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56 566 Items
ESF_GGHOUSE
Earth Special Force
05-02-2005 at 12:26 PM by Author
Esf_GGhouse for Earth's Special Forces
Created by GInTaZZ
MADE IN LITHUANIA
Thanks to SSJGoku83 for hulls.txt
ESF_DUST2
Earth Special Force
05-02-2005 at 12:26 PM by Author
Hi
This map is based on the original map de_dust2(for CS)
I was very dissapointed from the map esf_dust so i
created this map for the fans of dust ;)
Just copy esf_dust2.bsp in the maps folder and esf_dust2.wad in the esf folder
Thats all
by dark_hunter
DNA_CASTLE
Earth Special Force
05-02-2005 at 12:26 PM by Author
map name : CASTLE
By : Majin iTiskuT
instalation : uzip and put dna_castle in esf folder then put dna_castle.bsp in2 esfmaps
Tha map has some hidden places like arena,dragonball
and mostly u have 2 destroy to go 2 there.
This is my first map so all I can say is HAVE FUN YA ALL!!!
Thx esf-world 4 hosting :)
ESF_ASHLANDS
Earth Special Force
05-02-2005 at 12:26 PM by Author
Here's my latest map called esf_ashlands. It has a few errors like the lave lake and the dragonballs, wich i will not fix.
This map is an esf-world exclusive so do not hot it anywhere else.
Cold Steel.
APE_OCEAN
Earth Special Force
05-02-2005 at 12:26 PM by Author
ape_ocean
--------------
Created by: ~{ape}~Bi0 Brolli
~{ape}~Majin Saiyajin
Email:******@******.***
AIM: skyline08080
Finnaly got it done! I made my own sky so it could fit the setting.
Puts a fun twist into esf by adding water fighting.
Textures taken from: www.planethalflife.com/wadfather = made by meat!
Email:******@******.***
Thanks to all who helped me test it.
------------------------------------
~{ape}~Majin Saiyajin
~{ape}~Optional
~{ape}~MyStiX
APE_TOWERS
Earth Special Force
05-02-2005 at 12:26 PM by Author
ape_towers By: Bi0 Brolli
-------------------------
Sky taken from [WTF?]MoOg!
Extract in the esf folder..
Aim:Skyline08080
www.ascendedplayerselite.vze.com
ESF_BABIDI_SHIP
Earth Special Force
05-02-2005 at 12:26 PM by Author
ESF_BABIDI_SHIP
Map by - Cold Steel.
Textures by -Cold Steel.
Models by - Super Vegetto, Mr Smo and Sin Goku.
Special Thanks to.
Super Vegetto.
Jayster.
Dj Ready.
Max.
Taz00.
Sin Goku.
Mr Smo.
First of all, I'd like to thank everyone, who helped me making this map possible. My previous efforts were in vain, but this time I did it, and I could have not done it, without your help.
This file is esf-world exclusive. Hosting it anywhere else will result in painfull conditions.
Dedicated to Jikke Postma. (my grandmother)
Loving Wife.
Proud Mother.
Proud Grandmother.
Wherever your wings have taken you to, you will allways remain by my side.
ESF_DUST
Earth Special Force
05-02-2005 at 12:26 PM by Author
by only
esf_dust created for Earths Special Forces
------------------------------------------
map : esf_dust
creared by : only
textures : halflife.wad and cs_dust ( couner-strike wad :P )
Play and loved :D
APE_ARENA
Earth Special Force
05-02-2005 at 12:26 PM by Author
ape_arena :by Bi0 Brolli
-------------------------
Something new other than green land : )
Extract all files into esf directory.
APE_CITY
Earth Special Force
05-02-2005 at 12:26 PM by Author
ape_city by: Bi0 Brolli
-----------------------
Install
-------
Select all files and extract to the esf folder. It should auto put
it in the right folders.
Info
----
Thanks to all that helped give me ideas. I tried to add a train but
found out you can't nooo! Anyhow it is pretty big I guess have fun.
Credit
------
Sky box taken from Wadfather made by Mighty Pete.
Textures by [WTF?]Evile Dick.
------
Aim:Skyline08080
Email:******@******.***
APE_COLISEUM
Earth Special Force
05-02-2005 at 12:26 PM by Author
ape_coliseum :by Bi0 Brolli
-------------------------
A kewl floating arena but I was looking for a indoor outdoor fight.
Extract all files into esf directory.
APE_FORESHADOW
Earth Special Force
05-02-2005 at 12:26 PM by Author
ape_foreshadow
--------------
By: ~{ape}~Bi0 Brolli
Hope you guys like this its something new other then normal esf maps..
DOD_BELGIUM
Day Of Defeat
05-02-2005 at 10:55 AM by Author
dod_belgium (2004) final version !
(previous versions: belgium2, belgium3,
belgiumx belgiumx2, belgium, beligum se,
belgium se2)
by eyeronik
special thanks to shane and all the guys for playtest and all the people who helped at the forums on these websites:
http://www.spies.com
http://www.mikesmarauders.com/forum/default.asp
------------------------------------
Belgium is available for the taking.
Take all the flag positions for victory!
Allied Objectives:
- Capture the flags
Axis Objectives:
- Capture the flags
Textures: Daniel "Kleinluka" Luka
NS_STATION_NOVA
Natural Selection
05-02-2005 at 10:36 AM by Author
///////
"Station Nova"
///////
------
By "Alex" ;)
------
Contact: ******@******.***
--------------------------
Textures:
From ns.wad and ns2.wad ( the officials wads )
_ Some textures are created by me - ;)
----------------------------------------------
Special Thanks to:
----------------
Flayra......!!!! :D
----------------
Edusan, VaDA, Gordon, SKorpion, [M]a[M]u.
The playtesters from ns comunity Argentina:
www.secretlan.com.ar
www.3dgames.com.ar
www.natural-selection.com.ar
www.mapland.puertobaires.com
--------------------------
/////////////////////////////////////////////////////////
Programs used :
Valve Hammer Editor
Wally
Batch Compiler ..... " Thanks Gordon " :)
Compiled on a 600 MHz Intel Celeron, 256 MB RAM
//////////////////////////////////////////////////////////
NS_SURFACE
Natural Selection
05-02-2005 at 10:36 AM by Author
NS_SURFACE
Current version: Final + Hullfile Fix
Map filename: ns_surface.bsp
Author:Kid Quantum
Standard Natural Selection Map
Final Changes
-------------
-Fixed a bug where an alien going fade in the Control Station hive would warp
through the floor and get trapped in a room below.
-Textured the ladders more clearly in Big Gun and Cavern hives.
-Compiled with NS hullfile.
2.2 Changes
-----------
-Filled the gap between the marine start ceiling and the ship roof with clip
brushes to prevent fades from blinking in there.
-Minor detail changes
2.1 Changes
-----------
-Decreased XY Cull distance for commander from 12000 to 1200 to fix a bug
in which structures disappeared for the commander. Darn tens
place mistakes.
2.0 Changes
-------
-Fixed lighting problem on some servers (gamma set to 1.7 instead of 1.0)
-Redid Storage Sector and Big Gun hive
-Improved all hives to be less vulnerable to jetpackers
-Added an underground skulk vent connecting major alien areas
-Changed corridor from Zer'ak Surface to Storage Sector to be a tunnel
-Made all areas gorge-friendly (stairs, ladders, etc)
-Modified Thermal Pocket to avoid the resource building bug
-Added clipping over detail objects to avoid MAX_CLIP_NODES
-Removed two elevators in marine join/marine spawn areas to reduce wpolys
-Added a box to marine start elevator so marines can climb in without
closing the lift
-Many other slight detail changes
Installation
------------
Extract the archive to your half-lifens directory.
If you prefer to do it manually:
ns_surface.bsp -> nsmaps
groanloop.wav -> nssoundns_surface
humloop.wav->nssoundns_surface
ns_surface.spr->nsspritesminimaps
The Story
---------
Zer'ak was one of the firs(...)
NS_KARNAK
Natural Selection
05-02-2005 at 10:36 AM by Author
TITLE : Karnak
LEVEL FILENAME : ns_karnak.bsp
AUTHOR : Shawn Forney (Darkhound)
DATE : 6/11/2003
CONTACT EMAIL :******@******.***
HOMEPAGE URL : http://www.cse.psu.edu/~forney
---------------------------------------------------------------------
REQUIRED FILES : None
---------------------------------------------------------------------
BACKSTORY : Aliens take over a missile cruiser. The
TSA is sent in the eliminate the alien threat and
take back the ship.
---------------------------------------------------------------------
EDITOR(S) USED : Valve Hammer Editor 3.4 and 3.5 beta
---------------------------------------------------------------------
COMPILER(S) USED: Zoner's
---------------------------------------------------------------------
COMPILE HARDWARE: Athlon 1800+, 256M Ram
COMPILE TIME : 5 hours, 11 minutes
---------------------------------------------------------------------
ACKNOWLEDGEMENTS: Fam and Carbon14 for providing the textures that
cover most of the level, the NS team for making the greatest HL mod ever,
Valve for making Half-Life in the first place, Id for making the engine HL
is based on, computer makers everywhere for making computers to run my map
on, and sand, for being a raw material for silicon. And YOU, for playing
my map. And me, for making the map and being an all-around great guy!
(Modesty is just ONE of my virtues!)
NS_LEGACY
Natural Selection
05-02-2005 at 10:36 AM by Author
//////
"Ns Legacy"
///////
------
By "Alex" ;)
------
Contact: ******@******.***
--------------------------
Textures:
From ns.wad and ns2.wad ( the officials wads )
_ Some textures are created by me - ;)
----------------------------------------------
Models:
the officials models modificated by my
_Some models are created by me and "ang"... Thanks :)
Special Thanks to:
----------------
Flayra......!!!! :D
----------------
[M]a[M]u, Edusan, VaDA, Gordon, SKorpion, FRANKo, ang.
The playtesters from ns comunity Argentina:
www.secretlan.com.ar
www.mapland.puertobaires.com
---------------------------------------------------------
/////////////////////////////////////////////////////////
Programs used :
Valve Hammer Editor
Wally
Batch Compiler ..... " Thanks Gordon " :)
Compiled on a 600 MHz Intel Celeron, 256 MB RAM
//////////////////////////////////////////////////////////
NS_ENCELADUS
Natural Selection
05-02-2005 at 10:36 AM by Author
============================================
================NS_ENCELADUS================
============================================
STANDARD INFORMATION
--------------------
o Title: Enceladus
o Filename: ns_enceladus.bsp
o Release Date: 10 28 2004 (CAL edition)
o Author: Peter "Sir_Pepe" Kröner
o Email Address: ******@******.***
o Homepage URL:http://www.planet-pepe.net
MAP INFORMATION
---------------
Game:Natural Selection (http://www.naturalselection.com)
Status:Final
New models:Yes
New textures:Yes
New sounds:Yes
New sprites:Yes
New detail textures:ha ha
Entities:222
MAPPING NERD INFORMATION
------------------------
o Editor(s) Used:Valve Hammer Editor
o Base:-
o Compiler(s) used:ZHLT p13/ZHLT 3.0
o Compile Hardware:AMD Athlon 1.6Ghz, 1024 MB RAM
o Compile Time:~5h
CREDITS & CONTACT INFORMATION
-----------------------------
o Responsible for map, textures and all custom content NOT mentioned below: Sir_Pepe (http://www.planet-pepe.net,******@******.***
o Floating fade model, spinning TSA-logo: Acumen (http://www.richard-valentine.tk,******@******.***
o Some ambient sounds taken from Marr's Ambience Pack for Natural Selection Ver 3.1 ******@******.***
o "Natural Selection" Mp3 music: Henning Sommer (http://www.drawnmusic.com,, )
o Sky "Arctic Night" by Crinity (http://welcome.to/crinity,******@******.***
SPECIAL THANKS
--------------
o XP-Cagey for the ZHLT p-series
o Acumen for early testing and his uberleet mapmodels
o laber for the twin-chair model
o LePrau for providing the server for the PTs
o DrZenz for being Mr. "omg you need a red light over there and more contrast over there!!!!!!!!!11111oneone" >:p
o Flayra and the ns devs for the best HL mod ever
NS_GLASS
Natural Selection
05-02-2005 at 10:36 AM by Author
NS_GLASS Readme
------------------
Installation
------------
Extract this zip file to your NS folder.
In-Game
-------
(N1) The Radio -
the playing song is "Million res nods"
to turn on the radio, jump on the button or shoot it.
(N2) The vent on the aliens side -
No, it's not a trap or anything. There's a button in the marine's start which opens 3 doors.
including this vent. it leads to the marine's res supply room.
(N3) The main GLASS that stands between the marines and the aliens -
Don't try to break the glass by attacking it. because it won't break.
The only way to break the glass is to weld the weldable spot in the glass tube (use jetpacks to get up there)
(N4) The glass underneath the glass hive, IS breakable. 2000hp!
I put it there, just so the jetpacks won't be the game enders on this map.
Strategy
--------
Aliens -
1 Gorge, everybody else can stay dead or wait till marines open the vent. **and they gonna open it at least
3 times / game.
Marines -
Try not pushing the button too often. (read N2)
when the game starts, everybody should go down to Marine's res supply accept the commander. when you finish building
the res towers type kill in console. because the only way getting back to the base is pushing that button that controls
3 doors, you don't wanna do that. (read N2)
Get jetpacks and weld the weldable spot when you are ready and before aliens are too powerful.
Thanks to:
----------
Silarn, ArcticJoe, JimhasSkills, Pjofsky, Nexxus,
Bolt, Binky, Mito, Candee, newt, IcyLiquid
NothinBut007, Blue_Sniper, ShadowReaper, fragoth
Percolator_Fish, Wolv, Shadowics, DFA Haplo, NerdIII
sorry if i missed someone!
Feedback:
---------
Msg SjN on Gamesnet, chan: #EpX
NS_CYDONIA
Natural Selection
05-02-2005 at 10:36 AM by Author
ns_cydonia_beta4
changes implemented in ns_cydonia_beta4
almost all changes made by popular demand thanks for the input
***music and custom entities are for beta testing only custom cydonia music and models will be in final version****
X33 now high enough for ips and pgs :)
Dancing Girls for all you funky fades
Turntables play mp3s in rr and mixing is possible!!! (admin kick lame djs)
new Flower strobe lights in rr
Bar with jolly drunken robot in rr
map of level for team planning in rr
closed off balcony in storage so marines have to go up lift (slow jps up)
added res point to dig site
added major new vent from pyramid to recycling
added airlock to digsite entrance (slow jps up)
closed off unused areas in canteen
added 12 custom sfx and new textures
new sky texture my first so be gentle
ledge joining top sides of pyramid
made lots of tweaks to small to list for performance and gameplay
i will probably debut the map at mayberry (if mayberry hq wishes)
at this stage i am concentrating on getting the map balanced and bug free
once thats done i will add all the final trimmings and all the cool enviromentals that i can. i hope you all like the changes please keep the feedback coming and enjoy the ready room :)
see you on the dance floor
X-MING-X
BIG THANKS TO MAYBERRY FoR ALL THE HELP
THEY WILL HAVE THE MAP ON THEIR SERVER
FOR INFO GOTO www.mayberry.com
mapping by
=UPl=X-MING-X
http://www.zen13351.zen.co.uk
 
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Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Forum
void Can't Update A Map
  07-22-2025 at 3:14 PM by FIXXOR
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
void Cant Edit Maps
  07-13-2025 at 10:32 AM by Igrik
void Hlbox17b Source Code
  06-16-2025 at 8:36 AM by jeffreestar
void Hlbox17b Download - Virus?
  06-16-2025 at 8:26 AM by michaelarrington
void Need .rmf File ♡ De_dust2_2020 .bsp
  06-12-2025 at 9:07 AM by otis5842
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