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56 473 Items
DE_INFERNOLD
Counter-Strike
10-16-2024 at 8:27 AM by tastykumala
DE_DUST_NIGHT
Counter-Strike
10-16-2024 at 7:19 AM by caffelatte
DE_JAVA
Counter-Strike
10-16-2024 at 4:15 AM by yellowbeer
DE_LOSTTEMPLE_BETA2
Counter-Strike
10-16-2024 at 4:11 AM by yellowbeer
DE_JOGJAKARTA
Counter-Strike
10-16-2024 at 4:00 AM by yellowbeer
اللهُ أَكْبَرُ
DE_JOGJAKARTA
Counter-Strike
10-16-2024 at 3:55 AM by espresso
الحمدلله
DE_DUST_LARGO
Counter-Strike
10-15-2024 at 11:02 AM by Author
mapa hecho por lcs1997
creditos a (Link) ;)
KA_MBC_PT_LAZY
Counter-Strike
10-14-2024 at 10:22 PM by Author
All resources belong to the creators.
Everything is free.
--------------------
Lazy - Knife Arena.
Map by CMepTHuK (also known as }I{ u B 4 u K).
Made in Russia.
Counter-Terrorists needs to eliminate Terrorists.
Terrorists needs to eliminate Counter-Terrorists.
Other notes: series of maps "Portal".
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Counter-Strike 1.6"
"Valve Hammer Editor 3.4"
"ZHLT Compile GIU v5 (with Batch file)"
"cs_expert-h4ck793c_wc35.fgd"
"Wally 1.55b"
"RESGen"
"BSPEdit 1.7"
"bspguy v3"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"QuArK 6.6.0 beta 7"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
Enter in the console: "mp_freezetime 0"
--------------------
All my maps:
3w_mbc_escape
aim_mbc_Back2Back
aim_mbc_BeTepaH
aim_mbc_challenger
aim_mbc_headshot
aim_mbc_mp5team_3oHa
aim_mbc_mp5team_angar
aim_mbc_mp5team_cs-muzey
aim_mbc_mp5team_multi-killer
aim_mbc_mp5team_mzmo
aim_mbc_mp5team_pereulok
aim_mbc_mp5team_sklad
aim_mbc_perestrelka
aim_mbc_tG_Face2Face
aim_mbc_tG_raskopki
aim_mbc_tG_stichka
aim_mbc_tresk
aim_mbc_vid
aon_mbc_nm_massacre
aon_mbc_nm(...)
KA_MBC_PT_LAZY
Counter-Strike
10-14-2024 at 10:22 PM by Author
----------------
ka_mbc_pt_Lazy
----------------
???? ????????: 15.03.08
??????: ?? ?????.
========================================================
?????: CMepTHuK
========================================================
?????? ???????? ?????: "???????"
========================================================
?? ????: ??? ????????? - ??? ???????!
========================================================
????????: ?????? ???????? - ???????? ??????, ??????
??????????? - ?????????? ?????? !!!
========================================================
?????????????? ??????????:
- ????????????? ????? -
========================================================
???????: ???
????????? ???? : ???
?????????? : ??
??????????? Half-Life : Counter-Strike 1.6
??????: ?????????
????? ??????? : 16 (8 ?? 8)
????? ????????: ?? (4)
????? ?????: ?? (1)
????? ??????? : ???
??????????? ????????: ?? (4)
??? ????????: ?? (1)
????? ?????? : ???
????? ???????? : 4 ???
????? ?????????? : 30 ?????
????? ???? : ?? (desnoon)
Overview: ??
NAV-????: ??
?????????? ??????? ? BSP: ??
????????????? FGD: ?? (cs_expert-h4ck793c_wc35.fgd)
wpoly: 100 - 900 (min ? max)
========================================================
?????????????? ????????? :
1. World Craft 3.3 - ???????? ?????.
2. ZHLT ??????????? - ???????????.
3. Bat-???? - ?????????? ?????.
========================================================
???????? ??????:
- ???????? -
halflife.wad
decals.wad
CMepTHuK.wad
tfc2.wad
dmc.wad
cs_dust.wad
cs_office.wad
czde_prodigy.wad
wastefacility.wad
- ????? -
maps/ka_mbc_pt_Lazy.bsp
maps/ka_mbc_pt_Lazy.nav
maps/ka_mbc_pt_Lazy.txt
m(...)
KA_MBC_PT_LAZY
Counter-Strike
10-14-2024 at 10:22 PM by Author
// Detail texture map file for ka_mbc_pt_Lazy level
// [texture name][detail texture name] [hscale] [vscale]
tnnl_dr1 detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
mbc_logo detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_smooth1 10.0 10.0
eastcarpet2 detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_carpet1 10.0 10.0
eastcarpet2a detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_carpet1 10.0 10.0
eastcarpet3b detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_carpet1 10.0 10.0
eastcarpet3c detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_carpet1 10.0 10.0
in_window13 detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
!dmctele detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_smooth1 10.0 10.0
dmcbma detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
dmcdrc detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
dmcrvta detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
dmctcha detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
dmctchd detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_metal1 10.0 10.0
-0csSandWall detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_stone2 10.0 10.0
-0Sand detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_ground2 10.0 10.0
-1csSandWall detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_stone2 10.0 10.0
-1Sand detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_ground2 10.0 10.0
-2Sand detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_ground2 10.0 10.0
-3Sand detail/CMepTHuK/ka_mbc_pt_maps/Lazy/dt_ground2 10.0 1(...)
GGC_ESCOBAR
Counter-Strike
10-14-2024 at 10:13 AM by Author
Автор: illusion_Defender
Кол-во слотов: 33
Количество полигонов на карте: 900 wpoly; 5800 epoly
Небольшая карта с заложниками, подойдёт для aim, gungame, csdm и public (ночной режим или маленький онлайн).
На карте два заложника, один из них лошадь, с анимацией бега, когда забираешь её.
Bторой заложник Эскобар, высокополигонный.
Карта так же может подойти и для AWP серверов.
GGC_SVETOFOR
Counter-Strike
10-14-2024 at 10:05 AM by Author
ggc_svetofor
Автор: illusion_Defender
Кол-во слотов: 32
Количество полигонов на карте: 1350 wpoly; 11257 epoly.
Небольшая карта для серверов awp, gungame, csdm, aim.
На карте установлены заложники, подойдёт так же и для пабликов, например для ночного режима или же для пабликов с маленьким онлайном. На кассе танцует продавщица, а заложники выбирают, чем бы накидаться у холодильника.
GG_BLACKLIGHT
Counter-Strike
10-14-2024 at 9:47 AM by Author
gg_blacklight - Argentina
Creado por Ezequiel'C para Xtreme Addictions
Email: ******@******.***
Skype: ezequiel_-
Facebook: /ezequiel.caceres.1884
Slots 36 (18TT/18CT)
(Presione ENTER para salir)
AIM_OLDSTYLEX
Counter-Strike
10-14-2024 at 9:15 AM by Author
This is a map from 2015, this map participated in the FIRST TOURNAMENT at (Link)
For more information about the winners, see the link for 2015:
[Resultados] Primer Torneo Mapper - Eventos Mapping - MundoMapper Hammer editor Community
A nice map with a variety of details. Of the textures, two minor criticisms, the first is that there are a couple of the same solids with wood on one side and concrete on the other, or wood on one side and tile on the other, that doesn't quite match. The second is the black texture used on posts and supports, that doesn't look very real, since the texture itself has no detail, a metal or wood texture for the post would be better. Then, in the rest, and continuing with the textures theme, it is very well selected and combined, one of the best in that sense. Now, on the subject of gameplay, entertaining and diverse without affecting a fair gameplay for this type of maps.
A singular detail is the sound, good. And finally, the optimization, excellent achievement despite using varied resources and several cuts in the solids, very good.
DOD_DIRT
Day Of Defeat
10-14-2024 at 4:56 AM by fufufafa
DZ_PETTAG_RF
Counter-Strike
10-14-2024 at 4:47 AM by fufufafa
GG_KUKORIS
Counter-Strike
10-14-2024 at 4:43 AM by fufufafa
FY_DOJO_PLACE
Counter-Strike
10-14-2024 at 4:40 AM by fufufafa
simple yet very nice
>>>>>>>> DE_DUST666 <<<<<<<<
GG_KUKORIS
Counter-Strike
10-12-2024 at 1:28 PM by Author
//
gg_kukoris for Thomas Kukoris?
//
map by Blackcock
//
max_wpoly: 400
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 10/2024
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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