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502 Items
DE_MINI_PLAZA_DGL_32
DE_MINI_PLAZA_DGL_32
17.0/10017.0/10017.0/10017.0/10017.0/100
10-05-2009 by charlatan
Hits: 125
Slots: 34
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DE_MIK15
DE_MIK15
0.0/1000.0/1000.0/1000.0/1000.0/100
03-08-2007 by mikado
Hits: 32
Slots: 24
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DE_MIK13
DE_MIK13
0.0/1000.0/1000.0/1000.0/1000.0/100
03-08-2007 by mikado
Hits: 31
Slots: 24
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DE_MIK1
DE_MIK1
0.0/1000.0/1000.0/1000.0/1000.0/100
02-14-2007 by mikado
Hits: 31
Slots: 24
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DE_METRO1
DE_METRO1
0.0/1000.0/1000.0/1000.0/1000.0/100
02-23-2006 by glloq69
Hits: 132
Slots: 64
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DE_MAPAKEOV5
DE_MAPAKEOV5
0.0/1000.0/1000.0/1000.0/1000.0/100
04-09-2008 by Sacripan
Hits: 95
Slots: 32
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DE_LITTLEHOUSE_B4
DE_LITTLEHOUSE_B4
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
06-29-2009 by Les CenTaures
Hits: 218
Slots: 32
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DE_LITTLEHOUSE_B4
DE_LITTLEHOUSE_B4
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-14-2008 by Rom@no
Hits: 366
Slots: 32
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DE_LAIS
DE_LAIS
0.0/1000.0/1000.0/1000.0/1000.0/100
06-05-2009 by Sp@rks
Hits: 38
Slots: 34
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DE_KERLORET_3S_CSZ
DE_KERLORET_3S_CSZ
0.0/1000.0/1000.0/1000.0/1000.0/100
03-07-2012 by S3B
Hits: 202
Slots: 32
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DE_KERLORET32_CSZ
DE_KERLORET32_CSZ
2.0/1002.0/1002.0/1002.0/1002.0/100Attached video
06-25-2010 by Chapo
Hits: 165
Slots: 32
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DE_KERLORET2_CSZ
DE_KERLORET2_CSZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-22-2009 by Chapo
Hits: 99
Slots: 24
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DE_KERLORET2_CSZ
DE_KERLORET2_CSZ
3.0/1003.0/1003.0/1003.0/1003.0/100View maps related to this map
04-17-2009 by @Lucky@
Hits: 126
Slots: 24
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DE_KABUL_CP
DE_KABUL_CP
22.0/10022.0/10022.0/10022.0/10022.0/100A bug has been reported for this map.
See details for more info.Attached videoView maps related to this map
04-19-2013 by CHAPOLIN COLORADO
Hits: 225
Slots: 32
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DE_JODHPUR
DE_JODHPUR
19.0/10019.0/10019.0/10019.0/10019.0/100shared
11-26-2012 by counterburp
Hits: 89
Slots: 43
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DE_ITHAQUA_FINAL
DE_ITHAQUA_FINAL
3.0/1003.0/1003.0/1003.0/1003.0/100Attached video
06-04-2007 by WOlg0r
Hits: 429
Slots: 32
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DE_INFERNO_WINTER
DE_INFERNO_WINTER
30.0/10030.0/10030.0/10030.0/10030.0/100Attached videoView other versions of this mapView maps related to this map
02-03-2011 by S3B
Hits: 2 217
Slots: 32
Comment(s)12
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DE_INFERNO_CP
DE_INFERNO_CP
16.0/10016.0/10016.0/10016.0/10016.0/100Attached video
10-29-2012 by CHAPOLIN COLORADO
Hits: 263
Slots: 32
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DE_INFERNO4_EVER_CP
DE_INFERNO4_EVER_CP
18.0/10018.0/10018.0/10018.0/10018.0/100Attached video
07-03-2013 by CHAPOLIN COLORADO
Hits: 154
Slots: 32
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DE_ILE_TEHUA_B16
DE_ILE_TEHUA_B16
0.0/1000.0/1000.0/1000.0/1000.0/100
08-24-2013 by Chapo
Hits: 34
Slots: 33
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
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void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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