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502 Items
AWP_BRONX
AWP_BRONX
0.0/1000.0/1000.0/1000.0/1000.0/100
05-16-2005 by Controversy
Hits: 130
Slots: 24
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AWP_BRIGANTE_CP
AWP_BRIGANTE_CP
16.0/10016.0/10016.0/10016.0/10016.0/100
05-01-2013 by CHAPOLIN COLORADO
Hits: 40
Slots: 20
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AWP_BLOOD
AWP_BLOOD
0.0/1000.0/1000.0/1000.0/1000.0/100
05-16-2005 by Controversy
Hits: 178
Slots: 20
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AWP_BEACH
AWP_BEACH
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
10-16-2006 by unknown
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AWP_B3TT3RS_CP
AWP_B3TT3RS_CP
16.0/10016.0/10016.0/10016.0/10016.0/100
09-30-2013 by CHAPOLIN COLORADO
Hits: 30
Slots: 20
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AWP_AZTECZ
AWP_AZTECZ
0.0/1000.0/1000.0/1000.0/1000.0/100
06-28-2013 by Tonight /A/
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Slots: 22
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AWP_AZTEC2009
AWP_AZTEC2009
0.0/1000.0/1000.0/1000.0/1000.0/100
06-22-2011 by S3B
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Slots: 32
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AWP_ARDOUR
AWP_ARDOUR
1.0/1001.0/1001.0/1001.0/1001.0/100
11-05-2004 by bartounet
Hits: 203
Slots: 24
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AWP_AMG_CZ_CP
AWP_AMG_CZ_CP
20.0/10020.0/10020.0/10020.0/10020.0/100Attached video
01-11-2015 by CHAPOLIN COLORADO
Hits: 96
Slots: 24
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AWP_AKCOLT_CLICK21
AWP_AKCOLT_CLICK21
0.0/1000.0/1000.0/1000.0/1000.0/100
05-13-2011 by Chapo
Hits: 27
Slots: 24
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AWP_1_CP
AWP_1_CP
17.0/10017.0/10017.0/10017.0/10017.0/100Attached video
04-01-2013 by CHAPOLIN COLORADO
Hits: 45
Slots: 20
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AS_TUNDRA_32
AS_TUNDRA_32
20.0/10020.0/10020.0/10020.0/10020.0/100View other versions of this mapView maps related to this map
02-24-2011 by Chapo
Hits: 248
Slots: 31
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AS_TUNDRA32
AS_TUNDRA32
1.0/1001.0/1001.0/1001.0/1001.0/100View other versions of this mapView maps related to this map
08-28-2009 by sntroi
Hits: 354
Slots: 32
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AM_ROYAL
AM_ROYAL
0.0/1000.0/1000.0/1000.0/1000.0/100
10-24-2014 by WhyConsd
Hits: 62
Slots: 32
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AIM_WABI_CSZ
AIM_WABI_CSZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
06-28-2007 by Chapo
Hits: 56
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AIM_WABI_CSZ
AIM_WABI_CSZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
10-02-2010 by Chapo
Hits: 55
Slots: 32
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AIM_TWOSIDES
AIM_TWOSIDES
0.0/1000.0/1000.0/1000.0/1000.0/100
04-11-2010 by Chapo
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Slots: 14
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AIM_TRAQUENARD
AIM_TRAQUENARD
3.0/1003.0/1003.0/1003.0/1003.0/100
07-27-2011 by mikado
Hits: 45
Slots: 24
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AIM_TOWNBEACH2
AIM_TOWNBEACH2
21.0/10021.0/10021.0/10021.0/10021.0/100
07-05-2012 by Cesar
Hits: 146
Slots: 31
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AIM_TOWNBEACH
AIM_TOWNBEACH
16.0/10016.0/10016.0/10016.0/10016.0/100
03-01-2011 by Chapo
Hits: 70
Slots: 20
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Community 17b
Shoutbox
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
04-29-2025 at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
04-29-2025 at 7:08 AM
The author of a map is the one who compiles it, change my mind
04-29-2025 at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
04-29-2025 at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
04-29-2025 at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
04-29-2025 at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
04-29-2025 at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
04-29-2025 at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
04-29-2025 at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
04-29-2025 at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
04-29-2025 at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
04-29-2025 at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
04-29-2025 at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
04-29-2025 at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
04-29-2025 at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
04-29-2025 at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
04-29-2025 at 7:59 PM
@FIXXOR: Thanks for the explanation.
P.s.: While going through the byplt-maps, I came across this map and decided to give you credit for it.
You'll probably agree with it, right?
05-01-2025 at 4:26 PM
I only edited the MaxRange on that one in the entity list, I'm technically the "creator" of that version of the map I guess, but it's pretty superfluous accreditation
05-01-2025 at 6:40 PM
in the message field of the game_text entity I left: "Mapped by Spoon & Chris | Infected-Servers.com | Edited to increase Max Range" (this text displays upon launching the map)
05-01-2025 at 6:44 PM
technically you can just edit the maxrange property and not even rename the map since it shouldn't cause a mismatch, so it's a useless edit for any savvy host
05-01-2025 at 6:47 PM
basically entity properties are decided by the entity configuration of the host, you can outright remove entities such as doors and breakables this way and play with someone who has the original version of the map, because removal in this context just means they won't load, they are still stored in the map file
05-01-2025 at 6:54 PM
in the case of the MaxRange property, this just tells the game at which distance from the player's pov the map should no longer be rendered, in-game it will vanishpast that point
05-01-2025 at 7:00 PM
@blackcock: Did you change the author on this and this map?
Seems more like the server name, no?
*
Yesterday at 2:42 PM
@FIXXOR: Highly interesting stuff you're posting here.
Good you kept the build-in screen message as reference to the "actual" mappers.

I didn't knew about max range being a setting that can be embedded in a bsp-file. Thought this was only server sided with the use of the cvar "sv_zmax".
Yesterday at 2:49 PM
Is everybody getting the "500 internal server error" message when trying to download this map on GameBanana?
Probably due to the file being a .7z instead of a .rar smiley
Or if anyone has this map and want to upload here?
*
Yesterday at 4:43 PM
It's not because of 7Z, there are some file server errors
Yesterday at 4:53 PM
Retry after a while when there is less load on website, it should work then
Yesterday at 4:57 PM
Ok I will, thanks for the info.
*
Yesterday at 4:58 PM
smiley
Yesterday at 5:03 PM
Forum
void Map Summary
 Yesterday at 5:16 PM by Igrik
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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