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GD_CONCMAP_V3
Team Fortress 2
04-22-2005 at 1:21 PM by Author
This is version 3 of my Concmap!
For those of you who don't know what a Concmap is, it was a 'Fun' map type in the original TFC game, where players who would play as scouts or medics would use concussion grenades to reach incredible heights, or surpass obstacles. Loads of fun.
However, TF2 does not have any such grenades, so the next best thing is for Demomen to use their pipe nades to reach insane heights and such.
This is only version 3, and I have a long way to go before official release, but don't be afraid to try this!
There are 6 Easy puzzles (Red team), and 3 Hard puzzles (Blue team).
E-mail me for any thoughts, concerns, puzzle ideas, praises, or criticisms!
******@******.***
Servers already running this map:
Ghosts of Darkness Official Custom Map Server: 74.54.90.180:27016
-SNiGS- Server 24/7 Jump Maps: 24.46.230.182:27015
E-mail me if you want to put my map on your server, so I can add the IP to the list!
Long live the Ghosts!
-[GD]uNCLEsAM098
-----------------------------------------------
TO INSTALL:
Put all files here: ...Steamsteamapps[USERNAME]eam fortress 2fmaps
DOD_ICEBURG
Day Of Defeat
04-22-2005 at 11:26 AM by Author
After a long battle at sea, the Axis and Allies forces sank each others battleship!
They had drafted deep into northern waters and the only land nearby is an iceburg!
It is you and your teammates job to secure the iceburg and await rescue!
BREAKFLOOR_EXTREME
CS:Source
04-22-2005 at 8:18 AM by Author
Map by StealthAssassin
Aka StealthAssassin
Updates:
######################
# *Buyzones fixed
# *Tunnel Blockage added, alternating solid/passable every 5 seconds.
# *Ridges around map walls leading to the two valves made bigger to make
# it slightly easier for everyone to access them without dying.
# *Dustclouds/dustmotes added during the block break sequence.
# *Dustmotes set to show after break sequence as well as during it.
# *Random song from four sound clips played during break sequence, and a little longer after.
#######################
This map based of an breakfloor map I recently played is much more colourful and fun. Not only do you break the floor but there are now some blocks that do not break. As well as these blocks that do not break I have also made a hidden/quick route tunnel between both sides. This tunnel is accessible from break up from underneath or via two little secret breakable doors. The tunnel is split in the middle with a nice gate blockage to help prevent spawn killing from happening to quick. This blockage will alternate from solid and passable every 5 seconds. Therefore when it is solid you cannot pass through it, where as when it is passable it is invisible and can go through it.
Hint: Teleporters only often work when the water is empty, but in order to reach them you must have water to swim in.
Credits to 'Delta8' for helping me by providing me with immediate feedback and suggestions to improve.
My Clan Site...Home of Ace Rimmer and TEAM ACE EVENTSCRIPTS (AES):
http://www.rnrclan.co.uk
AIM_SYNRGY_FINAL
Counter-Strike
04-22-2005 at 4:22 AM by Author
aim_synrgy_final
Empact Mapping - Andrew Caminiti
FY_WAR_OF_BYTES
CS:Source
04-21-2005 at 3:53 PM by Author
aus Mangel an Kaffe alles nur auf englisch:
FY - War of Bytes
It's just a small fight yard we built..
Runabout:
A small map, using mostly breakable brushes, built
for about 1vs1, 2v2, but also fun up to 5vs5
It's all about hidin' behind stuff, and shooting that
stuff, so people can't hide.
Name is given for it's pixelated untextured look, and
the lack of having seen War of Worlds.
Features:
- should not be to expensive for your cpu,
- all custom textures are included within the file,
- the navmesh is handbuilt, so bots do not drown all the time
- first try in building a map, so be forgiving
- leave the pigeons alone
Notices:
- feedback is appreciated, try******@******.***
- we did this while finishing some major project,
so there are propably bugs 'n glitches
- just in case you'll get to see it, (c)opyright is
as follows
map and so on, our logo included made and owned etc. by:
Digital Signs : enthropic arts - Haenel & Melzer GbR
HE_EXPLOSIVE
CS:Source
04-21-2005 at 1:08 PM by Author
*************************
he_explosive
by - Mr. Blip
*************************
Counter-Terrorist: The Terrorists, loaded with HE-grenades have invaded a wannabe de_train map in an attempt to blow it up. Prevent them at all costs!
Terrorists: DESTROY THIS MAP!
Note: there are launchers in the teleport room. I hope you know how to strafe in midair.
FY_CLAN_DP
Counter-Strike
04-21-2005 at 8:58 AM by Author
fy_Clan_DP
by Zé dO BeLo (Nelson)
http://www.csdp.cjb.net
{DP} El Fuzilador
{DP} Assassino
{DP} Matador Furiozo
{DP} Dedinho
(Atire para continuar)...
HE_SNOWORLD
CS:Source
04-20-2005 at 9:07 PM by Author
He_snoworld made by t|n Mr.game&watch. It sucks i got bored with workign on it so here it is.
SURF_ALFA_V2
CS:Source
04-20-2005 at 5:44 PM by Author
Map create bY ALFA².
This is my second surf map
________________
surf_alfa_v2
________________
Thanks to download ;) =D
FY_PYRAMIDRELOADED
Counter-Strike
04-20-2005 at 3:59 PM by Author
fy_pyramidReloaded Made By {EFT}.::68::.
Visit The Expert Fragger Team Web Site At
www.expertfraggerhome.275mb.com
This Was An extension to the fy_pyramid map that
i made before as i found that it had a few problems
to install simply put the map and bsp file in the Map
Folder
also put the zombie file in the player models folder
and finaly in your main folder put the eft wad
HE_HC_CHECKMATE
CS:Source
04-20-2005 at 3:09 AM by Author
Exract to C:Program FilesValveSteamSteamApps<YourUserName>counter-strike sourcecstrikemaps
then play it and dont 4get 2 shoot the roof and the floors and walls! just incase!
FY_CARS
Counter-Strike
04-20-2005 at 2:57 AM by Author
FY_CARS made by <>|sUc|<>AnTi
special thanx to Krunk and all <>|sUc|<>
AND THANK YOU *=H_S_M=*Jokerz-Marine & *=H_S_M=*Rabbid-Marine
CS_VELVET_ELVIS
Counter-Strike
04-19-2005 at 8:28 PM by Author
This is my first map attempt and it is based on a bar in Calgary, Alberta, combined with the Velvet Elvis (now Velvet E. due to litigation on the part of the Elvis estate) located in Houston, Texas. I was going to include the topless Mona Lisa picture (found in the real Velvet E.) but decided against it.
Textures used come from cs_robbery.wad, cs_havana.wad, cstrike.wad and halflife.wad, the “Slim Pig” TV show and Tim Horton’s doughnut shops. I think that’s all, but I could be wrong.
The two dead guy models come from cs_highsociety.
“Blitzkrieg Bop” is by the Ramones, the police radio chatter is care of the L.A.P.D. and the fan noise is off of a sound effects web site.
Interesting features:
- the map is for a maximum of 12 players (6 per side)
- there are 3 hostage rescue zones, two at street level, one in the sewers
- all doors open with “use”
- the back doors on the red van open
- the fire escape ladder is triggered by shooting the red and white handle
- breakable one-way glass in bar office
- shooting the control panel in the bar office shuts off the music as does toggling the barÂ’s main power
- destroying the fire axe opens the door. note that it is possible to shoot through the door to destroy the fire axe, thus opening the door from the outside
- destroying the fire axe when the power is off will lock the door for good
- there is a shotgun near the dead police officers
- hostages fit down the sewer entrance in the bar as well as the one in the hallway of the apartment block
- I attempted to make it feel very open and look like a realistic street so there is a bit of forced/distorted perspective going on
- the pig is a stand in for a real pig sculpture in the downtown Calgary +15 (2nd story enclosed connecting bridges)
FY_SHOTGUN
Counter-Strike
04-19-2005 at 7:05 PM by Author
This is my first map and since I did one earlier try at making a map it failed and I worked for a couple of days on it but it didn't work so I didn't want to spend so much time on it if
it were supposed to fail again, but it didn't!
So here it is, hope you like it. Will try to make a better version when my Hammer Editor experience have increased from current nearly none to descent.
The map is based upon 4 small rooms, all with their different layout and you automatically spawn on one side of a random room of these 4 and on the other side there will spawn enemies
from the other side, i.e. if your T it will spawn CTs on the other side of the room if there are any other players in-game. And here it's were everything begins, everyone starts out with a knife
and of course a shotgun, the M3 one with full ammo, but my advice is to not waste the ammo TOO much even if you have a lot since you might miss a few shots.
So all the players spawn in different rooms and your supposed to kill the current enemies in the same room as you and when they are dead or no enemy spawned in that room that turn your
supposed to go into the through the passage into the hallway were you should venture into any other of these 3 rooms to help your friends and when all enemies are dead you win, easy as that!
It can only spawn a total of 8 players per room, i.e. 4 players from each team which will bring it up to 32 players total which is the cap of this map and the game version as well. (CS 1.6)
Remember to watch out for the deadly hole in the hallway! :)
-------
Also remember to use the .wad as well, otherwise it won't work.
If you have any questions, feel free to
contact me at:******@******.***
© Votkrath 2008
PARA_GLIDER
Day Of Defeat
04-19-2005 at 1:14 PM by Controversy
* Map officielle DoD b3.1
PARA_HEDGEROW
Day Of Defeat
04-19-2005 at 1:13 PM by Controversy
* Map officielle DoD b3.1
DOD_THUNDER
Day Of Defeat
04-19-2005 at 9:35 AM by Author
July 18th 1944. The Allies reach the town
of Saint-Lô after the British and Canadian
assault on, and siege of, Caen.
The 1st American army with 35th and 29th
infantry divisions begins the assault,
while Saint-Lô is supported by the German 84th
infantry division and the 2nd Fallshirmjäger
division. The Americans must seize control
of the town to prevent the approach of the
German 7th army from the southwest and
support a German perimeter defence line
which could delay the American and British
campaign.
Objectives:
Capture all four control points and the one
control area to win the map. If you follow
mainstreet you will find them all.
There is an anti-spawn camp system in this map.
Don't try to spawn camp.
----------------------------
By Svante "xerent" Ekholm
Email:******@******.***
Textures by:
Kamikazi!!!!!!!!!!!!!!!!!
Arcturus (some rubble)
MattC (more rubble)
Waldo (for the animated puddles)
Roach (some wehrmacht banners)
myself :D
MDL Tanks by S.Gautreaux H&K
MDL Flags by Molotov_billy
MDL Flags by Ooije, skin by xerent
Rain sprite by xerent (feel free to use)
Skybox is by unknown author...
THANKS TO:
Dim_Reaper (nice guy)
FREAKHEAD (for solving the flag problem i had.)
IR (the most famous menkey)
Wizzard (the most famous wizz)
Thunder Weenie (for the l33t rain sound and support)
Sector-Effector (voice actor in german radio)
Molotov_billy (models keep falling out)
Kamikazi (all the great textures)
Waldo (when i didnt have the brain, Waldo did!)
DasJuden (for saying I LOVE THUNDER!)
and the krazy kraut himself, Rotkopf
DOD_SCHWETZ
Day Of Defeat
04-19-2005 at 9:35 AM by Author
1944, Germany
Allied Objectives:
Your squad has pushed further inland towards schwetzingen. You are
within yards of taking the town, hold the bridge and the 4 specified
buildings to capture the town! The second axis division is coming up
from behind your squad, so you must hold the town once you have
captured it.
Axis Objective:
The allies are near.. Upon spawn you have 30 seconds to prepare your
defenses for the oncoming attack. Defend all the buildings at any cost!
Map by: Kamikazi! ******@******.***
Objective Entities: Waldo ******@******.*** Mugsy ******@******.***
Textures: Kamikazi!
Map models: Molotov_Billy- Kamikazi! - H&K - Funz - Agent~0 - Lovemiester
Sounds: Thunder_Weenie - Kamikazi!
CS_GMW_LIS
CS:Source
04-19-2005 at 1:01 AM by Author
***********************************
HL2 - Counter-Strike Source
***********************************
TITLE: CSS Map - cs_gmw_lis (lost in space)
AUTHOR: [GMW]Keeshna
WEBSITE: http://fp.keeshna.f9.co.uk/new_pages/index.htm
[GMW]Forums: http://www.clan-gmw.co.uk/forums/
FILENAME: cs_gmw_lis.zip
FILESIZE: 7.87 Mb
DATE RELEASED: 2 December, 2006
BUGS: None that i know of.
COMMENTS: This is just a fun map to play. Hope you enjoy this map.
INSTALLATION INSTRUCTIONS:
Extract the zip file to your counter-strike source directory (not to your cstrike directory).
This should place the files in the appropriate folders in your cstrike sub-directory.
If this fails install the files as follows:-
Extract the cs_gmw_lis.bsp, cs_gmw_lis.nav & cs_gmw_lis.txt files into:-
steam/steamapps/<your account name>/counter-strike source/cstrike/maps folder.
STORY SO FAR:-
2 hostages have been captured by the T's and transported aboard a star destroyer somewhere
in our solar system. The CT's are on hot pursuit in a space shuttle and have just caught up
with the star destroyer. CT's join the game in the chasing space shuttle just as they are
preparing to teleport aboard the star destroyer.
Counter-Terrorists:-
Board the star destroyer, remove the terrorist threat, rescue the hostages and escort them
back to the transporter room on the lower deck level.
Terrorists:-
Eliminate the Counter Terrorists and stop them from taking your valuable hostages. 
Cya somewhere in our solar system.
[GMW]Keeshna
DM_KILLER_CIRCLE
CS:Source
04-18-2005 at 2:58 PM by Author
DM_KILLER_CIRCLE by W* Jan 2005
Created as a simple slaughter map.
More to follow!
Lemme know what you think
******@******.***
 
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Community 17b
Shoutbox
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06-29-2025 at 10:38 PM
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07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
  09-13-2025 at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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