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Random Maps
56 566 Items
DRYFLAG
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
Dry Flag - Capture The Flag
Objective: Enter the enemy Base and make
your way to where their Flag resides in the
Flag Room. Grab it and bring it back to your
Battlements. Place it on the raised square to
Capture it.
Scoring: 10 points per Capture.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds.
Made by Skitzx0rz
http://home.attbi.com/~skitzzero
TFCBORDER2A
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFC Border 2
FILENAME : tfcborder2a.bsp tfcborder2a.txt tfcborder2a-readme.txt
AUTHOR : Faelic
DATE : 2.5.1999
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The object of the map is for the immigrants to make it to America.
The Border Patrol (La Migra) tries to stop them while the MiB tries
to assist the Immigrants.
The Immigrants and MiB receive 2 team points per Immigrant that makes
it to America. An Immigrant that makes it to America receives 5 personal
frags.
The Immigrants cannot touch the road once out of Mexico. If they do,
they die. Likewise the Border Patrol cannot enter Mexico. The fences
are electrified and should do an average of 30 damage to an Immigrant who
cross over via the fence. There are two ways to get to the American border crossing
without touching the road once an Immigrant has gone over the fence. I also suggest
having at least one MiB who runs the truck or gets it back repeatedly.
The original Border was by eV.Someone but all things save the idea are original in
this map. A big thanks goes out to Someone for making the original Border.
--------------------------------------------------------------------------------
SINGLE PLAYER : No.
CO-OPERATIVE : No.
DEATHMATCH : No.
TEAM FORTRESS CLASSIC : 3 (...)
TFCBORDER2A
Team Fortress Classic
03-22-2005 at 10:18 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : TFC Border 2
FILENAME : tfcborder2a.bsp tfcborder2a.txt tfcborder2a-readme.txt
AUTHOR : Faelic
DATE : 2.5.1999
GAME : HL | Team Fortress Classic
EMAIL ADDRESS :******@******.***
HOMEPAGE URL : None
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
The object of the map is for the immigrants to make it to America.
The Border Patrol (La Migra) tries to stop them while the MiB tries
to assist the Immigrants.
The Immigrants and MiB receive 2 team points per Immigrant that makes
it to America. An Immigrant that makes it to America receives 5 personal
frags.
The Immigrants cannot touch the road once out of Mexico. If they do,
they die. Likewise the Border Patrol cannot enter Mexico. The fences
are electrified and should do an average of 30 damage to an Immigrant who
cross over via the fence. There are two ways to get to the American border crossing
without touching the road once an Immigrant has gone over the fence. I also suggest
having at least one MiB who runs the truck or gets it back repeatedly.
The original Border was by eV.Someone but all things save the idea are original in
this map. A big thanks goes out to Someone for making the original Border.
--------------------------------------------------------------------------------
SINGLE PLAYER : No.
CO-OPERATIVE : No.
DEATHMATCH : No.
TEAM FORTRESS CLASSIC : 3 (...)
BASES_R2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
**** This map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Bases (Revised-2nd edition)
Filename: bases_r2.bsp
Author(s): J.W.Gacy[HAUNTED] (Revised version of the map originally done by Eivind Sommersten)
Email Address:******@******.***or******@******.***
ICQ: 1954558
Description: Team Fortress Classic CTF map
Number of Teams: 2
# of Players: This map was revised for league play, so as many as your league requires
Other maps by Author(s): cavernforts.bsp
================================================================
New Textures: No
Editor used: Worldcraft 3.33
Compiler : Q2Beaver 4.0 & ZHLT Tools 2.4.2
Total compile time: CSG 20.59 seconds
BSP 26.04
VIS 231.84
RAD 1939.91
================================================================
INSTALL INFORMATION:
Place bases_r2.bsp, bases_r2.txt, and bases_r2_info.txt into your
Half-lifefcmaps directory.
================================================================
PLAY INFORMATION:
Enter the enemy Base and make your way to where their flag resides in the top floor
Grab it and bring it back to your base.
================================================================
SCORING:
10 points per Capture on the sniper deck.
15 points if your skills can take you all the way on top of your base.
5 points for detpacking the enemy computer.
================================================================
SPECIAL THANKS:
Everyone at [HAUNTED] for being clanmates and helping test and play the map.
This includes EdGein, T.Bundy, BTK, DocSwango, A.Fish, R.Rozier.
Also thanks go to [DoA?] especially Chicken_Wire and MeltDown.
Thanks also to [HCA]songoku and Nemo f(...)
BASES_R2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
**** This map designed for the Team Fortress Classic Half-Life mod ****
================================================================
Title: Bases (Revised-2nd edition)
Filename: bases_r2.bsp
Author(s): J.W.Gacy[HAUNTED] (Revised version of the map originally done by Eivind Sommersten)
Email Address:******@******.***or******@******.***
ICQ: 1954558
Description: Team Fortress Classic CTF map
Number of Teams: 2
# of Players: This map was revised for league play, so as many as your league requires
Other maps by Author(s): cavernforts.bsp
================================================================
New Textures: No
Editor used: Worldcraft 3.33
Compiler : Q2Beaver 4.0 & ZHLT Tools 2.4.2
Total compile time: CSG 20.59 seconds
BSP 26.04
VIS 231.84
RAD 1939.91
================================================================
INSTALL INFORMATION:
Place bases_r2.bsp, bases_r2.txt, and bases_r2_info.txt into your
Half-lifefcmaps directory.
================================================================
PLAY INFORMATION:
Enter the enemy Base and make your way to where their flag resides in the top floor
Grab it and bring it back to your base.
================================================================
SCORING:
10 points per Capture on the sniper deck.
15 points if your skills can take you all the way on top of your base.
5 points for detpacking the enemy computer.
================================================================
SPECIAL THANKS:
Everyone at [HAUNTED] for being clanmates and helping test and play the map.
This includes EdGein, T.Bundy, BTK, DocSwango, A.Fish, R.Rozier.
Also thanks go to [DoA?] especially Chicken_Wire and MeltDown.
Thanks also to [HCA]songoku and Nemo f(...)
2CHEMICALV2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
---General Information---
Title: 2 Chemical Plants V2
Filename: 2chemicalV2.zip (2chemicalV2.bsp, 2chemicalV2.txt, 2chemicalV2 info.txt)
Author: Tom Healy
Other lvls by author: None worth releasing for TFC. I made a ton for Duke3D years ago.
Email address :******@******.***
Home page: http://www.lagwagon.net/~healy
Additional Credits to :
Omacron for MAJOR editing help, I couldn't have fixed that tunnel without you!
Attendants of the LAN party who tested it out for me & gave good feedback:
Csv, Jeff, Jtc, Kevin, Mike, Shawni, Udjat
Hamburger & Thuggee Ali for additional testing.
Department of Engineering for feedback: http://halflife.lowlife.com/
Sureal Interactive for testing: www.sureal.free-online.co.uk
People on Teleport's TFC server for finding the bugs I missed.
Robin for putting up with my endless hours of tweaking on this map!
Valve for making such a killer game!
---Play Information------
Map Description:
Enter the enemy chemical plant & make your
way to where their Flag resides in the Upper
Level. Grab it and bring it back to your
Battlements.
Map Objective: Capture the Flag
Scoring Information: 10 points per Capture.
Number of Teams: 2
Recommended # of Players: 8-20
---Map Information-------
New Textures : nadda
New Sounds: nadda
Install Information: Copy all files in the zip to /sierra/half-life/tfc/maps
---Construction----------
Base: new level from scratch. Some visual elements inspired by "the well".
Editor(s) used : Worldcraft 2.1, h.l.c.c., s.h.l.c.t.
Compile Machine: PII 300 176MB Ram, Viper 770
Compile time: Final Compile was just short of 6 hours
---Additional Info-------
Wat(...)
2CHEMICALV2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
---General Information---
Title: 2 Chemical Plants V2
Filename: 2chemicalV2.zip (2chemicalV2.bsp, 2chemicalV2.txt, 2chemicalV2 info.txt)
Author: Tom Healy
Other lvls by author: None worth releasing for TFC. I made a ton for Duke3D years ago.
Email address :******@******.***
Home page: http://www.lagwagon.net/~healy
Additional Credits to :
Omacron for MAJOR editing help, I couldn't have fixed that tunnel without you!
Attendants of the LAN party who tested it out for me & gave good feedback:
Csv, Jeff, Jtc, Kevin, Mike, Shawni, Udjat
Hamburger & Thuggee Ali for additional testing.
Department of Engineering for feedback: http://halflife.lowlife.com/
Sureal Interactive for testing: www.sureal.free-online.co.uk
People on Teleport's TFC server for finding the bugs I missed.
Robin for putting up with my endless hours of tweaking on this map!
Valve for making such a killer game!
---Play Information------
Map Description:
Enter the enemy chemical plant & make your
way to where their Flag resides in the Upper
Level. Grab it and bring it back to your
Battlements.
Map Objective: Capture the Flag
Scoring Information: 10 points per Capture.
Number of Teams: 2
Recommended # of Players: 8-20
---Map Information-------
New Textures : nadda
New Sounds: nadda
Install Information: Copy all files in the zip to /sierra/half-life/tfc/maps
---Construction----------
Base: new level from scratch. Some visual elements inspired by "the well".
Editor(s) used : Worldcraft 2.1, h.l.c.c., s.h.l.c.t.
Compile Machine: PII 300 176MB Ram, Viper 770
Compile time: Final Compile was just short of 6 hours
---Additional Info-------
Wat(...)
2FORT2K2_2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
***General Information***
Title: 2 fortresses 2002 Beta 2
Filename: 2fort2k2_2
Author: [DoH]-Akasha and Shiloh
Other lvls by author: coming soon
Email address :******@******.***
***Play Information***
Map Description: Team Fortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 6-18
***Map Information***
New Textures : No
New Sounds: No
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
***Construction***
Base : Remake of 2fort
Editor(s) used : Worldcraft 3.3 / Zoners Tools
Compile Machine: PII 350, 384 Mb SDRAM
Compile time: 45-60 mins
Build time:: 2 weeks (give or take)
***Additional Information***
After some comments about lack of grenade packs (mostly pubbers i guess)
i have replaced the gren pack in the top resup.
Still no gren pack in FR so like it or lump it..this map is supposed to be more
O friendly after all (and LESS spammy).
I also fixed afew other things of which i forget.
Big thanks to Clans DoH and B4B who helped to beta test it and the
ideas to make 2fort more O friendly.
750 Jumpin F00l for his help in testing and ideas.
Clans MMED & TAR for the use of there server for testing.
And a BIG thanks to my boyfriend Shiloh for his help and ideas and the coffee
and a lap to sleep on during the long nights.
i love you lots.
---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
(Ask the author to get permission.)
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-op(...)
2FORT2K2_2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=========================
TFC Map Spec Sheet
=========================
***General Information***
Title: 2 fortresses 2002 Beta 2
Filename: 2fort2k2_2
Author: [DoH]-Akasha and Shiloh
Other lvls by author: coming soon
Email address :******@******.***
***Play Information***
Map Description: Team Fortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 6-18
***Map Information***
New Textures : No
New Sounds: No
Single Player : No
Teamfortress: Yes
Deathmatch : No
Difficulty Settings : No
***Construction***
Base : Remake of 2fort
Editor(s) used : Worldcraft 3.3 / Zoners Tools
Compile Machine: PII 350, 384 Mb SDRAM
Compile time: 45-60 mins
Build time:: 2 weeks (give or take)
***Additional Information***
After some comments about lack of grenade packs (mostly pubbers i guess)
i have replaced the gren pack in the top resup.
Still no gren pack in FR so like it or lump it..this map is supposed to be more
O friendly after all (and LESS spammy).
I also fixed afew other things of which i forget.
Big thanks to Clans DoH and B4B who helped to beta test it and the
ideas to make 2fort more O friendly.
750 Jumpin F00l for his help in testing and ideas.
Clans MMED & TAR for the use of there server for testing.
And a BIG thanks to my boyfriend Shiloh for his help and ideas and the coffee
and a lap to sleep on during the long nights.
i love you lots.
---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
(Ask the author to get permission.)
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-op(...)
2MESA4
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 4 (Build 13)
Filename: 2mesa4.bsp
Author: Michael "Wedge" Mattson
2mesa Series : Walter Russell "Techniker" Swindell
Author Email:******@******.***
Description: A Capture The Flag map, designed for about
12-16 people. The map is set on a large
high mesa, where the two bases are divided
by a ravine.
------Credits and Thanks---------------------------------------------
Big thanks to Walter Russell "Techniker" Swindell for permission to add
on to his great 2mesa series.
PC Gamers Society [PCGS]
PCGS has finally been laid to rest after many wonderful years of gaming
and fun had by all. It's a pity that the egos of a few prevented the
cooperation of many. But I still think back to 5 years of fun and games
with the PCGS crew.
No Longer Valid [nLv] -- http://www.nolongervalid.org
Their dedication, playtesting and wonderful feedback made my return to
mapping enjoyable.
Old Geezers [OGzr] -- http://www.ogzr.org
Another source of constant pestering to get back at it and finish the
map.
Lonewolf
You kept pestering me to get back to this thing and finish it up.
Wallice
Your stoic and objective opinions have always been greatly appreciated.
Here's to long years of gaming.
Tolwyn
Your creative genious and fantastic sk1lz have always been a source
of inspiration.
Shannon (my wife)
You never complained when I got into a mapping project. You have
always supported my gaming habit.
Zoner
Quality cannot be achieved without superb tools.
Valve
Thank you(...)
2MESA4
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 4 (Build 13)
Filename: 2mesa4.bsp
Author: Michael "Wedge" Mattson
2mesa Series : Walter Russell "Techniker" Swindell
Author Email:******@******.***
Description: A Capture The Flag map, designed for about
12-16 people. The map is set on a large
high mesa, where the two bases are divided
by a ravine.
------Credits and Thanks---------------------------------------------
Big thanks to Walter Russell "Techniker" Swindell for permission to add
on to his great 2mesa series.
PC Gamers Society [PCGS]
PCGS has finally been laid to rest after many wonderful years of gaming
and fun had by all. It's a pity that the egos of a few prevented the
cooperation of many. But I still think back to 5 years of fun and games
with the PCGS crew.
No Longer Valid [nLv] -- http://www.nolongervalid.org
Their dedication, playtesting and wonderful feedback made my return to
mapping enjoyable.
Old Geezers [OGzr] -- http://www.ogzr.org
Another source of constant pestering to get back at it and finish the
map.
Lonewolf
You kept pestering me to get back to this thing and finish it up.
Wallice
Your stoic and objective opinions have always been greatly appreciated.
Here's to long years of gaming.
Tolwyn
Your creative genious and fantastic sk1lz have always been a source
of inspiration.
Shannon (my wife)
You never complained when I got into a mapping project. You have
always supported my gaming habit.
Zoner
Quality cannot be achieved without superb tools.
Valve
Thank you(...)
ACROPOLIS2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
Acropolis v2.0
by Peter Adams
9/3/00
---------------------------------------------------
INSTALLATION:
Extract acropolis.bsp and acropolis.txt to your
SIERRA/half-life/tfc/maps folder.
Extract the 6 .tga files to your
SIERRA/half-life/tfc/gfx/env folder.
If this folder doesn't exist, create it!
---------------------------------------------------
Original Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.2
Approx build time: 5 days
Compile time: 27 minutes
Updated Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.3
Approx build time: 7 days
Compile time: 30 minutes
send bug reports to******@******.***
ACROPOLIS2
Team Fortress Classic
03-22-2005 at 10:05 AM by Author
Acropolis v2.0
by Peter Adams
9/3/00
---------------------------------------------------
INSTALLATION:
Extract acropolis.bsp and acropolis.txt to your
SIERRA/half-life/tfc/maps folder.
Extract the 6 .tga files to your
SIERRA/half-life/tfc/gfx/env folder.
If this folder doesn't exist, create it!
---------------------------------------------------
Original Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.2
Approx build time: 5 days
Compile time: 27 minutes
Updated Design:
Built with Worldcraft 3.3
Compiled with Zoner's 2.3
Approx build time: 7 days
Compile time: 30 minutes
send bug reports to******@******.***
BAM
Team Fortress Classic
BAM
03-22-2005 at 10:05 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : BaM
FILENAME : bam.bsp
AUTHOR : Brian "Midori" Green ******@******.***
EDITOR/QUALITY CONTROL : Matt "Hellface" Armstrong ******@******.***
DATE : 14/08/1999
GAME : HL Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Two team CTF... Nothing new, but many people have requested this port, so here
it is. Hope you all like it...
The enemy flag is located in the basement of the opposing team's fort. Bring
their flag to your sniper loft to capture it and earn your team 10 points.
--------------------------------------------------------------------------------
TEAM FORTRESS CLASSIC : 2 Teams
: 16 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 10 to 20
NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : BaM4 QWTF (BaM5 - unreleased)
PREFABS USED : None
EDITOR(S) USED : Worldcraft 2.1 Beta
: QERadient
OTHER UTILITIES USED : Zoner's Halflife Tools
KNOWN BUGS : None
: God I hope the Flag stays in the map ; )
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
(...)
BAM
Team Fortress Classic
BAM
03-22-2005 at 10:05 AM by Author
================================================================================
* LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : BaM
FILENAME : bam.bsp
AUTHOR : Brian "Midori" Green ******@******.***
EDITOR/QUALITY CONTROL : Matt "Hellface" Armstrong ******@******.***
DATE : 14/08/1999
GAME : HL Team Fortress Classic
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Two team CTF... Nothing new, but many people have requested this port, so here
it is. Hope you all like it...
The enemy flag is located in the basement of the opposing team's fort. Bring
their flag to your sniper loft to capture it and earn your team 10 points.
--------------------------------------------------------------------------------
TEAM FORTRESS CLASSIC : 2 Teams
: 16 Player Respawn Points per Team
SUGGESTED PLAYER LOAD : 10 to 20
NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : BaM4 QWTF (BaM5 - unreleased)
PREFABS USED : None
EDITOR(S) USED : Worldcraft 2.1 Beta
: QERadient
OTHER UTILITIES USED : Zoner's Halflife Tools
KNOWN BUGS : None
: God I hope the Flag stays in the map ; )
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
(...)
OPENFIRE_LOWGRENS
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
Open Fire - Capture The Flag
Objective: Enter the enemy Base and
deactivate the lasers which guard access
to their Flag. Grab the flag and bring it
back to your Base. Place it on the glass
square to Capture it.
Scoring: 10 points per Capture.
Other Notes: Flag carriers drop the Flag when
they die. Dropped flags return to their Base
after 60 seconds. Lasers stay deactivated
for only 30 seconds.
(This is the League edition)
Edited by |HOP|raz, less grenades, so less spam, have fun!
SHUTDOWN2
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
08/02/2000
===============================================================
ShutDown II
----------------------
A Team Fortress Classic Map
===============================================================
=========================
INSTALLATION INSTRUCTIONS
=========================
Place shutdown2.bsp and shutdown2.txt in your halflife/tfc/maps/
folder.
Place red_up.wav, red_down.wav, blue_up.wav, blue_down.wav
in your halflife/tfc/sound/stc/ folder. NOTE: you will have
to make this folder first, then copy the files into it.
halflife/tfc/maps/...shutdown2.bsp
...shutdown2.txt
halflife/tfc/sound/stc/...red_up.wav
...red_down.wav
...blue_up.wav
...blue_down.wav
===============================================================
=========
OBJECTIVE
=========
Deactivate the enemy's security at their control center.
Once deactivated, grab their flag, and run it back to your
capture point.
Security will re-activate after 75 seconds.
SCORING:
10 points to the player & Team for capturing the flag.
===============================================================
================
File Information
================
Title: ShutDown II
BSP File: shutdown2.bsp
Author: The_Cheese
Email Address: ******@******.***
Web Site: http://www.planethalflife.com/cheese
Level Size: Medium
Previous Maps: Nightshift, Site B, Rapid 1, Rapid 2, Battle Camp, ShutDown
===============================================================
============
CONSTRUCTION
============
Base: From scratch
Editor Used: Worldcraft 2.1
Machine Used: PII300
Build Time: Around 4 weeks
C(...)
BASES2K1
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
[WTF?] Defrag [DW] |404| - bases2k1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
07/09/2001
================================================================
Title : Bases2k1
Filename : bases2k1.bsp
Author : Mark Simpson (Defrag) - A reworking of the classic "bases_r2" with permission
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 14-18
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: 2-3 days construction (wewt) then another month when I did nothing cause I'm lazy :/
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory
If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again.
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it on the battlements of your base.
15 points per capture, 10 personal frags per capture.
Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags.
Keep an eye on the secret wall area :)
================================================================
Changes since last beta:
Changed battlements to make it a lot easier to conc to (added lip to windows and a slope in the centre)
Scoring bug fixed - didn't find the cause, just remade all the entities. Weird.
Tweaked lighting - brigher all round and dimmer outside for an atmospheric look.
Fixed some rogue (...)
BASES2K1
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
[WTF?] Defrag [DW] |404| - bases2k1.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
07/09/2001
================================================================
Title : Bases2k1
Filename : bases2k1.bsp
Author : Mark Simpson (Defrag) - A reworking of the classic "bases_r2" with permission
Email Address :******@******.***
Description : TeamFortress Classic CTF map
Number of Teams: 2
Recommended # of Players: 14-18
================================================================
New Textures: none
New Sounds: none
Editor used: Worldcraft 3.3
Build time: 2-3 days construction (wewt) then another month when I did nothing cause I'm lazy :/
================================================================
INSTALL INFORMATION:
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory
If you have Oppose2k1 by deride then you already have the sky installed and don't need to install it again.
================================================================
PLAY INFORMATION:
Storm the enemy flag room and steal their flag, capture it on the battlements of your base.
15 points per capture, 10 personal frags per capture.
Alternative goal: Detpack the computer in the FR for 5 team points + 5 frags.
Keep an eye on the secret wall area :)
================================================================
Changes since last beta:
Changed battlements to make it a lot easier to conc to (added lip to windows and a slope in the centre)
Scoring bug fixed - didn't find the cause, just remade all the entities. Weird.
Tweaked lighting - brigher all round and dimmer outside for an atmospheric look.
Fixed some rogue (...)
2MESA3
Team Fortress Classic
03-22-2005 at 9:52 AM by Author
=====================================================================
Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------
Title: Two Mesa 3 (Build 37)
Filename: 2mesa3.bsp
Author: Walter Russell Swindell
Author Email:******@******.***
Home page: http://home.att.net/wrs01/
Description: A Capture The Flag map, designed for about
12-16 people, but it should be able to handle more
without getting spammy. The map is set on a large
high mesa, where the two bases are divided by a
ravine.
------Credits and Thanks---------------------------------------------
I changed my name from BarCode to Techniker. :)
Maniac: for the basic prefab of a rope bridge which I modified for
use in this map. Thanks!
Clan BeefCake: for the hours, days and months of critiquing and
playtesting & also to PapaPup.
Caroline, my wife: for understanding my need to code, create,
and visualize.
Zoner: for some nice compile tools. :)
And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!
------Version Three Notes-------------------------------
1) Flag Room - Made flag easy to get, but not too easy. Lazy O.
2) Fixed a nasty brush bug in Red Flag Room.
3) Tweaked some textures.
4) Made the side-bridges destructible. It will take a lot to take
them down though.
------Version Two Notes-------------------------------
1) Flag Room - Ceiling made higher, flag raised. In tests, this
balanced things out a bit so it plays more like Well.
2) Ramp Room - opened up, routes are the same, but defense in ramp
room is less DM like.
------Play Information-----------------------------------------------
Deathmat(...)
 
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Community 17b
Shoutbox
Some maps have been supplemented with missing information.
05-07-2025 at 6:56 AM
Please make a post in the thread if you have added information! It's the intention to keep the list up-to-date.
I'm not going to check all those links to see if anything has changed!!!
I specifically mentioned this in the post.
*
05-07-2025 at 2:49 PM
The PM/shoutbox stuff I talked about is ONLY when a link is incorrect/not working.
*
05-07-2025 at 2:55 PM
so random
05-08-2025 at 10:31 PM
OMFG! Is English so hard to understand or do people simply don't read stuff?
If you've changed ANYTHING from the main list please post a REPLY inside the thread with what exactly you have edited. I do not have the time to check all the links to see if anything has changed.
*
05-09-2025 at 2:05 PM
As I've noticed info has been added to various links...
05-09-2025 at 2:06 PM
@qoLmE: I'll write back on Monday about my changes.
05-09-2025 at 8:47 PM
@Blackcock: I have manually opened every link today ( 09-05-2025 @ 8PM ) and updated the entire list.
So, post only the things you have changed AFTER this date and hour.
*
05-09-2025 at 9:02 PM
@qoLmE: Got it! Don't touch anything in that post for now, I'll run through it again on Monday and write back
05-09-2025 at 9:14 PM
yo, could you help a fellow mapper? I can donate in exchange for a banner here. Cheers!
05-14-2025 at 8:36 AM
zm_zow_christmas2 and all zm_zow_funzone maps were made by Special K
05-18-2025 at 3:28 AM
check out this map

(Link)
05-22-2025 at 3:17 PM
vampire slayer section please !!!!!!!
admin please read it !!!!!!!?
05-29-2025 at 5:14 AM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Counter-Strike: Condition Zero:
83.219.243.39:27015
05-30-2025 at 11:41 PM
Hello, would you like to join our multimod and anarchy server?
Let's play on our server in Day of Defeat(from cz to the dod :D):
83.219.243.39:27015
06-06-2025 at 8:56 PM
go go go
06-10-2025 at 12:08 PM
smileysmileysmileysmileysmileysmiley
06-10-2025 at 2:01 PM
smiley
06-16-2025 at 7:49 PM
Condition Zero
GunGame-Bayerwald
173.199.105.149:27015
06-17-2025 at 10:11 AM
smileysmileysmiley
06-19-2025 at 5:49 AM
smileysmileysmiley
06-26-2025 at 10:18 AM
Counter Strike 1.6 GunGame Server IP:37.221.209.129:27657
06-29-2025 at 10:38 PM
I'm looking for a 20-year-old map of csde_beslan
07-09-2025 at 1:44 PM
hey, can you please put this map under my name?

(Link)
07-11-2025 at 8:06 PM
Anyone getting "File not found on disk" error while downloading?
07-16-2025 at 10:35 AM
For this map - (Link)
07-16-2025 at 11:25 AM
fails to download with no error for me
07-18-2025 at 9:07 AM
Must be an old dead file I guess, other stuff works fine
07-20-2025 at 7:41 AM
Hello guys!
Pls, re-upload "7300 Waypoints Podbot"? The link in forum is no longer downloadable.
(Link)
Thanks smiley
07-21-2025 at 11:38 AM
was trying to upload de_basalt for csgo and wondering why it doesn't work, then I noticed the 150M file size limit...
Today at 12:48 PM
Forum
void Can't Update A Map
  07-22-2025 at 3:14 PM by FIXXOR
void 7300 Waypoints Podbot - S3b
  07-20-2025 at 9:04 PM by ATHANH
void Conversion Map Cs 1.6 Vers Cs:s - Aide ?
  07-19-2025 at 5:27 AM by Tristan
void My Advertisement
  07-14-2025 at 8:55 AM by rantybaked
void Cant Edit Maps
  07-13-2025 at 10:32 AM by Igrik
void Hlbox17b Source Code
  06-16-2025 at 8:36 AM by jeffreestar
void Hlbox17b Download - Virus?
  06-16-2025 at 8:26 AM by michaelarrington
void Need .rmf File ♡ De_dust2_2020 .bsp
  06-12-2025 at 9:07 AM by otis5842
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