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Random Maps
56 473 Items
GG_OS_NEW_ERA
Counter-Strike
04-05-2025 at 9:47 AM by Author
gg_os_new_era
map by Mastatekilla
ONESTRIKE.EU (GunGame 45.144.155.95:27018)
GG_REMYASKO
Counter-Strike
04-03-2025 at 1:50 PM by Author
gg_remyasko
Map by AdMIRAL for GunGame от Пацанов
DE_DOD_FOREST
Counter-Strike
04-02-2025 at 8:58 AM by Author
Map ported from "Day of Defeat 1.2"
to "Counter-Strike 1.6".
All rights belong to the creators.
Everything is free.
--------------------
Forest - Bomb/Defuse.
Map created by Arcturus.
Map ported by }I{ u B 4 u K.
From Russia with love.
Counter-Terrorists need to prevent terrorists
blowing up one of two places in the forest.
Terrorists need to blow up one of two places
in the forest.
Other notes: each team's respawns are into
parts for balance.
--------------------
To enable detail textures,
enter in the console:
r_detailtexturessupported 1
r_detailtextures 1
restart
--------------------
Games and programs used:
"Day of Defeat 1.2"
"Counter-Strike 1.6"
"RESGen"
"Ripent"
"Object Viewer"
"Paranoia 2 Model Viewer v1.30 stable"
"Sprite Viewer"
"Winamp"
"Wally 1.55b"
"QuArK 6.6.0 beta 7"
"bspguy v3"
"GIMP 2.8.22"
"Microsoft Office PowerPoint"
"Microsoft Paint"
"Microsoft Paint.NET"
"Microsoft Office Picture Manager"
"Bandicam"
"Windows Movie Maker"
"WinRAR"
--------------------
Recommendations:
Play 5v5 players
Play with plugin "Semiclip"
--------------------
All my ports:
"Counter-Strike: Condition Zero Deleted Scenes"
cs_junglecamp_cz
cs_junglecompound_cz
de_genoserv_cz
de_recoil_cz
de_vessel_cz
"Counter-Strike: Condition Zero"
cs_conditionabillion_cz
"Day of Defeat 1.2"
de_dod_anzio
de_dod_avalanche
de_dod_caen
de_dod_charlie
de_dod_chemille
de_dod_donner
de_dod_escape
de_dod_falaise
de_dod_flash
de_dod_flugplatz
de_dod_forest
"Team Fortress Classic"
de_tfc_avanti
de_tfc_casbah
DE_DOD_FOREST
Counter-Strike
04-02-2025 at 8:58 AM by Author
// Detail texture map file for de_dod_forest level
// [texture name][detail texture name] [hscale][vscale]
{for_for01 detail/dod/de_dod_forest/dt_wood1 10 10
{for_for02 detail/dod/de_dod_forest/dt_wood1 10 10
{forgrass1 detail/dod/de_dod_forest/dt_grass1 10 10
{fortop1 detail/dod/de_dod_forest/dt_ground1 10 10
{fortop2 detail/dod/de_dod_forest/dt_ground1 10 10
{grassplz detail/dod/de_dod_forest/dt_grass1 10 10
{K_hedge2 detail/dod/de_dod_forest/dt_grass1 10 10
{K_lattace2 detail/dod/de_dod_forest/dt_wood1 10 10
{K_outline4 detail/dod/de_dod_forest/dt_grass1 10 10
{K_outline5 detail/dod/de_dod_forest/dt_grass1 10 10
{K_railing5 detail/dod/de_dod_forest/dt_wood1 10 10
{K_railing5b detail/dod/de_dod_forest/dt_wood1 10 10
{K_window7cT detail/dod/de_dod_forest/dt_stone4 10 10
{lamphanger detail/dod/de_dod_forest/dt_metal1 10 10
arc_rockcliff detail/dod/de_dod_forest/dt_rock1 10 10
arc_rockcliff2 detail/dod/de_dod_forest/dt_rock1 10 10
bridge04 detail/dod/de_dod_forest/dt_wood1 10 10
for_grass_blend detail/dod/de_dod_forest/dt_grass1 10 10
forbunkerforest detail/dod/de_dod_forest/dt_stone3 10 10
forgrass detail/dod/de_dod_forest/dt_grass1 10 10
fortree2 detail/dod/de_dod_forest/dt_wood3 10 10
f(...)
DE_CU6UPB_SE
Counter-Strike
04-01-2025 at 4:58 PM by Igrik
DE_CU6UPB_SE
Counter-Strike
04-01-2025 at 4:51 PM by Author
Cu6upb (Siberia), russian fortress - Bomb-Defuse
by Lione1RUS (aKa Leonel Messiah (Lione1RUS.3dn.ru)
Counter-Terrorists: Protect Lenin's statue and bridge.
Terrorists: Destroyed bridge and Lenin monument.
CT'base on a bridge, Lenin monument near the Church
Other Notes:
This is second edition of DE_Cu6upb.
Created with influences of Novgorod kremlin and Sayan mountains.
(Press FIRE to continue)
NEODATACORE
HL DeathMatch
03-29-2025 at 8:19 AM by ParaBolt
This is exactly the same as datacore. Binary sizes match and no other visible change in-game.
FY_KHALIMOPSORUS
Counter-Strike
03-28-2025 at 7:48 PM by Author
fy_KhaliMopsoRus for Халиков Руслан / PITBULL73/RUSLAN :)
//
map by Blackcock
//
max_wpoly: 650
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 03/2025
CS_51SCHOOL
Counter-Strike
03-27-2025 at 4:37 PM by Igrik
CS_51SCHOOL
Counter-Strike
03-27-2025 at 4:11 PM by Igrik
GG_FANTOM
Counter-Strike
03-27-2025 at 11:40 AM by Author
map by UNDER2
Количество полигонов на карте
50-1000
Waypoints
Карта представляет собой развалины замка, дождь, гром и молнии. Некоторые двери и ящики разрушаемы. Для атмосферности включите дождь в настройках конфига или в консоли игры cs 1.6 cl_weather "1"
Карта собранная по просьбе игроков сервера о добавлении "Мясных карт". Карта имеет в названии ник скриптера. Как дань уважения, за вклад в мод GunGame на долгую память. Спасибо Fantom!
DE_THUNDERSTRUCK
Counter-Strike
03-26-2025 at 8:53 AM by Igrik
GG_SLAVEPLACE2
Counter-Strike
03-25-2025 at 5:14 PM by Author
//
gg_slaveplace2
//
map by Blackcock
//
max wpoly: 300
size: small
//
for FUN GunGame 45.89.67.219:27038
//
map created 03/2025
THW_ELEVATION
HL DeathMatch
03-24-2025 at 2:55 AM by T0b!as
Peak
CS_SH
Counter-Strike
03-23-2025 at 2:17 PM by Author
CS_SH Snowy house (Pre-CS_Hiberna. Final, 22.03.2025)
by Lione1RUS
(lione1rus.3dn.ru)
- Hostage Rescue -
Counter-Terrorists: Enter the estate
and processing area
building and rescue the hostages.
Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages.
Other Notes: There are 4 hostages and
two hostage rescue points on map.
ZM_ICE_ATTACK3
Counter-Strike
03-23-2025 at 8:41 AM by krtola
DE_INFERNO
Counter-Strike
03-23-2025 at 8:40 AM by krtola
FY_OLD_WAR
Counter-Strike
03-23-2025 at 8:39 AM by krtola
ZM_SPACELAB
Counter-Strike
03-23-2025 at 8:37 AM by krtola
ZM_EVIL_DUST_SNOW
Counter-Strike
03-23-2025 at 8:35 AM by krtola
 
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Community 17b
Shoutbox
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
04-28-2025 at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
04-28-2025 at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
04-28-2025 at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
04-28-2025 at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
04-28-2025 at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
04-28-2025 at 5:56 PM
Sounds, sprites as well smiley
04-28-2025 at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
04-28-2025 at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Yesterday at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Yesterday at 7:08 AM
The author of a map is the one who compiles it, change my mind
Yesterday at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Yesterday at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Yesterday at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Yesterday at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Yesterday at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Yesterday at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Yesterday at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Yesterday at 12:11 PM
@FIXXOR: So in case a decompile is done and only the needed functions/entities are changed to make it work in the destination game/module/... as ParaBolt just described, you would still agree to give authorship to the person who recompiled it? As this is, as you said, the one who compiles it.
Yesterday at 12:56 PM
We should use the Discus chat that Arkshine setup I think, all old discussion gets preserved there smiley
Yesterday at 6:09 PM
@qoLmE not clue about the example given of porting from hl to cs, but I'm porting maps from source to goldsrc and the process is: decompile into vmf, open the vmf in jack, convert the source entities into their goldsrc equivalents, convert and reapply the textures, decompile and recompile the models, fix errors caused by the decompiler, optimize, then finally recompile for goldsrc
Yesterday at 6:52 PM
I like to argue that authorship goes to however compiled the map because each new compile is unique I think, you can get a mismatch if you recompile the same map a second time even without any changes, so the game seemingly recognizes each compilation as distinct
Yesterday at 6:57 PM
meanwhile you can edit entities alone and not get a mismatch, so in that case I consider that an edit and credit myself as contributor
Yesterday at 6:59 PM
btw you can include any additional info you want about a map in a comment under it, since the search filter goes through all comments not just the readme
Yesterday at 7:06 PM
can anyone upload de_anubis_csgo? I saw a cs 1.6 server hosting it but couldn't join to grab since it was full smiley
Yesterday at 7:59 PM
Forum
void Map Summary
  04-27-2025 at 5:53 PM by qoLmE
void Map Cs 1.6 Sur Serveur Cz
  04-17-2025 at 1:35 PM by David Menk
void Hlbox17b Download - Virus?
  04-16-2025 at 4:52 AM by bevisandrew
void Map Name?
  03-29-2025 at 6:40 PM by Dolixec
void Need .rmf File ♡ De_dust2_2020 .bsp
  01-09-2025 at 9:29 AM by ullonto
void Searching For Old Css Map
  01-09-2025 at 9:27 AM by ullonto
void Waypoints For Dod_kort_b4
  12-29-2024 at 9:43 AM by INsane_dod
void Can't Update A Map
  11-25-2024 at 1:41 AM by FIXXOR
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