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227 Items
DE_3TOWERS
DE_3TOWERS
1.0/1001.0/1001.0/1001.0/1001.0/100
08-12-2004 by Chapo
Hits: 207
Slots: 24
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CYPRESS_PYRAMID
CYPRESS_PYRAMID
0.0/1000.0/1000.0/1000.0/1000.0/100
04-16-2009 by Chapo
Hits: 78
Slots: 48
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CS_PYRAMID_RAID
CS_PYRAMID_RAID
0.0/1000.0/1000.0/1000.0/1000.0/100
08-12-2004 by Chapo
Hits: 62
Slots: 24
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CS_PYRAMID_A
CS_PYRAMID_A
0.0/1000.0/1000.0/1000.0/1000.0/100
09-15-2018 by SILENT KILLER
Hits: 27
Slots: 10
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CS_PYRAMID-RESCUE
CS_PYRAMID-RESCUE
0.0/1000.0/1000.0/1000.0/1000.0/100
07-27-2010 by Chapo
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Slots: 16
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CS_PYRAMID
CS_PYRAMID
0.0/1000.0/1000.0/1000.0/1000.0/100
09-03-2011 by Chapo
Hits: 19
Slots: 1
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CS_PYRAMID
CS_PYRAMID
0.0/1000.0/1000.0/1000.0/1000.0/100
09-20-2009 by Chapo
Hits: 74
Slots: 8
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CS_MAYA
CS_MAYA
1.0/1001.0/1001.0/1001.0/1001.0/100
05-02-2004 by Chapo
Hits: 207
Slots: 20
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CS_AZTEC01
CS_AZTEC01
0.0/1000.0/1000.0/1000.0/1000.0/100
08-10-2008 by benneb
Hits: 85
Slots: 20
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CS_ABYDOS_V1
CS_ABYDOS_V1
11.0/10011.0/10011.0/10011.0/10011.0/100Attached video
03-20-2008 by ArEs
Hits: 353
Slots: 36
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CP_PYRAMID_B1
CP_PYRAMID_B1
0.0/1000.0/1000.0/1000.0/1000.0/100
02-03-2009 by Chapo
Hits: 9
Slots: 33
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CP_BARRAGE_B4
CP_BARRAGE_B4
0.0/1000.0/1000.0/1000.0/1000.0/100
07-27-2015 by Chapo
Hits: 9
Slots: 31
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CONCMAP_PC
CONCMAP_PC
0.0/1000.0/1000.0/1000.0/1000.0/100
04-29-2015 by Ch40$
Hits: 17
Slots: 8
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CG_PYRAMID
CG_PYRAMID
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 68
Slots: 33
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BKZ_PYRAMIDBLOCK2
BKZ_PYRAMIDBLOCK2
0.0/1000.0/1000.0/1000.0/1000.0/100
06-27-2020 by cindor
Hits: 46
Slots: 31
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BKZ_PYRAMIDBLOCK
BKZ_PYRAMIDBLOCK
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
01-15-2015 by Ch40$
Hits: 23
Slots: 24
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BKZ_PYRAMIDBLOCK
BKZ_PYRAMIDBLOCK
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
09-01-2007 by kzpwn
Hits: 811
Slots: 24
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BKS_DEAGLE
BKS_DEAGLE
1.0/1001.0/1001.0/1001.0/1001.0/100
09-03-2006 by crazyboss
Hits: 64
Slots: 26
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AWP_TEXTURE_PYRAMID
AWP_TEXTURE_PYRAMID
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08-23-2009 by Chapo
Hits: 10
Slots: 40
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AWP_PYRAMIDS
AWP_PYRAMIDS
0.0/1000.0/1000.0/1000.0/1000.0/100
02-01-2008 by Chapo
Hits: 24
Slots: 40
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
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void Map Name?
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void Need .rmf File ♡ De_dust2_2020 .bsp
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void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
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