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56 600 Items
NS_MASSMURDER
Natural Selection
04-01-2005 at 10:18 AM by Author
Title: ns_massmurder
Version: Pre-Final Beta
Mod: Natural-Selection
Author: Endolaylith
Complition date: 12th Feb 2003
Email:******@******.***
Icq#: 60577600
Install Instructions
1. Extract Archive into your NS directory
2. Pat your self on the back for downloading such a good map :P
3. play it forever :) :)
NS_MOLE_A3
Natural Selection
04-01-2005 at 10:18 AM by Author
ns_mole Alpha 3 (April 10, 2003)
Designed and Created by Nick "HoundDawg" Slevkoff
NOTE: This is the second public release which is an initial alpha test release to test the gameplay portions of the map. You will notice some design bugs and very low detail. Detail will be added later. Even the ready room is fairly plain and simple. This is because I believe in creating the ready room after the map is completed.
INSTALLATION: Unzip the archive to your "Half-Lifens" folder and be sure to have "Use Folder Names" so the files go in the proper locations. If you have problems, here is a list of files and where they should go:
ns_mole.wad
mapsns_mole_a3.bsp
mapsns_mole_a3.txt
spritesminimapsns_mole_a3.spr
Copyright (c) Nick "HoundDawg" Slevkoff
NS_EDAN_V1
Natural Selection
04-01-2005 at 10:18 AM by Author
********************************************************************************************
Map Information
Title: Edan
Author: amckern
Email Address: ******@******.***
Filename: ns_edan_v1.bsp
Filesize: 7.52 megabytes due to the many WAD files I used and decided to include in the BSP
Date: 10/04/03
Description: We where going to explore past the river today. The Xenos where ment to have there main hive there. In a dug out area not to far past the hive that we found, and killed. We have how ever been found our self, and hence our escape plans have been . . . delayed Please rescue us from these alians - and i know you will use the resource pockets that we have built to full advantage
Other work : This is my first NS Map, though i have done some wonderfull works for CS, and Sven Coop, namely sc_duno
Notes : I don't understand how to use welable entitys, this map has the spot for them, but they do not work yet. Hive three, will be moved in later versions, but at the moment, I want to get the map done, so its just placed in a dumb spot
********************************************************************************************
Player Information
Single Player: No
Deathmatch: Could be - Just set the right CVARs
Cooperative : Listen to your commander, and listen the lerks
Res Nodes : 9
Map Type : Planet Side, battle with out side areas
New Textures: Many
New Sounds: No
Players: Upto 32
********************************************************************************************
Construction
Base: None
Editor Used: Hammer 3.4
Build Time: 5 weeks
Known bugs: None that I know of.
Compile Machine: AMD XP 1.4 GIG, 256 megs RAM
Compile Time :
HLVIS - 117.38 seconds
HLRAD - 5227.26 seconds (213 megs VIS Ma(...)
NS_ENIANT_101
Natural Selection
04-01-2005 at 10:18 AM by Author
==========================================
NS_Eniant
==========================================
Built by Simon 'Freestyler' Vincents and Florian 'NemesisZero' Schwarzer
General informations:
Title:Eniant
Filename:NS_Eniant.bsp
Release Date:19th April 2003
E-Mail:******@******.***
Map informations:
Mod:Natural Selection, regular MvA
Resourcenodes:8
Recommended players:8 to 16
Eastereggs:Two, one of which is remotely interesting.
Weldeables:One.
Vents:Plenty.
New Textures:Yes, in NS_Eniant.wad
Technical informations:
Build time:20 months (grim determination is my second name)
Editor used:Worldcraft / Valve Hammer Editor
Compile machine: AMD XP 2000+, 512MB DDR Ram
Compile time: 2h 30min
Changes to 1.0:
- Solved numerous compatibility issues.
- Fixed two exploits.
Addintional info:
Eniant is a smaller map aimed at public servers with less than 20 slots. It features an easy to grasp 'tree-like' layout with the marines in the north and all three hives in the south, which should make it a good choice for new players who wish to get used to Natural Selections gameplay without of having to memorize maze-like layouts.
Generally, it's a rather corridor-heavy map, which means that ramboing skulks will have the life expectancy of a squid in a blast furnance. Plenty of ambushing points and dark corners should make up for this, though.
This map is, aside from Flayras testmaps, the oldest Natural Selection map at all - Freestyler and I already worked on it when Merkaba hadn't joined and Relic hadn't even heard of the mod. The fact that this wasn't only NS', but also *our* first map turned however out to be a major hindrance - five complete overhauls, uncounted layout changes, and one less mapper later (Free split from the project in 2002 due to RL influences), I'm (...)
NS_ATOMICMASS21
Natural Selection
04-01-2005 at 10:18 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Status:BETA TEST
Title:Atomic Mass
Filename:ns_atomicmass21
Author:ChromeAngel
Home page:http://www.btinternet.com/~chromea999/index.htm
Description:The returning deepspace explorer AtomicMass has been found to be infested by the alien menace. The crew have been evacuated and frontiersmen called in.
Previous Maps:NS_Next, NS_11th_Hr
------Credits and Thanks---------------------------------------------
Natural Selection team and all the folks on the NS
forums. HTTP://WWW.Natural-Selection.org
and especially Fam for his help with the cryonic door texture
and Psycho-Kinetic Hyper-Geek for the frontiersmen mug.
------Play Information-----------------------------------------------
Deathmatch: No
Single Player:No
Natural Selection :YES!
Map Description: In NS map terms this is a compact map
How Many Players:32
------Map Information------------------------------------------------
New Textures:Yes
New Sounds:No
------Construction---------------------------------------------------
Base:From scratch
Editor(s) used:Worldcraft 3.3 and a the Valve Hammer
Compile Machine:Pentium 4 1.8Ghz, 764MB RAM
Compile time:Over an hour and a half
------Map Instructions-----------------------------------------------
Unzip the files in this archive to your NS directory.
The zip file should extract to the correct directories otherwise place the map,
"ns_atomicmass21.bsp","ns_atomicmass21.res","ns_atomicmass21.txt" in your half-life/NS/maps directory.
place the minimap "ns_atomicmass21.spr" in your half-life/NS/sprites/m(...)
NS_DANK_B6
Natural Selection
04-01-2005 at 10:18 AM by Author
TITLE : DANKPIT DIGGITY DANKITY DANK YO!
FILENAME : ns_dank_b3.bsp
AUTHOR : Nathaniel J Miller AKA NIPPER amd joe
DATE : 11/27/02
EMAIL ADDRESS :******@******.***and******@******.***
HOMEPAGE URL : www.geocities.com/nipper14223 and www.joe.to
BACKSTORY:
Marines have been dispatched to an abandoned manufacturing facility on colony TMA1
due to reports of strange activities and a civilian death.
Investigate, and if necessary, use deadly force ...
NS_AMBUSH01
Natural Selection
04-01-2005 at 10:18 AM by Author
+++++
NS_Ambush01
+++++
Created by: Caleb Doughty
-=-
Thank you for Downloading my map, this is a small fast map, it is built to have have the
Marines start trapped in a small room that must be welded out of. The aliens have plenty of
time to prepare themselves for the marines and there advance. This is only the first
Version of the level, so don't worry about bugs and those sort of things, they will be worked
out in time. Please tell me of any bugs that you find on the forums, don't e-mail me.
-=-
Story with it... The marines base was taken over a while back, and the site needs to be cleaned
of the alien slim, but all front enterences are blocked off and the only room that the aliens
couldn't get into is the sewer drain area, so this is where the marines start there mission.
The tram is still functional to a curtain extent, and may help the marines gain a upper hand on the
intruders.
-=-
Enjoy your time playing, and thanks again for any feedback and comments. :)
-Danish Monkey
NS_ANDROMEDA_BETA2
Natural Selection
04-01-2005 at 10:18 AM by Author
ns_andromeda_beta2
January 16 2003
Make sure to extract to your base halflife directory, as the zip extracts to /ns - make sure you have extract with folders enabled.
This is a BETA map, there are bugs! Please find them and report them to the email listed at the bottom of this readme. Feedback is welcome as well, please by all means send it in. I will update the map to balance it further and make it more interesting and fun to play on.
KNOWN BUGS AND ODDITIES:
The light patching with the flashlight doesn't always work like it is supposed to, if you see a much larger flashlight beam on the wall than it should be just write it off as being worked on. I will fix it later after I get the other bugs out of the way.
I KNOW that button in storage moves and it shouldn't. The room is currently pointless because i had to tear it up due to high polygon count, but I'll rebuild it for beta 3. Just ignore the moving button, pretend its trying to exist.
Elevators MAY get you stuck sometimes, try to avoid the edges of the elevator perhaps. Its being worked on.
There might be a few places where you can see that famous half life "Hall of mirrors" effect, if you find ANY please email me with the location.
I hope you enjoy playing this map as much as I enjoyed making it.
^Requiem^
******@******.***
CO_DRILLCHUCK_BETA
Natural Selection
04-01-2005 at 10:18 AM by Author
co_drillchuck_beta (beta 1)
---------------------------
Author: GreyHawk
Realease: December 10, 2004
Compile-Tools: -zhlt30_beta4 (csg, bsp, vis)
-zhlt_1.7p13 (rad)
Tested with: Natural-Selection 3.0 (beta 5)
Instalation: Extract the ZIP-file into your ns-Directory
------------------------------------------------------
This map is not finished yet. Please give me Feedback!
(Special thanks to LasKanzler)
------------------------------------------------------
e-mail:******@******.***
Homepage: http://www.mapzone.de
FY_DUSTLAND_V2
CS:Source
04-01-2005 at 9:04 AM by Author
no one ever reads these, LOL!
Map created by Bael, optimized by ak90.
extract to maps directory, ect.
AIM_TUROK3
Counter-Strike
04-01-2005 at 5:01 AM by Author
Aim Turok -=3=-
The final version of aim turok (hopefully) based on a map from turok.
Map by Veritas ******@******.***
Naptown Saints > You
DOD_MINI_TOWN_B4
Day Of Defeat
04-01-2005 at 4:38 AM by Author
dod_mini_town_b4
by [HBMS]Taien
Textures by xerent, Kamikazi, Waldo, myself(watch
out for big brother), and others
Objectives: Capture all the flags. Enemy forces
have been trapped in a small town, and you have
been sent in to finish them. Fighting will be
hectic as the troops are compressed in a small
area with no room for escape.
AIM_POOL_STALKERMP
CS:Source
04-01-2005 at 12:45 AM by Author
aim_pool_StalkerMP - Counter-Strike Source AIM Map
Author: Saidteshnologi
http://saidteshnologi.ucoz.ru/
http://steamcommunity.com/id/Saidteshnologi0/
******@******.***
Date of the creation: 08.03.2010
Map supports up to 16 vs 16.
-------------------
Original Author: GSC Game World (STALKER-Call of Pripyat)
http://cop.stalker-game.ru/
-------------------
AIM_POOL_STALKERMP
CS:Source
04-01-2005 at 12:45 AM by Author
aim_pool_StalkerMP - Counter-Strike Source AIM Map
Author: Saidteshnologi
http://saidteshnologi.ucoz.ru/
http://steamcommunity.com/id/Saidteshnologi0/
******@******.***
Date of the creation: 08.03.2010
Map supports up to 16 vs 16.
-------------------
Original Author: GSC Game World (STALKER-Call of Pripyat)
http://cop.stalker-game.ru/
-------------------
ZE_JURASSIC_PARK_STORY_V1
CS:Source
03-31-2005 at 6:55 PM by Author
particles_manifest
{
"file""particles/error.pcf"
"file""particles/blood_impact.pcf"
"file""particles/error.pcf"
"file""particles/fire_01.pcf"
"file""particles/burning_fx.pcf"
"file""!particles/muzzleflashes.pcf"
"file""!particles/achievement.pcf"
"file""particles/jurassic_park.pcf"
}
GLASSFATAL_V2
CS:Source
03-31-2005 at 3:09 PM by Author
-------------------
GlassFatal_v2
-------------------
- 30 players
.:: Map By B!O ::.
DM_STACK_GOLDENEYE
Counter-Strike
03-31-2005 at 8:26 AM by Author
Map done by Baron Samedi/Cracky
fy_stack_goldeneye
Final 6/16/06
textures are custom and taken from Project 64 emulator therefore they look crappy however theyre the original.
maps is basic/rifles layed out all around map/secret doors included/upper 2 floors only/ no basement sry :[
32 spawns equally divided into 2
contact info:
******@******.***
hf
FY_POOLHOUSE
Counter-Strike
03-31-2005 at 12:06 AM by Author
FY_POOLHOUSE by LIONz
-=-=-=-=-=-=-=-=-=-=-=-=Map_Made_By_LIONz=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------xxxx-------------xxxx----xxxxxxxxxx---xxxxx-----xxxx----------------------
------xxxx-------------xxxx--xxxxxxxxxxxx--xxxxxxx--xxxx--xxxxxxxx-------
-----xxxx-------------xxxx--xxxx-------xxxx--xxxxxxxxxxxx--xxxxxxx----------
----xxxx-------------xxxx--xxxx-------xxxx--xxxx--xxxxxxx------xxx-------------
---xxxxxxxxxxx--xxxx--xxxxxxxxxxxx--xxxx-----xxxxx----xxxxxxx---------
--xxxxxxxxxxx--xxxx----xxxxxxxxxx----xxxx------xxxx--xxxxxxxx----------
Objective: JUST KILL.
other maps:
www.GamerX.lv
Mailme :
******@******.***
FY_ROMANIC1
Counter-Strike
03-30-2005 at 5:52 PM by Author
######## ### ### ######### ###### ### ### #### #### ### ### ######
######## ### ### #### #### ### ### ##### ##### ### ### ##### ### ### ### ###
### ### ### ### ### ### ### ### ## ## ### ### ### ### ## ### ### ### ###
### ####### ### ### ### ### ### ### ### ### ### ### ## ### ### ###
######## ##### ######### ### ### ### ### ### ### ### ## ### ### ###
######## ### ###### ### ### ### ### ######## ### ##### ### ###
### ### ### ### ### ### ### ### ######## ### #### ### ###
### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
### ### ######## ### ### ###### ### ### ### ### ### ### ### ######
BY : /NK&MH/Jurom@ster ABCD
e-mail:******@******.***
KILL ALL ENEMIES!!!
Have FuN!
FY_ANTLIONPIT
CS:Source
03-30-2005 at 3:34 PM by Author
extract all files to the maps folder in your cstrike folder
 
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07-09-2025 at 1:44 PM
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(Link)
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07-16-2025 at 10:35 AM
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07-16-2025 at 11:25 AM
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07-18-2025 at 9:07 AM
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07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
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@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
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could archive.org be used for offsite backups?
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Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
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pew pew pew !
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Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
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I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
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smiley
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Forum
void Ravi De Rejoindre La Communauté
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void [bug] Wad Titles Contain Dot Suffix
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void Can't Update A Map
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void Hlbox17b Source Code
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void Are There Open Source Maps?
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void Counter Strike Source Map Name?
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void Cs.cs2.ro - Since 2012
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void 7300 Waypoints Podbot - S3b
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void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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