DE_EMYJAPAN Bomb/Defuse
Par EMILY ******@******.***
Pour WWW.CSTROPIEDS.FR
Counter-Terrorists: Doivent defendre le
temple ou le palai!
Terrorists: Doivent placer le C4 dans
le palai ou le temple!
Precisions: Cette map contient 20 places
et 2 sites bombes!
Voila amusez-vous bien!!!
Map by M!n0u
Cette map est une reprise de la map "scoutzknivez". J'ai refais cette map car
c'est une map interessante pour le training au scout et que la version d'origine
est vraiment moche je trouve (les textures) et surtout vide.
Dans cette version, j'ai mis de nouvelles textures, rajoute des elements tels que
des caisses, des vitres aux fenetres mais surtout des echelles pour profiter un
maximum du potentiel de la map originale : donc fini la gravite !!!
Scenario :
Il s'agit d'une map de training au scout donc, il n'y a pas de scenario ici.
Anti-terroristes :
Tuer tous les terroristes.
Terroristes :
Tuer tous les anti-terroristes
Remerciements :
Encore et toujours merci a mon pote CyberS@m pour m'avoir aide a regler ceratines
choses comme d'habitude : http://tenetsamuel.free.fr (son site internet)
Informations :
Venez visitez les sites des plus grands boulets de la terre : http://www.miaou.tk ainsi que http://www.kass.fr
Mais venez egalement delirer avec nous sur les servers only fun de l'association K@ss :
213.246.61.11:27015 FR - Kass | http://www.kass.fr | Counter-Strike FuN
213.246.57.134:27015 K@ss UltraFun Serveur - !!beta test!!
213.246.57.134:27020 K@ss Fun DOD Server
This map has no custom resources ( the wad files were included in the BSP file).
To play the map you have to extract "ka_project.txt" and "ka_project.bsp" in your counterstrike maps folder ( Ex : Halflifecstrikemaps) .
I hope you enjoy it. I will release some other of my maps soon.
Hi. This is 2nd realase of my litlle map. U can't see 1st one, because small group of people saw it. All sugestions, thoughts, complanes or everything else please send to: ******@******.***
Map is here thank to _MaTT_, thank U _MaTT_ for compilling :D.
U can also visit my site: www.jgcs.prv.pl (but it isn't ended right now).
& one more thing: excue me for my english, it's terrible ;/.
Have a nice game
Kac_zoR
Thank you for downloading our map. We've had many great (and many not-so-great) moments
when making this map. We hope you will enjoy it, and that you try out the maps we release
in the future.
The map fy_crazyjump_shotgun was an idea by AgUrK. Later this idea evolved as Maestro became
familiar with it and started sorting out the more technical matters of mapping. It was then
made up in many different versions, and as more and more ideas came in more was added.
The map consists of one larger part which is accessible for all players. This part
consists of a spawnpoint at the top divided for each teams. From there you jump down
into the shaft and the battle starts. In the bottom there are a teleport which takes you
to the top again. This teleport is made so, that you can be teleported to one randomly
selected point, so the chanses of getting stuck is quite low (= it should in theory never
happen). The map is meant to be a proper FY-style, which means in other words that the phase
on this map is quite fast. You should always watch your back, ppl might appear right behind you.
Apart from other FY-maps, there's some hidden places. That is, if you can find them. And that shouldn't
be to hard ;)
Lastly we want to thank all the ppl who made the prefabs used on this map, unfortunatly, mentioning
them would spoil some secrets, but thanks anyways.
Known Issues:
There is no playerstrip in the spawn as in other FY-maps. No need to carry the glock or the usp, throw it away if you like.
The deagle(?) ain't got no ammo, but if you manage to keep it through the round, you've got ammo in it. Simple.
Happy fighting from the norwegians:
AgUrK -Managing and Ideas-******@******.***
and
Maestro -Design and Technical Stuff-******@******.***
PS. If you have feedback of any kind, ideas or improovements, things in the map tha(...)
aim_bullet
Made by Seijes
Comments can be sent to******@******.***or via Steam friends network.
Map is just a usual aim-map. There are lots of ak-47 and m4a1 rifles on the ground, but if you look around a little more carefully, you might find few bullpups and kriegs. There are also some he-grenades and kevlar on the roof of the building and the tunnels on the sides might also be useful.
boom_trench
-----------
Made by Alex Bullock AKA Boomstick
Objectives : Kill eachother!
The idea is to get your weapon out of the choices, anD KILL!!!
There are some custom embedded textures.
Thanks to cause4alarm.net
de_newaztec - Defusion
made by dEVIL
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Do not place c4 into the water.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
this is a map made by Ghost (22. february 2007)
this is a map were u can practise your walhaxing skills :-D its not so big but...
its funny to play on.
HAVE FUN!!!!!!!!!!
This is an Achievement map, but its also a controlled environment that can help others do the achievements and PUNISH people I call achievement-abusers. They are the people that come on and just kill kill kill, snipe snipe snipe etc and basically tick everyone off.
I am going to go through the non-admin features first.
Ambient:
---gun fire. gun fire and bombs play in the background.
---map has a 30 min time limit.
---teams are not balanced
--- respawn times are instant spawn
-- updates for heavy, medic and pyro.
First floor, spawn floor:
The first floor is the staging area for uber building, sandvich eating, rocket jump near spawn and very basic interaction. They are small and not intended for combat. go to next floor for combat interaction.
RESPAWN: Bottom floor has separate respawns enough for 16 players per side.
---SENTRY gun: each respawn has a sentry guns that is re-spawned every 30 seconds. This is there to discourage spawn campers.
MAIN AREA: the main area holds health and ammo and two stairs that lead to the combat floor.
---NO-BUILD: entire floor is no build to prevent would be engineer spawn camping.
--- 5 DISPENSERS in a semi circle per team: Used for medic uber and demo to blow up 5 buildings. They respawn every 3 minutes. When the dispensers respawn they leave no metal behind to keep frame rates up.
side rooms: the first floor holds side rooms that are team specific.
---LAVA: one area per side that players can damage and heal. Lava spells out creator's name.
---Team specific health. Each side room also has ammo and health that is team specific.
---one way visual walls. while in the side rooms you can see most of the first floor to make sure you are safe from would be achievement-abusers.
second floor, the combat floor:
The combat floor holds most things that are intended for achievements. More health and ammo is there for all players.(...)
Map Info:
Wad Datei muss nicht immer unbedingt ins verzeichnis kopiert werden.
Viel spaß mit der Map ....würde mcih freuen wenn sie mal auf verschiedenen Servern landen würde ;-)
Map by Sn!PeS
email:******@******.***
Map Info:
Wad Datei muss nicht immer unbedingt ins verzeichnis kopiert werden.
Viel spaß mit der Map ....würde mcih freuen wenn sie mal auf verschiedenen Servern landen würde ;-)
Map by Sn!PeS
email:******@******.***