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Random Maps
56 566 Items
THE_VALLEY_2
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
The Valley II - Capture The Flag
-- the_valley_2.bsp --
June 25th, 2001
-----------------------------------------------------------------------------------
Title : The Valley II
Filename : the_valley_2.zip
Author : Edward 'Jobabob' Steele
Email Address :******@******.***
Homepage : http://job.renleon.com
Description : Team Fortress CTF map
* Play Information *
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : 12-16
* Construction *
Based on : Completely hand built as I went along, no gensurf crap here!
Editor used : Worldcraft v. 3.3
Known Bugs : Infamous 'lockdown' fixed with an extra route to the flag
Build Time : 2 days to make changes and recompile
Compile machine : Piii 733 with 128 megs RAM
----(for the real geeks)----
QCSG Time : 218.22 seconds elapsed [3m 38s]
QBSP Time : 42.29 seconds elapsed
QVIS Time (full) : 169.17 seconds elapsed [2m 49s] (yes stupidly quick, there were NO vis errors at all, or any in the other compile sections)
QRAD Time (full) : 3574.72 seconds elapsed [59m 34s] (eep! thats what you get for making huge maps :)
TOTAL TIME : 4004.4 seconds elapsed [66m 44s]
Textures : mainly tfc.wad and the_valley.wad (compiled in)
Sounds : in the .zip and .res
-----------------------------------------------------------------------------------
INSTALL INFORMATION:
Unpack the the_valley_2.zip file into your Half-Life/tfc/ directory.
Example : c:/games/halflife/tfc/
-----------------------------------------------------------------------------------
PLAY INFORMATION:
Read the_valley_2.txt
THE_VALLEY_2
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
The Valley II - Capture The Flag
-- the_valley_2.bsp --
June 25th, 2001
-----------------------------------------------------------------------------------
Title : The Valley II
Filename : the_valley_2.zip
Author : Edward 'Jobabob' Steele
Email Address :******@******.***
Homepage : http://job.renleon.com
Description : Team Fortress CTF map
* Play Information *
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : 12-16
* Construction *
Based on : Completely hand built as I went along, no gensurf crap here!
Editor used : Worldcraft v. 3.3
Known Bugs : Infamous 'lockdown' fixed with an extra route to the flag
Build Time : 2 days to make changes and recompile
Compile machine : Piii 733 with 128 megs RAM
----(for the real geeks)----
QCSG Time : 218.22 seconds elapsed [3m 38s]
QBSP Time : 42.29 seconds elapsed
QVIS Time (full) : 169.17 seconds elapsed [2m 49s] (yes stupidly quick, there were NO vis errors at all, or any in the other compile sections)
QRAD Time (full) : 3574.72 seconds elapsed [59m 34s] (eep! thats what you get for making huge maps :)
TOTAL TIME : 4004.4 seconds elapsed [66m 44s]
Textures : mainly tfc.wad and the_valley.wad (compiled in)
Sounds : in the .zip and .res
-----------------------------------------------------------------------------------
INSTALL INFORMATION:
Unpack the the_valley_2.zip file into your Half-Life/tfc/ directory.
Example : c:/games/halflife/tfc/
-----------------------------------------------------------------------------------
PLAY INFORMATION:
Read the_valley_2.txt
TIGER
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
-- TIGER --
Objective: Take Flags from your Base
and place them on the Command Points
situated throughout the map.
Use the control facility in your Base
to see, who owns each territory.
Scoring: 1 point for every 30 seconds
you hold a Command Point.
25 points for capturing all Command Points.
10 points for destroying the enemy base.
Other Notes: Flag carriers move
at half-speed.
(c) 1999 cyNic
ZUTALORS
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
[WTF?]Defrag[DW]|404| - zutalors.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
28/07/2001
================================================================
Title : Zutalors
Filename : zutalors.bsp
Author : Mark Simpson aka (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 10-12 although it *may* be suitable for 14 at a push
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: A few days on and off
: My beta of this map has been used in many 5v5 leagues
: so I guess it was time to finish it off :)
Compile time: about 10 mins on Tbird 1Gig + 256 megs @ 133
================================================================
INSTALL INFORMATION:
Unzip the bsp and text file to the tfc/maps directory
FIXES / NEW FEATURES SINCE THE BETA:
================================================================
Added 2 grens to bag in smaller RR rather than 1, added 130 metal rather than 70.
Retextured some areas, added a little detail to the FR - tweaked the outside.
================================================================
PLAY INFORMATION:
It's standard CTF, enter the FR via either door or by the air vent
Very few grenades available to cut down on spam.
If you are defending and respawn on the battlements it's actually quicker to drop to the floor then run to your position
via the main entrance. The battlement passage is more to give attackers options really.
================================================================
FUTURE MODS:
R_speeds are fine everywhere.
If you have(...)
ZUTALORS
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
[WTF?]Defrag[DW]|404| - zutalors.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
28/07/2001
================================================================
Title : Zutalors
Filename : zutalors.bsp
Author : Mark Simpson aka (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 10-12 although it *may* be suitable for 14 at a push
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: A few days on and off
: My beta of this map has been used in many 5v5 leagues
: so I guess it was time to finish it off :)
Compile time: about 10 mins on Tbird 1Gig + 256 megs @ 133
================================================================
INSTALL INFORMATION:
Unzip the bsp and text file to the tfc/maps directory
FIXES / NEW FEATURES SINCE THE BETA:
================================================================
Added 2 grens to bag in smaller RR rather than 1, added 130 metal rather than 70.
Retextured some areas, added a little detail to the FR - tweaked the outside.
================================================================
PLAY INFORMATION:
It's standard CTF, enter the FR via either door or by the air vent
Very few grenades available to cut down on spam.
If you are defending and respawn on the battlements it's actually quicker to drop to the floor then run to your position
via the main entrance. The battlement passage is more to give attackers options really.
================================================================
FUTURE MODS:
R_speeds are fine everywhere.
If you have(...)
SLAMFORT
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
OBJECTIVE:
====================
Grab the enemy flag,
and run it back to your capture point.
SCORING:
================
10 points to the player & Team for
capturing the flag.
Some of the textures in this map was made by
MikeZilla, great work dude!
Made by Slamball (april 2001)
www.slamball.com
TEMPEST_R2
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Tempest - Incremental Capture The Flag
(Revised 2)
---by Faelic
Objective: Enter the enemy Base and make
your way to where their Flag resides in the
Basement. Grab it and bring it back to your
Battlements.
Scoring: 10 points per Capture. 5 points for
getting the flag out of the enemy base, given
in 1 point increments at various areas on the
way out of the enemy base.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds.
SPRINTER
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Juli 27, 2001
===================================================================================
Title : Sprinter
Filename : sprinter.zip (sprinter.bsp, sprinter.txt, sprinter_info.txt)
Author : MagicMike
Email Address :******@******.***
Homepage : http://www.hlcenter.de
Description : Team Fortress Classic CTF map
* Play Information *
Single Player : No
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : max 24
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor used : Worldcraft 3.3, Wally 1.53
Wad File : None, one texture (grendade sign) compiled into bsp
Known Bugs : None
Build Time : 1 week, 30 hours.
Mappers Quote:
This is a very fast map with simple ways and easy to learn.
Gameplay is the most wanted feature while designing this map.
The Flag will return to the enemies base after 60 seconds. If
the Flag drops in the acid, it will return after 10 seconds.
===================================================================================
INSTALL INFORMATION:
Extract all the files into your /tfc/maps directory
===================================================================================
CREDITS TO:
Team Fortress Software, Sierra Studios, and Valve Software for making TF, HL,
and TFC. Half-Life Editing Resource Center and Info Design
My Clan: Mediocren at http://www.mediocren.com
Special thanks to Kroni, Rid, Pacer, Zavatad and Cerano for Beta-Testing and finding
a lot of errors during the test. Also thanks to all the other players, who took the
time to have a look at my map and gave me some tips for improvement.
===================================================================================
SPRINTER
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Juli 27, 2001
===================================================================================
Title : Sprinter
Filename : sprinter.zip (sprinter.bsp, sprinter.txt, sprinter_info.txt)
Author : MagicMike
Email Address :******@******.***
Homepage : http://www.hlcenter.de
Description : Team Fortress Classic CTF map
* Play Information *
Single Player : No
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : max 24
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor used : Worldcraft 3.3, Wally 1.53
Wad File : None, one texture (grendade sign) compiled into bsp
Known Bugs : None
Build Time : 1 week, 30 hours.
Mappers Quote:
This is a very fast map with simple ways and easy to learn.
Gameplay is the most wanted feature while designing this map.
The Flag will return to the enemies base after 60 seconds. If
the Flag drops in the acid, it will return after 10 seconds.
===================================================================================
INSTALL INFORMATION:
Extract all the files into your /tfc/maps directory
===================================================================================
CREDITS TO:
Team Fortress Software, Sierra Studios, and Valve Software for making TF, HL,
and TFC. Half-Life Editing Resource Center and Info Design
My Clan: Mediocren at http://www.mediocren.com
Special thanks to Kroni, Rid, Pacer, Zavatad and Cerano for Beta-Testing and finding
a lot of errors during the test. Also thanks to all the other players, who took the
time to have a look at my map and gave me some tips for improvement.
===================================================================================
TFCBORDER3
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* HALF-LIFE LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFCBorder3
FILENAME : tfcborder3.zip
AUTHOR : Faelic
DATE : 13.09.2000
TYPE : TFC
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
.zip CONTENTS : maps/tfcborder3.bsp
maps/tfcborder3.txt
tfcborder3.txt
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Objective: The Immigrants have to make it to
the tunnel that leads to America. The Coyotes
protect the Immigrants from the Border Patrol.
The Border Patrol tries to kill the Immigrants
and Coyotes.
Scoring: The Border Patrol receives 1 point for
every immigrant that dies from whatever means.
The Coyotes and Immigrants get 2 points whenever
an Immigrant reaches America.
Misc: Border Patrol cannot go to Mexico from the
road entrance. Immigrants cannot touch the road
past the chain-link fence.
Original Idea by Someone
--------------------------------------------------------------------------------
SINGLE PLAYER : 1 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
TEAMFORTRESS CLASSIC : 2 Teams
16 Player Respawn Points per Team
DIFFICULTY SETTINGS : No
NEW TEXTURES : Yes
NEW SOUNDS : No
CD TRACK # : 0
----------------------(...)
TFCBORDER3
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* HALF-LIFE LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFCBorder3
FILENAME : tfcborder3.zip
AUTHOR : Faelic
DATE : 13.09.2000
TYPE : TFC
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
.zip CONTENTS : maps/tfcborder3.bsp
maps/tfcborder3.txt
tfcborder3.txt
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Objective: The Immigrants have to make it to
the tunnel that leads to America. The Coyotes
protect the Immigrants from the Border Patrol.
The Border Patrol tries to kill the Immigrants
and Coyotes.
Scoring: The Border Patrol receives 1 point for
every immigrant that dies from whatever means.
The Coyotes and Immigrants get 2 points whenever
an Immigrant reaches America.
Misc: Border Patrol cannot go to Mexico from the
road entrance. Immigrants cannot touch the road
past the chain-link fence.
Original Idea by Someone
--------------------------------------------------------------------------------
SINGLE PLAYER : 1 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
TEAMFORTRESS CLASSIC : 2 Teams
16 Player Respawn Points per Team
DIFFICULTY SETTINGS : No
NEW TEXTURES : Yes
NEW SOUNDS : No
CD TRACK # : 0
----------------------(...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
Either that or Install to half-life with use folders option and everything will be fine :)
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the (...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
Either that or Install to half-life with use folders option and everything will be fine :)
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the (...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the grens you spawn with :P
Please send all comments to either******@******.***or p(...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the grens you spawn with :P
Please send all comments to either******@******.***or p(...)
REDGIANT
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
INTRODUCTION:
Title: Red Giant.
Date: 16th June 2001.
Filename: gustavo36_redgiant.bsp
Filesize: 2.3mb, or thereabouts.
Author: Kevin Edwards, my Half-Life alias is Gustavo.
Home Page: http://www.planethalflife.com/gustavo
Email Address (gaming):******@******.***
Email Addess (work):******@******.***
ICQ: 10393836 (auth required).
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools v2.5.3.******@******.***
3) Dietz for supplying TFC entities.
4) The guys at Pixel for playtesting the beta version of Red Giant, particularly Axon & Dietz. Visit their TFC level reviewing website at http://www.planetfortress.com/pixel
5) Those who gave feedback; Dietz, Axon, HotRod, Stevie, Jon, Mr.Fixxer, GretZeL. Much obliged folks.
6) Records, for salvation from radio/tv hell.
ABOUT THE MAP/ME:
Red Giant is my thirty-sixth Half-Life FPS map (and fifth for Team Fortress Classic.) All of my previous maps can be found at my website; http://www.planethalflife.com/gustavo
Who am I? I'm 26 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk)
CONSTRUCTION:
Base : Created from scratch.
Editor(s) used : Worldcraft v3.3
Build Time : Around 25 hours, spread over two months.
Compile Time: ~30 minutes.
Custom textures: Yep, a few, created by myself.
INSTALLATION:
All files into ../half-life/tfc/maps
PERMISSIONS:
Authors MAY NOT use this level as a base to build additional levels.
This level can be distributed by online or printed publication means as long as it remains within the original redgiant.zip file and is not separated from the two accompanying text files.
Comments/etc welcome. Enjoy.
SANCTIC
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Sanctic
Objective:
Enter enemy base, take the flag and return to your base
for capture. The capture point is on the battlements.
Scoring:
10 Points and full grenades are given for each capture.
Notes:
Lasers will go down for 50 seconds when button is pressed.
If flag lies untouched for 60 seconds, it is return to
the enemy flag room.
--------------------------Credits--------------------------
Map by:
[TTK]Primaris.mL
Map Design help and Input
[TTK]Primaris.mL
[TTK]Schizo
[TTK]Metal Zeplin
-CrUnK-Book-K
Map Testers:
HELLFISH
Magister
[TTK]Schizo
[TTK]Tek-
[TTK]FainRaVeN
[TTK]Metal Zeplin
http://www.ttkclan.com
http://www.pwnage.org
SKEEBALL_BETA04
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Skee-Ball Canyon
REVISION : 3 (Beta 4)
FILENAME : skeeball_beta04.bsp
AUTHOR : Timothy Taylor
DATE : December 12th, 2000
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : http://www.tiac.net/users/tarcher/
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This is a yet another gimmick level that for once I thought up on my own. The
gameplay mode is borrowed from Pull, but this time you have to hit different
landing spots for more or less points, and the snipers have a larger range of
motion up and down to see you in the air.
--------------------------------------------------------------------------------
SINGLE PLAYER : N/A
CO-OPERATIVE : N/A
DEATHMATCH : N/A
TEAM FORTRESS CLASSIC : 2 Teams
: 4 Prez Respawns (Team Limit 4)
Many Sniper Respawns (Unlimited team size, at least by me)
SUGGESTED PLAYER LOAD : 10 (But I really don't know)
NEW TEXTURES : Yes ;-) In the BSP
NEW SOUNDS : Yes - WEE, by Thor-Stryker
- DOTHAT, by me. For people looking for the old
cheats. :-P
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
---------------------------------------(...)
OSAKA
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Title : Osaka
Filename: osaka.bsp
Author: Bryan "Zouave" Dillow
Email address :******@******.***
Home page: http://maps.mrsucko.org
Map Description: Dustbowl-style assault map.
Recommended # of Players: 10+
---Map Information-------
New Textures : Yes
New Sounds: Yes
New Skybox: Yes
New Models: Yes
---Construction----------
Base: The castles of the sengoku jidai.
Editor(s) used : WorldCraft 3.3
Build time: 16 days
---Additional Credits-------
New sounds courtesy of Limey ******@******.*** - http://sounds.mrsucko.org
New flag model courtesy of WizzRobe (http://www.planetfortress.com/wizardwars/)
Textures not made by me come from:
Buliding1.wad by [WTF?] Evile Dick ******@******.***
cf_mansion.wad by Crista Forest
cshrine4hl.wad by Crista Forest
graphtallica3.wad by Sean Johnson http://graphtallica.ingava.com/
graphtallica7.wad by Sean Johnson http://graphtallica.ingava.com/
itsItaly.wad by somebody who's name I have not been able to find. Sorry.
OpforCTF.wad by Gearbox Software
Wood.wad by Cid
---Copyright-Stuff----------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
An e-mail to get permission is all it takes.
POINTEDUHOC
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Title : Pointe Du Hoc
Filename: pointeduhoc.bsp
Author: Bryan "Zouave" Dillow
Email address :******@******.***
Home page: http://maps.mrsucko.org
Map Description: Dustbowl-style assault map.
Recommended # of Players: 10+
---Map Information-------
New Textures : Yes
New Sounds: Yes
New Skybox: Yes
New Models: Yes
---Construction----------
Editor(s) used : WorldCraft 3.3
Build time: 30 days
---Additional Credits-------
New sounds courtesy of Limey ******@******.*** - http://sounds.mrsucko.org
Textures not made by me come from:
EdTerrain3.wad by [WTF?] Evile Dick ******@******.***
EdGruberman who offered the most thoughtful feedback
Everyone at .id (http://www.invadedefend.com) who gave their comments.
---Copyright-Stuff----------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
An e-mail to get permission is all it takes.
 
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Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
Today at 12:48 PM
Forum
void Can't Update A Map
  07-22-2025 at 3:14 PM by FIXXOR
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
void Cant Edit Maps
  07-13-2025 at 10:32 AM by Igrik
void Hlbox17b Source Code
  06-16-2025 at 8:36 AM by jeffreestar
void Hlbox17b Download - Virus?
  06-16-2025 at 8:26 AM by michaelarrington
void Need .rmf File ♡ De_dust2_2020 .bsp
  06-12-2025 at 9:07 AM by otis5842
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