zfsstopsign2 {zfstereo {zftarget {zftarget2 {zftreepink1who {zftreepink1whz {zftreeyellow1w {zftreeyellow1z
CS_COLOMBIAN_CARTEL
CS_COLOMBIAN_CARTEL
16.0/10016.0/10016.0/10016.0/10016.0/100Attached video
05-30-2004 by Chapo
Hits: 273
Slots: 32
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Community 17b
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If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
Today at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
Today at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
Today at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
Today at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
Today at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
Today at 7:00 PM
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