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Random Maps
54 313 Items
Today at 4:20 PM by rUsHnUt
The res-file reads the following:
- maps/de_johanesburg.res
Completely unnecessary.

The moon is supposed to be an object far away from any position on earth. Not like 20 meters away ( in this case T-spawn ).
Author could have easily edited the skybox instead, or used one with a visible moon.
First option not the best idea since some clouds are "lit" what might indicate the moon to be behind them.

There are 3 spots I found so far to get stuck, with the settings being single player & default gravity:
1) Close to the stockyard bombsite ( number 2 on the overview ) is a stack of crates to reach the small balcony. Make your way onto the big brown crate in the middle of the stack. In front of you, you'll see a long small corridor. Just walk forward into it. There's no way out of it since the distance between the edge of the crate and the wall is too small for a player to traverse.
2) At the same balcony, stand on top of the railing and face the metal fence. Now jump on top of this fence ( or the corner of the wall at the right side of it ). Than simply descend onto the area behind the gate. Walk forward, take a left and at the end look left to see an outdoor fireplace. An invisible wall blocks the player upon reaching it.
Again, no way out since the gate also does not open from the other side.
I provided a screenshot of the fireplace.
3) 2 CT-spawns are located on a balcony. If you stand on the railing and jump onto the wall, you can descend in the very narrow space between that wall and another one with again no way out.

At bombsite 1, there's a good camping spot.
From the top of the stairs, jump onto the big white crate. From there jump onto the big brown crate ( the one in the corner ). Now jump onto the balcony. Then get on the railing and jump onto the pair of small crates who are on top of the big brown crate.
This jump isn't easy cause the edge of the roof can block your jump.
If you make it though, you'll notice you automatically crouch since the invisible ceiling prevents the player from standing up.

A picture of the german "bundesadler" ( eagle ) and the european part of the globe under it's wings with the text 'Deutschlands Europaische Sendung' is located in the closed section of some railway carriages next to bombsite 2. You can spot it when either standing next to the metal gate or on top of the barbwire poles of this bombsite.
I provided a screenshot.

There is a picture of "Medal Of Honor - Allied assault" behind T-spawn ( unreachable without no clip mode ).
I provided a screenshot.
Today at 1:34 PM by rUsHnUt
The following files are by default in cstrike folder:
- the skybox files
- pi_tree.mdl
- pi_tree1.mdl
- pred_plant.mdl

The following file is by default in valve folder:
- glow01.spr

When running this map in developer mode the console gives the following error:
- WARNING! de_zelan/mafia.wav is causing runtime sample conversion!
Today at 12:52 PM by bbobr17
скрины не получается посмотреть
Today at 1:15 AM by Author
Today at 12:31 AM by Author
de_mini_dust - Z@B
*** My blog (Link) ***
by Z@B (******@******.***)
2007 6 19 by zhaobo
Map Max 16 VS 16
Today at 12:12 AM by Author
Yesterday at 11:12 PM by Author
by tmgsm
Yesterday at 10:12 PM by Author
This map is created by MickeyBryan for CounterStrike 1.0
in Taipei Taiwan
This is a DeathMatch, everyone can't buy weapon!
Terrorist: Kill all Counter-Terrorists
Counter-Terrorist: Fire in the Hole !!
Yesterday at 10:00 PM by Author
Death Match
6th CS_BloodStrike
(Press FIRE to continue)
Yesterday at 3:05 PM by rUsHnUt
This map has an original overall layout.
Most of the slopes tends to block the player which interferes the smoothness of the gameplay. It's a pity since, for the rest, this map is nicely done.

Ps: There is a secret area ( unreachable without no clip mode ) behind a closed gate.
It shows a picture with the map creator's name and his contact info + greetings to some people.
I provided a screenshot.
Yesterday at 2:08 PM by rUsHnUt
The following files are by default in valve folder:
- sound/ambience/flies.wav
- sound/ambience/wind2.wav

The following file is by default in cstrike folder:
- sprites/rain.spr

Too many skyboxes in this archive + the one being used ( desbk.tga, desdn.tga, ... ) is by default in cstrike folder.

Too many sound files in archive. Here's a list of those required:
- sound/de_52hours/bee1.wav
- sound/de_52hours/bee2.wav
- sound/de_52hours/Birds1.wav
- sound/de_52hours/Birds2.wav
- sound/de_52hours/Birds4.wav
- sound/de_52hours/Birds6.wav
- sound/de_52hours/Birds9.wav
- sound/de_52hours/flies.wav
- sound/de_52hours/industrial4.wav
- sound/de_52hours/rotormachine.wav

Ps: At the bottom of the water well is a cartoonish styled picture of the 52 hours mapping contest. I provided a screenshot.
12-10-2019 at 4:58 PM by rUsHnUt
Missing file:
- overviews/de_gangstersparadise.tga

The res-file reads a default file from valve folder ( which is not in this archive ):
- sprites/fexplo.spr
Not really necessary.
12-10-2019 at 3:54 PM by rUsHnUt
The res-file reads the following:
- maps/de_BadDay_day.res
Completely unnecessary.

The following files are not needed to run this map:
- de_BadDay_nightbk.tga
- de_BadDay_nightdn.tga
- de_BadDay_nightft.tga
- de_BadDay_nightlf.tga
- de_BadDay_nightrt.tga
- de_BadDay_nightup.tga

1 bombsite closer to T-spawn than CT's. Not good ( downvote cause of this ).

There is a secret area ( unreachable without no clip mode ) with map credits, thanks & additional author contact info.
I provided a screenshot.
12-09-2019 at 10:54 PM by Author
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12-09-2019 at 8:56 PM by Author
Cellar - Melee
Design by meeto (******@******.***)
-> Welcome to Cs.Meeto.Net <-
Counter-Terrorists and Terrorists:
Navigate your way around the cellar and kills all your adversary !
12-09-2019 at 3:08 PM by rUsHnUt
The following files are by default in cstrike folder:
- alarm1.wav
- arabmusic.wav

The following file is by default in valve folder:
- glow02.spr

When running this map in developer mode the console gives the following errors:
- WARNING! ambience/CT_at.WAV is causing runtime sample conversion!
- WARNING! ambience/streets.wav is causing runtime sample conversion!

Very nice conversion of de_tuscan. Despite the big amount of models used, it feels clean and playable.
Wpoly almost everywhere under 500 & epoly under 5000. Although, for epoly at certain spots, that value got exceeded & with 1 very tiny section even above 7000.
Wpoly is the most decisive factor for fps drops so this map should run fine even on older/slower pc's.

Ps: 2 T-spawns are significantly higher than the rest but none would be able to damage the player even if he would perform a crouch. All this of course with the default gravity of 800.
12-09-2019 at 4:41 AM by Cupe
12-08-2019 at 4:59 PM by rUsHnUt
The res-file reads the following:
- maps/de_newdust2_2010.res
Completely unnecessary.

When running this map in developer mode the console gives the following errors:
- WARNING! de_new_dust2_2010/seagulls.wav is causing runtime sample conversion!
- WARNING! de_new_dust2_2010/waves.wav is causing runtime sample conversion!
- WARNING! de_new_dust2_2010/intro.WAV is causing runtime sample conversion!

An additional area has been added behind bombsite A which existence is yet unknown to me.

There is a secret area ( unreachable without no clip mode ) with map credits.
I provided a screenshot.
12-08-2019 at 3:49 PM by rUsHnUt
The following files are by default in valve folder:
- fire.spr
- glow01.spr
12-06-2019 at 12:14 PM by Author
Burgerpoop - Bomb/Defuse (X-Mas Edition)
by Freimaurer
Due to toxic burgers from a fastfood restaurant,
people are still pooping toxic cargos, even on X-mas!
Due to hard winter the cargos became permafrost cargos,
which are no less dangerous.
Blow up the toxic permafrost toilets from the restaurant
to stop the contamination!
Stop the terrorists bombing the contaminated toilets
or the whole city will be toxicated.
Other notes:
The sewage system is closed now due to permafrost.
(Poop in fire to continue)
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Community 17b
delete all ze_milf , except fix_v2! thank you admins!
05-09-2019 at 6:00 PM
hi everyone, i have a ctf server with maps like cs_max, cs_mansion_32 and de_c4, somebody could recommend me similar maps?
05-10-2019 at 3:40 AM
Hey admin, can you remove ze_milf_facility_escape_fix_v2

Last version is fix_v4! i promise this is the last one
05-10-2019 at 6:25 PM
Tho, thanks for removing previous ones!
05-10-2019 at 6:25 PM
I'm sorry admins if i asked too much.
Delete all ze_milf_facility maps!
Except "ze_milf_facility_escape_final"
you will never hear from me again :D
05-11-2019 at 12:35 AM
ze_milf_facility_escape_final_v2 is the final fixed version
Admin remove the previous ze_milf maps!
Thanks alot!
05-11-2019 at 12:55 AM
actually no! admins
remove all ze_milf_facility, except final_v4
Very sorry. i keep finding mistakes and errors in the map.
05-11-2019 at 3:25 AM
05-15-2019 at 9:22 AM
06-09-2019 at 7:14 PM
07-31-2019 at 11:18 AM
08-02-2019 at 11:20 PM
Hi there! I'm back smiley
09-13-2019 at 10:59 PM
Hi! So am I smiley
09-14-2019 at 1:34 PM
Sup y'all!
09-28-2019 at 12:41 PM
10-07-2019 at 12:25 AM
10-17-2019 at 2:50 PM
10-20-2019 at 9:50 PM
I've uploaded a main screen for de_loststation_cz ( 1.6 version ) because the one displayed now is incorrect ( other map ). Awaiting validation.
10-29-2019 at 6:05 PM
I've also uploaded a map a couple of months ago that's named the same as one in the database ( de_buddha ). It's still awaiting validation.
10-29-2019 at 6:11 PM
@rUsHnUt: now it's done
10-29-2019 at 7:29 PM
Oh estebal from baghdad
10-29-2019 at 9:35 PM
bonjour ,holla y en a qui parle le français cela fait bien longtemps que j suis pas venu vous voir
10-30-2019 at 10:39 PM
bonjour voila j'ai uploader le fichier réparer il est complet avec les wads ,model @ dm_office_cz
11-02-2019 at 8:46 PM
bonjour ,105778 maps sur le site mais pas la moitier in complete des manque pas possible enfin dommage que ce soit pas plus millité avec des gent qui comprennent @
11-03-2019 at 2:03 PM
ok merci
11-04-2019 at 11:51 PM
12-08-2019 at 6:35 PM
12-08-2019 at 10:22 PM
Can anyone delete the 1st screenshot of (Link)
Yesterday at 3:17 PM
rUsHnUt, done.
Yesterday at 4:29 PM
Today at 10:44 AM
void Map Conversion Of Old Mod Maps
  10-31-2019 at 6:33 AM by TheScaryGuy
void Map Cs 1.6 Sur Serveur Cz
  10-30-2019 at 10:45 PM by mikado
void Ze_sad0k_v1
  10-28-2019 at 8:34 PM by Sad0k !
void Hello Everyone
  10-25-2019 at 11:12 AM by
void 1.6 Surf Maps Being Uploaded Before Release
  10-16-2019 at 11:40 AM by Kailey76
void 17buddies Rocks: The Show Must Go On!
  10-16-2019 at 11:39 AM by Kailey76

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