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56 566 Items
DM_SWAMP
DeathMatch
03-28-2005 at 12:49 PM by Author
-----------------------
Dm_Swamp
Created By Couchdweller
-----------------------
Thank you for downloading my first HL2DM map, I'm sure you'll like it.
I have cleaned out as many issues with the map that I could find, so there should be no problems.
Nice Loadout, I used all the weapons in HL2DM, there are a few rocks to throw around too.
Installation:
Just extract the zip file into your "steam/steamapps/*account name*/half-life 2 deathmatch/hl2mp" directory, with "Use Folder Names" turned on.
The .BSP and .TXT files should go in your "/maps" directory, and the .AIN file should go into "/maps/graphs".
Expect a few other maps later on. I make various kinds of them for HL2 so keep an eye out.
If you find any more bugs or just have some comments or questions, you can email me at******@******.***.
Enjoy! ; )
DM_KILLBOX_FINAL
DeathMatch
03-28-2005 at 12:49 PM by Author
dm_killbox_final
This map looks cool
You'll probably suck at it though.
Install it to ur maps folder eh.
have fun BEOTCHES
it goes here
...SteamSteamAppsyour-gay-emailhalf-life 2 deathmatchhl2mpmaps
Goerge
DM_KILLSPHERE_V7
DeathMatch
03-28-2005 at 12:49 PM by Author
dm_killshpere_v7
This map looks cool
You'll probably suck at it though.
Install it to ur maps foler eh.
have fun BEOTCHES
it goes here
...SteamSteamAppsyour-gay-emailhalf-life 2 deathmatchhl2mpmaps
and the ain file goes in the mapsgraphs foleser
Goerge
DM_AIRSTRIKE
DeathMatch
03-28-2005 at 12:49 PM by Author
Unzip the map to your half-life 2 deathmatchhl2mpmaps folder.
BATTLE_CREEK
DeathMatch
03-28-2005 at 12:49 PM by Author
Battle_Creek
*final version*
Taken form Halo, ported to HL2 by Rs6 (AKA JoeMah, Ding_chavez)
unzip and put into C:Program FilesValveSteamSteamAppshalf-life 2 deathmatchhl2mpmaps
Enjoy!
FG_LAVA
Counter-Strike
03-28-2005 at 8:48 AM by Author
MAP MADE BY:
Francoguirago
FG
YEAH!
DM_CAROUSEL
DeathMatch
03-27-2005 at 11:11 PM by Author
Carousel (March 21, 2005)
A small tourney map, best suited for 2v2/3v3 matches.
Credits:
Built and designed by B. Loboda (slipi) and Miika Lipasti (Pyroquantre). Production stage reviews by Mars Jokela (ginsengavenger) and Uwe Lange (Boblem). The final version was compiled based on the reviews of public beta by Ikka Keranen (Fingers), Andrew Baker (eskimo spy), Kev Edwards (keved) and Joshua Sierra (ShapeShifta). With additional suggestions and bug reports from Tom Edwards (Varsity) and M|k33[K-9]. And finally, props to early adopters - Jason Holton (BadAss Nox), Richard Welp (Kellis), G.P. (VAFFA|OpT1MaL) and Juim, thanks for getting it to the masses.
Changelog:
- Removed Crossbow for its ineffectiveness
- Switched to a more clear water shader for play area and a cheap version for 3D Skybox
- Added Slam pickup at the garage and alley
- Increased fog distance for more subtle effect
- Combined Shotgun and Health Kit/Battery pickups inside the barge
- Added hints and occluders for overall performance gain
- Changed the rock material to one that is less costly but more fitting
- Expanded the central building to cover elevator doors and barge entrance (improved flow)
- Switched the alert sound for elevator to one that is available in Source DS installation
- Configured the elevator doors to open full-length to avoid stacking
- Removed manual clipping around the map to let physical objects travel further outside; all leaving objects are teleported back into play area at predefined locations
- Weakened the intensity of red light by the stairs from bunker
- Switched places of RPG and Magnum for better balance
- Increased global lighting brightness and switched its ambient to a more natural grayscale
DM_NP_REFINERY
DeathMatch
03-27-2005 at 11:11 PM by Author
INTRODUCTION:
Title: NP Refinery
Type: Half-Life 2 deathmatch level
Date: 4th March 2005
Filename: dm_np_refinery.bsp
Filesize: 6.18mb
Author: Keved
Home Page: http://www.keved.com
Email Address 1:******@******.***
Email Address 2:******@******.***
INSTALLATION:
Put all files into ..ValveSteamSteamAppsyourusernamehalf-life 2 deathmatchhl2mpmaps
CREDITS:
Icke for suggesting the name (originally I had called the level "Steelworks").
The guys and gals at steampowered.com and snarkpit.com for their feedback.
INFORMATION:
The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.
This was my entry into the Xmas 2004 Valve HL2 'create a deathmatch level' competition. It didn't win. :)
Enjoy. Comments welcome.
DE_LOCKUP_B1
CS:Source
03-27-2005 at 11:11 PM by Author
--------------------------------------------------------------------------------------
DE_Lockup 1.4
Made by : Ted "Ganjaman" Scheffer
First public beta test.
Email:******@******.***
---------------------------------------------------------------------------------------
res (so the files will be downloaded from the server) and nav (so the bots know there
way) file included.
---------------------------------------------------------------------------------------
Install:
Quik install if your sure about things:
Unzip all files from zip to your cstrike folder.
c:program filesvalveSteamSteamAppsyoursteamnamecounter-strike sourcecstrike
---------------------------------------------------------------------------------------
Step by step install:
Copy the folder materials to your cstrike folder.
Copy the folder maps to your cstrike folder.
c:program filesvalveSteamSteamAppssteamnamecounter-strike sourcecstrike
----------------------------------------------------------------------------------------
Bugs:
- You can climb in a big trashcan and never come out! , not a smart thing to do :)
AIM_PASTURE
CS:Source
03-27-2005 at 11:11 PM by Author
aim_pasture - Aim/Fun featuring AK47 and M4A1
___________
by Team PDL (gloupide.com)
Mapping and Texturing : Dawa and Julio
Modeling : Dawa
Tips :
There are 2 AWP snipes available.
- "Use" the piece of wood under the crow in the cabin.
- Jump over the sheeps to reach the roof of the shelter.
If you kill the sheeps or make the crow fly away, no AWP for you Smile
Action won't begin until you hear the "FIGHT!" sound
Have Fun !
Special Thanks to :
All members of the team PDL for support
Kubix and Small_Suno for 3D help
Players of the Gloupide server for testing and feedback
Visit us at http://gloupide.com
Please send feedback and comments to:
******@******.***
CS_JUNGLE
CS:Source
03-27-2005 at 11:11 PM by Author
===========================================
CS_Jungle - by Shiroko ******@******.***
===========================================
Newest version always available at:
http://faq.dune2k.com/cs_jungle.html
===========================================
* Version 0.1 - Beta, first release:
- This is the first release of the map, my tests with bots show it is working though
several adjusments should be made for improvment.
Known issues:
- Bots lag the map seriously.
- Hostages require some guidence in order not to lose them on your way.
- Bridge might cause some problems.
I would like comments on FPS issues in the map (Runs fine on my Ti4200, with fps
similiar to dust2 and compound). E-Mail me at******@******.***
* Version 0.2 - Beta
- Bridge made static, I was dreaming anyway.
- Added some clip brushes to prevent players from getting stuck in walls in the middle of firefights.
- Bots still lag, if anyone could point a solution it would be nice.
- Fixed some bad texture alignments.
- Edit nav area names in radar map, sorry for the silly names, they're are limited to what's available.
- Removed the func_dustmotes in the meanwhile because they were causing a bug that made all the muzzle flashes, smoke and explosions invisible.
* Version 0.3 - Beta
- Added occluders, FPS is up to 15% higher in some critical spots, but more than that I couldn't do.
- Nav file fixed, it's not 400k instead of 2MB and fixes hostage movement (They won't dance around the garage and follow better in the woods) and also eliminates the bot lag. Bots can now be added freely (Well, as free as in any other map) and they now know the paths to all hostages and the path from the overpass (Though, they're don't seem to use it)
- Fixed the rocks that were standing in air on the ledge of the cliff
- Blocked some areas that let you get on the cliffs (Spe(...)
DOD_ADVANCE
Day Of Defeat
03-27-2005 at 11:11 PM by Author
// Detail texture map file for dod_solitude level
// [texture name][detail texture name][hscale][vscale]
AVASTAIRF2detail/dt_wood11010
FD_POSTER6detail/dt_brick1010
IR_roofless detail/dt_rough1 10 10
K_WALL35detail/dt_plaster155
kl_freshpoop detail/dt_stone2 10 10
kl_haimistermen detail/dt_stone3 10 10
kl_leetcobble2b detail/dt_stone4 10 10
kl_noopaper1 detail/dt_fabric2 10 10
kl_plain2 detail/dt_stone3 10 10
kl_roof detail/dt_wood1 10 10
KL_SHITWALL1Cdetail/dt_brick1010
KL_SIDEWALKdetail/dt_stone41010
kl_wewdceil detail/dt_wood1 10 10
kl_wins detail/dt_stone4 10 10
kl_wins2 detail/dt_stone4 10 10
kl_wtf1c detail/dt_stone4 10 10
kl_wtf2c detail/dt_stone4 10 10
kl_wutgaet detail/dt_wood3 10 10
pk_dodtudor01b detail/dt_plaster2 10 10
pk_dodwall03d detail/dt_plaster2 10 10
pk_dodwall03k detail/dt_plaster2 10 10
pk_dodwall03n detail/dt_plaster2 10 10
pk_tudor_top detail/dt_plaster2 10 10
tel_roof-02 detail/dt_wood1 10 10
X_WFRAME1detail/dt_wood11010
DE_REMY_FINAL
Counter-Strike
03-27-2005 at 11:11 PM by Author
____________________________________________
de_remy_final for Counter-Strike by Grounded
____________________________________________
Completed: 27/02/05
Credits:
Textures by jOeSmOe, Blazeeeer...!, FilthyPanda, pinafore, Daddycool, Grounded
Textures from official maps de_piranesi, de_chateau have been used extensively
as well the fancy transparent railing from cs_havana
Texture source images: Mayang.com, Grounded
Van textures adapted from originals found in prodigy2k.wad
Bird sounds adapted from those distributed with the excellent cs_hokkaido
Models by hessi, Xenon, mobiltune, TheDoenerKing, 3D_Mike
remy_chair.mdl texture modified from moby_chair.mdl by Grounded
Installation:
Extract all files from the zip archive ensuring the 'Use folders' option is enabled.
Failing that manually place the files in the following folders:
remy_readme.txt - cstrike/
de_remy_final.bsp - cstrike/maps/
de_remy_final.txt - cstrike/maps/
winebottle.mdl - cstrike/models/
piano.mdl - cstrike/models/remy/
tablelamp.mdl - cstrike/models/remy/
moby_table.mdl - cstrike/models/remy/
remy_chair.mdl - cstrike/models/remy/
hessi_baum02.mdl - cstrike/models/remy/
hessi_baum02m.mdl - cstrike/models/remy/
hessi_baum05.mdl - cstrike/models/remy/
xen_cupboard2.mdl - cstrike/models/remy/
xen_tree7_1.mdl - cstrike/models/remy/
xen_tree7_3.mdl - cstrike/models/remy/
xen_tree7_4.mdl - cstrike/models/remy/
xen_plant9_2.mdl - cstrike/models/remy/
3dm_bik_glass - cstrike/models/remy/
de_remy_final.bmp - cstrike/overviews/
de_remy_final.txt - cstrike/overviews/
remy_birds.wav - cstrike/sound/ambience/
remy_cash.wav - cstrike/sound/ambience/
remy_shop.wav - cstrike/sound/ambience/
remy_piano.wav - cstrike/sound/ambience/
waterfall(...)
DE_OIMEC
Counter-Strike
03-27-2005 at 11:11 PM by Author
Oimec Prefinal - Bomb/Defuse
by [00]Fugger ******@******.***
www.clan00.de / www.fugger-maps.de
------------------------
Textures by Madness,X-Tender
Counter-Terrorists: Prevent the Terrorists
bombing the archiological site.
Terrorists: Destroy the valuable aztec ruins.
Other Notes: There are 2 bomb sites in this
mission.
(Press FIRE to continue)
DE_COMICPIRATES
Counter-Strike
03-27-2005 at 11:11 PM by Author
GNOME ( aka >CKB ...de_comicpirates...
Map und Texturen von GNOME
die Sounds sind aus den "Monkey Island" games!!!
IRC: #>CKB<
HP: www.ck-bande.de CounterStrike fun clan!!!
Map beschreibung...
======================================================
Tja, 2 Bombenplaetze, 2 Teams... habt Spass!!!!!!!!!!!
P.S. Bitte nicht staendig die Bombe im Wasser planten. thx
======================================================
DE_CHERNOBYL
Counter-Strike
03-27-2005 at 11:11 PM by Author
Chernobyl - Bomb/Defuse
by KaLaSH ******@******.***
Counter-Terrorists: Prevent Terrorists
from bombing the bombplace A or B.
Team members must defuse any bombs
that threaten targeted areas.
Terrorists: The Terrorist carrying the
C4 must destroy one of the bombplaces.
Other notes: There are 2 bombplaces on the map .
www.kalash.tk
www.cs-mapping.com.ua
(Press FIRE to continue)
DE_BOCXOD
Counter-Strike
03-27-2005 at 11:11 PM by Author
BOCXOD - Bomb/Defuse
by J.D. (http://jdpage.tk)
textures by J.D., KaLaSH, BuZZeR.
Counter-Terrorists: Prevent Terrorists
from bombing boxes with radiotion stuff
to destroying plant BOCXOD.
Terrorists: The Terrorist carrying the
C4 must place the bomb at one of the two
bomb sites around the map to destroy plant
BOCXOD.
AWP_FPSPROJECT
Counter-Strike
03-27-2005 at 4:47 PM by Author
AWP TRAIN
Put in "cstrike" folder
map by banka
Visit
http://www.fpsproject.com
AWP_FPSPROJECT
Counter-Strike
03-27-2005 at 4:47 PM by Author
Train - awp
by banka
de_train edited
Anti-terroristes : Kill everyone
Terroristes : Kill everyone
www.fpsproject.com
(Press Enter to continue)
AWP_SHOTTINGRANGE
CS:Source
03-27-2005 at 6:30 AM by Author
How to extract the map in css folder
Step 1: goto "my computer"
Step 2: click "local Disk c "
Step 3: click on "program files"
Step 4: find the steam folder and click it
Step 5: click on steamapps
Step 6: click on ur account name
Step 7: click on Counter Strike Source map
Step 8: click on the "cstrike" map
Step 9: click on maps
Step 10: unRAR the map in maps
 
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Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
Today at 12:48 PM
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