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54 782 Items
BHOP_SPEEDRUNNERS
Counter-Strike
10-23-2020 at 10:49 AM by Pro-KZ
A bug has been reported for this map.
See details for more info.
wad files missing and are required to run the map:
amarillo.wad
azul.wad
celeste.wad
finish.wad
morado.wad
naranjo.wad
negro.wad
rojo.wad
rosa.wad
start.wad
verde.wad
krox.wad
weth.wad
DE_PRIGOROD_V3_FULL
Counter-Strike
10-22-2020 at 12:52 AM by Ayanami
A bug has been reported for this map.
See details for more info.
FATAL ERROR (server shutting down): Bad surface extents 256/272 at position (708,696,339)
AWP_SNIPRWAR
Counter-Strike
10-21-2020 at 10:43 AM by Author
**** This map designed for the TeamFortress v2.5 quakeC mod ****
9/08/97
================================================================
Title : Sniper War
Filename : sniprwar.zip
Author : Network
Email Address : ******@******.***
Description : TeamFortress v2.5 Quake Map
================================================================
* Play Information *
This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from (Link)
or from ftp.cdrom.com
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Models : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch. Some architecture ideas from 2fort_32
Red Base
Editor(s) used : WorldCraft, EntEd
Known Bugs : None known.
Build Time : 5 hours
Thanks to : Jamie (aka.Tyr) <******@******.***>
Andrew (aka.MrBuzzcut) <******@******.***>
TFS (for the TeamFortress Patch)
Installation:
This archive contains 3 files.
-sniprwar.txtYou are reading it now.
-sniprwar.bspThe map file. Place it with you other TeamFortress maps.
-sniprwar.mapFor people to look at the complete map source
Release Notes:
This is a TeamFortress "Sniper War" map.
Run, Strafe, Hide, Kill, Get Frags, Win.
Enjoy, and the map is not to be recompiled and/or an edited version
be redistributed without my consent.
DE_DUST2_2X2_B
Counter-Strike
10-20-2020 at 11:57 PM by Safety1st
Replaced broken sky with default de_dust2 one. 'New' map is fully compatible with the original.

Быдло-карта, если честно. Автор даже не убрал громадный кусок A-планта xD
DOD_KATUSHA
Day Of Defeat Source
10-20-2020 at 5:41 AM by Rottendonkey
:thumbup:
DOD_HEUTAU
Day Of Defeat
10-20-2020 at 5:39 AM by Rottendonkey
No problem, bro. Welcome! I had to work a little and now she has a second life. Enjoy!
DOD_HEUTAU
Day Of Defeat
10-19-2020 at 9:51 PM by gamelargentino
thank you for maps! bro
DOD_KATUSHA
Day Of Defeat Source
10-19-2020 at 9:38 PM by gamelargentino
cool
JUMP_12345
Counter-Strike
10-19-2020 at 7:29 PM by Pro-KZ
A bug has been reported for this map.
See details for more info.
comingsoon.wad missing.
DOD_STRASBOURG_B2
Day Of Defeat Source
10-18-2020 at 5:06 PM by Author
dod_strasbourg_b2 by Bauer (******@******.***)
Credits:
Textures and Models by
-theSurgeon
-Albatros
DOD_KATUSHA
Day Of Defeat Source
10-18-2020 at 4:45 PM by Author
Dod_katusha
PINK 2008
models Ziz-6 , T-34 , Maxim - Rus Ivan
Many thanks server NashaLife
DOD_SNOWHILL_B3
Day Of Defeat Source
10-18-2020 at 4:38 PM by Author
******@******.***/sourcesdk_content/dods/projet forest/zippage/maps/dod_snowhill_b3.txtDod_snowhill_b3
By Tazus (******@******.***)
28 january 2005
Winter 44, near Bastogne.
One Axis bunker with a Flak gun in a snowy forest resist to GI's attacks.
Axis objectives : defend your position, recapture the Allied flags and kill all allies
Allied objectives : assault the axis bunker position.
For more fun maps, please P
DOD_SNOWHILL_B3
Day Of Defeat Source
10-18-2020 at 4:38 PM by Author
Dod_snowhill_b3
By Tazus (******@******.***)
28 january 2005
Winter 44, near Bastogne.
One Axis bunker with a Flak gun in a snowy forest resist to GI's attacks.
Axis objectives : defend your position, recapture the Allied flags and kill all allies
Allied objectives : assault the axis bunker position.
For more fun maps, please visit (Link)
Thanks to french SPQR Team
(Link)
DOD_HEUTAU
Day Of Defeat
10-18-2020 at 11:32 AM by Author
kl_noopaper4c detail/dt_wood3 10.0 10.0
kl_noowp3b detail/dt_wood3 10.0 10.0
kl_fuxedwp1b detail/dt_wood3 10.0 10.0
kl_coolrock3 detail/dt_rock1 10.0 10.0
flo_bricktop_a detail/dt_rock1 10.0 10.0
flo_newbrick detail/dt_stone2 10.0 10.0
flo_newbrick1a detail/dt_stone2 10.0 10.0
flo_newbrick2 detail/dt_stone2 10.0 10.0
flo_newbrick3 detail/dt_stone2 10.0 10.0
flo_newbrick4 detail/dt_stone2 10.0 10.0
flo_stucco detail/dt_plaster1 10.0 10.0
flo_stuccoa detail/dt_plaster1 10.0 10.0
flo_stucco3 detail/dt_plaster1 10.0 10.0
flo_stucco3_c detail/dt_plaster1 10.0 10.0
kl_chtiles2 detail/merd_rubble 10.0 10.0
kl_jagdrubble1 detail/merd_rubble 10.0 10.0
kl_demogr1 detail/merd_rubble 10.0 10.0
kl_demobd1b detail/dt_smooth2 10.0 10.0
kl_flo_shitwald detail/dt_plaster2 10.0 10.0
kl_flo_shitwall detail/dt_plaster2 10.0 10.0
kl_shitwall1c detail/dt_plaster2 10.0 10.0
kl_floogrind1d detail/dt_stone1 10.0 10.0
kl_fuxmuds5 detail/dt_ground4 10.0 10.0
kl_fuxmuds6 detail/dt_ground4 10.0 10.0
kl_menkeychur detail/dt_ground1 10.0 10.0
kl_pizzarules detail/dt_ground1 10.0 10.0
kl_secobblez1 detail/dt_ground1 10.0 10.0
kl_sumdoor1 detail/dt_wood1 10.0 10.0
kl_wewdceil detail/dt_wood1 10.0 10.0
kl_woodplanks detail/dt_wood2 10.0 10.0
kl_wutgaet detail/dt_wood1 10.0 10.0
kl_wtf1c detail/dt_ground2 10.0 10.0
pkf_tilewall1b detail/dt_stone3 10.0 10.0
pkf_tilewall1e detail/dt_stone3 10.0 10.0
pkf_wall1c detail/dt_stone3 10.0 10.0
pkf_woodtrim1b detail/dt_wood1 10.0 10.0
tel_ex05-1 detail/dt_stone3 10.0 10.0
tel_ex05-2 detail/dt_stone3 10.0 10.0
tel_roof-02 detail/dt_wood1 10.0 10.0
tel_roof-05 detail/dt_wood1 10.0 10.0
DOD_HEUTAU
Day Of Defeat
10-18-2020 at 11:32 AM by Author
DoD_Heutau by Florian(floMatic)Plischkowsky
original map by: Michael(sector-effector)Goemmel
As the Invasion neared its end,
there was only one barrier left to prevent
the Allied Forces from entering
the southern regions of the Reich:
the Chiemgau Region with the key city Heutau,
the Wehrmacht?s last real stronghold.
Thanks to:
Most thx to Bleibringer ,Sector-Effector ,
German Killa and rotkopf from dodmaps.de/.com
ccs Clan and the -}DKR{- Clan, Kleinluka and J69l
also thx to guys at the Dayofdefeat.de Board
Textures by ; Florian(floMatic)Plischkowsky ,
Daniel(kleinluka)Luka, Philip(Blazeer)Klevestav
Models by :Florian(floMatic)Plischkowsky , Tolshok
Enjoy!
DE_TUSCAN
Cs:Go
10-17-2020 at 5:14 PM by le1t
:ane:
DOD_CAL_BOUDDHA_B2
Day Of Defeat Source
10-15-2020 at 2:26 PM by Author
dod_cal_bouddha_b2 (Source)
by StreamlineData
site: (Link)
email: ******@******.***
Release date: March 14th, 2006
Beta2 Release: April 6th, 2006
Instructions
========
1-man 0.1s Axis 1st cap
1-man 1s Axis 2nd cap
2-man 5s brdige cap
1-man 1s Allies 2nd cap
1-man 0.1s Allies 1st cap
The bridgehouse can be made accessible as an alternate route by blowing up the middle wall with a few rockets.
Known Errors
========
- In the bridgehouse, some of the textures overlap.
- Still possible to get an FPS-drop when in the river on low-end computers.
- Water might have a purple reflection on lowest graphics settings.
Beta 2 Changelog - CAL
========
- Changed flag caps from:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
to
1m-0.1s / 1m-1s / 2m-5s / 1m-1s / 1m-0.1s
- Clipped off roof of bridgehouse
Beta 2 Changelog
========
- Changed bridgehouse destroyable wall min. Health from 125 to 110.
- Changed flag caps from:
2m-0.1s / 1m-0.1s / 3m-3s / 1m-0.1s / 2m-0.1s
to:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
- Fixed a couple minor texture issues.
- Removed one credit sign from the middle.
- Removed the 3D Skybox, replaced by a 2D Skybox.
- Added clipping ontop of roof on Allied side (sorry guys, until I figure out a better way for roof access, this makes it more fair).
- Removed smoke from the fire to increase FPS.
- Edited viewdistances on all prop_static models.
- Changed a bit of world geometry to look nice (the inaccessible areas bordering the skybox)
- Added airplane flyovers.
- Added some light fixture models.
- Fixed some lighting issues.
- Fixed all the non-solid models causing errors in-game (except for 1 model I can't identify).
- Fixed broken spawnpoints for both Allied and Axis.(...)
DOD_CAL_BOUDDHA_B2
Day Of Defeat Source
10-15-2020 at 2:26 PM by Author
dod_cal_bouddha_b2 (Source)
by StreamlineData
site: (Link)
email: ******@******.***
Release date: March 14th, 2006
Beta2 Release: April 6th, 2006
Instructions
========
1-man 0.1s Axis 1st cap
1-man 1s Axis 2nd cap
2-man 5s brdige cap
1-man 1s Allies 2nd cap
1-man 0.1s Allies 1st cap
The bridgehouse can be made accessible as an alternate route by blowing up the middle wall with a few rockets.
Known Errors
========
- In the bridgehouse, some of the textures overlap.
- Still possible to get an FPS-drop when in the river on low-end computers.
- Water might have a purple reflection on lowest graphics settings.
Beta 2 Changelog - CAL
========
- Changed flag caps from:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
to
1m-0.1s / 1m-1s / 2m-5s / 1m-1s / 1m-0.1s
- Clipped off roof of bridgehouse
Beta 2 Changelog
========
- Changed bridgehouse destroyable wall min. Health from 125 to 110.
- Changed flag caps from:
2m-0.1s / 1m-0.1s / 3m-3s / 1m-0.1s / 2m-0.1s
to:
1m-0.1s / 2m-1s / 2m-5s / 2m-1s / 1m-0.1s
- Fixed a couple minor texture issues.
- Removed one credit sign from the middle.
- Removed the 3D Skybox, replaced by a 2D Skybox.
- Added clipping ontop of roof on Allied side (sorry guys, until I figure out a better way for roof access, this makes it more fair).
- Removed smoke from the fire to increase FPS.
- Edited viewdistances on all prop_static models.
- Changed a bit of world geometry to look nice (the inaccessible areas bordering the skybox)
- Added airplane flyovers.
- Added some light fixture models.
- Fixed some lighting issues.
- Fixed all the non-solid models causing errors in-game (except for 1 model I can't identify).
- Fixed broken spawnpoints for both Allied and Axis.(...)
DOD_CAMPAZZO_B1
Day Of Defeat Source
10-15-2020 at 2:16 PM by Author
=======================================
dod_campazzo_b1 (Beta 1) by *MoroeS*
=======================================
Map Details
===============
Map Name : dod_campazzo_b1
File Name : dod_campazzo_b1.bsp
Version : Beta 1
Game : Day of Defeat Source
Designer : *MoroeS*
E-mail : ******@******.***
Web Site : (Link)
Installation Instructions
=========================
Place the dod_campazzo_b1.bsp file in your
Day of Defeat Source maps directory:
C:/Program Files/Steam/SteamApps/ACCOUNT-NAME/day of defeat source/dod/maps
Comments
========
Premi?re map pour Day of Defeat Source!!! Elle est s?rieuse! Se passe dans une petite bourgade
Italienne sous un bon gros brouillard!
Les combats viennent de finir mais les forces Allemandes ont veulent reprendre le contr?le de la
bourgade! Les alli?s se retrouvent stopp?s!
A qui appartiendra la route vers Rome apr?s les combats?
Credits
=======
? Sons provenants de Sounddogs et de Call of Duty II
--> (Link)
? Mdls/textures provenants de la map de_corse de Hessy
--> (Link)
? Merci ? Klems, Solarix, Evil_Ash, NykO18 et Alucard pour leur aide et recherche de bugs!
=========================================================================================
DOD_DOWBAR_B1
Day Of Defeat Source
10-15-2020 at 2:06 PM by Rottendonkey
nice
 
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Community 17b
Shoutbox
Ok, I understand & agree.
Would look better though to have both overview files together @ the end of all the screens smiley ( that was my only intention ).
Too bad you guys can't switch positions of already uploaded screenies smiley
03-04-2020 at 5:01 PM
smileysmiley
03-06-2020 at 10:12 AM
I knew that Chapo exists!
03-06-2020 at 11:48 AM
And I know :P
03-07-2020 at 2:33 AM
de_christmas_on_a_newplanet_screen.zip
03-13-2020 at 3:36 PM
je n'arrive as a envoyer les screen desoler
03-13-2020 at 3:47 PM
autent pour moi rêgler @
03-13-2020 at 3:59 PM
bonjour ,non mais que fait ce sakshi a placer des message qui non rien a voir avec counter srtike
03-14-2020 at 5:43 PM
Я не вижу карту, отправленную домой. Bы можете понять, почему, пожалуйста, спасибо, я думаю, это потому, что старая все еще активна.
03-15-2020 at 5:40 PM
fichier non trouve sur le disc
FR”SANA1 a voir
03-15-2020 at 6:58 PM
Someone knows how i can remove screenshoots that i added in place where map publishs?
03-16-2020 at 7:23 PM
attention 00_ARENA.BSP est mal zipée il faut supprimer les bsp qui est ecrit deux fois comme ceci
00_ARENA.BSP.zip ceci n'est pas bon
03-16-2020 at 10:32 PM
enfin supprimer le bsp dans cette archive 00_ARENA.BSP.zip et cela marcheras
03-16-2020 at 10:36 PM
cette map a un problème de texture qui fait mal au yeux a corriger BHOP_BIRDHOUSE
03-16-2020 at 10:38 PM
bonjour qui a le .rmf de cette map BHOP_BIRDHOUSE
03-21-2020 at 2:12 AM
Any one else got problems downloading with firefox v74?
04-02-2020 at 6:53 PM
Can anyone delete the last screenshot of this map?
I took ingame overview @ wrong angle.
05-06-2020 at 9:32 AM
Hi there :P
07-01-2020 at 1:45 AM
Hi, can I get my older account sToP ! password? the email it was on no longer exists and I forgot the password, I can provide ID or rmf of the maps made for that account
07-18-2020 at 9:38 AM
my current email is danielmarcu.new@gmail.com, the account email was either Daniel.marcu@mail.com or dani_march2@yahoo.com
07-18-2020 at 9:39 AM
Arkshine might help you.
07-27-2020 at 9:31 PM
smileysmileysmiley
08-12-2020 at 9:24 PM
smiley
08-12-2020 at 11:55 PM
smiley
09-05-2020 at 5:11 PM
smiley
09-08-2020 at 8:27 PM
smiley
09-10-2020 at 3:20 PM
this autistic shitbag has no buttons for remove map & upload screenshot.
09-15-2020 at 9:59 PM
You can upload screenshots but you are not allowed to delete maps.
09-17-2020 at 7:25 AM
autistic shitbag smiley
09-20-2020 at 8:57 PM
smiley
10-15-2020 at 2:27 PM
Forum
void Cs 1.6 Gungame Maps :)
  10-22-2020 at 5:53 PM by fragmation
void 17buddies Rocks: The Show Must Go On!
  09-13-2020 at 8:35 PM by Safety1st
void How Do I Remove A Map That I Have Uploaded?
  07-21-2020 at 8:40 AM by Igrik
void Need Bhop Maps
  06-24-2020 at 4:50 AM by bhop guy
void De_inferno_cz Problem
  04-29-2020 at 9:12 PM by mikado
void Custom Maps Needed
  04-17-2020 at 1:28 AM by killer bear
void Question Pour Arkshine
  03-19-2020 at 3:19 AM by mikado
void Shrikebot Waypoints For Dod
  02-12-2020 at 9:38 PM by LiveWire
void Can't Make New Threads
  01-13-2020 at 9:47 PM by Safety1st
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