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FY_LOSTWORLD
Counter-Strike
Today at 1:24 AM by Author
MAPA FY_LOSTWORLD.
CREADOR : Ailestor.
CREADO 09/04/05 CORREGIDO EL 02/05/2020.
Es una version mejorada, con mejor aspecto grafico mejorados, del famoso "LOSTWORLD" antiguo, teniendo mas armas, la capacidad de albergar 32 jugadores, mejoras en los errores que tenia y siendo mas estable...
E-MaiL: ******@******.***
Cualquier duda o sugerencia...
ZM_AN_KAPRAS
CS:Source
Yesterday at 9:47 PM by FIXXOR
Map by Sethen

(Link)
FY_VOID
Counter-Strike
Yesterday at 5:26 AM by Author
FY_VOID - MATAR.
CREADOR: AILESTOR.
CREADO 09/04/05 CORREGIDO EL 02/05/2020.
CADA TEAM DEL LADO OPUESTO AGARRA EL RIFLE O LA AWP, TAMBIEN LA GRANADA Y ANIQUILARA AL ENEMIGO.
MAPA CHICO PERO MUY BUENO Y DESAFIANTE.
E-MaiL: ******@******.***
cualquier duda o sugerencia
NW22
Sven Co-Op
04-27-2025 at 4:23 PM by ParaBolt
This is not a multiplayer map, this is a part of single player campaign known as Nuclear Winter - (Link)
NW21
HL DeathMatch
04-27-2025 at 4:23 PM by ParaBolt
This is not a multiplayer map, this is a part of single player campaign known as Nuclear Winter - (Link)
DE_TERRAZA
Counter-Strike
04-27-2025 at 4:00 AM by Author
MAPA DE_TERRAZA
CREADOR : Ailestor
CREADO 09/04/05 CORREGIDO EL 02/05/2020.
CT : Prevengan que los TT planten la bomBa...
TT : Plantaran la bomba Cuando puedan...
Espectacular mapa mediano pero muy bueno y divertido donde se realiza todo en terrazas mas conductos que posee la misma.
E-MaiL: ******@******.***
Cualquier duda o sugerencia...
Este mapa es propiedad exclusiva Ailestor Sun...
KA_KNIFE_ORIGINAL
Counter-Strike
04-22-2025 at 6:27 PM by lunaris
this is the original ka_knife from knife servers, simple and clean, from the very minimum a map from 2008 or earlier - some other ka_knife has been uploaded and this one was almost lost to time according to my searches until i found it running on a knife maps server luckily, uploaded for posterity - renamed to ka_knife_original to circumvent the other map. cheers
$2000
Counter-Strike
04-22-2025 at 7:25 AM by Author
Copy .bsp file to Counter-Strike/cstrike/maps/
Copy .wad files to Counter-Strike/cstrike (if needed)
~Made by HawK~
DE_DVIZHENETS
Counter-Strike
04-21-2025 at 8:39 PM by Author
Dvizhenets - Defusion
by Leonite (ZeK) from B.i.H. (Burn In Hell Clan), (******@******.***)
Texture builds by Valve software, MacMan and Me
Counter-Terrorists: Prevent Terrorists
from bombing chemical weapon crates.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the chemical
weapon stashes.
Other Notes: There are 2 chemical
weapon stashes in the mission.
DE_DVIZHENETS
Counter-Strike
04-21-2025 at 8:39 PM by Author
This map is based on our wonderful shop at our dacha (country house).
How to install:
1. Download archieve
2. Excract archieve to cstrike folder
$2000$
Counter-Strike
04-20-2025 at 6:36 PM by Blackcock
A bug has been reported for this map.
See details for more info.
The wrong screenshot was taken from this map (Link)
$2000$
Counter-Strike
04-20-2025 at 6:31 PM by Blackcock
The main map screenshot is wrong. It's from another map $2000@
DM_GALLERY
Counter-Strike
04-18-2025 at 11:07 PM by Author
========================================
Maps by KRYSIS
========================================
------Общее-----------------------------
Название: dm_gallery
Файлы: dm_gallery.wad, dm_gallery.txt, dm_gallery.bsp, dm_gallery.res
Bерсия: 1 (Портированная)
Автор: NEXON Corp
Портировал: Евгений KRYSIS Максимов
Сайт: (Link)
Описание (Мод карты): Team Dead Math (Командный бой на смерть)
-----------------------------------------
35HP_NEW_WINTER_ACEAGE
Counter-Strike
04-18-2025 at 11:03 PM by Author
========================================
Maps by KRYSIS
========================================
------Общее-----------------------------
Название: 35hp_New_Winter_AceAge
Файлы: 35hp_New_Winter_AceAge.bsp, 35hp_New_Winter_AceAge.txt, lenivec.mdl, manny.mdl, scrat.mdl, oposumi_team.mdl, Diego.mdl, rk_steam.spr, wsplash3.spr, waterfall3.wav
Bерсия: Завершенная
Автор: Евгений KRYSIS Максимов
Сайт: (Link)
Описание: Карта на ножах
Автор моделей: Алексей HOSTAGE Миллиардов
Сайт: (Link)
-----------------------------------------
35HP_NEW
Counter-Strike
04-18-2025 at 10:57 PM by Author
Автор исходной карты: Lom3r and GodLike
Автор изменений: KRYSIS
Исправил толпу ошибок первоначального автора
Заблокировал возможность с помощью подсадок вылезти за карту
Полностью изменил ящики на респах ТТ и КТ, теперь на них можно залезть без подсадок
Немножко оживил воду, теперь она двигается
Сделал воду немного мутной, ибо не айс (как по мне) когда под водой всю карту видишь.
GG_OS_PERFECT
Counter-Strike
04-13-2025 at 6:55 PM by Author
gg_os_perfect
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
ZM_TOXIC_Z_FIX
Counter-Strike
04-07-2025 at 7:53 PM by FIXXOR
Updated version here:
(Link)
ZM_TOXIC_Z_FIX2
Counter-Strike
04-07-2025 at 7:36 PM by Author
zm_toxic_z_fix2
by FIXXOR
32 slots
An updated version of zm_toxic_z_fix with further improved hideouts for humans. Playing it on CS-DREAM.SU has revealed that still only a few positions excel at holding zombies off so I decided to have another go at it. Also fixed weather not working on the map for servers which use plugins to add either rain or snow.
...
This is a remake of zm_toxichouse_zg, made by Markoffka for the ZombieGround.ru community, also known by its alias: zm_toxic_z.
Toxic Z is the only toxic house version I've ever enjoyed playing but even so most of the action happens in the courtyard and humans prefer to stay on the roof or inside the greenhouse.
The purpose of this fix is to make in-door spots more appealing while providing more ways for zombies to assault well entrenched positions. First thing I did was to allow access to the roof from inside of the house. Second thing was to allow zombies to respawn in more places so humans no longer know where to expect them to come from.
Just with these 2 changes, the map felt much improved to me but I kept going, altered more stuff and added some new spots, extending the use of shoot-through glass and bringing back some elements from NaVy's original versions of toxic house as well. I hope the result will end up being to people's liking!
Good luck at killing zombies!!!
Main changes:
- Reworked many of the bases that didn't see play.
- Redistributed spawns to improve spawn location variety and allow respawns in multiple areas of the map for deathmatch purposes.
- Added weapons pickups throughout the map.
- Added a secret teleport in the toxic waste room.
- Added a fake wall in an unlikely place.
- Added access from the tent into the greenhouse and vice versa through a hole in the grass at the very back of the tent.
- Added access to the roof from inside the house and vice versa through a ladder located on the up(...)
GG_OS_CAMP
Counter-Strike
04-05-2025 at 10:03 AM by Author
gg_os_camp
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
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void Map Cs 1.6 Sur Serveur Cz
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void Need .rmf File ♡ De_dust2_2020 .bsp
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void Waypoints For Dod_kort_b4
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