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Random Maps
56 617 Items
DE_BATMAN2
Counter-Strike
01-28-2025 at 6:38 PM by TheNameNoOneKnew
Peak mapping, this is the level of skill we all thrive to acquire
ETERNAL
HL DeathMatch
01-28-2025 at 5:50 AM by ParaBolt
AIM_TWIXOTOMAS
Counter-Strike
01-26-2025 at 6:57 PM by Author
aim_twixotomas
//
map by Blackcock
//
max_wpoly: 800
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 09/2024
GG_OS_BLAST
Counter-Strike
01-26-2025 at 4:33 PM by Author
gg_os_blast
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
GG_TOMASSITTO
Counter-Strike
01-26-2025 at 12:23 PM by Author
//
gg_tomassitto for Tomasito:)
//
map by Blackcock
//
max_wpoly: 600
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 01/2025
DM_AHOMEXICO_S0
CS:Source
01-25-2025 at 1:57 PM by M4rloncha
Map inspired by CrossFire's Team Deathmatch map "Mexico".
Originally released on 08/24/2008.

Huge thanks and credits to "SeventhWater", "Kamaxa" and "dURka[iT2]" who helped me find this map!
DM_AHOMEXICO_S0
CS:Source
01-25-2025 at 1:48 PM by Author
[AHO] Mexico Oldtown: Source - Team Deathmatch
by [AHO]Feynman<Hoget!ve> ((Link))
Notes:
This map is inspired by Cross Fire.
DE_52SPANIA
Counter-Strike
01-24-2025 at 1:18 PM by Igrik
DE_NUKESTORM
Counter-Strike
01-13-2025 at 9:16 PM by krtola
One of the best nuke
CTF_AHOQ1DM6_B2
Team Fortress 2
01-13-2025 at 8:46 PM by Author
[AHO] Q1DM6: CTF Remake - beta 2
(ctf_ahoq1dm6_b2)
Gametype:
Capture the Flag
Objective:
As RED and BLU, capture the secret attache case
from the opponent base and bring it to your capture zone.
Notice:
This map is based on "q1dm6" for Quake 1.
Sparking gates are teleporters.
Respawn time is set to 5 seconds.
Author:
[AHO]Feynman<Hoget!ve>
((Link))
Update Log:
Beta 2: Added respawn rooms
Beta 1: First Release
CTF_AHOPHEUS_B2
Team Fortress 2
01-13-2025 at 8:44 PM by Author
Skies of AHOPHEUS - beta 2
(ctf_ahopheus_b2)
Gametype:
Capture the Flag
Objective:
As RED and BLU, capture the secret attache case from
the opponent base and bring it to your capture point.
Notice:
The gravity is so low that you can jump high and long.
The CP object in the center of map is a jump pad.
You can fly very figh if you jump on it. :-)
Author:
[AHO]Feynman<Hoget!ve>
((Link))
Update Log:
Beta 2: Added prop objects and fixed water textures
Fixed team-change bug after winning
Shortened respawn time (to be instant)
Beta 1: First Release
CP_AHOHOUSE2_EXT_B2
Team Fortress 2
01-13-2025 at 8:39 PM by Author
[AHO] House 2nd: Extended - beta 2
(cp_ahohouse2_ext_b2)
Gametype:
Control Points
Objective:
As BLU, capture all control points in the warehouses.
As RED, defend all CPs until the round ends.
Notice:
This is a remaked map of "de_ahohouse2_s" for CS:Source.
Author:
[AHO]Feynman<Hoget!ve>
((Link))
Update Log -
Beta 2: Added the 3rd CP and routes toward it
Added ambient sound and lighting
Lowered water level (from 64 to 48)
Adjusted round time, capture time, and respawn time
Beta 1: First Release
CP_AHOBALLS_B3
Team Fortress 2
01-13-2025 at 8:33 PM by Author
[AHO] CRUSHER BALLS - beta 3
(cp_ahoballs_b3)
Gametype:
Control Points
Objective:
As BLU, capture all control points.
As RED, defend all CPs until the round ends.
Notice:
Avoid rolling rocks, or you're crushed to death. :-)
Author:
[AHO]Feynman<Hoget!ve>
((Link))
Update Log:
Beta 3: Arranged round time, capture time, and respawn time
Added ambient sounds and fixed team-switching bug after winning
Remade the slope with a displacement and added player-cliping wall
Beta 2: Reduced crush damage (from 999 to 200)
Shortened round time (from 10min to 5min)
Shortened respawn time (to be instant)
Beta 1: First Release
CP_CAMP_AHORALTAR_B1
Team Fortress 2
01-13-2025 at 8:29 PM by M4rloncha
CAMP AHORALTAR - beta 1
(cp_camp_ahoraltar_b1)

Gametype:
Conquest Control Points

Objective:
As BLU, capture all control points.
As RED, defend all CPs until the round ends.

Notice:
Both team can capture CPs like as flags in BF.
The time won't be extended when CPs are captured.
There are neither FAV nor Walker in this map. :-)

Author:
[AHO]Feynman<Hoget!ve>
((Link))
GG_OSTATNI@
Counter-Strike
01-13-2025 at 6:42 PM by Author
by Mamorex
(Link)
GG_TAKEMETOTHEPOOL
Counter-Strike
01-13-2025 at 6:36 PM by Author
by Mamorex
(Link)
GG_LAZY
Counter-Strike
01-13-2025 at 6:35 PM by Author
--------------------
Lazy - GG Arena.
Map by CMepTHuK (also known as }I{ u B 4 u K).
Made in Russia.
Counter-Terrorists needs to eliminate Terrorists.
Terrorists needs to eliminate Counter-Terrorists.
Other notes: series of maps "Portal".
--------------------
ZM_TOXIC_Z_FIX
Counter-Strike
01-12-2025 at 9:47 AM by Author
zm_toxic_z_fix
by FIXXOR
32 slots
This is a remake of zm_toxichouse_zg, made by Markoffka for the ZombieGround.ru community, also known by its alias: zm_toxic_z.
Toxic Z is the only toxic house version I've ever enjoyed playing but even so most of the action happens in the courtyard and humans prefer to stay on the roof or inside the greenhouse.
The purpose of this fix is to make in-door spots more appealing while providing more ways for zombies to assault well entrenched positions. First thing I did was to allow access to the roof from inside of the house. Second thing was to allow zombies to respawn in more places so humans no longer know where to expect them to come from.
Just with these 2 changes, the map felt much improved to me but I kept going, altered more stuff and added some new spots, extending the use of shoot-through glass and bringing back some elements from NaVy's original versions of toxic house as well. I hope the result will end up being to people's liking!
Good luck at killing zombies!!!
Changelog:
- redistributed spawns to improve spawn location variety and allow respawns in multiple areas of the map
- added weapons pickups throughout the map, nothing too outrageous
- added a secret teleport in the toxic waste room
- added a fake wall in an unlikely place
- added access from the tent into the greenhouse and vice versa through a hole in the grass at the very back of the tent
- added access to the roof from inside the house and vice versa through a ladder inside the nuke room
- readded some elements from the original toxic house such as some of the iconic decals, the breakable starting door (with less hp), the stopper on the front entrance to the main room that demands more precise crouch jumping and the boxes you can jump on to reopen the alternative left path through a hole in the wall, remade its ceiling into a breakable object and removed the ladder that a(...)
DE_DUST2_OLDGODS
Counter-Strike
01-10-2025 at 9:35 PM by Kaedian
This experimental map is basically de_dust2_aztec with some cyberpunk-colored neons placed all over it. The map was originally much darker to highlight the neons themselves, but due to visibility complains I increased the brightness of the overall lighting. This map includes CSDM spawnpoints.

This was created in early 2022 for a now-defunct CS community named OldGods.

It uses the Space Nebula skybox created by 1118.
DE_DUST2_AZTEC
Counter-Strike
01-10-2025 at 9:32 PM by Kaedian
A high-quality Aztec-themed remake of de_dust2, with all textures replaced by those from de_aztec, while preserving the good old atmosphere (with thunder and rain). This map includes CSDM spawnpoints.

This was created in early 2022 for a now-defunct CS community named OldGods.
 
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Community 17b
Shoutbox
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
I can't seem to download any models? but I see people can comment, what gives?
09-21-2025 at 1:48 PM
Just checked its working for me on firefox.
09-21-2025 at 2:19 PM
I have a (hopefully) full archive of all the maps here. Should I upload it to archive.org?
10-11-2025 at 1:40 PM
I have no issue downloading with chrome.
10-11-2025 at 4:54 PM
Please derpum it will be so nice if you can upload them to archive.org. I have planned to archive all maps too but if it's already done it will save much time.
10-12-2025 at 5:04 PM
Ya nenavist ryba
10-13-2025 at 11:10 PM
@Arkshine: Have you forgotten about my byplt-maps recovery project?
It's been done for months now...
Can you take a look at this please?
Hoping for a reaction from your side soon.
10-18-2025 at 3:13 PM
Forum
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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Our site hosts 36797 registered members.

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17Buddies's website offers at this time 108 069 total uniques and verified maps including 59 186 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,83 GB disk space.

There were today 171 maps downloads (426 yesterday) representing 861,97 MB transfered (2,57 GB yesterday).

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