By continuing to use the site, you agree to the use of cookies. You can find out more by following this link.
Page:
Random Maps
56 566 Items
CO_TERMINUS_BETA2
Natural Selection
05-02-2005 at 10:36 AM by Author
-------------------------------------------------------------------------------------------------
Co_terminus v 2.0 beta
by venomus ******@******.***
-------------------------------------------------------------------------------------------------
Added vis-blocker to central corridor, should improve r_speeds in that area and be less of a
marine camping spot.
CO_FUTILE
Natural Selection
05-02-2005 at 10:36 AM by Author
--- Futile final+ collector's edition 1.6
--- co_futile
--- 12/03/2005 - stupid rest of the world, everyone should use dates in dd/mm/yyyy order!
--- Author: uffo
---******@******.***
--- Custom wads merged to bsp. Feel free to dig them out.
--- Some words:
I've estimetade somewhat 20 persons will download this and maybe 5 of them
will actually read this txt, so here's my chance to affect your puny little minds:
DRINK COLA! PRAISE BAST! SEND ME POSTCARDS! SMILE TO YOUR FELLOW MAN!
and now to the official texts:
I had Bast in my mind while creating this map. It had real spaceship
feeling and all what I searched from NS, so naturally I tried to
recreate some of that cozy atmosphere ;P
The result wasn't all what I imagined, but fills the bill.
... and there's way too many shiny eclipse variants. Horay for dark & rude
spaceships!
--- Story so far:
Evil ogre king slaughtered your family and now is time for YOU to PAY BACK!
--- Thanks:
-FOR MYSELF!! I'm more or less the best mapper around there. obviously.
-XP-Cagey for those compile tools <3
-Relic25 for making Bast. You're my hero. and Mendasp didn't ruin it. it's just
slightly different. yeah :)
-Moconor for pointing out irritating bug
--- Version history:
1.6 -bug fix. incorrect clipping hulls caused some stucking. thanks Moconor
for pointing this out :) and added some infestation to lower hallway.
1.5 - no drastic changes. vents redone yet again. why, you might ask, well
because I lost my map's source to the certain point and I had to make
them again and made them better while I was at it. just a cosmetic
update, really. getting close to the title of almighty map of maps.
maybe I could start creating ns version out of this :)
1.4 -Cosmetic update: vents totally redone. Each vent has i(...)
CO_MEDUSA
Natural Selection
05-02-2005 at 10:36 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Status : Final
Title:Medusa
Filename:co_medusa
Author:lillbrorsan
Home page:http://www.kristoffersworld.tk/
Description:Medusa, an important marine base on the planet of Naiku has been infested with aliens on their way to the main citadel.
Previous Maps:ns_halo, co_nada, co_darkstar
------Credits and Thanks---------------------------------------------
Natural Selection team and all the folks on the NS forums. http://www.naturalselection.com
Evig for extensive playtesting in the early stages
NiF/Hattori for creating red versions of scroll_arc, scroll_arc2 and coretexture!
NiF/Hattori for his will to contribute to the map by creating the "Triad" room!
KungFuSquirrel for creating Veil and Eclipse, this map is dedicated to you :)
------Play Information-----------------------------------------------
Deathmatch: No
Single Player:No
Natural Selection :Yes!
Map Description: Veil/Eclipse style combat map with similar architecure, lightning and atmosphere.
How Many Players:16
------Map Information------------------------------------------------
New Models:No
New Textures:Yes
New Sounds:No
------Construction---------------------------------------------------
Base:From scratch
Editor(s) used : Valve Hammer Editor 3.5
Compile Machine : Pentium 4 2.4Ghz, 1 GB DDR RAM
Compile time:~ 15m 51s
------Map Instructions-----------------------------------------------
Unzip the files in this archive to your NS directory.
If extracted manually, place the files here:
"co_medusa.bsp" , "co_med(...)
CO_ANGEL
Natural Selection
05-02-2005 at 10:36 AM by Author
co_angel 27/03/2004
2º Beta:
--------
No more info_player_start entities around the map.
Added a wall behind one of the Hive ladders.
bLuEMaN.
CO_FREEFALL_B2B
Natural Selection
05-02-2005 at 10:36 AM by Author
co_freefall Beta 2 (February 9, 2004)
Designed and Created by Nick "HoundDawg" Slevkoff
http://www.wwgaming.com
http://www.voogru.com
--------------------------------------------------
OVERVIEW
This map can be looked at as a "fun" combat map or it can become a serious combat map. I won't really know what the outcome will be until after a few playtests and feedback from the players playtesting the map. The concept is simple though, aliens start at the topmost part of the map, while marines start at the bottom. There is a bridge in the middle with 2 elevators for marines to take up. This provides marines with the choice of getting jetpacks or using the elevators, while aliens can just fall down.
--------------------------------------------------
INSTALLATION
Unzip the archive to your "nsp" folder and be sure to have "Use Folder Names" so the files go in the proper locations. If you have problems, here is a list of files and where they should go:
mapsco_freefall_b2.bsp
--------------------------------------------------
CHANGE LOG
Beta 2
- Fixed Bottom Elevator so Onos Doesn't Get Stuck
- Removed 3 Lights Under Hive Area (not needed)
- Completely new Alien Hive Area (redone from scratch)
- Increased Maximum Viewable Distance
- Using White Light in Hive Area (not green)
- Fallen Light from Bridge is Now Broken
- Top Elevator Buttons No Longer Function
- Added Button Texture to Opposite Side of Elevator Buttons
- Elevators Auto-Return to Bottom after 10 Seconds
- Bottom Elevator Now has an Extended Tunnel
- Greatly Increased Health on Marine Glass
- Fixed Middle Marine Glass Breaking Both Layers (hopefully)
- Moved CC to Pocket
- Added An Armory on CC Side
- Resized Door Triggers
- Extended Ready Room Making it Deeper (more black and further drop)
Beta 1
- First Release
--------------------------------------------------
Copyright (c) 2004 by Nick "HoundDawg" Slevkoff
FY_ICEWORLD_SOURCE
CS:Source
05-02-2005 at 9:09 AM by Author
fy_Iceworld
----------------------------------
'Sourced' by [OcMw]Psycho.
Just gave it a new coat ;)
Just grab a gun and kill some people!
AIM_ESCOPETAS
Counter-Strike
05-02-2005 at 3:14 AM by Author
aim_escopetas - Confronto de Escopetas
By (*V.C.S.*)*Destruidor*
Wesley Pereira
(*V.C.S.*)*Cla*
Terroristas: Matar todos os CT'S da Partida.
Contra-Terroristas: Matar todos os Terroristas da partida.
SHOTGUN_WAR
Counter-Strike
05-01-2005 at 9:47 PM by Author
SHOTGUN_WAR - guess what = S H O T G U N W A R
Map by Sh0rtY
(******@******.***)
Terrorists - GO AHEAD AND BLAST EVERYONE WITH YOUR SHOTGUN
!!!! EVEN YOUR TEAMMATES !!! i know you always dreamed about that !!!
Counter-Terrorists - GO AHEAD AND BLAST EVERYONE WITH YOUR SHOTGUN
!!!! EVEN YOUR TEAMMATES !!! i know you always dreamed about that !!!
Other notes - There should be enough Shotguns for everyone, so GO GRAB ONE !!!!
DM_RUNOFF
DeathMatch
05-01-2005 at 4:41 PM by Controversy
* Map officielle HL2 Deatmatch
CS_ASSAULTVILLA_V2
CS:Source
05-01-2005 at 1:59 PM by Author
CS_ASSAULTVILLA Source [Version 2] par AK-boy, 2005
email: ******@******.***
Site Web: http://kidlogis.com/akboy/
Comme pour toute prise d'otage, les terroristes
doivent empecher les anti-terroristes de delivrer
les otages et les anti-terroristes doivent soit
delivrer les otages soit tuer tous les terroristes,
au choix.
Ici, c'est dans un environnement montagnard que
vous vous battrez. Des vilains ont prit en otage
un groupe de scientifique qui s'etaient isoles
pour travailler en paix dans la maison d'un de
leur confrere. Le probleme est que les autorites
s'en sont meles et ont envoye une troupe d'elite
pour les arreter (oui, vous qui allez jouer CT).
Bon jeu et bon frag...
CS_ESTATE_CSS_FINAL
CS:Source
05-01-2005 at 11:55 AM by Author
File placement
bsp and nav:
steam/steamApps/"username"/counter-strike source/cstrike/maps
FY_ATOK_BATTLEARENA
Counter-Strike
05-01-2005 at 9:17 AM by Author
fy_atok_battlearena
---------------
Hej alle Counter Strike "freaks"
Jeg har lavet denne map til CS-Clan |ATOK|.
Jeg haaber, at du ogsaa vil finde banen interessant, -
jeg har kun et eneste raad til dig:
Hold dig munter og dine fjender i skudlinien....og skyd..
Med venlig hilsen
|ATOK| S.P.Q.R |DK|
(Peter Valberg-Madsen)
******@******.***
DOD_EIGHTWO1
Day Of Defeat
04-30-2005 at 4:56 PM by Author
dod_eightwo1 08/05/04 by Haircut --- www.mardymouse.co.uk
June 1944, Somewhere in France.
The Americans have hit fiece resistance in the outskirts of a city.
Allied Objectives:
- Capture the control points and move on.
Axis Objectives:
- Push the Allies back and capture the contol points.
Textures, Sprites, Models & Sounds : DoD Development Team.
FY-2TANK
Counter-Strike
04-30-2005 at 11:37 AM by Author
fy-2tank
map by: Hamid
Email:******@******.***
created on 2009/1/27
country: Iran
replace the folder with name "cstrike" into your counter-strike directory.
play it with bots and have fun :))
I mad this map in 2 hours
AIM_AWP_SCHOOL
Counter-Strike
04-30-2005 at 10:05 AM by Author
Mappmakers:
Me (Robin Lundgren)
And
No More
AIM_AWP_SCHOOL
Counter-Strike
04-30-2005 at 10:05 AM by Author
Mappmakers:
Me (Robin Lundgren)
And
No More
AIM_AWP_SCHOOL
Counter-Strike
04-30-2005 at 10:05 AM by Author
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
///////////////GaleN///////////////
///////////////////////////////////
///////////////MappeR//////////////
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
this map was made with halflife textures...just so you know.
Email:******@******.***
Name: Robin Lundgren
Location: Sweden
FY_TOUCHDOWN
CS:Source
04-30-2005 at 8:50 AM by Author
fy_touchdown by Slayer
just a little map that I put together when i was home from school.
Nothing to big but could be fun. Buyzones on the Trojan boxes and both
side walls are breakable.
FY_TRIVIUM2
CS:Source
04-30-2005 at 6:44 AM by Author
Map By ShadowChild
******@******.***
Just a fun Fightyard map my old clan used to play the hell out of. Good times for some mindless fun.
DE_WATERSILO
Counter-Strike
04-30-2005 at 6:36 AM by Author
M A D E I N C A N A D A 2 0 0 7
WATERSILO - Bomb Defusion
by Dan__man ******@******.***
Idea by Dan__man
Counter-Terrorists: Prevent the Terrorists
from destroying the base of the silo or the
ventilation system. Make use of defuse kits
to avoid drowning underwater.
Terrorists: Plant the C4 in either the base
of the silo or in the ventilation system.
Be stealthy, and watch for Counter-Terrorists
attempting to defuse the C4.
(Press FIRE to continue)
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Forum
void Can't Update A Map
  07-22-2025 at 3:14 PM by FIXXOR
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
void Cant Edit Maps
  07-13-2025 at 10:32 AM by Igrik
void Hlbox17b Source Code
  06-16-2025 at 8:36 AM by jeffreestar
void Hlbox17b Download - Virus?
  06-16-2025 at 8:26 AM by michaelarrington
void Need .rmf File ♡ De_dust2_2020 .bsp
  06-12-2025 at 9:07 AM by otis5842
Donations
Ads
Statistics

615 visitor(s) during the last 15 minutes:

167 guest(s), 0 member(s), 448 bot(s).

Our site hosts 36695 registered members.

235 absolute unique visitors today (306 yesterday).

17Buddies's website offers at this time 108 017 total uniques and verified maps including 59 134 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,73 GB disk space.

There were today 227 maps downloads (529 yesterday) representing 449,55 MB transfered (1,85 GB yesterday).

This page was generated in 0.14 s and required 469 SQL queries.

void
void