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Random Maps
56 600 Items
SLAMFORT
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
OBJECTIVE:
====================
Grab the enemy flag,
and run it back to your capture point.
SCORING:
================
10 points to the player & Team for
capturing the flag.
Some of the textures in this map was made by
MikeZilla, great work dude!
Made by Slamball (april 2001)
www.slamball.com
TEMPEST_R2
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Tempest - Incremental Capture The Flag
(Revised 2)
---by Faelic
Objective: Enter the enemy Base and make
your way to where their Flag resides in the
Basement. Grab it and bring it back to your
Battlements.
Scoring: 10 points per Capture. 5 points for
getting the flag out of the enemy base, given
in 1 point increments at various areas on the
way out of the enemy base.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds.
SPRINTER
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Juli 27, 2001
===================================================================================
Title : Sprinter
Filename : sprinter.zip (sprinter.bsp, sprinter.txt, sprinter_info.txt)
Author : MagicMike
Email Address :******@******.***
Homepage : http://www.hlcenter.de
Description : Team Fortress Classic CTF map
* Play Information *
Single Player : No
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : max 24
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor used : Worldcraft 3.3, Wally 1.53
Wad File : None, one texture (grendade sign) compiled into bsp
Known Bugs : None
Build Time : 1 week, 30 hours.
Mappers Quote:
This is a very fast map with simple ways and easy to learn.
Gameplay is the most wanted feature while designing this map.
The Flag will return to the enemies base after 60 seconds. If
the Flag drops in the acid, it will return after 10 seconds.
===================================================================================
INSTALL INFORMATION:
Extract all the files into your /tfc/maps directory
===================================================================================
CREDITS TO:
Team Fortress Software, Sierra Studios, and Valve Software for making TF, HL,
and TFC. Half-Life Editing Resource Center and Info Design
My Clan: Mediocren at http://www.mediocren.com
Special thanks to Kroni, Rid, Pacer, Zavatad and Cerano for Beta-Testing and finding
a lot of errors during the test. Also thanks to all the other players, who took the
time to have a look at my map and gave me some tips for improvement.
===================================================================================
SPRINTER
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Juli 27, 2001
===================================================================================
Title : Sprinter
Filename : sprinter.zip (sprinter.bsp, sprinter.txt, sprinter_info.txt)
Author : MagicMike
Email Address :******@******.***
Homepage : http://www.hlcenter.de
Description : Team Fortress Classic CTF map
* Play Information *
Single Player : No
Teamfortress : Yes
Number of Teams : 2
Recommended # of Players : max 24
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor used : Worldcraft 3.3, Wally 1.53
Wad File : None, one texture (grendade sign) compiled into bsp
Known Bugs : None
Build Time : 1 week, 30 hours.
Mappers Quote:
This is a very fast map with simple ways and easy to learn.
Gameplay is the most wanted feature while designing this map.
The Flag will return to the enemies base after 60 seconds. If
the Flag drops in the acid, it will return after 10 seconds.
===================================================================================
INSTALL INFORMATION:
Extract all the files into your /tfc/maps directory
===================================================================================
CREDITS TO:
Team Fortress Software, Sierra Studios, and Valve Software for making TF, HL,
and TFC. Half-Life Editing Resource Center and Info Design
My Clan: Mediocren at http://www.mediocren.com
Special thanks to Kroni, Rid, Pacer, Zavatad and Cerano for Beta-Testing and finding
a lot of errors during the test. Also thanks to all the other players, who took the
time to have a look at my map and gave me some tips for improvement.
===================================================================================
TFCBORDER3
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* HALF-LIFE LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFCBorder3
FILENAME : tfcborder3.zip
AUTHOR : Faelic
DATE : 13.09.2000
TYPE : TFC
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
.zip CONTENTS : maps/tfcborder3.bsp
maps/tfcborder3.txt
tfcborder3.txt
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Objective: The Immigrants have to make it to
the tunnel that leads to America. The Coyotes
protect the Immigrants from the Border Patrol.
The Border Patrol tries to kill the Immigrants
and Coyotes.
Scoring: The Border Patrol receives 1 point for
every immigrant that dies from whatever means.
The Coyotes and Immigrants get 2 points whenever
an Immigrant reaches America.
Misc: Border Patrol cannot go to Mexico from the
road entrance. Immigrants cannot touch the road
past the chain-link fence.
Original Idea by Someone
--------------------------------------------------------------------------------
SINGLE PLAYER : 1 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
TEAMFORTRESS CLASSIC : 2 Teams
16 Player Respawn Points per Team
DIFFICULTY SETTINGS : No
NEW TEXTURES : Yes
NEW SOUNDS : No
CD TRACK # : 0
----------------------(...)
TFCBORDER3
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* HALF-LIFE LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFCBorder3
FILENAME : tfcborder3.zip
AUTHOR : Faelic
DATE : 13.09.2000
TYPE : TFC
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
.zip CONTENTS : maps/tfcborder3.bsp
maps/tfcborder3.txt
tfcborder3.txt
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Objective: The Immigrants have to make it to
the tunnel that leads to America. The Coyotes
protect the Immigrants from the Border Patrol.
The Border Patrol tries to kill the Immigrants
and Coyotes.
Scoring: The Border Patrol receives 1 point for
every immigrant that dies from whatever means.
The Coyotes and Immigrants get 2 points whenever
an Immigrant reaches America.
Misc: Border Patrol cannot go to Mexico from the
road entrance. Immigrants cannot touch the road
past the chain-link fence.
Original Idea by Someone
--------------------------------------------------------------------------------
SINGLE PLAYER : 1 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
TEAMFORTRESS CLASSIC : 2 Teams
16 Player Respawn Points per Team
DIFFICULTY SETTINGS : No
NEW TEXTURES : Yes
NEW SOUNDS : No
CD TRACK # : 0
----------------------(...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
Either that or Install to half-life with use folders option and everything will be fine :)
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the (...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
Either that or Install to half-life with use folders option and everything will be fine :)
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the (...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the grens you spawn with :P
Please send all comments to either******@******.***or p(...)
PROLIFIQUE_B1
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
[WTF?] Defrag [DW] |404| - prolifique_b1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
24/11/2001
================================================================
Title : prolfique beta 1
Filename : prolifique_b1.bsp
Author : Mark Simpson (Defrag)
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-18
================================================================
New Textures: none
New Sounds: none
New Sky: nope
Base: nope
Editor used: Worldcraft 3.3
Build time: a few weeks on and off.... prolly a few days work solid
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .wad file to the sierra/half-life/tfc directory
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it inside the front door of your base.
10 points per capture, 10 personal frags per capture.
================================================================
Changes since last release:
n/a
================================================================
Notes:
R_speeds fine, get a little high in places but I never noticed them going over 650 (and that's with fov 110)
Generally stay 400ish, 500+ in the main room in places.
The lower battlement tower needs a little altering (hard to get in the window) as does the clipping in certain places.
There are no extra grens apart from a single gren @ the pack near the FR and the grens you spawn with :P
Please send all comments to either******@******.***or p(...)
REDGIANT
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
INTRODUCTION:
Title: Red Giant.
Date: 16th June 2001.
Filename: gustavo36_redgiant.bsp
Filesize: 2.3mb, or thereabouts.
Author: Kevin Edwards, my Half-Life alias is Gustavo.
Home Page: http://www.planethalflife.com/gustavo
Email Address (gaming):******@******.***
Email Addess (work):******@******.***
ICQ: 10393836 (auth required).
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools v2.5.3.******@******.***
3) Dietz for supplying TFC entities.
4) The guys at Pixel for playtesting the beta version of Red Giant, particularly Axon & Dietz. Visit their TFC level reviewing website at http://www.planetfortress.com/pixel
5) Those who gave feedback; Dietz, Axon, HotRod, Stevie, Jon, Mr.Fixxer, GretZeL. Much obliged folks.
6) Records, for salvation from radio/tv hell.
ABOUT THE MAP/ME:
Red Giant is my thirty-sixth Half-Life FPS map (and fifth for Team Fortress Classic.) All of my previous maps can be found at my website; http://www.planethalflife.com/gustavo
Who am I? I'm 26 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk)
CONSTRUCTION:
Base : Created from scratch.
Editor(s) used : Worldcraft v3.3
Build Time : Around 25 hours, spread over two months.
Compile Time: ~30 minutes.
Custom textures: Yep, a few, created by myself.
INSTALLATION:
All files into ../half-life/tfc/maps
PERMISSIONS:
Authors MAY NOT use this level as a base to build additional levels.
This level can be distributed by online or printed publication means as long as it remains within the original redgiant.zip file and is not separated from the two accompanying text files.
Comments/etc welcome. Enjoy.
SANCTIC
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Sanctic
Objective:
Enter enemy base, take the flag and return to your base
for capture. The capture point is on the battlements.
Scoring:
10 Points and full grenades are given for each capture.
Notes:
Lasers will go down for 50 seconds when button is pressed.
If flag lies untouched for 60 seconds, it is return to
the enemy flag room.
--------------------------Credits--------------------------
Map by:
[TTK]Primaris.mL
Map Design help and Input
[TTK]Primaris.mL
[TTK]Schizo
[TTK]Metal Zeplin
-CrUnK-Book-K
Map Testers:
HELLFISH
Magister
[TTK]Schizo
[TTK]Tek-
[TTK]FainRaVeN
[TTK]Metal Zeplin
http://www.ttkclan.com
http://www.pwnage.org
SKEEBALL_BETA04
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Skee-Ball Canyon
REVISION : 3 (Beta 4)
FILENAME : skeeball_beta04.bsp
AUTHOR : Timothy Taylor
DATE : December 12th, 2000
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : http://www.tiac.net/users/tarcher/
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This is a yet another gimmick level that for once I thought up on my own. The
gameplay mode is borrowed from Pull, but this time you have to hit different
landing spots for more or less points, and the snipers have a larger range of
motion up and down to see you in the air.
--------------------------------------------------------------------------------
SINGLE PLAYER : N/A
CO-OPERATIVE : N/A
DEATHMATCH : N/A
TEAM FORTRESS CLASSIC : 2 Teams
: 4 Prez Respawns (Team Limit 4)
Many Sniper Respawns (Unlimited team size, at least by me)
SUGGESTED PLAYER LOAD : 10 (But I really don't know)
NEW TEXTURES : Yes ;-) In the BSP
NEW SOUNDS : Yes - WEE, by Thor-Stryker
- DOTHAT, by me. For people looking for the old
cheats. :-P
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
---------------------------------------(...)
OSAKA
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Title : Osaka
Filename: osaka.bsp
Author: Bryan "Zouave" Dillow
Email address :******@******.***
Home page: http://maps.mrsucko.org
Map Description: Dustbowl-style assault map.
Recommended # of Players: 10+
---Map Information-------
New Textures : Yes
New Sounds: Yes
New Skybox: Yes
New Models: Yes
---Construction----------
Base: The castles of the sengoku jidai.
Editor(s) used : WorldCraft 3.3
Build time: 16 days
---Additional Credits-------
New sounds courtesy of Limey ******@******.*** - http://sounds.mrsucko.org
New flag model courtesy of WizzRobe (http://www.planetfortress.com/wizardwars/)
Textures not made by me come from:
Buliding1.wad by [WTF?] Evile Dick ******@******.***
cf_mansion.wad by Crista Forest
cshrine4hl.wad by Crista Forest
graphtallica3.wad by Sean Johnson http://graphtallica.ingava.com/
graphtallica7.wad by Sean Johnson http://graphtallica.ingava.com/
itsItaly.wad by somebody who's name I have not been able to find. Sorry.
OpforCTF.wad by Gearbox Software
Wood.wad by Cid
---Copyright-Stuff----------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
An e-mail to get permission is all it takes.
POINTEDUHOC
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Title : Pointe Du Hoc
Filename: pointeduhoc.bsp
Author: Bryan "Zouave" Dillow
Email address :******@******.***
Home page: http://maps.mrsucko.org
Map Description: Dustbowl-style assault map.
Recommended # of Players: 10+
---Map Information-------
New Textures : Yes
New Sounds: Yes
New Skybox: Yes
New Models: Yes
---Construction----------
Editor(s) used : WorldCraft 3.3
Build time: 30 days
---Additional Credits-------
New sounds courtesy of Limey ******@******.*** - http://sounds.mrsucko.org
Textures not made by me come from:
EdTerrain3.wad by [WTF?] Evile Dick ******@******.***
EdGruberman who offered the most thoughtful feedback
Everyone at .id (http://www.invadedefend.com) who gave their comments.
---Copyright-Stuff----------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
An e-mail to get permission is all it takes.
MONKEY_L
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Monkey - Cap The Flag
Objective: Grab the enemy flag, and take it to
your capture point to score.
Scoring: 10 team points per cap, plus 10 points
to the capper.
Notes:
- You can only swim INTO the bases through the water,
you can't use the water route to get out.
- Untouched flags return after 60 seconds.
- The sack o' goodies on each teams balcony can be used
by either team.
- Cheese Rules All!
www.planethalflife.com/cheese
MORTALITY_L
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Generic Mortality [League Variant]
FILENAME : Mortality_l.bsp
AUTHOR : Wildfire
DATE : 16.2.2000
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
IRC : Quakenet #tfc.mappers
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Make your way to the enemy flagroom where their flag resides (well duh). Take this flag
from the enemy flagroom back to the raised plinth in your own main hall to score.
10 team points and 5 personal points are awarded per capture.
--------------------------------------------------------------------------------
SINGLE PLAYER : 2 Player Start Point(s)
CO-OPERATIVE : 0 Player Start Point(s)
DEATHMATCH : 0 Player Respawn Point(s)
TEAM FORTRESS CLASSIC : 2 Teams
SUGGESTED PLAYER LOAD : 4 to 20
NEW TEXTURES : Yes
NEW SOUNDS : No
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Worldcraft 3.3
OTHER UTILITIES USED : Zoner's Compile Tools, Q2BeaVeR
KNOWN BUGS : You may be able to kill me when I play this map. Must fix that.
COMPILE MACHINE : ThunderBird 1.25GHz(...)
MULCH_FAF
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Mulchman's Fast Action
Flagging - mulch_faf.bsp
Objective: Disable enemies lasers,
get the enemy flag, then cap it.
Scoring: 10 points per capture.
Other Notes: Lasers stay off for
about 45 seconds. Only medics and
scouts are allowed secondary
grenades.
By: ][-Mulchman (c) 1999, 2000
MULCH_FNF
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
Friday Night Fights!
mulch_fnf.bsp
Objective: Take the enemy flag
from your base and cap it in
the enemy base.
Scoring: 10 points per capture
Other Notes: Flags return after
60 seconds.
By: Mulchman (c) 1999, 2000, 2001
******@******.***
http://mulchman.org
OPENFIRE_L
Team Fortress Classic
03-22-2005 at 11:56 AM by Author
**** This map is designed for the Team Fortress 1.5 Half-Life MOD ****
17/7/2001
<<---------------------------------->> Installation <<----------------------------------->>
Very simple here. Just unzip 'openfire_l.zip' into your tfc directory.
(make sure 'use folder names' is ticked in winzip)
All the files should automatically go into these places:
halflife/tfc/maps/...openfire_l.bsp
...openfire_l.txt
...openfire_l_readme.txt
...openfire_l.res
halflife/tfc/sound/stc/...red_up.wav
...red_down.wav
...blue_up.wav
...blue_down.wav
<<------------------------------------->> Credits <<------------------------------------->>
Title : Open Fire League
Filename : openfire_l.zip
Author : ORIGINAL AUTHOR UNKNOWN, League edition by Russian_Troops
Email Address : UNKNOWN, /******@******.***
Description : Team Fortress 1.5 Capture the Flag
Team Fortress homepage: http://www.teamfortressclassic.com/
Additional credits : Author of Open Fire, Valve software for Half-life,
: TFC and the new Worldcraft;
: Zoner for his compile tools.
<<----------------------------->> Changes in Open Fire League <<------------------------------>>
- removed env_sound entities to fix bug that would apply sound reflection effects to all sounds in Half-Life after dying inside the openfire tunnel.
- added Security up/down text and spoken messages. (wav files borrowed from Shutdown)
- fixed bug where the red team's armour would take longer to respawn than the blue team's armour.
- added .res file indexing all resources required by the map (openfire.wad, sounds, texts etc) so they can be downloaded off any server.
- moved 2 of the 3 resupply packs in each respawn just above player height to minimise ammo hogging.
That is all (No architecture was changed)
 
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08-22-2025 at 8:49 AM
Cupe:
08-25-2025 at 8:38 AM
08-26-2025 at 7:16 AM
can you please put this map under my name? ((Link))
08-29-2025 at 9:17 PM
pew pew pew !
09-01-2025 at 9:19 AM
Залил карту (Link) но не могу указать авторство- белая страница после редактирования параметров.
09-06-2025 at 7:48 PM
I've uploaded my new map, but there is a white page after the parameters edit (no info saved). Pls fix.
09-06-2025 at 7:49 PM
smiley
09-11-2025 at 9:07 PM
Forum
void Ravi De Rejoindre La Communauté
  09-13-2025 at 9:59 AM by Poitiers
void [bug] Wad Titles Contain Dot Suffix
  09-07-2025 at 2:37 AM by Der Meister
void Can't Update A Map
  08-26-2025 at 5:37 PM by FIXXOR
void Hlbox17b Source Code
  08-24-2025 at 1:59 PM by LiveWire
void Are There Open Source Maps?
  08-09-2025 at 2:30 PM by LiveWire
void Counter Strike Source Map Name?
  08-03-2025 at 5:56 PM by Alozuer0900
void Cs.cs2.ro - Since 2012
  07-30-2025 at 12:36 AM by sancez
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
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zasd 
8:18:08 AM

17Buddies's website offers at this time 108 035 total uniques and verified maps including 59 152 HL1 maps, 45 580 HL2 maps and 3 303 CS:GO maps, representing 372,78 GB disk space.

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