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ASDE_MIRAGE
06-19-2015 by Cupe
Hits: 11
4 442 KB
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!mi_water mi_asphalt mi_bigwnd mi_boards mi_bows mi_box1 mi_box2 mi_box3 mi_bricks mi_bricks_base mi_bricks_dark mi_bridge mi_bridge_cap mi_brk mi_brkbrk mi_brl2 mi_brl2t mi_brl3 mi_brl3t mi_bud1 mi_bud2 mi_bud3 mi_cable mi_cobble mi_crate1 mi_crate2 mi_crate2a mi_crate2b mi_crate3 mi_crate3a mi_crete mi_door mi_fence mi_fence_poster mi_flr mi_flrtiles mi_gate mi_gold mi_inwall1 mi_marbstair mi_moneyft mi_moneysd mi_moneysg mi_moneytp mi_mosaic mi_ornate1 mi_ornate2 mi_ornate_blue mi_pillar mi_pillartop mi_plaster mi_plasterst_lf mi_plasterst_rt mi_plstr mi_plstr_struct mi_plstrbrk mi_plstrtile mi_road1 mi_road1_lowcap mi_road1_topcap mi_road2 mi_road2_lowcap mi_road2_tnnl mi_road2_topcap mi_rock1 mi_rock2 mi_rock2a mi_rock2b mi_rock3 mi_rock4 mi_rock5 mi_rockfloor mi_roofend mi_rooftop mi_rope mi_sand1 mi_sand1a mi_sand1b mi_sand2 mi_sandbag1 mi_sandbag2 mi_sndpillar mi_sndstp mi_sndstp_green mi_sndstr mi_sndtrim mi_stair mi_stair1 mi_stair2 mi_stair3 mi_stair4 mi_stucco mi_stucco_base mi_tiles mi_tiles1 mi_tiles2 mi_trim1 mi_trim2 mi_trim3 mi_trim4 mi_wall mi_wall1 mi_wall1a mi_wall1a_ol mi_wall1b mi_wall1b_ol mi_wall2 mi_wall2a mi_wall2b mi_wall3 mi_wall3a mi_wall3b mi_wnd1a mi_wnd1b mi_wnd2 mi_wnd3a mi_wnd3b mi_wnd3c mi_wndsht mi_wood1 mi_wood1b mi_wood2 scroll_mi_water {mi_antenna {mi_chanh {mi_chanv {mi_curtain {mi_line1 {mi_line2 {mi_line3 {mi_metrail {mi_net {mi_net_flat {mi_palm {mi_plant {mi_shrub {mi_wall1a {mi_wall1b {mi_wnd1 {mi_wnd2 {mi_woodrail ~mi_white
ASDE_MIRAGE_B1
ASDE_MIRAGE_B1
0.0/1000.0/1000.0/1000.0/1000.0/100
06-19-2015 by Cupe
Hits: 34
Slots: 36
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ASDE_MIRAGE_B2
ASDE_MIRAGE_B2
0.0/1000.0/1000.0/1000.0/1000.0/100
06-19-2015 by Cupe
Hits: 35
Slots: 36
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
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void Need .rmf File ♡ De_dust2_2020 .bsp
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