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MARIO
08-09-2004 by Chapo
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!eau !eau1 !eau2 +0face +10face +1face +2face +3face +4face +5face +6face +7face +8face +9face 64 ETOILEgrise Icone (16) Icone (22) JOLI acceleration balcon bambou banane bananeecrasee bananei bananes beton beton1 bibliotheque boing bois bois1 bois2 bois27 bois3 bombei bombei2 bord_route boueseche boutonetoile bposblanc brique brique1 brique10 brique11 brique12 brique2 brique23 brique24 brique25 brique26 brique27 brique28 brique29 brique3 brique4 brique5 brique6 brique7 brique8 brique9 brique_sol_ou_m briquebleu briquegrise briquemetal briquemetal1 briquemetal13 briquemetal2 briques30 briquesfun briquetriangle briquezarbe cadre_princesse caillou caisseetoile caissei carapacepointes carapacerougei carapacerougei1 carapacerougei2 carapacerougei3 carapacerougei4 carapaces carapacesredi carapacesvertes carapacevertei carre carrelage carrelage1 carrelageblancg carrelageblancn carrelagebois carrelagecarre carrelagecreux carrelagegris carrelagemarbr1 carrelagemarbre carrelagemetal carrelagesale carrelagevert carremetal champignon1 champignon2 champignoni champignons cieletoile cieletoile1 cieletoiles cielsoleil cieltaggenuage colonne colonnelens construction coquillage crepi crepie dalles dalles1 dalles2 dalles90 dallevertbleu dallevertdegris de degradebleublan degradevertnoir departcourse divers divers1 divers100 divers2 divers3 dragoni dragonmechant eclair etoile etoile1 falaise fantome fantomegentil fantomemechant fenetre1 fenetre2 fenetreillumin? flechehaut flecherouge flecheverte fondeau grille grille2 grille3 grille4 grillerouge herbe herbe0 herbe1 herbe2 herbe3 herbe4 herbe5 herbe6 herbe7 herbe8 hieroglyphe lampe lampe1 lampe2 luigi luigii luigil luigiv mario_(20) metal metalclou metalsol mur murbrique murbrique1 murbrique2 murbrique3 murbrique4 murfr murgris murmechant murmechantsad murpleure murrougeco panneau panneauattache panneauplan panneaupub pave petitesdalles pierrecraqueles plan planch planche planche1 planchegond plancher planches pneu poignee porte porte1 portejolie portemechante princesse rocaille rocaille_lol routeterreherbe sable sable1 sabledune sableetterre sablefonce sablemix sableoeil sablepale sablesable sablesigne sablonneux sol solblanccass? solboueuxsec soldalle soldalle1 soldalle2 soleil solmetal solsec symbolemurs tapis tapistapis terre terrebattue terreboue tete tole tole1 transition_herb tronc tuiles visage {4players {arbe1 {arbre {arbre1 {arbre2 {arbre3 {barbelets {barbelets1 {barreau {barreaux {barri?re {barrier {barriere2 {barriere3 {barrierouge {cactus {cactus1 {cactus2 {cloture {cloture1 {cloture2 {cloture3 {corde {corne {dragon {fenetre {feuille {grillage {grille {grille5 {grille6 {nuage {nuage1 {oeil {palmier {piquet {point {pont {porte {rampe {roue {serrure {tache {traverseerail {traverseerail1
20HP_2007
20HP_2007
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06-03-2005 by Chapo
Hits: 78
Slots: 38
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65HP_MARIO_BLOCKS
65HP_MARIO_BLOCKS
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07-04-2011 by Chapo
Hits: 31
Slots: 32
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AIM_STAR
AIM_STAR
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05-18-2006 by Chapo
Hits: 39
Slots: 28
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AIM_SUPERMARIOSHIELD
AIM_SUPERMARIOSHIELD
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07-07-2004 by Chapo
Hits: 300
Slots: 20
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AWP_NIGHTMARIO
AWP_NIGHTMARIO
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07-21-2005 by Chapo
Hits: 51
Slots: 26
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CHICO_PLANC4
CHICO_PLANC4
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05-24-2007 by benneb
Hits: 62
Slots: 33
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DEATHRUN_MARIO_MAD
DEATHRUN_MARIO_MAD
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03-26-2012 by Chapo
Hits: 113
Slots: 45
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DEATHRUN_TOY_GREEN
DEATHRUN_TOY_GREEN
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02-18-2012 by Chapo
Hits: 76
Slots: 23
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DE_MARIO
DE_MARIO
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02-01-2009 by Chapo
Hits: 76
Slots: 34
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DE_SUPERMAR!O
DE_SUPERMAR!O
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07-25-2005 by Chapo
Hits: 34
Slots: 25
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FUNWC3_MARIODUST
FUNWC3_MARIODUST
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06-05-2007 by benneb
Hits: 147
Slots: 32
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FY_MARIOLAND
FY_MARIOLAND
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06-21-2004 by Chapo
Hits: 474
Slots: 28
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FY_MARIO_ARENA
FY_MARIO_ARENA
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01-04-2005 by Chapo
Hits: 45
Slots: 30
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GG_FY_MARIOLAND
GG_FY_MARIOLAND
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07-27-2015 by Chapo
Hits: 35
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GG_MARIO_FUNBOXES
GG_MARIO_FUNBOXES
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11-29-2010 by Chapo
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GG_MARIO_FUN_ROOMS
GG_MARIO_FUN_ROOMS
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05-08-2011 by Chapo
Hits: 94
Slots: 49
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KA_ACER-CHAIRS
KA_ACER-CHAIRS
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01-11-2009 by Chapo
Hits: 33
Slots: 114
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KA_ACER-MARIO
KA_ACER-MARIO
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04-03-2006 by Chapo
Hits: 33
Slots: 32
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KA_DUST2-MARIO
KA_DUST2-MARIO
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07-11-2007 by Chapo
Hits: 48
Slots: 40
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KNIFE_MARIO-GANG
KNIFE_MARIO-GANG
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10-30-2011 by Chapo
Hits: 26
Slots: 114
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KNIFE_MARIO-WAR
KNIFE_MARIO-WAR
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09-26-2008 by Chapo
Hits: 45
Slots: 46
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MARIOLAND2A
MARIOLAND2A
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01-22-2013 by mikado
Hits: 25
Slots: 6
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MARIOLAND2B
MARIOLAND2B
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01-22-2013 by mikado
Hits: 22
Slots: 6
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MARIOLAND3ALPHB
MARIOLAND3ALPHB
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01-22-2013 by mikado
Hits: 27
Slots: 8
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MARIO_AIM
MARIO_AIM
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08-31-2010 by Chapo
Hits: 33
Slots: 16
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MARIO_DUST
MARIO_DUST
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12-15-2012 by Ch40$
Hits: 72
Slots: 32
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NC_MARIO
NC_MARIO
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05-02-2005 by Controversy
Hits: 368
Slots: 33
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R1_BHOP_SHORT_E
R1_BHOP_SHORT_E
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11-28-2012 by DokTor
Hits: 59
Slots: 1
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R1_BHOP_SHORT_H
R1_BHOP_SHORT_H
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11-28-2012 by DokTor
Hits: 58
Slots: 1
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R1_BHOP_SHORT_M
R1_BHOP_SHORT_M
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11-28-2012 by DokTor
Hits: 47
Slots: 1
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R1_JUMPBUG
R1_JUMPBUG
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11-28-2012 by DokTor
Hits: 61
Slots: 1
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R1_NONAME
R1_NONAME
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11-28-2012 by DokTor
Hits: 44
Slots: 10
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VB_MARIO
VB_MARIO
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01-15-2011 by Chapo
Hits: 50
Slots: 16
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ZM_STAR_XXX
ZM_STAR_XXX
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02-07-2012 by Chapo
Hits: 48
Slots: 32
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Community 17b
Shoutbox
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
05-02-2025 at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
05-02-2025 at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
05-02-2025 at 4:43 PM
It's not because of 7Z, there are some file server errors
05-02-2025 at 4:53 PM
Retry after a while when there is less load on website, it should work then
05-02-2025 at 4:57 PM
Ok I will, thanks for the info.
*
05-02-2025 at 4:58 PM
smiley
05-02-2025 at 5:03 PM
Allright boyzzz!
I'm finally done with the byplt-authored maps. Man, this took way longer than I originally hoped it would be.
Before I post the big list there are a few "oddballs" so to speak. In some situations things weren't as clear/straightforward.
05-03-2025 at 4:25 PM
You can find the thread here or underneeth the shoutbox ( under FORUM ) as long as there are not 10 other threads with newer posts.
05-03-2025 at 4:30 PM
In that case click on "Show More..." but I'll probably re-post the link here anyway.
05-03-2025 at 4:31 PM
(Link)

map by Sethen
05-04-2025 at 12:19 AM
I cannot download certain maps, error message: "An error occurred during the operation: file not found on disk."
05-04-2025 at 3:27 AM
give an example?
05-04-2025 at 6:27 AM
examples here: (Link)

and other map: (Link)
Yesterday at 2:19 PM
can confirm I can't download these 2 maps either, the bar keeps loading until it gives up with no error
Yesterday at 8:29 PM
Confirmed for both maps. When I use ViewZipContent it gives the following error: Archive not found, unreadable or doesn't contain any file.
Yesterday at 8:39 PM
Strange, as the red download button still displays a certain amount of KB, instead of being not present when a zip is missing.
Yesterday at 8:40 PM
So presumably it got damaged during the attack or something went/was wrong with the backup.
Yesterday at 8:44 PM
Forum
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