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Random Maps
56 635 Items
PL_JUNGLE_A1B
CS:Source
12-30-2016 at 9:13 PM by sample vodka
The 5 stars is for you JavsRinkdola :*
4000_4V4_NOGUN
HL DeathMatch
12-30-2016 at 7:11 PM by Author
===========================================================
4000_4v4_nogun by: twitch
The big gun in the glass box is removed in this version. It can cause servers to crash
============================================================
Completion Date: 29 December 2016
Map Name: 4000_4v4_nogun.bsp
Author: twitch
Author email: ******@******.***
============================================================
LEVEL DESCRIPTION:
Very resource intensive map. I reached all limits for mapping on the Goldsrc engine. New textures, new secrets. This map is mostly played on a lan server and was never
meant to be played by the masses. There is only one truly secure secret area in the map.
SERVER ADMIN NOTES: The map sets all players to be equiped with weapons and ammo every
time they spawn. Since the players spawn with weapons, those weapons are not available for pickup
but ammo is available. This was done to cut back on the amount of entities in the map in hopes to prevent
the map from crashing due to the large amount of entities already in the map.
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8-24
New Textures: Yes
New Sounds: No
New Models: No
============================================================
CONSTRUCTION: 3 Weeks build time
editor used: J.A.C.K (JackHammer)
utilities used: VHLT, Irfanview, Photoshop, Wally
known bugs: Old systems could possibly get Hunk_Alloc error
Secrets: Yes
============================================================
Install in steam/steamapps/common/half-life/valve_downloads
==========================
Credits:
-Moonshine! Ideas, beta testing, and motivating me to make changes.
-original author of 2000_2v2.(...)
FY_HEHEHE
Counter-Strike
12-30-2016 at 4:35 PM by sample vodka
qualitative mainscreen?
what do you mean? if you are kind tell me it(im not angry ;)
CS_DUSTRZ
Counter-Strike
12-30-2016 at 4:02 PM by Safety1st
There was used the wad file with the space in its name. So I renamed it, fixed entity list and added required res file. A new 'version' is fully compatible with the old one.
FY_HEHEHE
Counter-Strike
12-30-2016 at 3:34 PM by Safety1st
You don't need to list sounds, sprites or models in a res file.
Also we need more qualitative mainscreen, reupload it please.
DE_DUST2X2_MOZGI_B3
Counter-Strike
12-30-2016 at 3:33 PM by Safety1st
Mainscreen should be changed, please read the rules.
FY_HEHEHE
Counter-Strike
12-30-2016 at 3:09 PM by Author
=========================
fy_hehehe - fight/yard
=========================
==================================
the chimps are infected!
Map made by Vodka[95]
==================================
(Press fire to continue)
4000_4V4
HL DeathMatch
12-30-2016 at 8:26 AM by Moonshine
Great and cool map ! :bravo: Happy New Year
4000_4V4
HL DeathMatch
12-30-2016 at 8:14 AM by Author
===========================================================
4000_4v4 by: twitch
============================================================
Completion Date: 29 December 2016
Map Name: 4000_4v4.bsp
Author: twitch
Author email: ******@******.***
============================================================
LEVEL DESCRIPTION:
Very resource intensive map. I reached all limits for mapping on the Goldsrc engine. New textures, new secrets. This map is mostly played on a lan server and was never
meant to be played by the masses. There is only one truly secure secret area in the map.
SERVER ADMIN NOTES: The map sets all players to be equiped with weapons and ammo every
time they spawn. Since the players spawn with weapons, those weapons are not available for pickup
but ammo is available. This was done to cut back on the amount of entities in the map in hopes to prevent
the map from crashing due to the large amount of entities already in the map.
Single Player: No
Co-Op: No
Deathmatch: Yes
Suggested Players: 8-24
New Textures: Yes
New Sounds: No
New Models: No
============================================================
CONSTRUCTION: 3 Weeks build time
editor used: J.A.C.K (JackHammer)
utilities used: VHLT, Irfanview, Photoshop, Wally
known bugs: Old systems could possibly get Hunk_Alloc error
Secrets: Yes
============================================================
Install in steam/steamapps/common/half-life/valve_downloads
==========================
Credits:
-Moonshine! Ideas, beta testing, and motivating me to make changes.
-original author of 2000_2v2. Great map that inspired a complete rebuild from the ground up and with new changes.
-vluzacn for (...)
KA_SPIRES
Counter-Strike
12-30-2016 at 12:38 AM by multik
nice map but not optimized
DOD_ARNHEM_V2B
Day Of Defeat
12-29-2016 at 2:20 PM by Author
ARNHEM BETA 2 - BRIDGE CAPTURE
By: TheGreat&PowerfulOz
[******@******.***]
ARNHEM, HOLLAND
[September 17th, 1944]
The road bridge at Arnhem is the final
objective of Operation Market Garden.
Arnhem has been relatively quiet since
the war's outset, things are about to
change!
The Allies must move off of their drop
zones as quickly as possible to secure
the road bridge. There are 5 areas to
control, the primary objectives are
both the north and south ends of the
bridge. Additionally, the hotel, train
station and small bridge must be secured.
The Axis must defend the bridge at all
costs. Setup a heavy defense of the road
bridge and use smaller movements to
fight the Allies back and secure the rest
of the town. The Dutch Resistance has a
secret passage to the north side of the
river, find it to help you get units
closer to the town center.
This map is a dedication to the soldiers that fought at Arnhem. It is not meant to be a historical recreation of the battle, that would be impossible. Instead it is meant to try and capture some of the feel of fighting for a bridge in a small Dutch town. Battling the enemy for key terrain, yard-by-yard, inch-by-inch.
The Axis scores more points for holding both ends of the road bridge, which is the primary goal. Heavily defending the bridge should be the main Axis concern, capturing the rest of the town to win the round should be secondary.
The Allies must secure and hold the northern keypoints in town; the train station, the hotel and the small bridge. Setting up a moderate defense of these three objectives while throwing the main force at the bridge is a solid strategy. Covering fire and coordinated movement to the objective along with accurate and heavy fire will be the key to success.
-------------------------------------------------------------
HE_OLDGYM
Counter-Strike
12-29-2016 at 1:08 PM by sample vodka
I think this map was make by NIPPER if Im not wrong :/
DOD_SPACEWALK_BUZZYBOTS
Day Of Defeat
12-29-2016 at 10:09 AM by Author
dod_spacewalk_buzzybots
Original map by TTJ (******@******.***), textures by chips
Get your super chip and capture the enemy base. Open the mainframe doors by pressing the big button. Please, don't spawn camping !
Map adapted by Ulric for ATR.
DOD_TWIN_RIVERS_B3
Day Of Defeat Source
12-29-2016 at 9:26 AM by Author
dod_twin_rivers_b3
------------------
Axis: Defend forward capture points. Your spawns will fall back as the allies capture more points. Win by controlling points for 20 minutes.
Allies: Capture all points in order. Your captures will push the enemy back on each capture. You have 20 minutes to complete your objectives.
-------
Credits
-------
The Money $hot : Map Designer
Thank you goes to the FNF General Bat21 and the senior admins of FNF for all the hard work they put into a forum and servers where people can enjoy this game and allow new mappers a place where they can learn and test new ideas.
Special thanks to Pad See Ew and Buzzard for their continued support in my learning.
Thank you to Bone for his contributions which include the advancing spawns, the Beer cart, and also ideas for gameplay.
Thanks to Gurney Halleck for his research on sequential flag capping.
A final thank you to the FNF community for their suggestions and support while testing this map. You can learn more about FNF by going to the following link.
(Link)
DE_BRUTEFORCE_SECTOR
Counter-Strike
12-29-2016 at 3:03 AM by sample vodka
Lol, then you must be the ubique, 'couse I never heard about this map:xl:
DE_GYUMRI
Counter-Strike
12-28-2016 at 9:59 PM by Author
Âñåì ïðèâåò:
Ýòà ìîÿ î÷åðåäíàÿ êàðòà (jail_sparta, jail_ifrag, aim_aidok) è íàêîíåö de_gyumri.
Êàðòà ïðåäíîçíà÷åíà äëÿ 20 ñëîòîâ: åñòü áîìáïëåéñ.
Ñäåëàâ ýòó êàðòó ÿ âîññîçäàë íàø äâîð äî ìàëåéøåãî äåòàëà.
êîíòàêò: ******@******.***
DE_GYUMRI
Counter-Strike
12-28-2016 at 9:59 PM by Author
----------------------------------
de_gyumri - Defusion
by Arsen Airyan (KoMaNdOs) (******@******.***)
Texture builds by KoMaNdOs
Counter-Terrorists: Prevent the Terrorists
bombing the archeological site.
Terrorists: Destroy the valuable Gyumri ruins.
(Press FIRE to continue)
DOD_GLIDER_CLASSIC
Day Of Defeat
12-28-2016 at 7:53 PM by Author
DoD_Glider_Classic by Wesley "Fuzzdad" Shull
This version of DoD_Glider was included with Day of Defeat v1.0.
The map has undergone several major changes throughout the years,
but this older version is (in some ways) better than the newer incarnations of the map.
June 1944, Normandy
Allied paratroopers have dropped behind the D-Day beaches to disrupt enemy communication and reinforcement to the front-line.
Allied Objectives:
- Destroy the "88" flak cannon (without being detected by the Germans).
- Destroy the "Freya" radar set.
- Destroy the radio-room inside the castle.
- Capture the German's forward supply house.
- Capture the German's bunker.
Axis Objectives:
- Clear the area of Allied paratroopers!
AIM_MAP2004
Counter-Strike
12-28-2016 at 7:40 PM by Billy
Fast paced map.
Awesome!
ZM_TERROR_HOUSE
Counter-Strike
12-28-2016 at 7:39 PM by Billy
My favourite zombie map back in 2010
I love it!
 
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Community 17b
Shoutbox
The website has been transferred to a new server! I found a decent one for 33€/month. It will be expected to see quirks around, let me know if you have issues.

It will give us some time. I won't be able to handle the fee for long. Please consider donating!
12-02-2025 at 8:59 AM
I noticed there are way too many bots, I will figure out a way to block them.
Same for the people scrapping the website, I won't overlook this behavior anymore, please use the website the "normal" way. Let's have a better experience for everyone.
(When I changed the IP, 8000 bots was spamming the website :wackosmiley
12-02-2025 at 9:01 AM
It seems to have session issues. If you fail to login from the site, you can use the forum.

I noticed you can't send message on the forum as well.
12-02-2025 at 12:36 PM
Posting in the forum should work.
12-02-2025 at 8:19 PM
Thanks for the donation, much appreciated smiley
12-02-2025 at 8:19 PM
smiley
12-02-2025 at 8:40 PM
I think the login should be fixed here
12-06-2025 at 12:53 AM
yes, works now
12-06-2025 at 8:41 AM
Yes logged in here, thanks
12-06-2025 at 1:33 PM
Did you get an email when i sent you a PM?
12-06-2025 at 2:19 PM
yup, was in a rush so posted here
12-06-2025 at 2:26 PM
smiley
Hello. Seems like the the site is broken on maps maps removed for copyright violation. Example: (Link)
12-07-2025 at 7:09 PM
The error should be fixed, thanks
12-07-2025 at 11:05 PM
Thank you for fixing it! And thank you for keeping this website up!
12-08-2025 at 12:55 PM
smiley
12-08-2025 at 1:49 PM
Hello everyone.
Are downloads still not available? Let me know, because they’re still not working for me.

Greetings…
12-10-2025 at 11:37 PM
DL woprking for me, I do get a weird message about a proxy but im not using one
12-11-2025 at 10:54 PM
1 for proxy message smiley
12-12-2025 at 12:07 AM
Clouflare enforces IPv6 connection but since the website/forum doesn't support well IPv6, I need to enable an option to keep IPv4, but it's not the real IP and it's detected as proxy. I guess I can remove the warning, doesn't matter much.
12-12-2025 at 4:33 PM
@DarkGenius what issue do you have? Downloading works for me as well
12-12-2025 at 4:35 PM
I don't get why you are insisting everyone pays for your server. If you can't afford 33 euros a month, why don't you just upload the map archive of people's work, instead of demanding people pay your server hosting bill.

Plenty of people (myself included) would just host it for free without restrictions.
12-13-2025 at 12:51 AM
Yet you demand everyone go through your server (you somehow can't afford at your age?) and throttle downloads down despite you only serving 2-3GB of bandwidth a day which is hardly anything.

You are a terrible person, and its a shame people trusted their content with you.
12-13-2025 at 12:51 AM
Are you done? I’m not the creator of 17Buddies. It’s a platform, not a file dump, and it exists because of years of work by its original creator, Chapo. I don’t engage with people who insult volunteers while clearly not understanding the situation.
12-13-2025 at 1:44 AM
Fixed now thanks
12-13-2025 at 9:30 PM
Arkshine, do not pay attention to ungrateful people like isometricpanda2.
12-14-2025 at 2:05 PM
while i do not agree with isometricpanda2's tone, reading it got me wondering, online hosting is annoyingly expensive, have you considered self-hosting it?
12-15-2025 at 7:28 AM
I mean you can get an used laptop with decent specs for like 200-300 euros, host the website on it, pay barely anything at all for electricity, and just need to pay for the domain alone which is much cheaper than the hosting. Maybe I don't know what I'm talking about, but wouldn't this work?
12-15-2025 at 7:29 AM
That could work yes, especially when I got now a fiber connection. I thought about it, but I can't do it for the moment.
12-15-2025 at 7:58 PM
Yeh a few guys in my locality have been able to set such a server up mostly to host AI. It's feasible but indeed requires a good connection.
12-16-2025 at 7:02 PM
Seems like the autofill on the search function is broken. Anyone else having this?
12-19-2025 at 6:55 PM
Forum
void De_clyft.pwf
  12-13-2025 at 11:20 AM by meowthx1985
void C'est La Fin Pour Moi.
  12-06-2025 at 5:17 PM by Arkshine
void The End
  12-05-2025 at 4:13 AM by Arkshine
void Need .rmf File ♡ De_dust2_2020 .bsp
  10-27-2025 at 8:38 AM by FIXXOR
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
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