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DE_EGGNOG_LETHAL
DE_EGGNOG_LETHAL
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 121
Slots: 32
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CS_THAILAND-LXMAS
CS_THAILAND-LXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 105
Slots: 32
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CS_TERRITORY2-LXMAS
CS_TERRITORY2-LXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 61
Slots: 32
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CS_SUBURBS_LXMAS
CS_SUBURBS_LXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 65
Slots: 34
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CS_RAY_LETHALXMAS
CS_RAY_LETHALXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 60
Slots: 34
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CS_NEIGHBORHOOD2_LETHALXMAS
CS_NEIGHBORHOOD2_LETHALXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 74
Slots: 32
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CS_ESPANA_LXMAS
CS_ESPANA_LXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 63
Slots: 34
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CS_EGGNOG_LETHAL
CS_EGGNOG_LETHAL
0.0/1000.0/1000.0/1000.0/1000.0/100
12-13-2020 by blacktalon
Hits: 48
Slots: 32
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DE_BLUE_XMAS_LETHAL
DE_BLUE_XMAS_LETHAL
0.0/1000.0/1000.0/1000.0/1000.0/100
12-08-2014 by blacktalon
Hits: 174
Slots: 40
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DE_BOTANICAL_GARDENSXMAS
DE_BOTANICAL_GARDENSXMAS
17.0/10017.0/10017.0/10017.0/10017.0/100
12-08-2014 by blacktalon
Hits: 142
Slots: 32
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DE_SACRIFICEXMAS_2012
DE_SACRIFICEXMAS_2012
0.0/1000.0/1000.0/1000.0/1000.0/100
12-22-2013 by blacktalon
Hits: 128
Slots: 32
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DE_OFFICEXMAS_LETHAL2013
DE_OFFICEXMAS_LETHAL2013
0.0/1000.0/1000.0/1000.0/1000.0/100
12-22-2013 by blacktalon
Hits: 244
Slots: 35
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DE_CBBLE2_LETHALXMAS
DE_CBBLE2_LETHALXMAS
20.0/10020.0/10020.0/10020.0/10020.0/100A bug has been reported for this map.
See details for more info.
12-22-2013 by blacktalon
Hits: 307
Slots: 34
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DE_BUZZKILL2_LETHALXMAS
DE_BUZZKILL2_LETHALXMAS
0.0/1000.0/1000.0/1000.0/1000.0/100
12-22-2013 by blacktalon
Hits: 148
Slots: 28
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DE_AZTECXMAS_LETHAL
DE_AZTECXMAS_LETHAL
21.0/10021.0/10021.0/10021.0/10021.0/100
12-22-2013 by blacktalon
Hits: 358
Slots: 33
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DE_ARABSTREETS_LETHALXMAS
DE_ARABSTREETS_LETHALXMAS
24.0/10024.0/10024.0/10024.0/10024.0/100shared
12-22-2013 by blacktalon
Hits: 107
Slots: 34
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CS_ITALYRM_XMAS2012
CS_ITALYRM_XMAS2012
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
12-22-2013 by blacktalon
Hits: 419
Slots: 32
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DE_WESTWOOD_BIGXMAS
DE_WESTWOOD_BIGXMAS
16.0/10016.0/10016.0/10016.0/10016.0/100
12-20-2013 by blacktalon
Hits: 621
Slots: 32
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DUSTX2_CONFUSION
DUSTX2_CONFUSION
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
02-22-2012 by blacktalon
Hits: 70
Slots: 32
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DUST2X2_CONFUSION
DUST2X2_CONFUSION
1.0/1001.0/1001.0/1001.0/1001.0/100Attached video
02-21-2012 by blacktalon
Hits: 100
Slots: 32
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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17Buddies's website offers at this time 107 944 total uniques and verified maps including 59 062 HL1 maps, 45 579 HL2 maps and 3 303 CS:GO maps, representing 372,42 GB disk space.

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