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EVENFLOW
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
== Evenflow ==
CTF with lasers!
Special Thanks to:
*Mulchman*
By: Indigo (c) 2000
Come to: #demodevil
CANNON
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
[HoS]Breadfan - cannon.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
06/17/2002
================================================================
Title : Cannon
Filename : cannon_b3.bsp
Author : Jonathan Wirth - [HoS]Breadfan-XD
Email Address :******@******.***
Homepage: http://www.clanhos.com/wirthless/
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 14-18
================================================================
New Textures: Entry Logo
New Sounds: none
Editor used: Worldcraft 3.3
Build time: 2 days construction and design, 1 week testing
================================================================
INSTALL INFORMATION:
Unzip the .bsp file, this file and cannon_b2.txt to the sierra/half-life/tfc/maps directory
Unzip the sky files (.tga, .bmp) to the sierra/half-life/tfc/gfx/env directory
================================================================
PLAY INFORMATION:
Standard CTF.
Steal the Enemy flag and return it to
your battlements for 10 points.
Don't take the flag out water
================================================================
Change Log
Final:
Flag room ramps less steep
Beta 3:
Blue water message changed
Minor architectural changes
Flag room pack respawn time decreased
Flag room packs both give 25 shells now, one used to give 20
3 Red Spawns rotated to spawn in the correct direction
Changed respawn door sounds to be less annoying
Added entry logo and moved initial spawn point
Beta 2:
Blue water message fixed
Bridge height lowered to allow for easier concing and movement across
Red yard wall moved slightly
No light clippin(...)
CANNON
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
[HoS]Breadfan - cannon.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
06/17/2002
================================================================
Title : Cannon
Filename : cannon_b3.bsp
Author : Jonathan Wirth - [HoS]Breadfan-XD
Email Address :******@******.***
Homepage: http://www.clanhos.com/wirthless/
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 14-18
================================================================
New Textures: Entry Logo
New Sounds: none
Editor used: Worldcraft 3.3
Build time: 2 days construction and design, 1 week testing
================================================================
INSTALL INFORMATION:
Unzip the .bsp file, this file and cannon_b2.txt to the sierra/half-life/tfc/maps directory
Unzip the sky files (.tga, .bmp) to the sierra/half-life/tfc/gfx/env directory
================================================================
PLAY INFORMATION:
Standard CTF.
Steal the Enemy flag and return it to
your battlements for 10 points.
Don't take the flag out water
================================================================
Change Log
Final:
Flag room ramps less steep
Beta 3:
Blue water message changed
Minor architectural changes
Flag room pack respawn time decreased
Flag room packs both give 25 shells now, one used to give 20
3 Red Spawns rotated to spawn in the correct direction
Changed respawn door sounds to be less annoying
Added entry logo and moved initial spawn point
Beta 2:
Blue water message fixed
Bridge height lowered to allow for easier concing and movement across
Red yard wall moved slightly
No light clippin(...)
CASTLESPLIT
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
=========================
TFC Map Spec Sheet
=========================
---Story Information---
Once upon a time there was a great castle.
But at some time in history a major earthquake hit the region.
And som how the castle was split into 2 pieces, devided by a great canyon.
In the downpart of the canyon the lava flows and makes it a dangerous place.
The people in the castle soon was divided into 2 different teams.
And like in other places a war was not to be stopped.
---General Information---
Title: The Splitted Castle
Filename: CastleSplit.bsp
Author: Drakir
Other lvls by author: Many incl. Torch, Parade, Soccer, The Card etc...
Email address:******@******.***
Home page: www.drakir.nu
Additional Credits to: Arne a.ka. "Enra" for playtesting, Autolycos att Halflife ERC, and The Clan VSOP.
Some guys that told me what to do to make it better!
---Play Information------
Map Description: Basic 2fort type map.
Map Objective: Take the flag to your drop-point and gain points.
Scoring Information: 10 points per capture
Number of Teams: 2
Recommended # of Players: 14, 7 vs 7 or more.
---Map Information-------
New Texturs: Yes
New Sounds: Nope
---Construction----------
Base: Build from scratch
Editor(s) used: Worldcraft 2.1, Wally, HLCC and more.
Compile Machine: PII 400mhz, 256 mb
Compile time: 58 minutes for a full compile
---Additional Info-------
I´d love to here if you like it and if you are putting it on your server.
And offcourse if you have improvements.
The map/rmf file can be contained by e-mail.
---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you (...)
CEASEFIRE
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
INTRODUCTION:
Title: Ceasefire.
Date: 13th September 2001.
Filename: ceasefire.bsp
Filesize: 2.9mb, or thereabouts.
Author: Kevin Edwards, my Half-Life alias is Gustavo.
Home Page: http://www.planethalflife.com/gustavo
Email Address (gaming):******@******.***
Email Addess (work):******@******.***
ICQ: 10393836 (auth required).
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools v2.5.3.******@******.***
3) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.
4) Dietz for supplying TFC entities.
5) The playtesters for supplying valuable feedback; Hotrod, Dietz, JonB, Gringo.
6) Records, for salvation from radio/tv hell.
ABOUT THE MAP/ME:
Ceasefire is my thirty-seventh Half-Life FPS map (and sixth for Team Fortress Classic.) All of my previous maps can be found at my website; http://www.planethalflife.com/gustavo
Who am I? I'm 26 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk)
NOTES:
Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.
The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.
Ammo & armour packs respawn every 2 seconds. Grenade packs respawn every 10 seconds. Flags return after 60 seconds if dropped.
Warning: if you attempt to(...)
CEASEFIRE
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
INTRODUCTION:
Title: Ceasefire.
Date: 13th September 2001.
Filename: ceasefire.bsp
Filesize: 2.9mb, or thereabouts.
Author: Kevin Edwards, my Half-Life alias is Gustavo.
Home Page: http://www.planethalflife.com/gustavo
Email Address (gaming):******@******.***
Email Addess (work):******@******.***
ICQ: 10393836 (auth required).
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools v2.5.3.******@******.***
3) Layout largely based upon the golden-oldie TFC level Openfire, author unknown.
4) Dietz for supplying TFC entities.
5) The playtesters for supplying valuable feedback; Hotrod, Dietz, JonB, Gringo.
6) Records, for salvation from radio/tv hell.
ABOUT THE MAP/ME:
Ceasefire is my thirty-seventh Half-Life FPS map (and sixth for Team Fortress Classic.) All of my previous maps can be found at my website; http://www.planethalflife.com/gustavo
Who am I? I'm 26 yrs old, English, and currently work full-time as a level/mission designer for UK-based video games developers Warthog (www.warthog.co.uk)
NOTES:
Red & blue coloured lights are placed around the level at key locations (spawn rooms, no-mans-land between the bases, etc.) These provide visual feedback on the current state (on/off) of the red & blue laser security.
The area behind each set of laser security beams (where each flag resides) does not kill attacking players should they remain there when the lasers re-activate. This enables the player to throw the enemy flag through the lasers to a team-mate and adds an extra tactical option for attackers, negating the need to turn "off" the laser security until the defending team wise-up and kill the guy stuck behind the lasers.
Ammo & armour packs respawn every 2 seconds. Grenade packs respawn every 10 seconds. Flags return after 60 seconds if dropped.
Warning: if you attempt to(...)
CONGESTUS
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
Congestus
by danger-[MF]
--------------------
Filename: Congestus.zip; Congestus.bsp, Congestus.txt, Congestus_info.txt
Auth: Andy Baird
Email Address:******@******.***
Homepage: http://www.aimingimpaired.com/MightyFew/
Type: CTF
Approx. compile time: Too long
Top 3 MP3 Songs : Talking Heads - Home, Soundgarden - Rusty Cage, Violent Femmes - Kiss of
listened to while
making this.
--------------------
Installation:
Unzip all files to SIERRAHalf-Lifefcmaps
--------------------
Play information:
Take the flag and cap it. Duhhh..
--------------------
Copyright Information
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
--------------------
CONGESTUS
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
Congestus
by danger-[MF]
--------------------
Filename: Congestus.zip; Congestus.bsp, Congestus.txt, Congestus_info.txt
Auth: Andy Baird
Email Address:******@******.***
Homepage: http://www.aimingimpaired.com/MightyFew/
Type: CTF
Approx. compile time: Too long
Top 3 MP3 Songs : Talking Heads - Home, Soundgarden - Rusty Cage, Violent Femmes - Kiss of
listened to while
making this.
--------------------
Installation:
Unzip all files to SIERRAHalf-Lifefcmaps
--------------------
Play information:
Take the flag and cap it. Duhhh..
--------------------
Copyright Information
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!
Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.
--------------------
BEERRUN_R
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
*** Welcome To Beer Run (Revised)***
**** This EPIC map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Beer Run
Status : Final (Revised)
Map Size: 7 megs (With custom textures)
Date Started: Nov. 4th/2000
Date Completed: Jan. 8th/2001
Filename: BeerRun.zip
Author(s): [WTF]Dr_Bones & [WTF?]sHINMA
Email Address:******@******.***&******@******.***
ICQ: 42188616 & 20337249
Website: http://www.mapfinger.com/members/Dr_Bones/
: http://www.mapfinger.com/members/sHINMA/
Description: Team Fortress 1.5 CTF map (FlagRun Type)
Number of Teams: 2
Recommended # of Players: 6-12 (3 to 6 per team)
================================================================
New Textures: Yes
New Sky: Yes
New Skins/Models: Yes
New Sounds: Yes
Editor used: Worldcraft 3.3, MS Notepad, Wally, Creative Recorder
Compiler : Q2Beaver, HLCM & ZHLT v. 2.4.2
================================================================
REVISED INFORMATION:
Sorry all about this new revision but there were some major concerns that needed to be addressed including;
1) Added triggers to remove a keg if brought into secret area for hiding.
2) Added Delay to spam-guns and notice to other team that they have been turned on.
3) Used real spelling this time by changing "Stoled" to "stole"
4) Fixed some texture problems found.
5) Added more signs.
6) Plus other minor fixes.
================================================================
INSTALL INFORMATION:
Easy Way:
Just unzip into your Half-Life directory. All the files will unzip into their right places.
Hard Way:
1) Place beerrun_r.bsp, beerrun_r.txt, and beerrun_r_info.txt into your Half-l(...)
BEERRUN_R
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
*** Welcome To Beer Run (Revised)***
**** This EPIC map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Beer Run
Status : Final (Revised)
Map Size: 7 megs (With custom textures)
Date Started: Nov. 4th/2000
Date Completed: Jan. 8th/2001
Filename: BeerRun.zip
Author(s): [WTF]Dr_Bones & [WTF?]sHINMA
Email Address:******@******.***&******@******.***
ICQ: 42188616 & 20337249
Website: http://www.mapfinger.com/members/Dr_Bones/
: http://www.mapfinger.com/members/sHINMA/
Description: Team Fortress 1.5 CTF map (FlagRun Type)
Number of Teams: 2
Recommended # of Players: 6-12 (3 to 6 per team)
================================================================
New Textures: Yes
New Sky: Yes
New Skins/Models: Yes
New Sounds: Yes
Editor used: Worldcraft 3.3, MS Notepad, Wally, Creative Recorder
Compiler : Q2Beaver, HLCM & ZHLT v. 2.4.2
================================================================
REVISED INFORMATION:
Sorry all about this new revision but there were some major concerns that needed to be addressed including;
1) Added triggers to remove a keg if brought into secret area for hiding.
2) Added Delay to spam-guns and notice to other team that they have been turned on.
3) Used real spelling this time by changing "Stoled" to "stole"
4) Fixed some texture problems found.
5) Added more signs.
6) Plus other minor fixes.
================================================================
INSTALL INFORMATION:
Easy Way:
Just unzip into your Half-Life directory. All the files will unzip into their right places.
Hard Way:
1) Place beerrun_r.bsp, beerrun_r.txt, and beerrun_r_info.txt into your Half-l(...)
BF_CLANDESTINE_G2
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE: Clandestine Gamma
VERSION: 0.2
FILENAME: bf_clandestine_g2.bsp
AUTHOR: Jon Wirth - [HoS]Breadfan -******@******.***
WEBPAGE: http://www.clanhos.com/wirthless/
DATE: 10.17.02
GAME: Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
There are no flags. In order to score you must damage your enemy's icon. Shooting or damaging the icon with grenades will award you a single point. The icon will reset after three seconds. Detpacking the icon will give your team eight points. After detpacking the icon can be detpacked again immediately for additional points. The button across from the icon room will deactivate the lasers. The lasers stay down for thirty seconds and the button resets after thirty seconds. In order to damage the icon with standard weaponry (including grenades) you, or a teammate, must be inside the icon room. Detpacks will damage the icon reguardless of the room's occupants.
--------------------------------------------------------------------------------
# OF TEAMS: 2
SUGGESTED PLAYER LOAD: 6-18
NEW TEXTURES: Yes
NEW SOUNDS: No
NEW MODELS: No
NEW SPRITES: Yes
CD TRACK #: No
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE: From scratch
PREFABS USED: none
EDITOR(S) USED: Valve Hammer Editor 3.4
OTHER UTILITIES USED: Zoner's Halflife Compiling Too(...)
BF_CLANDESTINE_G2
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE: Clandestine Gamma
VERSION: 0.2
FILENAME: bf_clandestine_g2.bsp
AUTHOR: Jon Wirth - [HoS]Breadfan -******@******.***
WEBPAGE: http://www.clanhos.com/wirthless/
DATE: 10.17.02
GAME: Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
There are no flags. In order to score you must damage your enemy's icon. Shooting or damaging the icon with grenades will award you a single point. The icon will reset after three seconds. Detpacking the icon will give your team eight points. After detpacking the icon can be detpacked again immediately for additional points. The button across from the icon room will deactivate the lasers. The lasers stay down for thirty seconds and the button resets after thirty seconds. In order to damage the icon with standard weaponry (including grenades) you, or a teammate, must be inside the icon room. Detpacks will damage the icon reguardless of the room's occupants.
--------------------------------------------------------------------------------
# OF TEAMS: 2
SUGGESTED PLAYER LOAD: 6-18
NEW TEXTURES: Yes
NEW SOUNDS: No
NEW MODELS: No
NEW SPRITES: Yes
CD TRACK #: No
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE: From scratch
PREFABS USED: none
EDITOR(S) USED: Valve Hammer Editor 3.4
OTHER UTILITIES USED: Zoner's Halflife Compiling Too(...)
CANALZON
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================
PLAY INFORMATION
================================================================
Title: CanalZone
Filename: canalzone.bsp
Game: Half-Life
Type/Mod: TFC
Author: Cyrus
Email Address:******@******.***
Homepage: none
Additional Credits To: Ramirez, for creating the original canalzone, and helping me with the TFC version.
================================================================
DESCRIPTION
================================================================
A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap.
================================================================
CONSTRUCTION
================================================================
Base: Canalzone for TF
Editor(s) Used: Worldcraft
Build Time: Too long
Compile Machine: 750mhz, 384 ram
Compile Time: 6118 seconds
================================================================
ADDITIONAL INFORMATION
================================================================
Unzip canalzone.bsp and canalzone.txt into your tfc/maps folder, and canalzon.wad into your tfc folder.
If your lighting is messed up, you need to type "r_dynamic 1" in the console.
================================================================
COPYRIGHT / PERMISSIONS
================================================================
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN A(...)
CANALZON
Team Fortress Classic
03-22-2005 at 10:51 AM by Author
================================================================
PLAY INFORMATION
================================================================
Title: CanalZone
Filename: canalzone.bsp
Game: Half-Life
Type/Mod: TFC
Author: Cyrus
Email Address:******@******.***
Homepage: none
Additional Credits To: Ramirez, for creating the original canalzone, and helping me with the TFC version.
================================================================
DESCRIPTION
================================================================
A territorial map based on the original canalzone for TF. It contains eight command points, with about 3 entrances to each one, and several hidden items/passages throughout the map. Each team receives a point every 30 seconds for each command point they hold, and receive 25 points for an all-cap.
================================================================
CONSTRUCTION
================================================================
Base: Canalzone for TF
Editor(s) Used: Worldcraft
Build Time: Too long
Compile Machine: 750mhz, 384 ram
Compile Time: 6118 seconds
================================================================
ADDITIONAL INFORMATION
================================================================
Unzip canalzone.bsp and canalzone.txt into your tfc/maps folder, and canalzon.wad into your tfc folder.
If your lighting is messed up, you need to type "r_dynamic 1" in the console.
================================================================
COPYRIGHT / PERMISSIONS
================================================================
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN A(...)
KA_MONKEYBARS
Counter-Strike
03-22-2005 at 10:18 AM by Author
KA MonkeyBars - Knife fight
By Nathaniel Miller AKA NIPPER
nippermaps AT gmail.com
maps at www.geocities.com/nipper14223
Stabby Stabby.
OW_CC_CRAZYTANK
Counter-Strike
03-22-2005 at 10:18 AM by Author
ow Cc Crazytank - Stupid
By Nathaniel Miller AKA NIPPER
nippermaps at gmail.com
maps @ www.geocities.com/nipper14223
Drive.
Die.
Repeat.
CS_NMTAG
Counter-Strike
03-22-2005 at 10:18 AM by Author
Tag - Hostage Rescue
By Nathaniel Miller AKA NIPPER
nippermaps at gmail.com
maps @ www.geocities.com/nipper14223
ItÂ’s tag!
Kill!
BLOODTUBE
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
The Blood Tube (second version)
**** This map designed for the TeamFortress Classic Half-Life mod ****
January 15th, 1999
================================================================
Title : The Blood Tube
Filename : bloodtube.zip (bloodtube.bsp, bloodtube.txt)
Author : Erik Doescher (eriknyc, [chow]McCoy)
Email Address : eriknyc@bway,net
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-16
* Play Information *
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor(s) used : Worldcraft 2.1, Q2Beaver to compile
================================================================
INSTALL INFORMATION:
bloodtube.bsp, bloodtube.txt, and bloodtubereadme.txt go in Half-life/tfc/maps/
================================================================
PLAY INFORMATION:
This is a Capture the Flag map.
Flags are at the back lower level of the bases.
MAP HISTORY:
================================================================
Originally, this map was one of the three winners in Gearbox's TFC map contest,
and was included as a TFC bonus level on their game "Half Life: Opposing Force".
I had to rush it to meet the contest deadline, and was never able to finish it off
the way that I would of liked after some playtesting (I had played it about 5 minutes at the time of submission).
This is still primarily a tutorial map for me in order to learn quake engine editing and Worldcraft (although now that I took out those tubes resting on supports there are no more original brushes left). I think that I have finally tweaked it enough to make it semi-interesting to play online (it took a small 3 day effort to sa(...)
BLOODTUBE
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
The Blood Tube (second version)
**** This map designed for the TeamFortress Classic Half-Life mod ****
January 15th, 1999
================================================================
Title : The Blood Tube
Filename : bloodtube.zip (bloodtube.bsp, bloodtube.txt)
Author : Erik Doescher (eriknyc, [chow]McCoy)
Email Address : eriknyc@bway,net
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 12-16
* Play Information *
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
* Construction *
Editor(s) used : Worldcraft 2.1, Q2Beaver to compile
================================================================
INSTALL INFORMATION:
bloodtube.bsp, bloodtube.txt, and bloodtubereadme.txt go in Half-life/tfc/maps/
================================================================
PLAY INFORMATION:
This is a Capture the Flag map.
Flags are at the back lower level of the bases.
MAP HISTORY:
================================================================
Originally, this map was one of the three winners in Gearbox's TFC map contest,
and was included as a TFC bonus level on their game "Half Life: Opposing Force".
I had to rush it to meet the contest deadline, and was never able to finish it off
the way that I would of liked after some playtesting (I had played it about 5 minutes at the time of submission).
This is still primarily a tutorial map for me in order to learn quake engine editing and Worldcraft (although now that I took out those tubes resting on supports there are no more original brushes left). I think that I have finally tweaked it enough to make it semi-interesting to play online (it took a small 3 day effort to sa(...)
SQ4
Team Fortress Classic
SQ4
03-22-2005 at 10:18 AM by Author
---=== sq4 ===---
Anlehnend an sq1 nur mit
4 Arenen, in die man sich
teleportieren kann.
So koennen 4 Paare ein
1 vs 1 spielen....
 
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Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
Today at 12:48 PM
Forum
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  07-22-2025 at 3:14 PM by FIXXOR
void 7300 Waypoints Podbot - S3b
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