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Random Maps
56 600 Items
FY_FOREST_ZB2
CS:Source
03-25-2005 at 10:31 PM by Author
Copy the maps folder to your css directory.
steamsteamapps%username%counter-strike sourcecstrike***
HE_JENGA
CS:Source
03-25-2005 at 7:59 AM by Author
### ha_jenga_b1 ###
Made By Alias from UKCS (www.ukcs.net)
### Map Info ###
Fun map based on the game jenga with only knifes and HE grenades.
- Both teams start at the opposite sides of the map
- Blocks in the tower can break and make the tower fall
- 54 grenades are on the floor in the center
Ideal for 12 players per team but supports 32
### Credits ###
Rockstar Games for their GTA2 sounds
Testing
TC |UKCS| - Making the tests possible
And the rest of UKCS for testing and giving suggestions/reporting bugs
DB_GOFISH
CS:Source
03-24-2005 at 1:05 PM by Author
just put the the .bsb and the .nav in your maps folder
______________________________________________________
HAVE FUN
______________________________________________________
S0L!D_SNAKE
DE_17B_JAPAN_V1
Counter-Strike
03-24-2005 at 9:31 AM by Author
De_17b_japan_v1
Mapping par [17b] Project ******@******.***
Most map textures from cs_shogun by [Builder] Oma
Un groupe de terroristes prevoit de faire exploser
les deux sources sacrees d'un site historique japonais.
S'ils y parviennent, des milliers de pelerins ne pourront
plus se baigner dans la source du dragon pour guérir
leurs maladies (et accessoirement,les moines proprietaires
du lieu n'auront plus aucun revenus ! :D)
Terroristes: faites sauter les deux sources sacrees.
Anti-terroristes: ben faites votre taf quoi merde !
Rejoignez-nous sur www.17Buddies.net,, le site de la
communaute cs la plus open qui soit.
Forums, downloads, uploads, serveurs, frags et bonne humeur !
(press fire to continue)
FY_THREEFLOORS
Counter-Strike
03-23-2005 at 6:18 PM by Author
This is a three level FY map. It has mixed weapons.
I added support for POD-Bots or any derivation of the bot.
CZ Has built in support for bots and will automatically generate the NAV file upon loading the map
Enjoy.
AUTHOUR: TECHNOBLUE
CO_BASIC
Natural Selection
03-23-2005 at 12:12 PM by Author
alien_floordetail/deipnophobia/Infested55
alien_floor2detail/deipnophobia/Infested55
alienwl3detail/deipnophobia/Infested66
alnflor_diamonddetail/deipnophobia/Infested55
ceiling_paneldetail/deipnophobia/mediumbumps88
ceiling_panel2detail/deipnophobia/mediumbumps88
ceiling_panel3detail/deipnophobia/mediumbumps88
ceiling_xbeamdetail/deipnophobia/mediumbumps88
d6_rustdetail/deipnophobia/carved66
door_yellgrey02detail/deipnophobia/mediumbumps88
floor_diamonddetail/deipnophobia/mediumbumps88
floor_gratedetail/deipnophobia/mediumbumps88
floor_labldetail/deipnophobia/mediumbumps88
flr_panel02detail/deipnophobia/mediumbumps88
nos_grate2detail/deipnophobia/mediumbumps88
nos_grooveddetail/deipnophobia/mediumbumps88
nos_motorldetail/deipnophobia/mediumbumps88
metstripdetail/deipnophobia/mediumbumps88
nos_slatsdetail/deipnophobia/mediumbumps88
nos_sublightldetail/deipnophobia/mediumbumps88
nos_subwall2detail/deipnophobia/mediumbumps88
nos_subwall3detail/deipnophobia/mediumbumps88
nos_trim1detail/deipnophobia/scratchy288
nos_trim2detail/deipnophobia/scratchy288
r25_pipewall3detail/deipnophobia/bumpy555
teckwall08detail/deipnophobia/mediumbumps88
teckwall09detail/deipnophobia/mediumbumps88
teckwall20detail/deipnophobia/bumpy528
trim_bumpdetail/deipnophobia/mediumbumps88
trim_yellgrey01detail/deipnophobia/mediumbumps88
trim_gratedetail/deipnophobia/mediumbumps88
wall_grey01detail/deipnophobia/mediumbumps88
wall_grey05detail/deipnophobia/mediumbumps88
wall_grey06detail/deipnophobia/mediumbumps88
wall_grey08detail/deipnophobia/mediumbumps88
wall_grey09detail/deipnophobia/mediumbumps88
wall_greyinfes4detail/deipnophobia/Infested55
wall_greyinfes7detail/dei(...)
CO_ETHER
Natural Selection
03-23-2005 at 12:12 PM by Author
Co_Ether
----------------------
Map made by Pär Fredriksson aka Drunken.Monkey.
Thanks to everyone who have helped in anyway with this map.
CO_POSEIDON
Natural Selection
03-23-2005 at 12:12 PM by Author
c1a1dooredgedetail/co_poseidon/y-det_rust15.05.0
ceiling_panel1detail/co_poseidon/y-det_rust15.05.0
+0ctrl_06detail/co_poseidon/y-det_metal15.05.0
ctrl_06closeddetail/co_poseidon/y-det_metal15.05.0
door_yellgrey02detail/co_poseidon/y-det_metal15.05.0
flr_greygrate1detail/co_poseidon/y-det_metal15.05.0
flr_greyx1detail/co_poseidon/y-det_metal15.05.0
flr_panel01detail/co_poseidon/y-det_metal15.05.0
flr_panel02detail/co_poseidon/y-det_metal15.05.0
flr_panel05detail/co_poseidon/y-det_metal15.05.0
girder_panel1detail/co_poseidon/y-det_metal15.05.0
girder_panel4detail/co_poseidon/y-det_metal15.05.0
lab_trim3detail/co_poseidon/y-det_metal15.05.0
misc_crate01detail/co_poseidon/y-det_yellgrey15.05.0
misc_crate02detail/co_poseidon/y-det_yellgrey15.05.0
misc_crate03detail/co_poseidon/y-det_yellgrey15.05.0
misc_damage01detail/co_poseidon/y-det_rust15.05.0
misc_damage03detail/co_poseidon/y-det_rust15.05.0
misc_damage05detail/co_poseidon/y-det_rust15.05.0
misc_damage06detail/co_poseidon/y-det_grey25.05.0
misc_damage07detail/co_poseidon/y-det_grey25.05.0
misc_doortrackdetail/co_poseidon/y-det_metal15.05.0
misc_elevator3detail/co_poseidon/y-det_metal15.05.0
misc_machinery1detail/co_poseidon/y-det_yellgrey15.05.0
misc_machinery2detail/co_poseidon/y-det_yellgrey15.05.0
misc_pipes01detail/co_poseidon/y-det_grey25.05.0
misc_pipes03detail/co_poseidon/y-det_grey25.05.0
misc_pipes05detail/co_poseidon/y-det_grey25.05.0
nos_corrugated2detail/co_poseidon/y-det_rust15.05.0
scroll_conv3detail/co_poseidon/y-det_raster12.02.0
strip_cablesdetail/co_poseidon/y-det_grey25.05.0
stripes2detail/co_poseidon/y-det_grey25.05.0
stripes3detail/co_poseidon/y-det_gre(...)
DE_17B_CASTLE_V1
Counter-Strike
03-23-2005 at 12:01 PM by Author
De_17b_castle_v1 par [17b] Project ******@******.***
Most map textures from de_piranesi by Fingers
Un groupe de terroristes prevoit de faire sauter une
bombe dans un chateau médieval. Leurs objectifs pourraient
etre la salle du trone ou bien la table ronde.
Nous vous rappelons que le feu ça brule, qu'il ne faut
pas toucher aux tentures, et qu'une catapulte n'est PAS
un jouet ! :)
Terroristes: faites votre boulot de terroristes.
Anti-terroristes: faites votre boulot d'anti-terroristes ! :)
Rejoignez-nous sur www.17Buddies.net,, le site de la
communaute cs 17b.
Forums, downloads, uploads, serveurs, frags et bonne humeur !
(press fire to continue)
GT_LEGOV2
HL Rally
03-23-2005 at 11:44 AM by Author
gt_legov2 para Half-Life Rally
=============================================
Mapa por Mapper22 ******@******.***
Texturas por LePrau, Valve y Pitstop
=============================================
Un mapa para HL-Rally ambientado en un mundo
de rastrillitos LEGO, con un circuito no muy
complejo y fàcil de correr.
Una de las cosas que me lamento al hacer este
mapa es la simpleza del circuito y quizàs la
falta de detalle de sus texturas
Pero bueno, si lo quieren ver mejor, ponganse
a jugarle, ya que puse todo mi empeño en
terminarlo
=============================================
Agradezco a todos los chicos de Mapland,
Edusan, Vada, Jedi, Franco, Painkiller,
Guizmo, Metalero, Facundo63, y a todos
los demàs que ahora no me acuerdo.
Gracias por apoyarme en todo y opinar bien
de mi mapa gentes!
=============================================
Enjoy! :P
gt_legov2 for Half-Life Rally
=============================================
Map by Mapper22 ******@******.***
Textures by LePrau, Valve and Pitstop
=============================================
A map for HL-Rally set in a world of LEGO
bricks, with an uncomplex circuit and easy to
play
One of the things that complain when making this
map is the simplicity of the circuit and maybe
the lacks of detail of their textures
But well, If you want to see it better, play
it, becaus I put all my effort on making it.
=============================================
Thanks to all the guys at Mapland,
Edusan, Vada, Jedi, Franco, Painkiller,
Guizmo, Metalero, Facundo63, and all the
others...
Thank you for everything buddies!!!
=============================================
Enjoy! :P
FY_MAFFIA
Counter-Strike
03-23-2005 at 4:29 AM by Author
______________________
fy_maffia
by Memphis
******@******.***
www.pargas.net
#pargas @ quakenet
______________________
DE_JUPUN
Counter-Strike
03-22-2005 at 10:27 PM by Author
Jupu's Map - Bomb/Defuse
By Justus Pousi ******@******.***.
Counter-Terrorists: Estä' terroristejä tuhoamasta taloa.
Terrorists: Terroristin joka kantaa C4 räjähdettä
pitää tuhota talossa oleva alue.
(Press FIRE to continue)
BHOP_TROPIC
CS:Source
03-22-2005 at 10:09 PM by Author
Bhop_tropic
Made by Kyle
tester: Nain
BHOP_TROPIC
CS:Source
03-22-2005 at 10:09 PM by Author
Bhop_tropic
Made by Kyle
tester: Nain
TORCH2
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
Torch2 - Capture The Flag
Objective: Take the enemyflag that
resides in your fort to their burning
well.
Scoring: 10 points per Capture.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds. The grates can only be
destroyed by a demoman.
Map by Drakir.
THE_VALLEY_2
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
The Valley II - Capture The Flag
-- the_valley_2.bsp --
June 25th, 2001
-----------------------------------------------------------------------------------
Title : The Valley II
Filename : the_valley_2.zip
Author : Edward 'Jobabob' Steele
Email Address :******@******.***
Homepage : http://job.renleon.com
Description : Team Fortress CTF map
* Play Information *
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : 12-16
* Construction *
Based on : Completely hand built as I went along, no gensurf crap here!
Editor used : Worldcraft v. 3.3
Known Bugs : Infamous 'lockdown' fixed with an extra route to the flag
Build Time : 2 days to make changes and recompile
Compile machine : Piii 733 with 128 megs RAM
----(for the real geeks)----
QCSG Time : 218.22 seconds elapsed [3m 38s]
QBSP Time : 42.29 seconds elapsed
QVIS Time (full) : 169.17 seconds elapsed [2m 49s] (yes stupidly quick, there were NO vis errors at all, or any in the other compile sections)
QRAD Time (full) : 3574.72 seconds elapsed [59m 34s] (eep! thats what you get for making huge maps :)
TOTAL TIME : 4004.4 seconds elapsed [66m 44s]
Textures : mainly tfc.wad and the_valley.wad (compiled in)
Sounds : in the .zip and .res
-----------------------------------------------------------------------------------
INSTALL INFORMATION:
Unpack the the_valley_2.zip file into your Half-Life/tfc/ directory.
Example : c:/games/halflife/tfc/
-----------------------------------------------------------------------------------
PLAY INFORMATION:
Read the_valley_2.txt
THE_VALLEY_2
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
The Valley II - Capture The Flag
-- the_valley_2.bsp --
June 25th, 2001
-----------------------------------------------------------------------------------
Title : The Valley II
Filename : the_valley_2.zip
Author : Edward 'Jobabob' Steele
Email Address :******@******.***
Homepage : http://job.renleon.com
Description : Team Fortress CTF map
* Play Information *
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : 12-16
* Construction *
Based on : Completely hand built as I went along, no gensurf crap here!
Editor used : Worldcraft v. 3.3
Known Bugs : Infamous 'lockdown' fixed with an extra route to the flag
Build Time : 2 days to make changes and recompile
Compile machine : Piii 733 with 128 megs RAM
----(for the real geeks)----
QCSG Time : 218.22 seconds elapsed [3m 38s]
QBSP Time : 42.29 seconds elapsed
QVIS Time (full) : 169.17 seconds elapsed [2m 49s] (yes stupidly quick, there were NO vis errors at all, or any in the other compile sections)
QRAD Time (full) : 3574.72 seconds elapsed [59m 34s] (eep! thats what you get for making huge maps :)
TOTAL TIME : 4004.4 seconds elapsed [66m 44s]
Textures : mainly tfc.wad and the_valley.wad (compiled in)
Sounds : in the .zip and .res
-----------------------------------------------------------------------------------
INSTALL INFORMATION:
Unpack the the_valley_2.zip file into your Half-Life/tfc/ directory.
Example : c:/games/halflife/tfc/
-----------------------------------------------------------------------------------
PLAY INFORMATION:
Read the_valley_2.txt
TIGER
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
-- TIGER --
Objective: Take Flags from your Base
and place them on the Command Points
situated throughout the map.
Use the control facility in your Base
to see, who owns each territory.
Scoring: 1 point for every 30 seconds
you hold a Command Point.
25 points for capturing all Command Points.
10 points for destroying the enemy base.
Other Notes: Flag carriers move
at half-speed.
(c) 1999 cyNic
ZUTALORS
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
[WTF?]Defrag[DW]|404| - zutalors.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
28/07/2001
================================================================
Title : Zutalors
Filename : zutalors.bsp
Author : Mark Simpson aka (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 10-12 although it *may* be suitable for 14 at a push
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: A few days on and off
: My beta of this map has been used in many 5v5 leagues
: so I guess it was time to finish it off :)
Compile time: about 10 mins on Tbird 1Gig + 256 megs @ 133
================================================================
INSTALL INFORMATION:
Unzip the bsp and text file to the tfc/maps directory
FIXES / NEW FEATURES SINCE THE BETA:
================================================================
Added 2 grens to bag in smaller RR rather than 1, added 130 metal rather than 70.
Retextured some areas, added a little detail to the FR - tweaked the outside.
================================================================
PLAY INFORMATION:
It's standard CTF, enter the FR via either door or by the air vent
Very few grenades available to cut down on spam.
If you are defending and respawn on the battlements it's actually quicker to drop to the floor then run to your position
via the main entrance. The battlement passage is more to give attackers options really.
================================================================
FUTURE MODS:
R_speeds are fine everywhere.
If you have(...)
ZUTALORS
Team Fortress Classic
03-22-2005 at 12:08 PM by Author
[WTF?]Defrag[DW]|404| - zutalors.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
28/07/2001
================================================================
Title : Zutalors
Filename : zutalors.bsp
Author : Mark Simpson aka (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 10-12 although it *may* be suitable for 14 at a push
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: A few days on and off
: My beta of this map has been used in many 5v5 leagues
: so I guess it was time to finish it off :)
Compile time: about 10 mins on Tbird 1Gig + 256 megs @ 133
================================================================
INSTALL INFORMATION:
Unzip the bsp and text file to the tfc/maps directory
FIXES / NEW FEATURES SINCE THE BETA:
================================================================
Added 2 grens to bag in smaller RR rather than 1, added 130 metal rather than 70.
Retextured some areas, added a little detail to the FR - tweaked the outside.
================================================================
PLAY INFORMATION:
It's standard CTF, enter the FR via either door or by the air vent
Very few grenades available to cut down on spam.
If you are defending and respawn on the battlements it's actually quicker to drop to the floor then run to your position
via the main entrance. The battlement passage is more to give attackers options really.
================================================================
FUTURE MODS:
R_speeds are fine everywhere.
If you have(...)
 
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Shoutbox
go go go
06-10-2025 at 12:08 PM
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Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
07-27-2025 at 12:48 PM
Is it normal for a CSGO map to be larger than 150M?
08-16-2025 at 1:41 PM
Doesn't the steam workshop make 3rd party sites redundant for recent games?
08-16-2025 at 3:28 PM
@Arkshine: You're alive! smiley
Just a little remark: I've responded on the topic "advanced user" on the new forum some time ago.
Would you be so kind to take a look at it?
08-16-2025 at 3:30 PM
@Arkshine: de_basalt is a whooping 462M, it won't go down below 250M even with ultra compression, it uses a ton of models and has a large out of bounds area, it's not your normal CSGO map no, but it's an official map, its CS2 version is even larger reaching 2GB but that's irrelevant since the site doesn't have a CS2 category
08-20-2025 at 4:54 PM
@LiveWire: redundancy is what 3rd party sites are all about, unless you believe Steam will never go down and will never remove content, redundancy itself is not redundant
08-20-2025 at 4:58 PM
could archive.org be used for offsite backups?
08-21-2025 at 3:00 PM
Yeah, there's already many maps backed up at archive.org
08-22-2025 at 8:48 AM
As far as I recall, their team even backed up entire FilePlanet so it might be possible for 17B as well
08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
  09-13-2025 at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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